Difference between revisions of "Geomancer"

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(Created page with '{{Template:Guild | guildName=Geomancers | currLeader=Revan | currAdmin=Jinto | currChampion=Fillin| currPatron=Raezon | currEnvoy=Fillin| Archetype=Mage | Organization=[[…')
 
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{{Template:Guild | guildName=Geomancers | currLeader=Revan | currAdmin=Jinto | currChampion=Fillin| currPatron=[[Raezon]] | currEnvoy=Fillin| Archetype=[[Mage]] | Organization=[[Magnagora]]}}
{{Template:Guild | guildName=Geomancers | currLeader=Shaddus | currAdmin=Nakarel | currChampion=Hyde| currPatron=[[Raezon]] | currEnvoy=Xazlael| Archetype=[[Mage]] | Organization=[[Magnagora]]}}


The Geomancers Guild are mages who devote themselves to the element of  
The Geomancers Guild are mages who devote themselves to the element of  
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Their magics are honed to be aggressive and deadly.  
Their magics are honed to be aggressive and deadly.  


Geomancers are a mage archetype. Thus, they are required to take HighMagic  
Geomancers are a mage archetype. Thus, they are required to take [[HighMagic]]
as a common skill before being able to study the Elemental magic. Once  
as a common skill before being able to study the [[Elementalism|Elemental magic]]. Once  
having mastered Elemental magic, the Geomancer then specializes in  
having mastered Elemental magic, the Geomancer then specializes in  
Geomancy, allowing them to travel to the elemental plane of earth. The  
[[Geomancy]], allowing them to travel to the elemental plane of earth. The  
main secondary skill of a mage is Illusions. Geomancers also at some  
main secondary skill of a mage is [[Illusions]]. Geomancers also at some  
point decide to be a runic mage by taking the skill of Runes, or a dream  
point decide to be a runic mage by taking the skill of [[Runes]], or a dream  
mage by taking the skill of Dreamweaving, or a psionic mage by taking  
mage by taking the skill of [[Dreamweaving]], or a psionic mage by taking  
Psionics (with the choice of specialization between Telepathy and  
[[Psionics]] (with the choice of specialization between [[Telepathy]] and  
Telekinesis).
[[Telekinesis]]).


[[Category: Guilds]]
[[Category: Guilds]]
[[Category: Magnagora]]
[[Category: Magnagora]]

Revision as of 01:53, 10 August 2012

Geomancers
Guildmaster Shaddus
Administrator Nakarel
Champion Hyde
Patron Raezon
Envoy Xazlael
Archetype Mage
Organization Magnagora


The Geomancers Guild are mages who devote themselves to the element of earth, a Tainted plane that has been become associated with disease and destruction. Even their allies consider Geomancers to be somewhat insane, as the twisted element they work with often twists their minds as well. Their magics are honed to be aggressive and deadly.

Geomancers are a mage archetype. Thus, they are required to take HighMagic as a common skill before being able to study the Elemental magic. Once having mastered Elemental magic, the Geomancer then specializes in Geomancy, allowing them to travel to the elemental plane of earth. The main secondary skill of a mage is Illusions. Geomancers also at some point decide to be a runic mage by taking the skill of Runes, or a dream mage by taking the skill of Dreamweaving, or a psionic mage by taking Psionics (with the choice of specialization between Telepathy and Telekinesis).