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When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses. | When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses. | ||
|notes = [ | |notes = [OLD NOTE, PLEASE VERIFY] Whenever you play a song, all the effects of the song (excluding targetted ones) up to whatever you've played are active as long as the song is playing, and each one will tick every ten seconds. You can't control when each effect ticks relative to the others. Thus, performing a song is more like raising defenses in advance than it is like attacking. | ||
How long a song lasts from the last time it was played depends on your skill in [[Music]] and its specialization, and in [[Dramatics]], <del>plus on your intelligence and charisma</del>, and can be extended with a Tempo enchantment. | How long a song lasts from the last time it was played depends on your skill in [[Music]] and its specialization, and in [[Dramatics]], <del>plus on your intelligence and charisma</del>, and can be extended with a Tempo enchantment. | ||
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}} | }} | ||
== | {{AB | ||
|skillname = ShadowChord | |||
|syntax = PLAY SHADOWCHORD <target> | |||
|cost = Damage Type: 75% Poison, 25% Excorable<br> | |||
Can Target Denizens | |||
|description = This chord is similar to minor second, except it vibrates to the energies of Mother Night herself, sending shadows to plague those who may oppose you. | |||
}} | |||
{ | {{AB | ||
|skillname = BarghestBlues | |||
|cost = Stanza: Low (1-3)<br> | |||
| | |||
| | |||
Targetable: No | Targetable: No | ||
| | |description = Those who hear this sound, which is reminiscent of the howling of barghests, will find it takes longer to process purity dust wafers. | ||
}} | |||
Those who hear this sound, which is reminiscent of the howling of barghests, will find | |||
{{AB | |||
|skillname = ShadowRave | |||
{ | |cost = Stanza: Mid (4-6)<br> | ||
| | |||
| | |||
Targetable: No | Targetable: No | ||
| | |description = Those of your enemies who hear the shadow rave will not be able to resist dancing to the beat and have a chance of [[sprawled|falling over]] afterwards. | ||
}} | |||
Those of your enemies who hear the shadow rave will not be able to resist dancing to the beat. | |||
{{AB | |||
|skillname = Shadowpulse | |||
{ | |cost = Stanza: High (7-9)<br> | ||
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Targetable: No | Targetable: No | ||
| | |description = Personal enemies who hear this haunting tune will find their heartrate increased dramatically, causing additional bleeding damage from attacks that normally induce bleeding. In addition, those who bleed profusely will find the melody freeze their blood, causing [[paralysis]]. | ||
}} | |||
Personal enemies who hear this haunting tune will find their heartrate increased dramatically, causing additional bleeding damage. In addition, those who bleed profusely will find the melody freeze their blood, causing paralysis. | |||
{{AB | |||
|skillname = CaptiveAudience | |||
|syntax = CAPTIVATE AUDIENCE | |||
|description = This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. [[Music#BlankNote|Blanknote]] or [[Music#BlankChord|Blankchord]] will break the captivation. | |||
}} | |||
{ | {{AB | ||
|skillname = BloodyCaps | |||
|cost = Stanza: Mid (4-6)<br> | |||
| | |||
| | |||
Targetable: No | Targetable: No | ||
| | |description = Any enemy who hears this sound will begin to bleed profusely. They will also heal less bleeding from clotting. | ||
}} | |||
Any enemy who hears this sound will begin to bleed profusely. | |||
== | {{AB | ||
|skillname = DarkHeart | |||
|cost = Stanza: Mid (4-6)<br> | |||
Targetable: No<br> | |||
Damage Modifier: 1/8 universal increase | |||
|description = This rousing music will inspire members of Glomdoring to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Heart of Darkness" by Nirrti, the first guildmistress and founder of the guild. | |||
|notes = [OLD NOTE, PLEASE VERIFY] Affects all Glomdorians who can hear it, even if they're unallied or enemied. | |||
}} | |||
{ | {{AB | ||
| | |skillname = SlaughFest | ||
| | |cost = Stanza: Mid (4-6)<br> | ||
Targetable: No | Targetable: No | ||
| | |description = [[Wicca#Barghest|Barghest]]s, [[Wicca#Redcap|redcaps]] and [[Wicca#Slaugh|slaugh]] who hear this music will be driven into a frenzy and attack faster than they normally would. | ||
| | }} | ||
{ | {{AB | ||
| | |skillname = CrowCaw | ||
| | |cost = Stanza: High (7-9)<br> | ||
Targetable: Yes<br> | |||
| | Power: 2 (Master Ravenwood Tree) | ||
|description = By imbuing your music with the sound of the Caw of Crow, you can direct this powerful music at a single enemy. Hearing that sound will drive your target utterly mad, mad, MAD!<br><br> | |||
Targets will be afflicted with two of stupidity, confusion, paralysis, and epilepsy. Additionally, the target will also be left stunned and bleeding. If the target has less than a quarter of their maximum mana, they will also suffer health damage. | |||
}} | |||
{{AB | |||
|skillname = WidowsMercy | |||
{ | |cost = Stanza: High (7-9)<br> | ||
Targetable: No<br> | |||
{ | |||
| | |||
Targetable: No<br | |||
Damage Type: Poison | Damage Type: Poison | ||
| | |description = The music of the black widow - deadliest of the spiders - will course through your veins, making your damage attacks leave bleeding spider bites in the flesh of your target. | ||
}} | |||
The music of the black widow - deadliest of the spiders - will course through the | |||
== | {{AB | ||
|skillname = Encore | |||
|syntax = ENCORE PERFORMANCE | |||
|cost = Power: 3 (Any) | |||
|description = By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved. | |||
}} | |||
{ | {{AB | ||
|skillname = NightshadeBlues | |||
|cost = Stanza: High (7-9)<br> | |||
| | |||
Targetable: No | Targetable: No | ||
| | |description = Those enemies who hear this sad melody will find that most things that causes their mana to go down will cost an extra 25%. | ||
}} | |||
Those enemies who hear this sad melody will find that most things that causes their mana to go down will cost | |||
{{AB | |||
|skillname = SpiderCantiga | |||
{ | |cost = Stanza: Mid (4-6)<br> | ||
| | |||
| | |||
Targetable: No | Targetable: No | ||
| | |description = This song will cause prickly sensations among your enemies, and they will be affected by a variety of [[poisons]]. | ||
}} | |||
This song will cause prickly sensations among your enemies, and they will be affected by a variety of poisons. | |||
{{AB | |||
|skillname = WyrdSong | |||
{ | |cost = Stanza: High (7-9)<br> | ||
| | |||
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Targetable: No | Targetable: No | ||
| | |description = When you and your allies stand on wyrded ground and hear this song, the wyrd itself will work to protect you and yours from harm. | ||
}} | |||
When you and your allies stand on wyrded ground and hear this song, the wyrd itself will work to protect you and yours from harm. | |||
{{AB | |||
|skillname = Dirge | |||
{ | |cost = Stanza: High (7-9)<br> | ||
| | Targetable: Yes<br> | ||
| | Power: 3 (Master Ravenwood) | ||
Stanza: | |description = Send your opponents off unto death with a dirge to remember them by. Once you start singing this killing note, you can do nothing that will disrupt the song. | ||
Targetable: Yes | |notes = [OLD NOTE, PLEASE VERIFY] Any action disrupts the attack, which takes eight seconds and has two messages before the final (and fatal) third message. If the victim is gone or deaf at any of these messages the song will fail. | ||
}} | |||
| | |||
Send your opponents off unto death with a dirge to remember them by. Once you start singing this killing note, you can do nothing that will disrupt the song. | |||
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