Difference between revisions of "Planar"

No change in size ,  23:51, 12 November 2009
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|[[#Shortwave|Shortwave]]||Novice||Attune to communication channels on adjacent planes.
|[[#Shortwave|Shortwave]]||Novice||Attune to communication channels on adjacent planes.
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|[[#EtherGate|EtherGate]]||Novice +50%||See and enter any gateway to the ethereal plane.
|[[#Rift|Rift]]||Novice +50%||Use interdimensional rifts to store inventory.
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|[[#ElemGate|ElemGate]]||Apprentice||See and enter any gateway to the elemental planes.
|[[#EtherGate|EtherGate]]||Apprentice||See and enter any gateway to the ethereal plane.
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|[[#Rift|Rift]]||Apprentice +33%||Use interdimensional rifts to store inventory.
|[[#ElemGate|ElemGate]]||Apprentice +33%||See and enter any gateway to the elemental planes.
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|[[#PlanarSight|PlanarSight]]||Apprentice +66%||See anyone on your plane regardless of continent.
|[[#PlanarSight|PlanarSight]]||Apprentice +66%||See anyone on your plane regardless of continent.
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==Rift==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INR [<amount>|ALL] <item></tt><br/>
<tt>OUTR [<amount>|ALL] <item></tt><br/>
<tt>IR -or- INFO RIFT</tt>
|-
|}
The Rift stores only certain types of objects in a trans-dimensional pocket that only you can access. It holds "Riftable" items and generally a large number of them. The types of items which can be stored in the Rift are generally those which are groupable (see <tt>HELP GROUPING</tt>).
<tt>INR</tt> puts a given number of a single type of item (or all by default) into the Rift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).
<tt>OUTR</tt> takes a given number of a single type of item (or all by default) out of the Rift. If no amount is specified, then the default is to take out only one item.
<tt>INFO RIFT</tt> (or <tt>IR</tt>) peeks into the Rift to take a quick inventory of what is stored there. Note that this information also appears in a compact format in <tt>INV(ENTORY)</tt>.


==EtherGate==
==EtherGate==
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|-
|-
|}
|}
==Rift==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>INR [<amount>|ALL] <item></tt><br/>
<tt>OUTR [<amount>|ALL] <item></tt><br/>
<tt>IR -or- INFO RIFT</tt>
|-
|}
The Rift stores only certain types of objects in a trans-dimensional pocket that only you can access. It holds "Riftable" items and generally a large number of them. The types of items which can be stored in the Rift are generally those which are groupable (see <tt>HELP GROUPING</tt>).
<tt>INR</tt> puts a given number of a single type of item (or all by default) into the Rift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).
<tt>OUTR</tt> takes a given number of a single type of item (or all by default) out of the Rift. If no amount is specified, then the default is to take out only one item.
<tt>INFO RIFT</tt> (or <tt>IR</tt>) peeks into the Rift to take a quick inventory of what is stored there. Note that this information also appears in a compact format in <tt>INV(ENTORY)</tt>.


==PlanarSight==
==PlanarSight==
870

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