Difference between revisions of "Alchemy"

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404 bytes added ,  03:06, 10 January 2022
updated the skill table; added regeneration which was missing
(updated to include changelog 2584)
(updated the skill table; added regeneration which was missing)
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{{SkillTableRow|Mending|Apprentice|75|Bones knit with this powerful salve.}}
{{SkillTableRow|Mending|Apprentice|75|Bones knit with this powerful salve.}}
{{SkillTableRow|Love|Capable|0|For those who want to love or be loved.}}
{{SkillTableRow|Love|Capable|0|For those who want to love or be loved.}}
{{SkillTableRow|Miniatures|Capable|33|Invest your figurines with celerity.}}
{{SkillTableRow|Miniatures|Capable|25|Invest your figurines with celerity.}}
{{SkillTableRow|RestorativeIce|Capable|66| Soothing ice that restores physical health.}}
{{SkillTableRow|Regeneration|Capable|50|Grow back lost limbs -- a must-have!
{{SkillTableRow|RestorativeIce|Capable|75|Soothing ice that restores physical health.}}
{{SkillTableRow|Allheale|Adept|0|Can't drink often, but cures almost anything.}}
{{SkillTableRow|Allheale|Adept|0|Can't drink often, but cures almost anything.}}
{{SkillTableRow|CloudberryTea|Adept|50|A cold yet refreshingly civilised tea.}}
{{SkillTableRow|CloudberryTea|Adept|33|A cold yet refreshingly civilised tea.}}
{{SkillTableRow|Unholywater|Adept|50|Fiery water empowered by the Demon Lords.}}
{{SkillTableRow|Unholywater|Adept|33|Fiery water empowered by the Demon Lords.}}
{{SkillTableRow|MoonWater|Adept|50|Sweet healing water bathed in the light of Mother Moon.}}
{{SkillTableRow|MoonWater|Adept|33|Sweet healing water bathed in the light of Mother Moon.}}
{{SkillTableRow|HolyWater|Adept|50|Sparkling water blessed by Holy Supernals.}}
{{SkillTableRow|HolyWater|Adept|33|Sparkling water blessed by Holy Supernals.}}
{{SkillTableRow|FireMead|Adept|50|An intensely strong and fiery brew.}}
{{SkillTableRow|FireMead|Adept|33|An intensely strong and fiery brew.}}
{{SkillTableRow|Nightsweats|Adept|50|Dark potion infused with the power of Mother Night.}}
{{SkillTableRow|Nightsweats|Adept|33|Dark potion infused with the power of Mother Night.}}
{{SkillTableRow|LuciditySlush|Adept|50|Cool slushy potion to cure mental maladies.}}
{{SkillTableRow|LuciditySlush|Adept|66|Cool slushy potion to cure mental maladies.}}
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}}
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}}
|}
|}
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|description = You can dip miniatures in a vial of quicksilver, making the figurine attack faster. The figurine will absorb the equivalent of 50 sips.<br>
|description = You can dip miniatures in a vial of quicksilver, making the figurine attack faster. The figurine will absorb the equivalent of 50 sips.<br>
NOTE: Figurines coated in quicksilver cannot also be coated in poison nor can it wear [[Forging#Miniatures|knuckles/helmet]].
NOTE: Figurines coated in quicksilver cannot also be coated in poison nor can it wear [[Forging#Miniatures|knuckles/helmet]].
}}
{{AB
|skillname = Regeneration
|syntax = APPLY REGENERATION
|cost = Amalgamation Cost: 3 percent of power reserve.<br>
Ingredients: arnica 5 flax 5 mistletoe 3 sparkleberry 2 chervil 2 kombu 1
|description = Regenerate lost or mangled limbs, a crushed chest, burst organs, fully collapsed lungs, and even disembowelments.
}}
}}


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|description = At this point in your training of Alchemy, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
|description = At this point in your training of Alchemy, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
}}
}}
[[Category:Trade Skills]]
 
[[Category: Trade Skills]]
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