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{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|Waterbourne|Master|0|Survive in the most hostile of waters.}} | {{SkillTableRow|Waterbourne|Master|0|Survive in the most hostile of waters.}} | ||
{{SkillTableRow|Hailstorm| | {{SkillTableRow|Hailstorm|Master|25|Call down a hailstorm to pummel everyone else.}} | ||
{{SkillTableRow|Flood| | {{SkillTableRow|Flood|Master|50|Soak a location with shallow water.}} | ||
{{SkillTableRow|Meld| | {{SkillTableRow|Meld|Master|75|Merge your magics within waters of the land.}} | ||
{{SkillTableRow|Currents| | {{SkillTableRow|Currents|Gifted|25|Swift currents carry people away.}} | ||
{{SkillTableRow|Deluge| | {{SkillTableRow|Deluge|Gifted|75|Soak a location with deep water.}} | ||
{{SkillTableRow|Whirlpool| | {{SkillTableRow|Whirlpool|Expert|0|Swirling currents draw people to you.}} | ||
{{SkillTableRow|Dissolve| | {{SkillTableRow|Dissolve|Expert|20|Easily remove an aura of protection around another.}} | ||
{{SkillTableRow|IceFloe| | {{SkillTableRow|IceFloe|Expert|40|Coat the ground with slick ice.}} | ||
{{SkillTableRow|Travel| | {{SkillTableRow|Travel|Expert|60|Teleport yourself to anyone in your demesne.}} | ||
{{SkillTableRow|Fog| | {{SkillTableRow|Fog|Expert|80|A deep fog will envelop and confuse all.}} | ||
{{SkillTableRow|Jellies| | {{SkillTableRow|Jellies|Virtuoso|0|Summon poisonous jellyfish into your waters.}} | ||
{{SkillTableRow|Turtle| | {{SkillTableRow|Turtle|Virtuoso|33|Summon a dragon turtle.}} | ||
{{SkillTableRow|Typhoon| | {{SkillTableRow|Typhoon|Virtuoso|66|Wash away your enemies with towering waves.}} | ||
{{SkillTableRow|Dilute| | {{SkillTableRow|Dilute|Fabled|0|Dilute or concentrate the potions of those within your demesne.}} | ||
{{SkillTableRow|Bubble| | {{SkillTableRow|Bubble|Fabled|33|Escape combat within a massive bubble.}} | ||
{{SkillTableRow|Missile| | {{SkillTableRow|Missile|Fabled|66|Seek out a target within your meld.}} | ||
{{SkillTableRow|HealSpring| | {{SkillTableRow|HealSpring|Mythical|0|The soothing waters heal your body.}} | ||
{{SkillTableRow|Staff| | {{SkillTableRow|Staff|Mythical|20|Summon your elemental staff.}} | ||
{{SkillTableRow|NeedleRain| | {{SkillTableRow|NeedleRain|Mythical|40|Wash away some elemental defences of your foes.}} | ||
{{SkillTableRow|FlashFlood| | {{SkillTableRow|FlashFlood|Mythical|60|Cast the powers of the waters in one spell.}} | ||
{{SkillTableRow|Preserve| | {{SkillTableRow|Preserve|Mythical|80|Freeze your enemies, preserving their corpse for all time.}} | ||
{{SkillTableRow|Maelstrom|Transcendent|0|Unleash the full power of elemental water.}} | {{SkillTableRow|Maelstrom|Transcendent|0|Unleash the full power of elemental water.}} | ||
|} | |} | ||
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|skillname = Meld | |skillname = Meld | ||
|syntax = AQUACAST MELD<br/> | |syntax = AQUACAST MELD<br/> | ||
AQUACAST CLEAR < | AQUACAST CLEAR<br/> | ||
AQUACAST CLEAR NODE <#><br/> | |||
AQUACAST SENSE<br/> | AQUACAST SENSE<br/> | ||
AQUACAST WATCH ON/OFF<br/> | AQUACAST WATCH ON/OFF<br/> | ||
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DEMESNE<br/> | DEMESNE<br/> | ||
DEMESNE [NODES{{!}}ROOMS{{!}}BONDS{{!}}EFFECTS] | DEMESNE [NODES{{!}}ROOMS{{!}}BONDS{{!}}EFFECTS] | ||
|description = The primary power of aquamancy is to build your own water demesne. By | |description = The primary power of aquamancy is to build your own water demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, the leylines will add the connecting rooms to your demesne.<br><br> | ||
nodes within 5 rooms of each other, | You may also BOND to a fellow aquamancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.<br><br> | ||
<br | While in your demesne, you can SENSE who dares to enter your waters and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it. | ||
You may also | |||
<br | |||
While in your demesne, you can | |||
}} | }} | ||
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|skillname = Dissolve | |skillname = Dissolve | ||
|syntax = DISSOLVE [<target>{{!}}NODES{{!}}MELD] | |syntax = DISSOLVE [<target>{{!}}NODES{{!}}MELD] | ||
|cost = Power: 5 ( | |cost = Power: 5 (Pool of Stars) (Nodes)<br/> | ||
10 ( | 10 (Pool of Stars) (Meld) | ||
|description = You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost. | |description = You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost. | ||
}} | }} |
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