Difference between revisions of "Aerochemantics"
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| style="background:lightyellow"|[[Aerochemantics]], more formally known as Aerochemantic Engineering, is a skillchoice specialization after learning [[Elementalism]] and is an alternative to [[Aeromancy]]. Brought to [[Hallifax]] from a bleak future by [[Zedlon Windwhisper]], this skill relies on the clever construction of engineered devices. Aerochemantic Engineers also use reagents transmuted from the cloudy essence of the [[Elemental Plane of Air]] to create dangerous and powerful reactions. | | style="background:lightyellow"|[[Aerochemantics]], more formally known as Aerochemantic Engineering, is a skillchoice specialization after learning [[Elementalism]] and is an alternative to [[Aeromancy]]. Brought to [[Hallifax]] from a bleak future by [[Zedlon Windwhisper]], this skill relies on the clever construction of engineered devices. Aerochemantic Engineers also use reagents transmuted from the cloudy essence of the [[Elemental Plane of Air]] to create dangerous and powerful reactions. | ||
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|description = By creating a reaction between your cirrus, cumulus, stratus, and altostatus fields, the resulting product will cause damage to all | |description = By creating a reaction between your cirrus, cumulus, stratus, and altostatus fields, the resulting product will cause damage to all | ||
enemies in your room. The implosion will cause extra damage to those who are paranoid, confused, asthmatic, epileptic, or timewarped. The sheer force of the implosion will stun your enemies, with those who suffer from the above afflictions being stunned longer. | enemies in your room. The implosion will cause extra damage to those who are paranoid, confused, asthmatic, epileptic, or timewarped. The sheer force of the implosion will stun your enemies, with those who suffer from the above afflictions being stunned longer. | ||
|notes = Base damage increased to 300 + random 300 + 20% of maximum target health. Each affliction increases damage by 10% of maximum target health (Changelog #2840) | |||
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attack you may suffer the same fate. This field will weaken over time and will fade away completely after a Lusternian day. | attack you may suffer the same fate. This field will weaken over time and will fade away completely after a Lusternian day. | ||
}} | }} | ||
[[Category:Class Skills]] |
Latest revision as of 22:53, 10 July 2023
Aerochemantics, more formally known as Aerochemantic Engineering, is a skillchoice specialization after learning Elementalism and is an alternative to Aeromancy. Brought to Hallifax from a bleak future by Zedlon Windwhisper, this skill relies on the clever construction of engineered devices. Aerochemantic Engineers also use reagents transmuted from the cloudy essence of the Elemental Plane of Air to create dangerous and powerful reactions. |
Skill | Learned At | Description |
---|---|---|
Windwalk | Master+0% | Walk upon the air like solid ground. |
Batteries | Master+0% | Your power keeps going and going. |
Stratus | Master+50% | A reagent filled with sparkling power. |
Conductive | Gifted+0% | Become a conduit of electrical energy. |
Ionic | Gifted+33% | Surround yourself with ionic particles. |
Cirrus | Gifted+66% | A thin, wispy reagent. |
Insulation | Expert+0% | Protect your vulnerable body from flames. |
Antigravity | Expert+25% | Show your entourage the view from on high. |
Cumulus | Expert+50% | A light, fluffy reagent. |
Amplify | Expert+??% | Amplify your fields to disrupt muscles. |
Cloudkill | Expert+75% | A violent reaction that will cause a storm. |
BeamGenerator | Virtuoso+0% | Channel your power into a deadly beam. |
Quantum | Virtuoso+20% | Your reactions can warp time itself. |
Altostratus | Virtuoso+40% | A reagent of fine particles. |
Fuse | Virtuoso+60% | Fuse runes into beam generator. |
Dynomatic | Virtuoso+80% | The weight of your reagents slows your foes. |
Force | Fabled+0% | Seal off rooms with your force generator. |
Aurora | Fabled+25% | Colourful reactions warp enemies in clouds. |
ThinkTank | Fabled+50% | Great minds think alike! |
Cloudbourne | Fabled+75% | Work all of your cloudy fields at once. |
FocalTip | Mythical+0% | Upgrade your beam generator. |
Electromagnetic | Mythical+25% | Stun your enemies with a cloud of power. |
Positronic | Mythical+50% | Steal the breath of your foes with this cloud. |
Vacuum | Mythical+75% | Create a deadly vacuum implosion. |
Static | Transcendent+0% | Surround yourself with shocking static. |
WindWalk
Syntax |
AEROWORK WINDWALK WINDWALK, DESCEND |
As the sky is the home to all Air Mages, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from blasts of wind that move you on the Elemental Plane of Air.
You will now always find it easier to walk in high winds.
Batteries
Syntax |
BATTERIES CREATE BATTERIES STATUS |
Power: 10 (Matrix) (to create) Outlay: silver 50 (to create) |
Batteries are the backbone of Aerochemantics, storing the raw power of reagents transmuted from cloud essence. A single piece of essence can be engineered to create five units of reagent. Your batteries can hold up to 2000 reagents of any type and you may release reagents to make room for other types.
Stratus
Syntax |
AEROWORK STRATUS FIELD AEROWORK DISSIPATE STRATUS FIELD |
Outlay: stratus 1 Damage Type: 100% Electricity |
You are now able to transmute the stratus reagent. By releasing the stratus reagent from your batteries you can create a field around yourself that will last one Lusternian day. When you focus your field upon a target, they will be periodically shocked by the energies.
Concentrating on your fields will bring them all in sync so that they all pulse at the same time.
Conductive
Syntax |
ENGINEER CONDUCTIVE AMPLIFIER |
Outlay: silver 10 stratus 100 |
By engineering a silver circuit infused with aerochemantic reagents you are better able to conduct electrical energies, bolstering the amount of electric damage you do. The amplifier will lose its conductive ability after 50 Lusternian months.
Ionic
Syntax |
ENGINEER IONIC CLOUD |
Outlay: silver 10 stratus 100 |
You can release a cloud of ions around you using your knowledge of aerochemantic reagents. This cloud has a chance to knock those who attack you off balance. It will disperse after 50 months.
Cirrus
Syntax |
AEROWORK CIRRUS FIELD AEROWORK DISSIPATE CIRRUS FIELD |
Outlay: cirrus 1 |
You are now able to transmute the cirrus reagent. By releasing the cirrus reagent from your batteries you can create a field around yourself that will last one Lusternian day. When you focus your field upon a target, they will be periodically become sensitive to pain.
Insulation
Syntax |
ENGINEER INSULATION |
Outlay: silver 25 stratus 100 |
By engineering a matrix of silver and aerochemantic reagents to cover your body, you are able to better insulate yourself against heat. The insulation will lose its resistive ability after 50 Lusternian months.
Antigravity
Syntax |
ENGINEER ANTIGRAVITY DISC |
Outlay: silver 25 cirrus 100 |
With an antigravity disc your entourage can follow you to do battle in the skies, even if they could not otherwise fly. Your disc will last 50 months.
Cumulus
Syntax |
AEROWORK CUMULUS FIELD AEROWORK DISSIPATE CUMULUS FIELD |
Outlay: cumulus 1 |
You are now able to transmute the cumulus reagent. By releasing the cumulus reagent from your batteries you can create a field around yourself that will last one Lusternian day. When you focus your field upon a target, the brilliance of your form will periodically cause epilepsy.
Amplify
Syntax |
AEROWORK AMPLIFY [ON|OFF] |
By amplifying the strength of your generated fields, you can allow them to penetrate deep into your enemy's organic tissue and disrupt muscular impulses, making movement out of your presence more difficult.
Cloudkill
Syntax |
AEROWORK CATALYST CLOUDKILL |
Power: 5 (Matrix) Damage Type: 50% Electric, 50% Asphyxiation |
By creating a reaction between your cirrus field and your stratus field, the resulting product will cause damage to all enemies in your room as well as making them sensitive to damage in a delayed blast. Your enemy's movements will be greatly hindered while the effect is growing.
BeamGenerator
Syntax |
ENGINEER BEAM GENERATOR GENERATOR BEAM <target> [<direction>] |
Outlay: silver 50 cirrus 100 |
Using your knowledge of engineering, you are now able to create a Class B beam generator. While Class A generators were lost to an alternate timeline, these beam generators maintain the firing strength while increasing mobility over the old prototype.
Quantum
Syntax |
AEROWORK CATALYST QUANTUM |
Power: 5 (Matrix) Damage Type: 50% Electric, 50% Asphyxiation |
By creating a reaction between your cirrus field and your cumulus field, the resulting product will cause damage to all enemies in your room as well as warping time around them in a delayed blast.
Altostratus
Syntax |
AEROWORK ALTOSTRATUS FIELD AEROWORK DISSIPATE ALTOSTRATUS FIELD |
Outlay: altostratus 1 |
You are now able to transmute the altostratus reagent. By releasing the altostratus reagent from your batteries you can create a field around yourself that will last one Lusternian day. When you focus your field upon a target, the particles in your field will passively cause asthma.
Embed
Syntax |
GENERATOR EMBED <dream mote list> WIPE GENERATOR (to remove motes) |
You can now embed up to ten motes on your generator. Every time you perform an attack with your generator, one of the motes will be triggered.
Additional Notes: |
Motes trigger first on, first off. |
Dynomatic
Syntax |
ENGINEER DYNOMATIC CLOUD |
Outlay: silver 50 stratus 100 |
You can release a cloud of spinning particles around you using your knowledge of aerochemantic reagents. This cloud has a chance of giving the aeon curse to those who attack you. It will disperse after 50 months.
Force
Syntax |
ENGINEER FORCE GENERATOR
|
Power: 3 (Matrix) Outlay: silver 25 |
The compact force generator can be used to block an exit with a forcewall. Doing almost anything other than maintaining your forcewall will be too distracting to properly maintain the wall. Your force generator will break down after 50 months.
Additional Notes: |
Periodically removes shields from the caster. |
Aurora
Syntax |
Syntax: AEROWORK CATALYST AURORA |
Power: 5 (Matrix) Damage Type: 50% Electric, 50% Asphyxiation |
By creating a reaction between your cirrus, cumulus, and altostratus fields, you will cause damage to all enemies in your room with the resulting product, as well as make them hallucinate and suffer from paranoia.
ThinkTank
Syntax |
Syntax: AEROWORK LINK <engineer or aeromancer> |
By linking your fields to the elemental power of another Aeromancer or Aerochemantic Engineer, you can extend the reach of your catalysts. Each link will increase the radius of your effects by one room. Any damage caused by the catalysts will be increased by the synergistic environment of an Aeromancer's demesne.
Cloudbourne
Syntax |
Syntax: AEROWORK FULL FIELD |
Power: 3 (Matrix) |
You can raise all of your fields (stratus, cirrus, cumulus and altostratus) at once with this powerful ability.
FocalTip
Syntax |
ENGINEER FOCAL TIP GENERATOR HYPERBEAM <target> [<direction>] |
Outlay: silver 25 altostratus 100 |
The focal tip can be created by a skilled engineer, upgrading the beam generator by allowing it to spread out the energies of the beam. Firing your beam generator in this manner will consume one altostratus reagent.
Electromagnetic
Syntax |
ENGINEER ELECTROMAGNETIC CLOUD |
Outlay: silver 50 cumulus 100 |
You can release a cloud of electromagnetism around you using your knowledge of aerochemantic reagents. This cloud has a chance to stun those who attack you. It will disperse after 50 months.
Positronic
Syntax |
ENGINEER POSITRONIC CLOUD |
Outlay: silver 50 cirrus 100 |
You can release a cloud of positrons around you using your knowledge of aerochemantic reagents. This cloud has a chance to confuse those who attack you. It will disperse after 50 months.
Vacuum
Syntax |
AEROWORK CATALYST VACUUM |
Power: 10 (Matrix) Damage Type: 50% Electric, 50% Asphyxiation |
By creating a reaction between your cirrus, cumulus, stratus, and altostatus fields, the resulting product will cause damage to all enemies in your room. The implosion will cause extra damage to those who are paranoid, confused, asthmatic, epileptic, or timewarped. The sheer force of the implosion will stun your enemies, with those who suffer from the above afflictions being stunned longer.
Additional Notes: |
Base damage increased to 300 + random 300 + 20% of maximum target health. Each affliction increases damage by 10% of maximum target health (Changelog #2840) |
Static
Syntax |
AEROWORK STATIC FIELD AEROWORK STATIC DISCHARGE (to remove) |
Power: 5 (Matrix) Outlay: cirrus 10 |
While you are surrounded by a static field, enemies who enter your location may be flung away, stunned, and knocked asprawl. Enemies who attack you may suffer the same fate. This field will weaken over time and will fade away completely after a Lusternian day.