Difference between revisions of "Bonecrusher"

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| style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects.
| style="background:lightyellow"|This specialization of [[Knighthood]] concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects.
|-
|}
|}
{|
{{SkillTableHeader}}
|-
{{SkillTableRow|Bonecrush|Master|0|Mastery of the one-handed bludgeoning weapons.}}
|[[#Bonecrush|Bonecrush]]||Master||Mastery of the one-handed bludgeoning weapons.
{{SkillTableRow|BlackEye|Master|33|Damage the skull with a strike to the eye.}}
|-
{{SkillTableRow|KnockDown|Master|66|Send a person tumbling to the ground.}}
|[[#BloodyNose|BloodyNose]]||Master +25%||Minor wounds to the nose.
{{SkillTableRow|SlapKnuckle|Gifted|0|Knock loose someone's grip on items.}}
|-
{{SkillTableRow|BreakLeg|Gifted|25|Damage an opponent's legs.}}
|[[#BreakJaw|BreakJaw]]||Master +50%||Major wounds to the jaw.
{{SkillTableRow|BreakArm|Gifted|50|Damage an opponent's arms.}}
|-
{{SkillTableRow|Crush|Gifted|75|A stronger strike.}}
|[[#BreakNose|BreakNose]]||Master +75%||Major wounds to the nose.
{{SkillTableRow|Wind|Expert|0|Knock the breath from a target.}}
|-
{{SkillTableRow|VomitBlood|Expert|25|A nausea-inducing strike to the gut.}}
|[[#Maneuvers|Maneuvers]]||Gifted||Refine your attacks with more focus.
{{SkillTableRow|Warcry|Expert|50|Bellow a furious roar to attract attention.}}
|-
{{SkillTableRow|SnapSpine|Expert|75|Inflict paralysis by breaking the spine.}}
|[[#FractureArm|FractureArm]]||Gifted +25%||Minor wounds to the arms.
{{SkillTableRow|Bludgeoner|Virtuoso|0|Tailor your attacks to leave more bruises.}}
|-
{{SkillTableRow|CrushChest|Virtuoso|25|Cave in an opponent's chest.}}
|[[#Wind|Wind]]||Gifted +50%||Knock the wind out of your opponent.
{{SkillTableRow|Riposte|Virtuoso|50|Respond to a parry with a swift strike.}}
|-
{{SkillTableRow|GroundSlam|Virtuoso|75|Slam the ground to disrupt your enemies.}}
|[[#SlapKnuckle|SlapKnuckle]]||Gifted +75%||Knock loose someone's grip on items.
{{SkillTableRow|CrushWindpipe|Fabled|0|A devastating strike to the throat.}}
|-
{{SkillTableRow|Tenderize|Fabled|25|Inflict extra damage by striking at bruises.}}
|[[#BreakChest|BreakChest]]||Expert||Major wounds to the chest's ribs.
{{SkillTableRow|SmashChest|Fabled|50|Stun with a blow to the chest.}}
|-
{{SkillTableRow|SmashLeg|Fabled|75|Cause additional bruising when hitting wounded legs.}}
|[[#FractureSkull|FractureSkull]]||Expert +20%||Minor wounds to the head.
{{SkillTableRow|Clash|Fabled|90|Clash your weapons together to devastating effect.}}
|-
{{SkillTableRow|HerniateLung|Mythical|0|Cause an enemy's lungs to collapse.}}
|[[#KnockDown|KnockDown]]||Expert +40%||Send a person tumbling to the ground.
{{SkillTableRow|DestroyLeg|Mythical|25|Obliterate the leg of an enemy.}}
|-
{{SkillTableRow|SmashSkull|Mythical|50|Knock the senses from your target.}}
|[[#CrushWindpipe|CrushWindpipe]]||Expert +60%||Inhibit communication and swallowing.
{{SkillTableRow|BashBrain|Mythical|75|Shatter an opponent's skull.}}
|-
{{SkillTableRow|Pulp|Transcendent|0|Strike with overwhelming force.}}
|[[#BreakArm|BreakArm]]||Expert +80%||Major wounds to the arms.
|-
|[[#ShieldSmash|ShieldSmash]]||Virtuoso||Heavily damage shields by striking them directly.
|-
|[[#CrushChest|CrushChest]]||Virtuoso +25%||Devastating wounds to the chest's ribs.
|-
|[[#VomitBlood|VomitBlood]]||Virtuoso +50%||Serious internal organ damage.
|-
|[[#Crush|Crush]]||Virtuoso +75%||A stronger strike.
|-
|[[#BlackEye|BlackEye]]||Fabled||Impairment of the visual senses.
|-
|[[#BreakLeg|BreakLeg]]||Fabled +25%||Major wounds to the legs.
|-
|[[#BreakWrist|BreakWrist]]||Fabled +50%||Major wounds to the wrists.
|-
|[[#Riposte|Riposte]]||Fabled +75%||Respond to a parry with a swift strike.
|-
|[[#CrushLeg|CrushLeg]]||Mythical||Devestating wounds to the legs.
|-
|[[#Concussion|Concussion]]||Mythical +25%||Major wounds to the head.
|-
|[[#BurstOrgans|BurstOrgans]]||Mythical +50%||Complete internal organ failure.
|-
|[[#BashBrain|BashBrain]]||Mythical +75%||Crushing the skull and that which it contains.
|-
|[[#Pulp|Pulp]]||Transcendent||The strongest strike of all.
|-
|}
|}
[[Image:Bonecrusher.jpg|thumb|A True Bonecrusher (by Sid)]]
[[Image:Bonecrusher.jpg|thumb|A True Bonecrusher (by Sid)]]


==Bonecrush==
{{AB
|skillname = Bonecrush
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|description = As a Bonecrusher, your skill with one-handed bludgeons is such that you now attack even faster. Additionally, as you train in the Bonecrusher skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK BLACKEYE</tt>
}}
'''Changelog:'''
* Bonecrushers and Blademasters will no longer be able to use a modifier and still wound their target. '''#1140 on 2017-Nov-14'''


You are now a master of one-handed bludgeoning weapons, and you will notice a drastic improvement while using them. See Knighthood's bashing and targetting abilities for information on how to use one-handed bludgeoning weapons.
{{AB
|skillname = BlackEye
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
Requirements: Light wounds <br>
Effects: [[Damagedskull]] affliction
|description = This modifier will cause your strike to damage your opponent's skull.
}}


==BloodyNose==
{{AB
{|
|skillname = KnockDown
|-
|syntax = Modifier
|style="background:pink"|Bodypart: Head<br/>
|cost = Targetable Body Parts: Right leg, left leg<br>
Minimum Wound State: Negligible<br/>
Requirements: Light wounds<br>
Maneuver: Jab, one-handed bludgeon weapon class
Effects: [[Prone]] affliction, balance loss
|-
|description = This modifier will knock your target to the ground, as well as causing a short balance loss.
|}
}}
A bloody nose, while rarely fatal, will result in a loss of blood.
 
==BreakJaw==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Light<br/>
Maneuver: Jab, one-handed bludgeon weapon class
|-
|}
A person with a broken jaw will take damage while eating.
 
==BreakNose==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Light<br/>
Maneuver: Swing, one-handed bludgeon weapon class
|-
|}
A broken nose not only bleeds heavily but will stun an opponent.
 
==Maneuvers==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>MANEUVER CREATE <name></tt><br/>
<tt>MANEUVER LIST</tt><br/>
<tt>MANEUVER DROP <name></tt><br/>
<tt>MANEUVER DEVELOP ACTION <maneuver> <attack></tt><br/>
<tt>MANEUVER DEVELOP WOUNDS <maneuver> <wound list, up to fifteen></tt><br/>
<tt>MANEUVER SHOW <maneuver></tt><br/>
<tt>MANEUVER PERFORM <maneuver> <inputs to maneuver's attack></tt>
|-
|}
You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training in Combat and Knighthood specializations increase. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)
 
When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of exeuting that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.
 
==FractureArm==


{|
{{AB
|-
|skillname = SlapKnuckle
|style="background:pink"|Bodypart: Arm<br/>
|syntax = Modifier
Minimum Wound State: Medium<br/>
|cost = Targetable Body Parts: Right arm, left arm<br>
Maneuver: Jab or Swing, one-handed bludgeon weapon class
Requirements: Light wounds<br>
|-
Effect: Disarmament
|}
|description = This modifier will attempt to knock any wielded items from your opponent's hands.
Fracture the arms, slowing the balance on that arm.
|notes = [[Warrior]]s and [[Monk]]s have access to [[Knighthood#Gripping|gripping]] and will probably be using it.
}}


==Wind==
{{AB
|skillname = BreakLeg
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds<br>
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction
|description = This modifier will cause your strikes to damage your target's legs.
}}


{|
{{AB
|-
|skillname = BreakArm
|style="background:pink"|Bodypart: Gut<br/>
|syntax = Modifier
Minimum Wound State: Medium<br/>
|cost = Targetable Body Parts: Right arm, left arm<br>
Maneuver: Jab or swing, one-handed bludgeon weapon class
Requirements: Light wounds<br>
|-
Effects: [[Damagedleftarm]] or [[damagedrightarm]] affliction
|}
|description = This modifier will cause your strikes to damage your target's arms.
Knocking the wind out of an opponent will cause him or her to lose balance.
}}


==SlapKnuckle==
{{AB
|skillname = Crush
|syntax = Modifier
|cost = Targetable Body Parts: Any<br>
Requirements: None<br>
Effects: Double wounding, bypass parry<br>
Power: 2 (any)
|description = This modifier will cause your strike to bypass [[Combat#weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
}}


{|
{{AB
|-
|skillname = Wind
|style="background:pink"|Bodypart: Arm<br/>
|syntax = Modifier
Minimum Wound State: Light<br/>
|cost = Targetable Body Parts: Gut<br>
Maneuver: Jab, one-handed bludgeon weapon class
Requirements: Light wounds<br>
|-
Effects: Balance loss<br>
|}
Weaponstyle: Blunt
Slapping the knuckles with your bludgeoning weapon may make a wielded
|description = This modifier will knock the wind from your target, causing balance loss that scales with their wounds.
item be unwielded.
|notes = The "Weaponstyle" info isn't important for Bonecrushers. Cavaliers have the [[Cavalier#Wind|same ability]] and have to select the proper weaponstyle to use this.
}}


==BreakChest==
{{AB
|skillname = VomitBlood
|syntax = Modifier
|cost = Targetable Body Parts: Gut<br>
Requirements: Light wounds<br>
Effects: [[Vomiting]] affliction
|description = This modifier will afflict your target with vomiting.
}}


{|
{{AB
|-
|skillname = Warcry
|style="background:pink"|Bodypart: Chest<br/>
|syntax = WARCRY
Minimum Wound State: Medium<br/>
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or [[sprawled|on the floor]], and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
Maneuver: Jab or swing, one-handed bludgeon weapon class
}}
|-
|}
Fracturing the ribs of your opponent will briefly stun and reduce endurance.


==FractureSkull==
{{AB
{|
|skillname = SnapSpine
|-
|syntax = Modifier
|style="background:pink"|Bodypart: Head<br/>
|cost = Targetable Body Parts: Gut<br>
Minimum Wound State: Medium<br/>
Requirements: Heavy wounds<br>
Maneuver: Swing, one-handed bludgeon weapon class
Effects: [[Paralysis]] affliction
|-
|description = This modifier will shatter your opponent's spine, paralysing them.
|}
}}
Fracturing the skull will cause some brain damage.


==KnockDown==
{{AB
|skillname = Bludgeoner
|syntax = COMBATSTYLE BLUDGEONER
|description = Choosing a bludgeoner fighting style will increase the [[bruising]] caused by your attacks at the expense of damage.
}}


{|
{{AB
|-
|skillname = CrushChest
|style="background:pink"|Bodypart: Leg<br/>
|syntax = Modifier
Minimum Wound State: Medium<br/>
|cost = Targetable Body Parts: Chest<br>
Maneuver: Jab or swing, one-handed bludgeon weapon class
Requirements: Heavy wounds<br>
|-
Effects: [[Crushedchest]] affliction
|}
|description = This modifier will crush your target's chest.
Sweeps the legs out from under your opponent, knocking him or her to the ground and stunning.
}}


==BreakArm==
{{AB
|skillname = Riposte
|description = You will make an automatic strike back against a [[Knighthood#Weaponparry|parry]] that succeeds in blocking an attack.
}}


{|
{{AB
|-
|skillname = GroundSlam
|style="background:pink"|Bodypart: Arm<br/>
|syntax = SLAM [GROUND or GP{{!}}}GREATPENTAGRAM]
Minimum Wound State: Heavy<br/>
|cost = Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM
Maneuver: Swing or jab, one-handed bludgeon weapon class
|description = Slaming the ground will dispel all your enemies' shields, as well as [[prone]] them.
|-
|}
Break the bones of the arms with a thrusting attack with your bludgeoning weapon.


==CrushWindpipe==
Performing this against a [[Highmagic#Greatpentagram|GreatPentagram]] (either from inside or adjacent to it) will take more focus and time before it is successful. Your focus must be entirely on taking down the GreatPentagram or else you will fail to do so.
}}


{|
{{AB
|-
|skillname = CrushWindpipe
|style="background:pink"|Bodypart: Head<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Head<br>
Maneuver: Jab, one-handed bludgeon weapon class
Requirements: Heavy wounds<br>
|-
Effects: [[Damagedthroat]] affliction
|}
|description = This modifier will damage your target's throat.
A crushed windpipe will prevent swallowing and speaking.
}}


==ShieldSmash==
{{AB
|skillname = Tenderise
|description = This passive ability will increase the damage dealt by your strikes as your target grows more [[bruising|bruised]].
}}


{|
{{AB
|-
|skillname = SmashChest
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = Modifier
|-
|cost = Targetable Body Parts: Chest<br>
| style="background:lightblue"|<tt>SHIELDSMASH <target></tt>
Requirements: Light wounds<br>
|-
Effect: [[Stun]] affliction
|}
|description = This modifier will stun your target for a duration that scales with their wounds.
This does no damage against an opponent, but is aimed to splinter and destroy his or her shield.
}}


==CrushChest==
{{AB
|skillname = SmashLeg
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds<br>
Effect: Increased [[bruising]]
|description = This modifier will increase the amount of [[bruising]] dealt to your target, increasing with their wounds.
}}


{|
{{AB
|-
|skillname = Clash
|style="background:pink"|Bodypart: Chest<br/>
|syntax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Head<br>
Maneuver: Swing, one-handed bludgeon weapon class
Requirements: None<br>
|-
Power: 3 (Any)<br>
|}
Effects: [[Concussion]], [[Deaf]]ness and the target will bruise twice as easily for the next 10 seconds.
If the ribs are already fractured, this will cause them to splinter. The result is the same as fractured ribs, except amplified much, much worse.
|description = Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.
}}


==VomitBlood==
{{AB
|skillname = HerniateLung
|syntax = Modifier
|cost = Targetable Body Parts: Chest<br>
Requirements: Critical wounds<br>
Effects: [[Collapsedlung]] affliction
|description = This strike will impact your target's chest with enough force to collapse their lung.
}}


{|
{{AB
|-
|skillname = DestroyLeg
|style="background:pink"|Bodypart: Gut<br/>
|synax = Modifier
Minimum Wound State: Heavy<br/>
|cost = Targetable Body Parts: Right leg, left leg<br>
Maneuver: Jab or swing, one-handed bludgeon weapon class
Requirements: Critical wounds<br>
|-
Effects: <del>MutilatedLimb affliction</del>
|}
|description = This modifier will obliterate the leg of your opponent.
Internal organs are damaged, causing the vomiting of blood.
|notes = No such affliction as MutilatedLimb. The effect was probably intended to be [[mutilatedleftleg]] and [[mutilatedrightleg]].
}}


==Crush==
{{AB
|skillname = SmashSkull
|syntax = Modifier
|cost = Targetable Body Parts: head<br>
Requirements: Light wounds<br>
Effects: [[Blackout]] affliction
|description = This modifier will cause your target to black out, its duration scaling with their wounds.
}}


{|
{{AB
|-
|skillname = BashBrain
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = Modifier
|-
|cost = Targetable Body Parts: Head<br>
| style="background:lightblue"|<tt>CRUSH <target> <body part></tt>
Requirements: Critical wounds, [[blackout|blacked out]], [[damagedskull]]<br>
|-
Effects: Death<br>
|style="background:pink"|Power: 2 (Any)
Power: 3 (any)
|-
|description = If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.
|}
}}
You will cause more deep wounds and increase your chance of specialty results with this targetted, crushing attack that bypasses defenses such as stances and rebounding. This counts as a jab.


==BlackEye==
{{AB
|skillname = Pulp
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
Requirements: [[Prone]] <br>
Power: 3 (any)
|description = This modifier will cause extreme damage to a fallen and [[bruising|bruised]] opponent. The damage dealt will scale up with the level of [[bruising]] on the target. This modifier will bypass the [[Rune of Absorption]] and related effects.<br><br>Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them.
}}


{|
[[Category:Class Skills]]
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Heavy<br/>
Maneuver: Swing, one-handed bludgeon weapon class
|-
|}
Blackening your opponent's eye will cause blindness and a chance of a blackout.
 
==BreakLeg==
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Heavy<br/>
Maneuver: Swing or jab, one-handed bludgeon weapon class
|-
|}
Break the bones of the legs with your bludgeoning weapon.
 
==BreakWrist==
{|
|-
|style="background:pink"|Bodypart: Arm<br/>
Minimum Wound State: Critical (unless arm i<br/>s broken, which makes the wrist more vulnerable to additional breaking)
Maneuver: Swing, one-handed bludgeon weapon class
|-
|}
No matter what abilities an opponent may have, he or she will not be able to wield anything with a broken wrist.
 
==Riposte==
 
You will make an automatic strike back against a parry that succeeds in fully blocking an attack. This counts as a swing.
 
==CrushLeg==
 
{|
|-
|style="background:pink"|Bodypart: Leg<br/>
Minimum Wound State: Critical (unless leg i<br/>s broken, which makes it more vulnerable to being crushed)
Maneuver: Swing, one-handed bludgeon weapon class
|-
|}
Completely crush the legs into pulp.
 
==Concussion==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Critical<br/>
Maneuver: Jab, one-handed bludgeon weapon class
|-
|}
An opponent with a concussion will be at a great disadvantage.
 
==BurstOrgans==
 
{|
|-
|style="background:pink"|Bodypart: Gut<br/>
Minimum Wound State: Critical<br/>
Maneuver: Jab, one-handed bludgeon weapon class
|-
|}
A burst organ is a mortal wound, which will lead to certain death if not treated immediately.
 
==BashBrain==
 
{|
|-
|style="background:pink"|Bodypart: Head<br/>
Minimum Wound State: Critical<br/>
Maneuver: Swing, one-handed bludgeon weapon class
|-
|}
If you manage to get your opponent's head in critical condition, you have a chance of splattering his or her brains from here to kingdom come. The result is an instant death.
 
==Pulp==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PULP <target> <body part></tt>
|-
|style="background:pink"|Power: 4 per hand that hits (Any)
|-
|}
You will cause more deep wounds and increase your chance of specialty results with this targetted attack aimed to turn your opponent into pulp. This counts as a swing.

Latest revision as of 15:12, 25 May 2024

This specialization of Knighthood concentrates on one-handed blunt weapons. As the name of the specialization suggests, Bonecrushers train in breaking bones, sometimes crushing them to a pulp. The higher the skill, the more deadly and varied the effects.
Skill Learned At Description
Bonecrush Master+0% Mastery of the one-handed bludgeoning weapons.
BlackEye Master+33% Damage the skull with a strike to the eye.
KnockDown Master+66% Send a person tumbling to the ground.
SlapKnuckle Gifted+0% Knock loose someone's grip on items.
BreakLeg Gifted+25% Damage an opponent's legs.
BreakArm Gifted+50% Damage an opponent's arms.
Crush Gifted+75% A stronger strike.
Wind Expert+0% Knock the breath from a target.
VomitBlood Expert+25% A nausea-inducing strike to the gut.
Warcry Expert+50% Bellow a furious roar to attract attention.
SnapSpine Expert+75% Inflict paralysis by breaking the spine.
Bludgeoner Virtuoso+0% Tailor your attacks to leave more bruises.
CrushChest Virtuoso+25% Cave in an opponent's chest.
Riposte Virtuoso+50% Respond to a parry with a swift strike.
GroundSlam Virtuoso+75% Slam the ground to disrupt your enemies.
CrushWindpipe Fabled+0% A devastating strike to the throat.
Tenderize Fabled+25% Inflict extra damage by striking at bruises.
SmashChest Fabled+50% Stun with a blow to the chest.
SmashLeg Fabled+75% Cause additional bruising when hitting wounded legs.
Clash Fabled+90% Clash your weapons together to devastating effect.
HerniateLung Mythical+0% Cause an enemy's lungs to collapse.
DestroyLeg Mythical+25% Obliterate the leg of an enemy.
SmashSkull Mythical+50% Knock the senses from your target.
BashBrain Mythical+75% Shatter an opponent's skull.
Pulp Transcendent+0% Strike with overwhelming force.
A True Bonecrusher (by Sid)


Bonecrush

Syntax
STRIKE <target> [LEFT|RIGHT] [<bodypart>] [<modifier> [<modifier args>]]

As a Bonecrusher, your skill with one-handed bludgeons is such that you now attack even faster. Additionally, as you train in the Bonecrusher skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.

Additional Notes:
Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK BLACKEYE

Changelog:

  • Bonecrushers and Blademasters will no longer be able to use a modifier and still wound their target. #1140 on 2017-Nov-14


BlackEye

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Light wounds
Effects: Damagedskull affliction

This modifier will cause your strike to damage your opponent's skull.


KnockDown

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effects: Prone affliction, balance loss

This modifier will knock your target to the ground, as well as causing a short balance loss.


SlapKnuckle

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effect: Disarmament

This modifier will attempt to knock any wielded items from your opponent's hands.

Additional Notes:
Warriors and Monks have access to gripping and will probably be using it.


BreakLeg

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effects: Damagedleftleg or damagedrightleg affliction

This modifier will cause your strikes to damage your target's legs.


BreakArm

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effects: Damagedleftarm or damagedrightarm affliction

This modifier will cause your strikes to damage your target's arms.


Crush

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Double wounding, bypass parry
Power: 2 (any)

This modifier will cause your strike to bypass parry, deal 25% more damage and deal double the wounds as a normal strike.


Wind

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Balance loss
Weaponstyle: Blunt

This modifier will knock the wind from your target, causing balance loss that scales with their wounds.

Additional Notes:
The "Weaponstyle" info isn't important for Bonecrushers. Cavaliers have the same ability and have to select the proper weaponstyle to use this.


VomitBlood

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Vomiting affliction

This modifier will afflict your target with vomiting.


Warcry

Syntax
WARCRY

Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.


SnapSpine

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Heavy wounds
Effects: Paralysis affliction

This modifier will shatter your opponent's spine, paralysing them.


Bludgeoner

Syntax
COMBATSTYLE BLUDGEONER

Choosing a bludgeoner fighting style will increase the bruising caused by your attacks at the expense of damage.


CrushChest

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Heavy wounds
Effects: Crushedchest affliction

This modifier will crush your target's chest.


Riposte

You will make an automatic strike back against a parry that succeeds in blocking an attack.


GroundSlam

Syntax
SLAM [GROUND or GP|}GREATPENTAGRAM]
Power: 5 (Any) for GROUND, 8 (Any) for GREATPENTAGRAM

Slaming the ground will dispel all your enemies' shields, as well as prone them.

Performing this against a GreatPentagram (either from inside or adjacent to it) will take more focus and time before it is successful. Your focus must be entirely on taking down the GreatPentagram or else you will fail to do so.


CrushWindpipe

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Heavy wounds
Effects: Damagedthroat affliction

This modifier will damage your target's throat.


Tenderise

This passive ability will increase the damage dealt by your strikes as your target grows more bruised.


SmashChest

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Light wounds
Effect: Stun affliction

This modifier will stun your target for a duration that scales with their wounds.


SmashLeg

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effect: Increased bruising

This modifier will increase the amount of bruising dealt to your target, increasing with their wounds.


Clash

Syntax
Modifier
Targetable Body Parts: Head

Requirements: None
Power: 3 (Any)
Effects: Concussion, Deafness and the target will bruise twice as easily for the next 10 seconds.

Clashing your weapons together will send a shockwave to faze your target and weaken their capillaries.


HerniateLung

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Critical wounds
Effects: Collapsedlung affliction

This strike will impact your target's chest with enough force to collapse their lung.


DestroyLeg

Targetable Body Parts: Right leg, left leg

Requirements: Critical wounds
Effects: MutilatedLimb affliction

This modifier will obliterate the leg of your opponent.

Additional Notes:
No such affliction as MutilatedLimb. The effect was probably intended to be mutilatedleftleg and mutilatedrightleg.


SmashSkull

Syntax
Modifier
Targetable Body Parts: head

Requirements: Light wounds
Effects: Blackout affliction

This modifier will cause your target to black out, its duration scaling with their wounds.


BashBrain

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Critical wounds, blacked out, damagedskull
Effects: Death
Power: 3 (any)

If your target is blacked out with a damaged skull and critical head wounds, you will be able to kill them by caving in the skull.


Pulp

Syntax
Modifier
Targetable Body Parts: Any

Requirements: Prone
Power: 3 (any)

This modifier will cause extreme damage to a fallen and bruised opponent. The damage dealt will scale up with the level of bruising on the target. This modifier will bypass the Rune of Absorption and related effects.

Additionally, should you find your target under 25% health and sprawled, Pulp will instantly kill them.