Difference between revisions of "Equipment"
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Here is a list of equipment that will likely help out with your hunting, questing, and even influencing! <br/> | ==Here is a list of equipment that will likely help out with your hunting, questing, and even influencing! <br/>== | ||
=== General === | ===General=== | ||
* <b>Armour</b>. | * <b>Armour</b>. | ||
**[[Bard|Bards]], [[Mage|Mages]], [[Druid|Druids]], [[Wiccan|Wiccans]] and [[Guardian|Guardians]] will generally wear enchanted robes. | **[[Bard|Bards]], [[Mage|Mages]], [[Druid|Druids]], [[Wiccan|Wiccans]] and [[Guardian|Guardians]] will generally wear enchanted robes. | ||
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==Combat:==<br/> | ===Combat:===<br/> | ||
- Weapons. This entirely depends on what archetype, and sometimes what specialization. <br/> | - Weapons. This entirely depends on what archetype, and sometimes what specialization. <br/> | ||
- Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle. Be sure you have a tinderbox as well, if the pipes aren't runed. <br/> | - Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle. Be sure you have a tinderbox as well, if the pipes aren't runed. <br/> | ||
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- A shield, if you're not a warrior or monk.<br/> | - A shield, if you're not a warrior or monk.<br/> | ||
==Influencing:==<br/> | ===Influencing:===<br/> | ||
- Beauty enchantment.<br/> | - Beauty enchantment.<br/> | ||
- Oils. | - Oils. | ||
Use Vanilla for Weakening, Jasmine for Paranoia, Sandalwood for Charity, Dragonsblood for Empowering, and Musk for Secuction.<br/> | Use Vanilla for Weakening, Jasmine for Paranoia, Sandalwood for Charity, Dragonsblood for Empowering, and Musk for Secuction.<br/> |
Revision as of 06:34, 11 August 2012
Here is a list of equipment that will likely help out with your hunting, questing, and even influencing!
General
- Armour.
- Bards, Mages, Druids, Wiccans and Guardians will generally wear enchanted robes.
- Monks will wear enchanted robes as well, except those who take the trade skill of tattoos, in which the transcendent skill works in place of armor.
- Warriors will start off generally with leather armours, then work their way up to plates.
- Food.
It's always a good idea to have some on hand, constitution platters and dexterity kabobs especially. Until you reach Level 80, food is a necessity, or you will pass out from hunger as well as be injured by your need for food!
- Origami
- Bookbinders are able to make various types of Origami. Each piece of Origami is categorized by it's type, and each serves a different purpose.
- Action Origami will function like a letter, scribed with magic ink and able to be mailed at a Post Office.
- Modular Origami are able to hold up to 25 items, and able to be mailed at a Post Office.
- Wetfold Origami will make you more charming while influencing, increase the esteem you earn from your ego battles, and refresh your health, mana, and ego when its day-long blessing ends.
- Kirigami will make you a little more resistant to physical damage, increase your chance of critical hits when attacking, and will also refresh your health, mana, and ego when its day-long blessing ends.
- Bookbinders are able to make various types of Origami. Each piece of Origami is categorized by it's type, and each serves a different purpose.
===Combat:===
- Weapons. This entirely depends on what archetype, and sometimes what specialization.
- Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle. Be sure you have a tinderbox as well, if the pipes aren't runed.
- All cures. See HELP CURELIST for the details.
- Proection, Healing and Disruption scrolls.
- Enchantments: Levitation, Waterwalk, Waterbreathe, Web, Cleanse, Mercy, Perfection, Kingdom, Ignite, Geyser.
- Sigils: monolith, eye, flame and fist.
- An energy cube for recharging enchantments.
- A shield, if you're not a warrior or monk.
===Influencing:===
- Beauty enchantment.
- Oils.
Use Vanilla for Weakening, Jasmine for Paranoia, Sandalwood for Charity, Dragonsblood for Empowering, and Musk for Secuction.