Difference between revisions of "Geomancer"

From Archives of Lusternian Lore
Jump to navigation Jump to search
m (Updated politics)
m (Fixing some white space and a link.)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Guild | guildName=Geomancers | currLeader=Tanin| currAdmin=Ventidius | currChampion=Vladimere| currPatron=[[Drocilla]] | currEnvoy=Tanin| Archetype=[[Mage]] | Organization=[[Magnagora]]}}
<!--{{Template:Guild | guildName=Geomancers | currLeader=Tanin| currAdmin=Ventidius | currChampion=Vladimere| currPatron=[[Drocilla]] | currEnvoy=Tanin| Archetype=[[Mage]] | Organization=[[Magnagora]]}}-->
<onlyinclude>The [[Geomancers]] are [[mage]]s who devote themselves to the element of earth, a [[Taint]]ed plane that has been become associated with disease and destruction. Even their allies consider Geomancers to be somewhat insane, as the twisted element they work with often twists their minds as well. Their magics are honed to be aggressive and deadly.</onlyinclude>


The Geomancers Guild are mages who devote themselves to the element of  
Geomancers are a [[class]] within the [[mage]] [[archetype]]. Thus, they are required to take [[HighMagic]] as a common skill before being able to study the [[Elementalism|Elemental magic]]. Once having mastered Elemental magic, the Geomancer then specializes in
earth, a Tainted plane that has been become associated with disease and
[[Geomancy]], allowing them to travel to the elemental plane of earth. The main secondary skill of a mage is [[Illusions]]. Geomancers also at some point decide to be a runic mage by taking the skill of [[Runes]], or a dream mage by taking the skill of [[Dreamweaving]], or a psionic mage by taking [[Psionics]] (with the choice of specialization between [[Telepathy]] and [[Telekinesis]]).
destruction. Even their allies consider Geomancers to be somewhat insane,  
as the twisted element they work with often twists their minds as well.
Their magics are honed to be aggressive and deadly.  


Geomancers are a mage archetype. Thus, they are required to take [[HighMagic]]
[[Category: Classes]]
as a common skill before being able to study the [[Elementalism|Elemental magic]]. Once
having mastered Elemental magic, the Geomancer then specializes in
[[Geomancy]], allowing them to travel to the elemental plane of earth. The
main secondary skill of a mage is [[Illusions]]. Geomancers also at some
point decide to be a runic mage by taking the skill of [[Runes]], or a dream
mage by taking the skill of [[Dreamweaving]], or a psionic mage by taking
[[Psionics]] (with the choice of specialization between [[Telepathy]] and
[[Telekinesis]]).
 
[[Category: Guilds]]
[[Category: Magnagora]]

Latest revision as of 00:52, 12 July 2022

The Geomancers are mages who devote themselves to the element of earth, a Tainted plane that has been become associated with disease and destruction. Even their allies consider Geomancers to be somewhat insane, as the twisted element they work with often twists their minds as well. Their magics are honed to be aggressive and deadly.

Geomancers are a class within the mage archetype. Thus, they are required to take HighMagic as a common skill before being able to study the Elemental magic. Once having mastered Elemental magic, the Geomancer then specializes in Geomancy, allowing them to travel to the elemental plane of earth. The main secondary skill of a mage is Illusions. Geomancers also at some point decide to be a runic mage by taking the skill of Runes, or a dream mage by taking the skill of Dreamweaving, or a psionic mage by taking Psionics (with the choice of specialization between Telepathy and Telekinesis).