2,691
edits
(Migrating to templates) |
(added links and notes) |
||
Line 2: | Line 2: | ||
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%" | {| align="right" border="1" cellpadding="4" cellspacing="0" width="40%" | ||
|- | |- | ||
| style="background:lightyellow"|There are a variety of Great Nature Totems; this skill focuses on the bonding with each of them and is only available to those who live in nature communes. Bonding with a totem will gain you some ability associated with that totem. SPIRITS will list all the totems you are currently bonded with. Upon mastery of that level, you can specialize in creating a deep bond with one totem that is associated with the nature commune you live in. | | style="background:lightyellow"|There are a variety of [[Great Spirits|Great Nature Totems]]; this skill focuses on the bonding with each of them and is only available to those who live in nature communes. Bonding with a totem will gain you some ability associated with that totem. SPIRITS will list all the totems you are currently bonded with. Upon mastery of that level, you can specialize in creating a deep bond with one totem that is associated with the nature commune you live in. | ||
|- | |- | ||
|} | |} | ||
Line 50: | Line 50: | ||
:SPRAY <target> <br> | :SPRAY <target> <br> | ||
:SPRAY GROUND | :SPRAY GROUND | ||
|description = The defense of Skunk is yours when you bond with him. You can <tt>SPRAY</tt> your enemies with Skunk's stink. If you spray the ground, the stink of the room will make anyone standing within it untrackable. It will also throw off any trackers who wander into a stinky room while tracking someone, regardless of where the target stands. | |description = The defense of [[Great Spirit Skunk|Skunk]] is yours when you bond with him. You can <tt>SPRAY</tt> your enemies with Skunk's stink. If you spray the ground, the stink of the room will make anyone standing within it untrackable. It will also throw off any trackers who wander into a stinky room while tracking someone, regardless of where the target stands. | ||
}} | }} | ||
Line 180: | Line 180: | ||
|skillname = Master | |skillname = Master | ||
|description = At this point in your training of Totems, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations. | |description = At this point in your training of Totems, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations. | ||
|notes = Specialization is determined by commune and class. | |||
:[[Glomdoring]] + [[Druid]] = [[Crow]] | |||
:[[Glomdoring]] + [[Wiccan]] = [[Night]] | |||
:[[Serenwilde]] + [[Druid]] = [[Stag]] | |||
:[[Serenwilde]] + [[Wiccan]] = [[Moon]] | |||
}} | }} |
edits