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(→Hold) |
(Added a number of player notes.) |
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You can focus attention on one hand to deflect incoming blows. When struck on that arm, you will automatically and quietly deflect the blow slightly, thereby reducing the damage taken. You will also deflect blows to your head, chest, and gut, though not as effectively. | You can focus attention on one hand to deflect incoming blows. When struck on that arm, you will automatically and quietly deflect the blow slightly, thereby reducing the damage taken. You will also deflect blows to your head, chest, and gut, though not as effectively. | ||
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| style="background:darkgreen; color:white"|'''Additional Notes:''' | |||
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| style="background:lightgreen"|Works the same as the TrueShield skill in [[Combat]]. | |||
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==Throw== | ==Throw== | ||
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If your target is in some grapple, you can throw him to the ground, damaging and possibly stunning him in the process. A prone target will be more susceptible to damage from punches and kicks. | If your target is in some grapple, you can throw him to the ground, damaging and possibly stunning him in the process. A prone target will be more susceptible to damage from punches and kicks. | ||
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| style="background:darkgreen; color:white"|'''Additional Notes:''' | |||
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| style="background:lightgreen"|This only works from kata grapples, not those from its specializations. The increased susceptibility results from being unable to dodge, parry, or use [[combat]] stances. | |||
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==Choke== | ==Choke== | ||
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An advanced grapple that chokes the target, asphyxiating him. | An advanced grapple that chokes the target, asphyxiating him. | ||
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| style="background:darkgreen; color:white"|'''Additional Notes:''' | |||
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| style="background:lightgreen"|Works the same as locking the head, but with a tiny bit of extra damage. | |||
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==Gouge== | ==Gouge== | ||
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Develop your kata so that you may aim your punches and basic kicks against the nerves which govern mobility, crippling your opponent. Only works on unarmed actions. | Develop your kata so that you may aim your punches and basic kicks against the nerves which govern mobility, crippling your opponent. Only works on unarmed actions. | ||
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| style="background:darkgreen; color:white"|'''Additional Notes:''' | |||
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| style="background:lightgreen"|Causes paralysis. | |||
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==Snap== | ==Snap== | ||
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Carefully choosing the optimum place to strike, you may improve the chance of shattering extremities. Only works on unarmed actions. This move will cause you to lose some momentum if it causes an injury. | Carefully choosing the optimum place to strike, you may improve the chance of shattering extremities. Only works on unarmed actions. This move will cause you to lose some momentum if it causes an injury. | ||
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| style="background:darkgreen; color:white"|'''Additional Notes:''' | |||
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| style="background:lightgreen"|This doesn't actually improve the chance to cause shatters, instead it's the only way to cause shatters. It requires medium wounds or better, and when used on the head, breaks the nose. | |||
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==Stun== | ==Stun== | ||
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When grappling with a person, you can toss them out of the room in a random direction. This will, obviously, terminate any katas as the victim will no longer be within range. | When grappling with a person, you can toss them out of the room in a random direction. This will, obviously, terminate any katas as the victim will no longer be within range. | ||
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| style="background:darkgreen; color:white"|'''Additional Notes:''' | |||
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| style="background:lightgreen"|This only works from kata grapples, not those from its specializations. | |||
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==Raze== | ==Raze== |
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