Difference between revisions of "Geomancy"

774 bytes added ,  01:31, 17 July 2011
Tuning
(Tuning)
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|[[#Chasm|Chasm]]||Mythical +25%||"Must not all things at the last be swallowed up in death?"
|[[#Chasm|Chasm]]||Mythical +25%||"Must not all things at the last be swallowed up in death?"
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|[[#Tuning|Tuning]]||Mythical +40%||Tune the energies of your elemental staff.
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|[[#Earthquake|Earthquake]]||Mythical +50%||Cast the powers of the tainted earth in one spell.
|[[#Earthquake|Earthquake]]||Mythical +50%||Cast the powers of the tainted earth in one spell.
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Upon tainted soil, you may open up a chasm beneath the feet of your enemy which will swallow him or her whole, instantly killing your opponent. The chasm will take some time to open during which the geomancer must concentrate and not perform any other action.
Upon tainted soil, you may open up a chasm beneath the feet of your enemy which will swallow him or her whole, instantly killing your opponent. The chasm will take some time to open during which the geomancer must concentrate and not perform any other action.
==Tuning==
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| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>TUNE STAFF <percent> POISON <percent> CUTTING <percent> ASPHYXIATION<br/>
TUNE STAFF CLEAR</tt>
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|style="background:pink"|Power: 1 (Pool of Stars)
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As your connection to the elemental air grows, so does your ability to control the staff you have fashioned from it. You may <tt>TUNE STAFF</tt> to choose what percentage of your damage is in the form of electricity or cold damage. You may also <tt>TUNE STAFF CLEAR</tt> to return your staff to its original balance.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.


==Earthquake==
==Earthquake==
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