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(updated to include changelog 2584) |
(updated the skill table; added regeneration which was missing) |
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{{SkillTableRow|Mending|Apprentice|75|Bones knit with this powerful salve.}} | {{SkillTableRow|Mending|Apprentice|75|Bones knit with this powerful salve.}} | ||
{{SkillTableRow|Love|Capable|0|For those who want to love or be loved.}} | {{SkillTableRow|Love|Capable|0|For those who want to love or be loved.}} | ||
{{SkillTableRow|Miniatures|Capable| | {{SkillTableRow|Miniatures|Capable|25|Invest your figurines with celerity.}} | ||
{{SkillTableRow|RestorativeIce|Capable| | {{SkillTableRow|Regeneration|Capable|50|Grow back lost limbs -- a must-have! | ||
{{SkillTableRow|RestorativeIce|Capable|75|Soothing ice that restores physical health.}} | |||
{{SkillTableRow|Allheale|Adept|0|Can't drink often, but cures almost anything.}} | {{SkillTableRow|Allheale|Adept|0|Can't drink often, but cures almost anything.}} | ||
{{SkillTableRow|CloudberryTea|Adept| | {{SkillTableRow|CloudberryTea|Adept|33|A cold yet refreshingly civilised tea.}} | ||
{{SkillTableRow|Unholywater|Adept| | {{SkillTableRow|Unholywater|Adept|33|Fiery water empowered by the Demon Lords.}} | ||
{{SkillTableRow|MoonWater|Adept| | {{SkillTableRow|MoonWater|Adept|33|Sweet healing water bathed in the light of Mother Moon.}} | ||
{{SkillTableRow|HolyWater|Adept| | {{SkillTableRow|HolyWater|Adept|33|Sparkling water blessed by Holy Supernals.}} | ||
{{SkillTableRow|FireMead|Adept| | {{SkillTableRow|FireMead|Adept|33|An intensely strong and fiery brew.}} | ||
{{SkillTableRow|Nightsweats|Adept| | {{SkillTableRow|Nightsweats|Adept|33|Dark potion infused with the power of Mother Night.}} | ||
{{SkillTableRow|LuciditySlush|Adept| | {{SkillTableRow|LuciditySlush|Adept|66|Cool slushy potion to cure mental maladies.}} | ||
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}} | {{SkillTableRow|Master|Master|0|Move on to a master specialization.}} | ||
|} | |} | ||
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|description = You can dip miniatures in a vial of quicksilver, making the figurine attack faster. The figurine will absorb the equivalent of 50 sips.<br> | |description = You can dip miniatures in a vial of quicksilver, making the figurine attack faster. The figurine will absorb the equivalent of 50 sips.<br> | ||
NOTE: Figurines coated in quicksilver cannot also be coated in poison nor can it wear [[Forging#Miniatures|knuckles/helmet]]. | NOTE: Figurines coated in quicksilver cannot also be coated in poison nor can it wear [[Forging#Miniatures|knuckles/helmet]]. | ||
}} | |||
{{AB | |||
|skillname = Regeneration | |||
|syntax = APPLY REGENERATION | |||
|cost = Amalgamation Cost: 3 percent of power reserve.<br> | |||
Ingredients: arnica 5 flax 5 mistletoe 3 sparkleberry 2 chervil 2 kombu 1 | |||
|description = Regenerate lost or mangled limbs, a crushed chest, burst organs, fully collapsed lungs, and even disembowelments. | |||
}} | }} | ||
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|description = At this point in your training of Alchemy, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations. | |description = At this point in your training of Alchemy, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations. | ||
}} | }} | ||
[[Category:Trade Skills]] | |||
[[Category: Trade Skills]] |
edits