Difference between revisions of "Aslaran"

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636 bytes removed ,  23:44, 3 May 2022
Moved the line about Shanthmark and Kryden to a new section. Updated the table to use the new RacePerks template.
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(Moved the line about Shanthmark and Kryden to a new section. Updated the table to use the new RacePerks template.)
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[[File:Aslaran.gif|border|frameless|right]]
[[File:Aslaran.gif|border|frameless|right]]
Descended from the [[:Category:Elder Gods|Elder God]] [[Aslarn]], the [[aslaran|aslarans]] are a race of feline-like humanoids. They have an affinity to open plains and are excellent hunters. Some males grow great manes. The colour of their fur ranges from light beige to more tawny browns. Several branches of aslaran are known to sport stripes or spots. Their natural speed make them excel in any physical profession.
Descended from the [[Elder God]] [[Aslarn]], the '''aslarans''' are a race of feline-like humanoids. They have an affinity to open plains and are excellent hunters. Some males grow great manes. The colour of their fur ranges from light beige to more tawny browns. Several branches of aslaran are known to sport stripes or spots. Their natural speed make them excel in any physical profession.


Notably, there are aslaran located in both [[Shanthmark]] and in [[Kryden Valik]].
''Languages: Common, Aslari.''
{{RacePerks
|2/2 health regeneration when in all natural outdoor areas.
|2/4 resistance to cold damage.
|Increased movement speed in all areas.
|Ability: Pursuit. The player focuses on a single target, should they leave the room the player will follow, pouncing after the target and [[sprawled|knocking them down]] as a free action. This will only work on movements that end up in an adjacent room. Once fired, this ability cannot be reused for five seconds.
|Improved Ability: Pursuit now [[stun]]s the target for 2 seconds.
}}
'''Changelog:'''<br />
*Aslaran pursuit now works off balance/equilibrium. It will also fire on any movement to an adjacent room. This includes movements that physically move through 2 rooms such as Roll 2. Pursuit will fire on the first room, but you'll continue on to the second room. '''(#1448 on 6-25-2018)'''


''Languages: Common, Aslari.''
==Notable Settlements==
*[[Shanthmark]]
*[[Grey Moors]]
*[[Kryden Valik]]
*[[Mornhai Sanctuary]]
*[[Jojobo]]


{| border="0" cellpadding="5" cellspacing="3" style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%;" style="margin:2 2 1em 1em;"
[[Category: Races]]
|-
| style="font-size: larger; color:white" align="center" colspan="2" bgcolor="darkblue" | '''Perks'''
|-
| align="right" bgcolor="lightblue" | '''Level 1'''
| {{{Circle|''1/10 health regeneration when in all natural outdoor areas.''}}}
|-
| align="right" bgcolor="lightblue" | '''Level 25'''
| {{{symbols|''2/4 resistance to cold damage.''}}}
|-
| align="right" bgcolor="lightblue" | '''Level 50'''
| {{{orderhead|''Increased movement speed in all areas.''}}}
|-
| align="right" bgcolor="lightblue" | '''Demigod'''
| {{{allies|''Ability: Pursuit. The player focuses on a single target, should they leave the room the player will follow, pouncing after the target and knocking them down as a free action. Does not work against tumble, flight or magical travel. Once fired, this ability cannot be reused for five seconds.''}}}
|-
| align="right" bgcolor="lightblue" | '''Demigod+'''
| {{{enemies|''Improved Ability: Pursuit now stuns the target for 2 seconds.''}}}
|-
|}
'''Changelog:'''<br />
*Aslaran pursuit now works off balance/equilibrium. It will also fire on any movement to an adjacent room. This includes movements that physically move through 2 rooms such as Roll 2. Pursuit will fire on the first room, but you'll continue on to the second room.  '''(#1448 on 6-25-2018)'''
[[Category:Races]]
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