Difference between revisions of "Aethercraft"

2 bytes added ,  11:39, 21 August 2009
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Fixed a few typos that got fixed in ABs.
m (Fixed a few typos that got fixed in ABs.)
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This skill enables the basic operations of a command module. In order for an aethercraft to survive in aetherspace, it must have power. Thus, the first responsibility of a commander is to make sure the ship is powered at all times. If the ship is low on power, the commander may FUNNEL power directly from his own reserves or, alternately, from a nexus (if the captain has permission from the city or commune) or from the energy collectors (if they have any power).
This skill enables the basic operations of a command module. In order for an aethercraft to survive in aetherspace, it must have power. Thus, the first responsibility of a commander is to make sure the ship is powered at all times. If the ship is low on power, the commander may FUNNEL power directly from his own reserves or, alternately, from a nexus (if the captain has permission from the city or commune) or from the energy collectors (if they have any power).


For steering a ship, not that smaller ships are able to steer faster than larger ones due to their inertia. But as a larger moves more and more, it will gain more and more speed. Note that a sharp turn can hurt your inertia, slowing down a large ship that has accumulated much speed.
For steering a ship, note that smaller ships are able to steer faster than larger ones due to their inertia. But as a larger moves more and more, it will gain more and more speed. Note that a sharp turn can hurt your inertia, slowing down a large ship that has accumulated much speed.


The commander can then LAUNCH and DOCK to or from aetherports, and steer through aetherspace.
The commander can then LAUNCH and DOCK to or from aetherports, and steer through aetherspace.
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==SecondMate==
==SecondMate==
A third mate is able to perform masterful combat moves.
A second mate is able to perform masterful combat moves.


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