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m (Changing category to Core Skills) |
(updated per CHANGELOG 3066) |
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| style="background:lightyellow"|The general study of other planes will allow you to recognize and eventually acquire useful skills to survive on other planes and use of planar gateways. Also, it allows communication on telepathic channels from other planes, such skill increasing so you can hear communications from planes further and further away. At the higher levels, planar adepts eventually become gateweavers, able to create planar gates on their own. | | style="background:lightyellow"|The general study of other planes will allow you to recognize and eventually acquire useful skills to survive on other planes and use of planar gateways. Also, it allows communication on telepathic channels from other planes, such skill increasing so you can hear communications from planes further and further away. At the higher levels, planar adepts eventually become gateweavers, able to create planar gates on their own. | ||
Per Changelog 3066: Planar transmissions (channels, tells, etc) will now be garbled based on distance. The further the distance, the more garbled the transmission will be. This garbling effect does not apply to newbie channels such as CGT or NEWBIE, or to administrative/OOC channels such as Envoys or Builders. | |||
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{{SkillTableRow|Survey|Inept|0|Determine what plane you're on upon survey.}} | {{SkillTableRow|Survey|Inept|0|Determine what plane you're on upon survey.}} | ||
{{SkillTableRow|Teleport|Inept|0|Basic travel around the First World.}} | {{SkillTableRow|Teleport|Inept|0|Basic travel around the First World.}} | ||
{{SkillTableRow|Rift|Inept|0|Use interdimensional rifts to store inventory.}} | |||
{{SkillTableRow|LiquidRift|Inept|0|Store fluids in your rift.}} | |||
{{SkillTableRow|Elemental|Inept|21|Resist the ravages of the elements.}} | {{SkillTableRow|Elemental|Inept|21|Resist the ravages of the elements.}} | ||
{{SkillTableRow|Shortwave|Inept|42|Attune to communication channels on adjacent planes.}} | {{SkillTableRow|Shortwave|Inept|42|Attune to communication channels on adjacent planes.}} | ||
{{SkillTableRow|EtherGate|Novice|0|See and enter any gateway to the ethereal plane.}} | {{SkillTableRow|EtherGate|Novice|0|See and enter any gateway to the ethereal plane.}} | ||
{{SkillTableRow|ElemGate|Novice|33|See and enter any gateway to the elemental planes.}} | {{SkillTableRow|ElemGate|Novice|33|See and enter any gateway to the elemental planes.}} | ||
{{SkillTableRow|PlanarSight|Novice|66|See anyone on your plane regardless of continent.}} | {{SkillTableRow|PlanarSight|Novice|66|See anyone on your plane regardless of continent.}} | ||
{{SkillTableRow| | {{SkillTableRow|Cosmic|Capable|0|Survive on the cosmic planes.}} | ||
{{SkillTableRow|Farwave|Capable|19|Attune to communication channels from three planes away.}} | |||
{{SkillTableRow|Farwave|Capable| | |||
{{SkillTableRow|AdvancedTeleport|Capable|38|Travel to anyone on your plane that you can sense.}} | {{SkillTableRow|AdvancedTeleport|Capable|38|Travel to anyone on your plane that you can sense.}} | ||
{{SkillTableRow|CosmicGate|Capable|69|See and open gates to the cosmic plane.}} | {{SkillTableRow|CosmicGate|Capable|69|See and open gates to the cosmic plane.}} | ||
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Note: Teleport Newton is only available if you are a newbie. | Note: Teleport Newton is only available if you are a newbie. | ||
}} | }} | ||
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<tt>INFO RIFT</tt> (or <tt>IR</tt>) peeks into the Rift to take a quick inventory of what is stored there. Note that this information also appears in a compact format in <tt>INV(ENTORY)</tt>. | <tt>INFO RIFT</tt> (or <tt>IR</tt>) peeks into the Rift to take a quick inventory of what is stored there. Note that this information also appears in a compact format in <tt>INV(ENTORY)</tt>. | ||
}} | |||
{{AB | |||
|skillname = LiquidRift | |||
|syntax = RIFT DRAIN <sips> <type> TO <keg/vial> <br> | |||
RIFT DRAIN <type> TO <keg/vial> <br> | |||
RIFT DRAIN <type> TO NOTHING <br> | |||
RIFT FILL <sips> FROM <keg/vial> <br> | |||
RIFT FILL FROM <keg/vial> <br> | |||
RIFT LINK <vial> TO <liquid> <br> | |||
RIFT UNLINK <liquid> <br> | |||
<br> | |||
ILR -or- INFO [LR{{!}}LIQUIDRIFT] (to view contents) | |||
|description = The liquid rift is a powerful extension to normal rift functionality. It allows you to store fluids in the ether itself and drastically reduce your need to carry vials and bottles. You can drain fluid from the rift into a container, or fill the rift from a container. Finally, you can link a vial to a specific liquid and bypass the need to ever refill the container directly. In order to link a container to a liquid, you will need a teardrop sigil, a fesix bandolier, or an artifact vial. | |||
<br> | |||
A teardrop sigil allows linking a vial to one liquid, a fesix bandolier allows you to link to two liquids, and an artifact vial allows you to link a single vial to five different liquids. An artifact vial in a fesix bandolier can link to seven fluids! | |||
<br> | |||
You can store 25 different fluids in the liquid rift. If you try to store a specialised liquid in the rift, it will become standard (for example, Estarra's Amazing Whiskey would become plain whiskey). | |||
}} | |||
{{AB | |||
|skillname = Elemental | |||
|description = You can survive on the ravages of the elemental planes. | |||
}} | |||
{{AB | |||
|skillname = Shortwave | |||
|description = You can attune to communication channels from two planes away. | |||
|notes = This controls how far away your voice carries, not from how far away you can hear. | |||
}} | }} | ||
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|description = If you have the ability to locate others, you will be able to locate them anywhere on your plane, even if they are on another continent. | |description = If you have the ability to locate others, you will be able to locate them anywhere on your plane, even if they are on another continent. | ||
|notes = This affects abilities like scrying, but not <tt>WHO</tt> or <tt>QW</tt>. Examples of other contintents include the two areas in each elemental plane, and the Undervault compared to the rest of the Prime Material Plane. | |notes = This affects abilities like scrying, but not <tt>WHO</tt> or <tt>QW</tt>. Examples of other contintents include the two areas in each elemental plane, and the Undervault compared to the rest of the Prime Material Plane. | ||
}} | }} | ||
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