Difference between revisions of "Totems"

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| style="background:lightyellow"|There are a variety of Great Nature Totems; this skill focuses on the bonding with each of them and is only available to those who live in nature communes. Bonding with a totem will gain you some ability associated with that totem. SPIRITS will list all the totems you are currently bonded with. Upon mastery of that level, you can specialize in creating a deep bond with one totem that is associated with the nature commune you live in.
| style="background:lightyellow"|There are a variety of [[Great Spirits|Great Nature Totems]]; this skill focuses on the bonding with each of them and is only available to those who live in nature communes. Bonding with a totem will gain you some ability associated with that totem. SPIRITS will list all the totems you are currently bonded with. Upon mastery of that level, you can specialize in creating a deep bond with one totem that is associated with the nature commune you live in.
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[[Image:Totems.jpg|thumb|Nature (by Folken)]]
[[Image:Totems.jpg|thumb|Nature (by Folken)]]


==Squirrel==
{{AB
|skillname = Squirrel
|syntax = SPIRITBOND SQUIRREL <br>
SPIRITRELEASE SQUIRREL <br>
:FORAGE
|description = No one is better at survival than Squirrel. Bonding with this spirit will grant the ability to <tt>FORAGE</tt> for food in the forests.
|notes = You won't get anything in a location if someone else has foraged in it that month.
}}


{|
{{AB
|-
|skillname = Night
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SPIRITBOND NIGHT <br>
|-
SPIRITRELEASE NIGHT
| style="background:lightblue"|<tt>SPIRITBOND SQUIRREL</tt><br/>
|description = The deviousness of Mother Night can be yours when bonding to her dark spirit. She will cloak you with shadows at night, hiding your actions from sight. You can only bond with her at night.
<tt>SPIRITRELEASE SQUIRREL</tt><br/>
}}
<tt>FORAGE</tt>
|-
|}
No one is better at survival than Squirrel. Bonding with this spirit will grant the ability to <tt>FORAGE</tt> for food in the forests.


{|
{{AB
|-
|skillname = Skunk
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SPIRITBOND SKUNK <br>
|-
SPIRITRELEASE SKUNK <br>
| style="background:lightgreen"|You won't get anything in a location if someone else has foraged in it that month.
:SPRAY <target> <br>
|-
:SPRAY GROUND
|}
|description = The defense of [[Great Spirit Skunk|Skunk]] is yours when you bond with him. You can <tt>SPRAY</tt> your enemies with Skunk's stink. If you spray the ground, the stink of the room will make anyone standing within it untrackable. It will also throw off any trackers who wander into a stinky room while tracking someone, regardless of where the target stands.
}}


==Night==
{{AB
|skillname = Sun
|syntax = SPIRITBOND SUN <br>
SPIRITRELEASE SUN
|cost = Regeneration: 2/6 Ego
|description = Just as Sun is the centre of the solar system, so too does he represent the center of your being. As above, so below. Bonding with Sun will grant you 2/6 ego regeneration during daylight hours. You can only bond with Sun during the day.
}}


{|
{{AB
|-
|skillname = Rock
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SPIRITBOND ROCK <br>
|-
SPIRITRELEASE ROCK
| style="background:lightblue"|<tt>SPIRITBOND NIGHT</tt><br/>
|description = Nothing is more immovable than Old Man Rock and bonding with him will help stop unwanted summons.
<tt>SPIRITRELEASE NIGHT</tt>
}}
|-
|}
The deviousness of Mother Night can be yours when bonding to her dark spirit. She will cloak you with shadows at night, hiding your actions from sight. You can only bond with her at night.


==Skunk==
{{AB
|skillname = Moon
|syntax = SPIRITBOND MOON <br>
SPIRITRELEASE MOON
|cost = Regeneration: 2/6 Mana
|description = The benevolent spirit of Moon will grace you with 2/6 mana regeneration at night when she is out. She can only be bonded at night.
}}


{|
{{AB
|-
|skillname = Crow
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SPIRITBOND CROW <br>
|-
SPIRITRELEASE CROW <br>
| style="background:lightblue"|<tt>SPIRITBOND SKUNK</tt><br/>
:CAW
<tt>SPIRITRELEASE SKUNK</tt><br/>
|description = When touched by Crow, you can let out a terrifying <tt>CAW</tt> and any personal enemies who hear will be forced to flee.
<tt>SPRAY <target></tt><br/>
}}
<tt>SPRAY GROUND</tt>
|-
|}
The defense of Skunk is yours when you bond with him. You can <tt>SPRAY</tt> your enemies with Skunk's stink. If you spray the ground, the stink of the room will make anyone standing within it untrackable. It will also throw off any trackers who wander into a stinky room while tracking someone, regardless of where the target stands.
 
==Sun==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SPIRITBOND SUN</tt><br/>
<tt>SPIRITRELEASE SUN</tt>
|-
|}
Just as Sun is the centre of the solar system, so too does he represent the center of your being. As above, so below. Bonding with Sun will grant you 2/6 ego regeneration during daylight hours. You can only bond with Sun during the day.


==Rock==
{{AB
 
|skillname = Tree
{|
|syntax = SPIRITBOND TREE <br>
|-
SPIRITRELEASE TREE
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Regeneration: 10/10 Health
|-
|description = While in the presence of a mystic tree of your commune, it will heal you, granting 10/10 health regeneration, so long as you are bonded with the gentle spirit of Tree.
| style="background:lightblue"|<tt>SPIRITBOND ROCK</tt><br/>
}}
<tt>SPIRITRELEASE ROCK</tt>
|-
|}
Nothing is more immovable than Old Man Rock and bonding with him will help stop unwanted summons.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Only reduces the odds of a summons, doesn't prevent them entirely.
|-
|}
 
==Moon==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SPIRITBOND MOON</tt><br/>
<tt>SPIRITRELEASE MOON</tt>
|-
|}
The benevolent spirit of Moon will grace you with 2/6 mana regeneration at night when she is out. She can only be bonded at night.
 
==Crow==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SPIRITBOND CROW</tt><br/>
<tt>SPIRITRELEASE CROW</tt><br/>
<tt>CAW</tt>
|-
|}
When touched by Crow, you can let out a terrifying <tt>CAW</tt> and any personal enemies who hear will be forced to flee.
 
==Tree==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SPIRITBOND TREE</tt><br/>
<tt>SPIRITRELEASE TREE</tt>
|-
|}
While in the presence of a mystic tree of your commune, it will heal you, granting 10/10 health regeneration, so long as you are bonded with the gentle spirit of Tree.
 
==Groundhog==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SPIRITBOND GROUNDHOG</tt><br/>
<tt>SPIRITRELEASE GROUNDHOG</tt><br/>
<tt>BURROW [ABOVE|BELOW|<dir>]</tt><br/>
<tt>DIG</tt><br/>
<tt>BURY <item></tt>
|-
|}
The spirit of Groundhog will allow you to burrow into the ground. <tt>BURROW BELOW</tt> will allow you to break through the surface or dig deeper down. You can dig upwards with <tt>BURROW ABOVE</tt>. To move horizontally, use <tt>BURROW <dir></tt>.


{{AB
|skillname = Groundhog
|syntax = SPIRITBOND GROUNDHOG <br>
SPIRITRELEASE GROUNDHOG <br>
:BURROW [ABOVE{{!}}BELOW{{!}}<dir>] <br>
:DIG <br>
:BURY <item>
|description = The spirit of Groundhog will allow you to burrow into the ground. <tt>BURROW BELOW</tt> will allow you to break through the surface or dig deeper down. You can dig upwards with <tt>BURROW ABOVE</tt>. To move horizontally, use <tt>BURROW <dir></tt>.
<br>
You may also <tt>BURY</tt> items in the ground beneath you, and <tt>DIG</tt> up anything others have buried.
You may also <tt>BURY</tt> items in the ground beneath you, and <tt>DIG</tt> up anything others have buried.
}}


==Trout==
{{AB
 
|skillname = Trout
{|
|syntax = SPIRITBOND TROUT <br>
|-
SPIRITRELEASE TROUT
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Swim as free as Trout by bonding with his spirit. You will also be able to breathe underwater and sleep in watery environments.
|-
}}
| style="background:lightblue"|<tt>SPIRITBOND TROUT</tt><br/>
<tt>SPIRITRELEASE TROUT</tt>
|-
|}
Swim as free as Trout by bonding with his spirit. You will also be able to breathe underwater and sleep in watery environments.


==Wolf==
{{AB
|skillname = Wolf
|syntax = SPIRITBOND WOLF <br>
SPIRITRELEASE WOLF <br>
:SCENT
|description = Find courage in your heart with the help of Wolf, bonding with this spirit will make you resistant to all types of fear. You may also <tt>SCENT</tt> to attempt to smell everyone in the same area and where they are. Note that if a person is in a room that has been sprayed with skunk's scent, you will not be able to pick out their smell.
|notes = 80% chance to block fear effects.
}}


{|
{{AB
|-
|skillname = Bear
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SPIRITBOND BEAR <br>
|-
SPIRITRELEASE BEAR
| style="background:lightblue"|<tt>SPIRITBOND WOLF</tt><br/>
|cost = Damage Bonus: 1/2 universal
<tt>SPIRITRELEASE WOLF</tt><br/>
|description = Embrace Bear and he will grant you a 1/2 increased damage buff.
<tt>SCENT</tt>
}}
|-
|}
Find courage in your heart with the help of Wolf, bonding with this spirit will make you resistant to all types of fear. You may also <tt>SCENT</tt> to attempt to smell everyone in the same area and where they are. Note that if a person is in a room that has been sprayed with skunk's scent, you will not be able to pick out their smell.


{|
{{AB
|-
|skillname = Stag
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SPIRITBOND STAG <br>
|-
SPIRITRELEASE STAG <br>
| style="background:lightgreen"|80% chance to block fear effects.
:SPRINT <dir>
|-
|description = As fast as the wind, the spirit of Stag will grant you the ability to SPRINT long distances.
|}
}}


==Bear==
{{AB
|skillname = Monkey
|syntax = SPIRITBOND MONKEY <br>
SPIRITRELEASE MONKEY <br>
:CLIMB UP, CLIMB DOWN <br>
:SEIZE <target>, SHOVE <target> <br>
:CLING
|description = No one is more at home in the trees than Monkey. In a location with trees, you can <tt>CLIMB UP</tt> into the boughs or <tt>CLIMB DOWN</tt> back to the ground. If someone is in the trees with you you can <tt>SHOVE</tt> them off the branches, or <tt>SEIZE</tt> people on the ground to bring them to you. Finally, by <tt>CLING</tt>ing to the branches, you will be harder to remove from the trees.
}}


{|
{{AB
|-
|skillname = Horse
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SPIRITBOND HORSE <br>
|-
SPIRITRELEASE HORSE <br>
| style="background:lightblue"|<tt>SPIRITBOND BEAR</tt><br/>
LEAP <dir>
<tt>SPIRITRELEASE BEAR</tt>
|description = With the embrace of Horse, you can leap over obstacles that block your path.
|-
}}
|}
Embrace Bear and he will grant you a 1/2 increased damage buff.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Damage buff type is Universal.
|-
|}
 
==Stag==


{|
{{AB
|-
|skillname = River
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SPIRITBOND RIVER <br>
|-
SPIRITRELEASE RIVER
| style="background:lightblue"|<tt>SPIRITBOND STAG</tt><br/>
|cost = Regeneration: 2/6 Health
<tt>SPIRITRELEASE STAG</tt><br/>
|description = Within her raging waters, the spirit of River will bless you with 2/6 health regeneration as long as she is bonded.
<tt>SPRINT <dir></tt>
}}
|-
|}
As fast as the wind, the spirit of Stag will grant you the ability to SPRINT long distances.


==Monkey==
{{AB
 
|skillname = Snake
{|
|syntax = SPIRITBOND SNAKE <br>
|-
SPIRITRELEASE SNAKE
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Damage Modifier: 2/10 poison resistance
|-
|description = Despite the prejudices against her children, the spirit of Sister Snake is a benevolent one. Calling upon her will grant you 2/10 poison resistance.
| style="background:lightblue"|<tt>SPIRITBOND MONKEY</tt><br/>
}}
<tt>SPIRITRELEASE MONKEY</tt><br/>
<tt>CLIMB UP, CLIMB DOWN</tt><br/>
<tt>SEIZE <target>, SHOVE <target></tt><br/>
<tt>CLING</tt>
|-
|}
No one is more at home in the trees than Monkey. In a location with trees, you can <tt>CLIMB UP</tt> into the boughs or <tt>CLIMB DOWN</tt> back to the ground. If someone is in the trees with you you can <tt>SHOVE</tt> them off the branches, or <tt>SEIZE</tt> people on the ground to bring them to you. Finally, by <tt>CLING</tt>ing to the branches, you will be harder to remove from the trees.
 
==Horse==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SPIRITBOND HORSE</tt><br/>
<tt>SPIRITRELEASE HORSE</tt><br/>
<tt>LEAP <dir></tt>
|-
|}
With the embrace of Horse, you can leap over obstacles that block your path.
 
==River==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SPIRITBOND RIVER</tt><br/>
<tt>SPIRITRELEASE RIVER</tt>
|-
|}
Within her raging waters, the spirit of River will bless you with 2/6 health regeneration as long as she is bonded.
 
==Snake==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SPIRITBOND SNAKE</tt><br/>
<tt>SPIRITRELEASE SNAKE</tt>
|-
|style="background:pink"|Damage Modifier: variable based on skill level, max of 25
|-
|}
Despite the prejudices against her children, the spirit of Sister Snake is a benevolent one. Calling upon her will increase your resistance against poisons.
 
==Nature==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SPIRITBOND NATURE</tt>
|-
|style="background:pink"|Power: 5 (any)
|-
|}
Bond with all the Spirits of Nature at one time by calling upon Nature herself to join with you.


==Master==
{{AB
|skillname = Nature
|syntax = SPIRITBOND NATURE
|cost = Power: 5 (any)
|description = Bond with all the Spirits of Nature at one time by calling upon Nature herself to join with you.
}}


At this point in your training of Totems, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
{{AB
|skillname = Master
|description = At this point in your training of Totems, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
|notes = Specialization is determined by commune and class.
:[[Glomdoring]] + [[Druid]] = [[Crow]]
:[[Glomdoring]] + [[Wiccan]] = [[Night]]
:[[Serenwilde]] + [[Druid]] = [[Stag]]
:[[Serenwilde]] + [[Wiccan]] = [[Moon]]
}}
[[Category: Class Skills]]
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