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| style="background:lightyellow"|The ancient dracnari skill of Beastmastery allows the training and transformation of certain creatures, sometimes referred to as [[beasts]], which can range from a simple horse to a great winged wyvern. By using certain alchemical reagents, beasts can be transformed to grow wings or taught to cast simple spells. Although you may have and train as many beasts as you like (and can afford the stable fees), you can only ever have one beast out at any one time. | | style="background:lightyellow"|The ancient dracnari skill of '''Beastmastery''' allows the training and transformation of certain creatures, sometimes referred to as [[beasts]], which can range from a simple horse to a great winged wyvern. By using certain alchemical reagents, beasts can be transformed to grow wings or taught to cast simple spells. Although you may have and train as many beasts as you like (and can afford the stable fees), you can only ever have one beast out at any one time. | ||
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{{SkillTableRow|Influencing|Master|33|With a well trained beast, influencing can be made easier.}} | {{SkillTableRow|Influencing|Master|33|With a well trained beast, influencing can be made easier.}} | ||
{{SkillTableRow|AdvancedRiding|Master|66|You've learned advanced skills for riding a mount.}} | {{SkillTableRow|AdvancedRiding|Master|66|You've learned advanced skills for riding a mount.}} | ||
{{SkillTableRow|Flying|Gifted|0|With wings, your beast can take you to | {{SkillTableRow|Flying|Gifted|0|With wings, your beast can take you to the clouds.}} | ||
{{SkillTableRow|BeastEmpath|Gifted| | {{SkillTableRow|BeastEmpath|Gifted|25|Use your own energy to provide for your beasts.}} | ||
{{SkillTableRow|Burrowing|Gifted| | {{SkillTableRow|Burrowing|Gifted|50|Train your beast to burrow deep into the ground.}} | ||
{{SkillTableRow|Charging|Gifted|75|Brutally charge through anything in your path.}} | |||
{{SkillTableRow|Gust|Expert|0|Use your beast's wings to create powerful gusts of wind.}} | {{SkillTableRow|Gust|Expert|0|Use your beast's wings to create powerful gusts of wind.}} | ||
{{SkillTableRow|MajorBreath|Expert|25|Major breath weapons fill an entire room.}} | {{SkillTableRow|MajorBreath|Expert|25|Major breath weapons fill an entire room.}} | ||
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{{SkillTableRow|Kicking|Fabled|0|Use your beast to kick an unmounted opponent.}} | {{SkillTableRow|Kicking|Fabled|0|Use your beast to kick an unmounted opponent.}} | ||
{{SkillTableRow|Trampling|Fabled|33|Frenzy your steed to trample all prone in your location.}} | {{SkillTableRow|Trampling|Fabled|33|Frenzy your steed to trample all prone in your location.}} | ||
{{SkillTableRow| | {{SkillTableRow|Focusing|Fabled|66|Allow your beasts natural healing energies to focus your cures.}} | ||
{{SkillTableRow|Bodyguard|Mythical|0|Your loyal beast will attempt to protect you.}} | {{SkillTableRow|Bodyguard|Mythical|0|Your loyal beast will attempt to protect you.}} | ||
{{SkillTableRow|Poison|Mythical|33|Venom sacs allow your beast to spit poisons at your foes.}} | {{SkillTableRow|Poison|Mythical|33|Venom sacs allow your beast to spit poisons at your foes.}} | ||
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|description = You can transform your beast to breathe different types of breath weapons, each with a different damage type. | |description = You can transform your beast to breathe different types of breath weapons, each with a different damage type. | ||
}} | }} | ||
'''Changelog:'''<br /> | |||
*Beastmastery MinorBreath now crits against mobiles, and has a slight damage increase. '''(#675 on 02-16-2017)''' | |||
*Beastmastery MinorBreath used on denizens should now properly break shields if the beast has aggressive. '''(#665 on 02-11-2017)''' | |||
{{AB | {{AB | ||
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* Trains: 50 (each influence type) | * Trains: 50 (each influence type) | ||
|description = This is a passive ability. So long as a beast has been trained to help you influence, you will automatically gain a bonus while using the influence type so long as your beast is at your side. | |description = This is a passive ability. So long as a beast has been trained to help you influence, you will automatically gain a bonus while using the influence type so long as your beast is at your side. | ||
|notes = 1/8 buff to that kind of influencing. | |||
}} | }} | ||
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* Trains: 80 | * Trains: 80 | ||
|description = Your beast can burrow below the ground, if possible. <tt>BURROW BELOW</tt> will allow you to break through the surface or dig deeper down. You can dig upwards with <tt>BURROW ABOVE</tt>. To move horizontally, use <tt>BURROW <dir></tt>. | |description = Your beast can burrow below the ground, if possible. <tt>BURROW BELOW</tt> will allow you to break through the surface or dig deeper down. You can dig upwards with <tt>BURROW ABOVE</tt>. To move horizontally, use <tt>BURROW <dir></tt>. | ||
}} | |||
{{AB | |||
|skillname = Charging | |||
|syntax = BEAST ORDER CHARGE <dir> | |||
|cost = For Training: | |||
* Syntax: BEAST TRAIN CHARGE | |||
* Prerequisites: riding, gallop | |||
* Type: Body | |||
* Trains: 75 | |||
|description = Lead your beast in a wild, rampant charge in a given direction, breaking down any walls in your way and travelling until you can go no further. | |||
}} | }} | ||
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* Type: Body | * Type: Body | ||
* Trains: 60 | * Trains: 60 | ||
|description = If your beast has wings, you can train it to flap its wings to create a gust that can either blow a fog or | |description = If your beast has wings, you can train it to flap its wings to create a gust that can either blow a fog or cloud out of the room, or blow a player in a particular direction. | ||
}} | }} | ||
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|cost = Beast Mana: 1000 | |cost = Beast Mana: 1000 | ||
For Training: | For Training: | ||
* Syntax: <tt>BEAST TRAIN BREATHE [ | * Syntax: <tt>BEAST TRAIN BREATHE [SLEEPCLOUD{{!}}AMNESIACLOUD]</tt> | ||
* Type: Mind | * Type: Mind | ||
* Trains: 150 (each | * Trains: 150 (each cloud type) | ||
|description = You can transform your beast to breathe a special type of breath weapon which will flood a room with a | |description = You can transform your beast to breathe a special type of breath weapon which will flood a room with a cloud that effects all enemies. | ||
}} | }} | ||
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|description = Train your beast to use its mass to block exits. | |description = Train your beast to use its mass to block exits. | ||
}} | }} | ||
'''Changelog:'''<br /> | |||
*Beastmastery Blocking is now based on the relative number of body trains to mind and spirit trains instead of the player's size. '''(#115 on 03-14-2012)''' | |||
{{AB | {{AB | ||
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* Type: Body | * Type: Body | ||
* Trains: 200 | * Trains: 200 | ||
|description = Whip your beast into a fury and trample the ground. Any personal enemies who are prone in your location will be in danger of having their limbs crushed under your steed's deadly rampage. The number of limbs crushed is based partly on chance and partly on your steed's level. The amount of damage is based upon the level of your steed and number of limbs crushed. Further, the larger group of enemies that are trampled the fewer potential limbs will be crushed per individual (i.e., trampling 4-6 people will only potentially break 3 limbs per person, and over that the maximum that could be broken per person is 2 limbs.) | |description = Whip your beast into a fury and trample the ground. Any personal enemies who are [[prone]] in your location will be in danger of having their limbs crushed under your steed's deadly rampage. The number of limbs crushed is based partly on chance and partly on your steed's level. The amount of damage is based upon the level of your steed and number of limbs crushed. Further, the larger group of enemies that are trampled the fewer potential limbs will be crushed per individual (i.e., trampling 4-6 people will only potentially break 3 limbs per person, and over that the maximum that could be broken per person is 2 limbs.)<br><br>Note that this ability requires and uses your own personal balance. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Curing | |skillname = Curing | ||
|syntax =BEAST ORDER CURE [BODY{{!}}MIND{{!}}SPIRIT] | |syntax = BEAST ORDER CURE [BODY{{!}}MIND{{!}}SPIRIT] | ||
|cost = Beast Mana: 1000 | |cost = Beast Mana: 1000 | ||
For Training: | For Training: | ||
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| style="background:lightgreen"|Training a beast is a multiple step process. | | style="background:lightgreen"|Training a beast is a multiple step process. | ||
* Buy an egg, colt, or foal. See the [[Beasts]] page to see which ones are available where. | * Buy an egg, colt, or foal. See the [[Beasts]] page to see which ones are available where. | ||
* Bring it to the stable on Avechna's Peak or in your city or commune. | * Bring it to the stable on [[Avechna's Peak]] or in your city or commune. | ||
* <tt>STABLE INCUBATE <egg></tt> to start incubation, which takes about 30 game days. | * <tt>STABLE INCUBATE <egg></tt> to start incubation, which takes about 30 game days. | ||
* <tt>STABLE REMOVE <beast></tt> when the beast has matured. | * <tt>STABLE REMOVE <beast></tt> when the beast has matured. | ||
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** <tt>STABLE PAY <beast> <months></tt> to pay stabling fees. | ** <tt>STABLE PAY <beast> <months></tt> to pay stabling fees. | ||
** You can have up to three years paid. | ** You can have up to three years paid. | ||
** If it runs out, the stable | ** If it runs out, the stable won't let your beast die, but it will levy a fine equal to twice the normal fee. (CHANGELOG 3036) | ||
** If he starves, he'll lose levels and eventually die permanently. | ** If he starves, he'll lose levels and eventually die permanently. | ||
* Take your beast out with you while you hunt or influence, so he can gain levels. | * Take your beast out with you while you hunt or influence, so he can gain levels. | ||
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** meatfeed and oatfeed will increase your beast's Body (and thus Health). | ** meatfeed and oatfeed will increase your beast's Body (and thus Health). | ||
** fishfeed and vegfeed will increase your beast's Mind (and thus Mana). | ** fishfeed and vegfeed will increase your beast's Mind (and thus Mana). | ||
** eggfeed and | ** eggfeed and fruitfeed will increase your beast's Spirit (and thus Ego). | ||
** Different feeds can also affect the appearance it will get when it is a year old. | ** Different feeds can also affect the appearance it will get when it is a year old. | ||
** If you don't like the appearance you get, zimoru reagent will re-randomize it. | ** If you don't like the appearance you get, zimoru reagent will re-randomize it. | ||
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|} | |} | ||
[[Category:Common Skills]] | |||
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