Dreamweaving
Dreamweaving is a recently discovered skill, last truly mastered by Emperor Ladantine. The main art of weaving dreams is the ability to disengage the spiritual body from the corporeal body. In this form, a dreamwalker cannot be seen by normal methods and is free to roam about in this dreambody form. As skill progresses, the dreamweaver can craft dream motes out of the fabric of the dreamrealm and use them to afflict others. Dreamwalkers have very few methods to interacting with those awake, though they can be quite fearsome against those that are asleep. The most feared ability of a dreamweaver is that of being able to possess those that are sleeping. It should be noted that dreamweaving is overall not considered a very offensive skill, though those who master its subtle strategies can be greatly feared. |
Skill | Learned At | Description |
---|---|---|
DreamBody | Inept+0% | Separate your dreambody from your corporeal. |
Burst | Inept+25% | An attack against noncorporeal beings. |
Evaluate | Inept+50% | You can evaluate the state of corporeal bodies. |
Slumber | Inept+75% | Bring sleep unto the waking. |
DreamCatchers | Novice+0% | Store your dream motes on a dreamcatcher. |
Stupidity | Novice+33% | Cause a loss in concentration by addling the mind. |
Bodysnap | Novice+66% | Snap back into your corporeal body from afar. |
Pacification | Apprentice+0% | Soothe all violent thoughts from your subject's mind. |
DreamRealm | Apprentice+25% | Enter the dreamrealm. |
DreamSearch | Apprentice+50% | Scan the dreamworld for other dreambodies. |
Anchor | Apprentice+75% | Create an anchor to return to Nirvana. |
Haunt | Capable+0% | Plague the waking with ghostly noises, sights and feelings. |
DreamSpeak | Capable+25% | Communicate with the corporeal. |
Illusion | Capable+50% | Create basic illusions while in the dreambody. |
Control | Capable+75% | Gain complete control over your sleep. |
Hallucination | Adept+0% | Project an illusion into the mind of your subject. |
Interpretation | Adept+33% | Analyse your dreams to prepare for ominous futures. |
Channel | Adept+66% | Extract ego from corporeal bodies to your dreambody. |
Envelop | Master+0% | Absorb items your dreambody encounters. |
DreamJack | Master+25% | Bring someone into the dreamrealm. |
Nightmare | Master+50% | Make your enemy's nightmares become reality! |
Tether | Master+75% | Bind yourself to a friend. |
Sap | Gifted+0% | Extract health from corporeal bodies to your dreambody. |
Amnesia | Gifted+33% | Induce temporary forgetfulness into your subject. |
Link | Gifted+66% | Join your dreambody to the spirit of others. |
Epilepsy | Expert+0% | Throw your victim's nervous system into disarray. |
Induce | Expert+25% | Force another to act upon your whims. |
Embed | Expert+50% | Drop motes into your demesne. |
SleepSense | Expert+75% | Seek out the sleeping. |
MemoryLoss | Virtuoso+0% | Cause a short-lived, total blackout to your subject. |
MindSoothe | Virtuoso+25% | Soothe the ailments of the mind. |
DeepDreams | Virtuoso+50% | Your mind creates more powerful dreams, even if awake. |
DreamBlade | Virtuoso+75% | Create a disembodied blade in the dreamrealm. |
Doldrums | Fabled+0% | A mental apathy that slows the minds. |
Undoing | Fabled+33% | Strip the defences of your opponent. |
DreamTower | Fabled+66% | Trap an opponent with a mystical dreamtower. |
Coalesce | Mythical+0% | Make your corporeal self coalesce around your dreambody. |
DreamDrift | Mythical+25% | Let your dreambody drift to meet a friend. |
EternalSleep | Mythical+50% | Induce a "sleep" that lasts forever. |
DreamBeast | Mythical+75% | Summon a monster from the dreamrealm. |
Possess | Transcendent+0% | Take complete control of the sleeping body! |
DreamBody
Syntax |
DREAMWEAVE LEAVEBODY DREAMWEAVE UNITEBODY |
This basic dreamweaving ability allows the dreamwalker to leave his or her physical body and enter the dreambody, and also to unite them together again. The dreamwalker must be asleep and the physical body left behind. (If cast when awake then you will first attempt to go to sleep.) While in the dreambody, a dreamwalker will be able to see other dreamwalkers and also people in other non-corporeal forms. It is extremely important that the physical body is protected and in a safe location as if it dies, so too will the dreamwalker. Most dreamweaving abilities only function while you are in the dreambody.
Note that you cannot maintain the connection between your dreambody and physical one if they are on different planes of existence.
Burst
Syntax |
DREAMWEAVE BURST <target> DREAMWEAVE BURST SEVER <target> |
Damage Type: 100% Magic |
By weaving a burst of pure dream energy, you can attack other people and denizens while they are in dreambody form as well as other insubstantial forms. Can be used in both dream body and corporeal form. This ability does more damage when in the dreamrealm.
Alternatively, you can use the energies against the aura around an individual in an attempt to weaken and sever the link created by charged harmonic gems. Your spell can target a specific gem or dilute across a random selection of gems, or also be used to destroy astrospheres around a person. Against those in dream body who are linked to others, you can sever that link. You can also send dreamweaving manifestations back to the dreamrealm, though some manifestations will take more effort than others.
Evaluate
Syntax |
DREAMWEAVE EVALUATE <target> |
By evaluating the corporeal form of another, you will gain an understanding of their level of tiredness and state of consciousness. If you are in dreambody, you will also gain an understanding of the target's vitals.
Slumber
Syntax |
DREAMWEAVE SLUMBER <target> |
This spell will attempt to put others to sleep. It may be cast regardless of if you are in dreamform or not. While in the Dream Realm it will stun.
DreamCatchers
Syntax |
DREAMWEAVE MARK <dreamcatcher> DREAMWEAVE RECALL |
Dreamcatchers can be crafted by and purchased from Enchanters.
A marked dreamcatcher will be used for advanced dreamweaving skills by gathering motes of dreams into it, which will then be used to power higher dreamweaving spells. It can store up to 25 motes and have 10 active motes at a time. When fewer than 10 motes are active then they will replenish from its reserve over time. If you lose your marked dreamcatcher, use DREAMWEAVE RECALL to summon it back to you. The DREAMCATCHER command will give you the status of your marked dreamcatcher.
Syntax: |
DREAMWEAVE HANG <dreamcatcher> DREAMWEAVE UNHANG |
When a dreamcatcher is hung in the air then it will capture dream motes from people who sleep near it.
Syntax: |
DREAMWEAVE DREAM |
When in dreamform or when exploring the dream realm, you can force a dream, which will be captured by any nearby hanging dreamcatcher.
Syntax: |
DREAMWEAVE SIPHON [<quantity>] |
You can transfer captured dream motes from a nearby hanging dreamcatcher into your marked dreamcatcher, adding the motes to its reserves.
Syntax: |
DREAMWEAVE PLUCK |
You can pluck a dream mote from your marked dreamcatcher, which can be used for certain crafts that require dream motes or for an unusual snack.
Stupidity
Syntax |
DREAMWEAVE STUPIDITY <target> |
At the cost of one active mote in your dreamcatcher, the mote sent at your target will cause stupidity.
For this and all other mote abilities you will learn you must be in corporeal form or in the dreamrealm.
Bodysnap
Syntax |
DREAMWEAVE BODYSNAP |
Power: 3 (Any) |
This will allow you to snap your dreambody back into your physical body, no matter how far away you are. Be prepared for a very long equilibrium loss.
Pacification
Syntax |
DREAMWEAVE PACIFICATION <target> |
At the cost of one active mote in your dreamcatcher, the mote sent at your target will cause pacification.
DreamRealm
Syntax |
DREAMWEAVE SLIP |
When in dreamform, you can now slip to and from the dreamrealm. While in the realm of dreams, you will still be in dreamform but will have access to all the attacks of your corporeal body. As you progress in Dreamweaving, you will discover some abilities that are stronger when in the dreamrealm or can only be cast there.
Note: This is not usable from arenas.
DreamSearch
Syntax |
DREAMSEARCH |
You can now search the dream world for signs of other dreambodies near you.
Also, when you are traveling the dreamrealm you will be passively notified when anyone enters or leaves the dreamrealm.
Anchor
Syntax |
DREAMWEAVE ANCHOR FORM <dreamcatcher> |
Creates an anchor in a Nirvana dreamland where you stand using a dreamcatcher. This anchor can store a large volume of dream motes for your later use. Like a hung dreamcatcher, you can also DREAMWEAVE DREAM in the presence of your anchor.
Syntax: |
DREAMWEAVE ANCHOR |
Shows the current status of your anchor.
Syntax: |
DREAMWEAVE ANCHOR SIPHON [<amount>] INTO DREAMWEAVE ANCHOR SIPHON [<amount>] FROM |
When you stand by a hanging dream catcher, you can siphon some of its motes INTO your dream anchor. You can also load up your marked dreamcatcher with motes in the anchor by siphoning FROM it.
Syntax: |
DREAMWEAVE SLIP ANCHOR |
When you slip into the dream realm, if you have an anchor there you can specify that you want to arrive at your anchor.
Haunt
Syntax |
DREAMWEAVE HAUNT <target> DREAMWEAVE HAUNT DISPERSE |
Commit cost: 4 motes |
You can weave a haunt and send it at another, which will throw random motes at your opponent. Your target can be anywhere in the area where you stand. The haunt will attack so long as the target is within five rooms from you.
A commit cost means it takes that many motes to cast, and furthermore, the maximum motes your marked dreamcatcher can hold is reduced by that many motes while the spell is active. Commit cost do not apply when in the dream realm.
DreamSpeak
Syntax |
DREAMSPEAK <target> <text> |
You can speak into the minds of those awake while you are dreamwalking. They will not, however, be able to tell who is speaking to them.
Illusion
Syntax |
DREAMWEAVE ILLUSION <illusion> |
While walking within the realm of dreams, you can create illusions and push them into reality.
Control
Syntax |
DREAMWEAVE CONTROL |
You have progressed in the arts of weaving dreams to the point where you have almost total control over when you need to sleep.
With this ability active you may use the command DEEPSLEEP to enter a state of sleep from which you shall not attempt to wake naturally: only damage, death or the WAKE command will bring you from it. This cannot be forced.
Hallucination
Syntax |
DREAMWEAVE HALLUCINATION <target> |
At the cost of one active mote in your dreamcatcher, the mote sent at your target will cause hallucinations.
Interpretation
Syntax |
DREAMWEAVE INTERPRETATION |
Defense: 1/7 Types: |
While wandering the dreamrealm as a dreambody, you can encourage your mind to receive dreams of possible futures. By the careful interpretation of these visions, you will discover ways to protect yourself from these events should similar things happen to you in the corporeal realm.
Additional Notes: |
When cast, you will receive a random dream of one of the noted three types, and will benefit from that defensive set until you cast interpretation again. |
Channel
Syntax |
DREAMWEAVE CHANNEL <target> |
You can channel ego from your enemies. If in a dream state, you will restore your own ego in the process.
Envelop
Syntax |
ENVELOP <item> |
Your aura is now strong enough that you can envelop items, which can be taken back with you to your corporeal body.
This ability is only usable while in dreamform. Note that in the dreamrealm you can just use the normal GET command.
DreamJack
Syntax |
DREAMWEAVE JACK DREAMWEAVE JACK ANCHOR |
You can now slip into the dreamrealm and force someone to come along with you. You must be linked to your target to cast this spell. Then he will be forced into dreamform and taken to the dreamrealm with you, unable to escape while you remain there or until he awakes himself (command WAKE). If you have an anchor in the dream realm, you can optionally specify ANCHOR to arrive in front of it.
When you cast this, your target will have some time to escape into a new area. He can also slow the spell by dropping an eye sigil where you stand.
Nightmare
Syntax |
DREAMWEAVE NIGHTMARE <target> |
Damage Type: 100% Psychic |
If your target is sleeping, you can inflict nightmares upon him, damaging him. Note that in the dreamrealm it is always castable since everyone there is asleep.
This ability is only usable while in dreamform.
Tether
Syntax |
DREAMWEAVE TETHER <ally> DREAMWEAVE TETHER WALK |
Power: 1 (any) |
By forming a tether to a conscious ally, you will join your dreambody to their corporeal one. At any time, you may walk back along the tether to quickly arrive by their side.
Sap
Syntax |
DREAMWEAVE SAP <target> |
Damage Type: 100% Magic |
While dreamwalking, you can channel health from the waking body to restore your own.
Amnesia
Syntax |
DREAMWEAVE AMNESIA <target> |
At the cost of one active mote in your dreamcatcher, the mote sent at your target will cause amnesia.
Link
Syntax |
DREAMWEAVE LINK <target> |
By linking yourself to a corporeal person's soul while dreamwalking, you will follow him or her around. Also, any mote abilities can now be cast in dreamform, provided you are linked to your target.
Epilepsy
Syntax |
DREAMWEAVE EPILEPSY <target> |
At the cost of one active mote in your dreamcatcher, the mote sent at your target will cause epilepsy.
Induce
Syntax |
INDUCE <person> ORDER <person> <action> |
A suitably drowsy mind can be incredibly susceptible to follow orders given by a commanding, confident individual. The closer your target is to falling asleep, the quicker you can manipulate them. You can only focus on inducing one person at a time.
Embed
Syntax |
DREAMWEAVE <mote type> HERE DREAMWEAVE <mote type> WITHDRAW |
While standing in your demesne, you now can cast any of your dream motes to your current location rather than just at individual people. The mote will embed into your demesne and strike any enemies at that location upon a regular time interval. A mote cannot be embedded twice in the same location, and your magics are unable to support more than 6 motes per location. To remove a mote from the location and return it to your inventory, you can withdraw it.
SleepSense
Syntax |
DREAMWEAVE SLEEPSENSE |
Seek out those who are sleeping anywhere on the plane. This spell can be cast regardless of whether or not you are in dreambody.
MemoryLoss
Syntax |
DREAMWEAVE MEMORYLOSS <target> |
At the cost of one active mote in your dreamcatcher, the mote sent at your target will cause a loss of memory.
MindSoothe
Syntax |
DREAMWEAVE MINDSOOTHE ON DREAMWEAVE MINDSOOTHE OFF |
While in dreamform, mindsoothe passively heals a random lucidity affliction from the person with whom you are linked and tethered.
DeepDreams
Syntax |
DREAMWEAVE INTERPRETATION <type> |
Types: ILLNESS (asphyxiation/poison) |
You have mastered the dreamrealm to such an extend that you can now manifest dreams at will and while awake. Furthermore, you have an understanding of more advanced dream types.
DreamBlade
Syntax |
DREAMWEAVE BLADE <target> DREAMWEAVE BLADE DISPERSE |
Commit cost: 4 motes |
Summon a disembodied blade that will passively attack your opponent's health, mana, and ego. Your target can be anywhere in the area where you stand. The blade will attack so long as the target is within five rooms from you.
Doldrums
Syntax |
DREAMWEAVE DOLDRUMS [DEMESNE] |
This can be cast in a single location or throughout your demesne. It will curse your enemies with a -5/-5 penalty to the regeneration of their ego and mana.
Undoing
Syntax |
DREAMWEAVE UNDOING <target> |
At the cost of one active mote in your dreamcatcher, the mote sent at your target will undo one of his defenses.
DreamTower
Syntax |
DREAMWEAVE TOWER DREAMWEAVE TOWER DISPERSE |
Power: 3 Commit cost: 6 motes |
Summon a tower of dreams that has two effects. One is the gravity felt by your enemies when by the tower of adjacent locations will be greatly increased, thereby slowing their movement. Secondly, when cast in the dreamrealm, it will lock the movement of all people within a one room perimeter of the tower. A tower will be destroyed by the power of unleashing your staff (UNLEASH STAFF) or by the presence of your phantomspheres (from the Phantasms skillset).
Changelog
- Report 337: Dreamtower will now affect all players, not just personal enemies. (#2564 on 2021-Nov-25)
Coalesce
Syntax |
DREAMWEAVE COALESCE |
Power: 5 (Any) |
Instead of snapping your dreambody back into your corporeal body, you can instead move your corporeal body to you and unite with it. Be prepared for a long equilibrium loss.
DreamDrift
Syntax |
DREAMDRIFT <target> |
Power: 3 (any) |
Focusing in on another, you can drift your dreambody to a target on the same plane.
EternalSleep
Syntax |
DREAMWEAVE ETERNALSLEEP <target> |
Power: 8 (any) 4 if target is asleep |
You can entice victims to wander deeper into the dream realm while in your normal body or dream body. If your target's ego is below 50% of its max, you will be able to draw him far enough into the dream realm to sever his link with his body, killing his instantly.
DreamBeast
Syntax |
DREAMWEAVE BEAST <target> DREAMWEAVE BEAST DISPERSE |
Commit cost: 6 motes |
Summon a dreambeast that drain the mana and ego of your target. The amount of the drain increases with the number of mental afflictions affecting him. Furthermore, if he has four or more mental afflictions then his next dose of lucidity slush after being struck by the beast will be slower. Your target can be anywhere in the area where you stand. The beast will attack so long as the target is within five rooms from you.
Possess
Syntax |
DREAMWEAVE POSSESS <target> |
Power: 10 (any) |
The most feared power of the dreamwalker is the ability to possess the sleeping body of another. This can only be maintained for short periods of time, though the mischief that may be done during this time can be dramatic.