Difference between revisions of "Stealth"
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{{SkillTableRow|Infiltrate|Master|50|Gather reports by infiltrating the aethers.}} | {{SkillTableRow|Infiltrate|Master|50|Gather reports by infiltrating the aethers.}} | ||
{{SkillTableRow|Masquerade|Gifted|0|Though a bit morbid, you can masquerade as the dead.}} | {{SkillTableRow|Masquerade|Gifted|0|Though a bit morbid, you can masquerade as the dead.}} | ||
{{SkillTableRow|Snoop|Gifted|33|Ever wonder what's in someone else's inventory?}} | |||
{{SkillTableRow|Caltrops|Gifted|66|Impede progress with these sharp metal tacks.}} | |||
{{SkillTableRow|Truss|Expert|0|Firmly bind your prone foe.}} | {{SkillTableRow|Truss|Expert|0|Firmly bind your prone foe.}} | ||
{{SkillTableRow|Waylay|Expert|50|Corner your foe from your hiding place.}} | {{SkillTableRow|Waylay|Expert|50|Corner your foe from your hiding place.}} | ||
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{{SkillTableRow|Screen|Fabled|50|Conceal your belongings from prying eyes.}} | {{SkillTableRow|Screen|Fabled|50|Conceal your belongings from prying eyes.}} | ||
{{SkillTableRow|Obscure|Mythical|0|Mask the origin of your darts.}} | {{SkillTableRow|Obscure|Mythical|0|Mask the origin of your darts.}} | ||
{{SkillTableRow|Deepcover|Mythical| | {{SkillTableRow|Deepcover|Mythical|33|Take on the status of the one you masquerade.}} | ||
{{SkillTableRow|ShadowCloak|Mythical|66|Draw on all of your stealthy prowess at once.}} | |||
{{SkillTableRow|Veil|Transcendent|0|Prying eyes will see you no more.}} | {{SkillTableRow|Veil|Transcendent|0|Prying eyes will see you no more.}} | ||
|} | |} | ||
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|skillname = Sneak | |skillname = Sneak | ||
|syntax = SNEAK, EMERGE | |syntax = SNEAK, EMERGE | ||
|description = Your training allows you to hide within the shadows and sneak around without others noticing. | |description = Your training allows you to hide within the shadows and sneak around without others noticing. Emerging from the shadows will cause you to cease sneaking about. | ||
Emerging from the shadows will cause you to cease sneaking about. | |||
}} | }} | ||
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|syntax = <emote> SIGN <message> | |syntax = <emote> SIGN <message> | ||
|description = Each guild which teaches stealth develops a special sign language which is so subtle that it could involve facial twitches or small muscular movements. Generally, such sign language is hidden within simple smiles or frowns. | |description = Each guild which teaches stealth develops a special sign language which is so subtle that it could involve facial twitches or small muscular movements. Generally, such sign language is hidden within simple smiles or frowns. | ||
<br><br> | |||
NOTE: You must sign using standard emotes, such as SMILE, NOD, etc. They cannot be used to target anyone. Example: SMILE SIGN Boy, what a jerk! | NOTE: You must sign using standard emotes, such as <tt>SMILE</tt>, <tt>NOD</tt>, etc. They cannot be used to target anyone. Example: <tt>SMILE SIGN Boy, what a jerk!</tt> | ||
}} | }} | ||
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|description = You can scale up to rooftops if they are accessible. From the rooftops, you can use a piece of rope to noose someone on the ground, and bring them up to the rooftops with you. Also, if another person is on the rooftops with you, you can shove them off and break their legs. | |description = You can scale up to rooftops if they are accessible. From the rooftops, you can use a piece of rope to noose someone on the ground, and bring them up to the rooftops with you. Also, if another person is on the rooftops with you, you can shove them off and break their legs. | ||
}} | }} | ||
<!--Can someone identify precisely what afflictions it's referring to regarding noose and breaking legs--> | |||
{{AB | {{AB | ||
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|syntax = STEALTH MISLEAD | |syntax = STEALTH MISLEAD | ||
|cost = Power: 5 (general) | |cost = Power: 5 (general) | ||
|description = The art of misdirection is one of the hallmarks of stealth, and you can prepare yourself to hide the direction of your next three attempts to tumble, roll, somersault, etc. | |description = The art of misdirection is one of the hallmarks of stealth, and you can prepare yourself to hide the direction of your next three attempts to [[tumbling|tumble]], [[Furrikin|roll]], [[Acrobatics#Somersault|somersault]], etc. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Blowgun | |skillname = Blowgun | ||
|syntax = BLOWGUN CREATE | |syntax = BLOWGUN CREATE BLOWGUN<br> | ||
BLOWGUN CREATE | BLOWGUN CREATE DARTS<br> | ||
BLOWGUN SHOOT <poison> <target> [<target 2> ...] | BLOWGUN SHOOT <poison> <target> [<target 2> ...] | ||
|cost = Outlay: | |cost = Outlay: wood 1 (for blowgun)<br> | ||
iron 10 (for darts) | iron 10 (for darts) | ||
|description = Shooting darts at an enemy does no damage but will afflict with poison. You must have a vial of poison in your inventory as well as darts and a blowgun. You can carve a blowgun out of a wood commodity, and can create a full brace of darts out of 10 iron commodities. You can shoot up to three people in this manner. | |description = Shooting darts at an enemy does no damage but will afflict with [[Poisons|poison]]. You must have a vial of poison in your inventory as well as darts and a blowgun. You can carve a blowgun out of a wood commodity, and can create a full brace of darts out of 10 iron commodities. You can shoot up to three people in this manner. | ||
}} | }} | ||
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|skillname = Stalk | |skillname = Stalk | ||
|syntax = STALK <target> | |syntax = STALK <target> | ||
|description = If you are sneaking about, you can begin following someone in an adjacent location. You can only stalk someone on ground level and cannot stalk over water. | |description = If you are [[#Sneak|sneaking]] about, you can begin following someone in an adjacent location. You can only stalk someone on ground level and cannot stalk over water. | ||
}} | }} | ||
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|syntax = STEALTH AGILITY | |syntax = STEALTH AGILITY | ||
|description = A user of Stealth not only moves silently, but also quickly. You are now able to increase your reflexes and agility. | |description = A user of Stealth not only moves silently, but also quickly. You are now able to increase your reflexes and agility. | ||
<br><br> | |||
This defence lasts 30s and while using agility, you will ignore gravity and rubble effects, and only use half the balance to [[#Evade|evade]], [[Planar#EtherGate|transverse]] and enter special exits. | |||
<br><br> | |||
After it fades, you will be unable to use Agility for two minutes. | |||
}} | }} | ||
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|skillname = Whisper | |skillname = Whisper | ||
|syntax = STEALTH WHISPER | |syntax = STEALTH WHISPER | ||
|description = By entering into whisper mode, you will not be easily | |description = By entering into whisper mode, you will not be easily [[#Eavesdrop|eavesdrop]]ped or [[#Infiltrate|infiltrate]]d by other stealth users. | ||
}} | }} | ||
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|syntax = INFILTRATE <target> | |syntax = INFILTRATE <target> | ||
|description = In order to successfully infiltrate, your target must be in the same room as you though can be on any elevation. While infiltrating, you will hear the city and guild channels of that person. | |description = In order to successfully infiltrate, your target must be in the same room as you though can be on any elevation. While infiltrating, you will hear the city and guild channels of that person. | ||
|notes = This ability is the primary reason that most organizations form separate clans to coordinate tactics. Ask your city leaders about joining yours today! | |||
}} | }} | ||
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MASQUERADE MAKEMASK <target> | MASQUERADE MAKEMASK <target> | ||
|description = In order to accomplish a successful masquerade, you must first make a gold mask from a corpse. You will need 5 gold tints and, of course, the undisturbed corpse or head of your target. Once you have created the delicate mask (which destroys the corpse or the head), you can use it to train the muscles of your face to take on the appearance of the mask's subject. The delicate mask will quickly decay the more you use it. | |description = In order to accomplish a successful masquerade, you must first make a gold mask from a corpse. You will need 5 gold tints and, of course, the undisturbed corpse or head of your target. Once you have created the delicate mask (which destroys the corpse or the head), you can use it to train the muscles of your face to take on the appearance of the mask's subject. The delicate mask will quickly decay the more you use it. | ||
<br><br> | |||
Performing any hostile action while under a masquerade will reveal who you are. No one will be able to target you using your masquerade name nor will your masquerade name be seen when you send tells to others. | Performing any hostile action while under a masquerade will reveal who you are. No one will be able to target you using your masquerade name nor will your masquerade name be seen when you send tells to others. | ||
<br><br> | |||
NOTE: The algontherine entities known as aethercraft refuse to recognize those who are under a masquerade, and thus you cannot use | NOTE: The [[algontherine|algontherine entities]] known as [[Aethership|aethercraft]] refuse to recognize those who are under a masquerade, and thus you cannot use <tt>PORTAL</tt>s or <tt>MODULE</tt>s while masked. | ||
}} | }} | ||
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|skillname = Caltrops | |skillname = Caltrops | ||
|syntax = IRONCRAFT CALTROPS<br> | |syntax = IRONCRAFT CALTROPS<br> | ||
THROW CALTROPS AT GROUND | |||
|description = With the requisite ability in [[Arts#Ironcraft|Arts]], you can now craft caltrops from a bar of iron. When thrown on the ground, they will impede the progress of people through the room. Anyone trying to sprint (or similar) through the room will find they cannot continue beyond the sharp tacks. | |description = With the requisite ability in [[Arts#Ironcraft|Arts]], you can now craft caltrops from a bar of iron. When thrown on the ground, they will impede the progress of people through the room. Anyone trying to [[Acrobatics#Sprint|sprint]] (or similar) through the room will find they cannot continue beyond the sharp tacks. | ||
}} | }} | ||
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|syntax = TRUSS <target> | |syntax = TRUSS <target> | ||
|cost = Commodity: rope 1 | |cost = Commodity: rope 1 | ||
|description = With a piece of rope, you can truss up a prone opponent with tight bindings. | |description = With a piece of rope, you can truss up a [[prone]] opponent with tight bindings. | ||
}} | }} | ||
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|skillname = Waylay | |skillname = Waylay | ||
|syntax = STEALTH WAYLAY <target> | |syntax = STEALTH WAYLAY <target> | ||
|description = You must first set up to waylay a target, who cannot be in the same room as you but must be on the same continent. If the target enters the room, you will immediately spring out and waylay him or her, throwing the target to the ground. Once waylaid, there is a chance that you can block the target's movement out of the room (chance increases with your skill in stealth). | |description = You must first set up to waylay a target, who cannot be in the same room as you but must be on the same [[:Category:continent|continent]]. If the target enters the room, you will immediately spring out and waylay him or her, [[sprawled|throwing the target to the ground]]. Once waylaid, there is a chance that you can block the target's movement out of the room (chance increases with your skill in stealth). | ||
}} | }} | ||
'''Changelog:'''<br /> | |||
*Stealth Waylay's same continent/plane restriction has been removed. '''(#1441 on 2018-Jun-22)''' | |||
*Stealth - Waylay will no longer confer information as to the online status of a player. '''(#1493 on 2018-Jul-27)''' | |||
{{AB | {{AB | ||
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|cost = Power: 2 (Any)<br> | |cost = Power: 2 (Any)<br> | ||
Commodity: rope 1 | Commodity: rope 1 | ||
|description = Rush at an enemy in an adjacent room and quickly truss them up. | |description = Rush at an enemy in an adjacent room and quickly [[#Truss|truss]] them up. | ||
}} | }} | ||
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|skillname = Drag | |skillname = Drag | ||
|syntax = DRAG <target> <direction> | |syntax = DRAG <target> <direction> | ||
|description = If your target is | |description = If your target is [[#Truss|truss]]ed up, you can drag him or her to adjacent locations. | ||
}} | }} | ||
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|skillname = Ghostwalk | |skillname = Ghostwalk | ||
|syntax = GHOSTWALK <target> | |syntax = GHOSTWALK <target> | ||
|cost = Power: | |cost = Power: 3 (any) | ||
|description = By sensing out and focusing on a target who is no more than 10 rooms away from you, you can begin a ghostly walk to their location. After a | |description = By sensing out and focusing on a target who is no more than 10 rooms away from you, you can begin a ghostly walk to their location. After a 1-second channel, your journey will begin and you will instinctively know where your target is, as long as they stay within the 10-room radius. You will automatically move towards them, and if you manage to track them down before they evade you, you will [[#Waylay|waylay]] them and throw down [[#Caltrops|caltrops]], should you have some to hand. Ghostwalking will avoid things like [[Elementalism#Icewall|walls]], pits and rubble. | ||
}} | }} | ||
'''Changelog:'''<br /> | |||
*The countdown was increased back up to 3 seconds. '''(#2109 on 6-13-2020)''' | |||
*Ghostwalking now only takes 1 second and will avoid movement-hindering effects on the way to your target. '''(#1438 on 6-20-2018)''' | |||
{{AB | {{AB | ||
|skillname = Aim | |skillname = Aim | ||
|syntax = BLOWGUN AIM <poison> <target> [<target> ...] | |syntax = BLOWGUN AIM <poison> <target> [<target> ...] | ||
|description = You can now aim your blowgun at a target, which will allow you to hit that target if in adjacent rooms or at different elevations in the room you are in. Note that aiming takes a little more balance than simply shooting. You can target up to three people in this manner. | |description = You can now aim your [[#Blowgun|blowgun]] at a target, which will allow you to hit that target if in adjacent rooms or at different elevations in the room you are in. Note that aiming takes a little more balance than simply shooting. You can target up to three people in this manner. | ||
}} | }} | ||
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|skillname = Screen | |skillname = Screen | ||
|syntax = STEALTH SCREEN | |syntax = STEALTH SCREEN | ||
|description = You can cleverly hide the items you carry, so they cannot be seen by those trying to peek into your inventory. | |description = You can cleverly hide the items you carry, so they cannot be seen by those [[#snoop|trying to peek into your inventory]]. | ||
}} | }} | ||
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|skillname = Obscure | |skillname = Obscure | ||
|syntax = BLOWGUN AIM OBSCURE <poison> <target> [<target> ...] | |syntax = BLOWGUN AIM OBSCURE <poison> <target> [<target> ...] | ||
|description = By obscuring your aimed shots, it will not be apparent from what direction or elevation the darts are coming from. This adds a small amount of balance recovery to the aimed shot. You can target up to three people in this manner. | |description = By obscuring your [[#Aim|aimed shots]], it will not be apparent from what direction or elevation the darts are coming from. This adds a small amount of balance recovery to the aimed shot. You can target up to three people in this manner. | ||
}} | }} | ||
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|skillname = DeepCover | |skillname = DeepCover | ||
|syntax = STEALTH DEEPCOVER | |syntax = STEALTH DEEPCOVER | ||
|cost = Power: | |cost = Power: 10 (any) | ||
|description = While under a masquerade, you will be able to briefly assume that identity to such an extent that you will fool organizations. While under deep cover, organizations will truly think you are indeed that person when checking their enemy lists. However, this does NOT fool individuals who have you on their personal enemy list. This is very taxing and you will not be able to maintain deepcover for long so use that time wisely. | |description = While under a [[#Masquerade|masquerade]], you will be able to briefly assume that identity to such an extent that you will fool organizations. While under deep cover, organizations will truly think you are indeed that person when checking their enemy lists. However, this does NOT fool individuals who have you on their personal enemy list. This is very taxing and you will not be able to maintain deepcover for long so use that time wisely. | ||
}} | }} | ||
{{AB | {{AB | ||
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|syntax = STEALTH SHADOWCLOAK | |syntax = STEALTH SHADOWCLOAK | ||
|cost = Power: 5 (any) | |cost = Power: 5 (any) | ||
|description = Utilising all of your acquired skills in Stealth, you can engage the following defenses instantly: Sneaking, Bracing, Whisper and Screen. | |description = Utilising all of your acquired skills in Stealth, you can engage the following defenses instantly: [[#Sneak|Sneaking]], [[#Bracing|Bracing]], [[#Whisper|Whisper]] and [[#Screen|Screen]]. | ||
}} | }} | ||
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|skillname = Veil | |skillname = Veil | ||
|syntax = STEALTH VEIL | |syntax = STEALTH VEIL | ||
|cost = Power: | |cost = Power: 5 (any) | ||
|description = By veiling your aura, no one will be able to detect your whereabouts by almost any means. Do not underestimate this ability, it is extremely powerful! It will last 5 minutes before dissipating, after which you will need a couple minutes of rest before casting it again. | |description = By veiling your aura, no one will be able to detect your whereabouts by almost any means. Do not underestimate this ability, it is extremely powerful! It will last 5 minutes before dissipating, after which you will need a couple minutes of rest before casting it again. | ||
}} | }} | ||
[[Category:Class Skills]] |
Latest revision as of 03:11, 14 December 2023
The Stealth skill is the clandestine practice of all things secretive. Its practitioners conceal themselves within the deepest shadows, biding their time until an opportunity to strike. They are masters of deception and subterfuge, and excel at concealment. |
Skill | Learned At | Description |
---|---|---|
Sneak | Inept+0% | Quietly move unseen through the shadows. |
Evade | Inept+50% | Escape without notice from unpleasant situations. |
Sign | Novice+0% | Communicate through a subtle and silent means. |
Eavesdrop | Novice+50% | Listen to conversations in adjacent locations. |
Bracing | Apprentice+0% | Brace yourself against harm. |
Rooftops | Apprentice+33% | Rule the urban jungle from the rooftops. |
Mislead | Apprentice+66% | Give your attackers the slip. |
Blowgun | Capable+0% | The silent blowgun will subdue your foes. |
Stalk | Capable+50% | Follow a person without their knowledge. |
Awareness | Adept+0% | Sense when foes draw near. |
Agility | Adept+50% | Your movements are more agile and quick. |
Whisper | Master+0% | Keep your secrets hidden from other sneaks. |
Infiltrate | Master+50% | Gather reports by infiltrating the aethers. |
Masquerade | Gifted+0% | Though a bit morbid, you can masquerade as the dead. |
Snoop | Gifted+33% | Ever wonder what's in someone else's inventory? |
Caltrops | Gifted+66% | Impede progress with these sharp metal tacks. |
Truss | Expert+0% | Firmly bind your prone foe. |
Waylay | Expert+50% | Corner your foe from your hiding place. |
Rush | Virtuoso+0% | Surprise your opponent with a sudden attack. |
Drag | Virtuoso+33% | Forcibly drag your prey away. |
GhostWalk | Virtuoso+66% | Travel to your target unobtrusively and quickly. |
Aim | Fabled+0% | Aim blowguns from a greater distance. |
Screen | Fabled+50% | Conceal your belongings from prying eyes. |
Obscure | Mythical+0% | Mask the origin of your darts. |
Deepcover | Mythical+33% | Take on the status of the one you masquerade. |
ShadowCloak | Mythical+66% | Draw on all of your stealthy prowess at once. |
Veil | Transcendent+0% | Prying eyes will see you no more. |
Sneak
Syntax |
SNEAK, EMERGE |
Your training allows you to hide within the shadows and sneak around without others noticing. Emerging from the shadows will cause you to cease sneaking about.
Evade
Syntax |
EVADE <direction> |
You can slip through defenses that prevent you from leaving a location through clever evasion techniques.
Sign
Syntax |
<emote> SIGN <message> |
Each guild which teaches stealth develops a special sign language which is so subtle that it could involve facial twitches or small muscular movements. Generally, such sign language is hidden within simple smiles or frowns.
NOTE: You must sign using standard emotes, such as SMILE, NOD, etc. They cannot be used to target anyone. Example: SMILE SIGN Boy, what a jerk!
Eavesdrop
Syntax |
EAVESDROP <direction> |
You can listen in on conversations in adjacent locations.
Bracing
Syntax |
STEALTH BRACING |
Damage Modifier: 1/8 cutting and blunt resistance |
Attacks can come at any time, so those trained in stealth learn to brace themselves against the possibility of bodily harm.
Rooftops
Syntax |
SCALE ROOFTOPS / CLIMB DOWN NOOSE <target> |
You can scale up to rooftops if they are accessible. From the rooftops, you can use a piece of rope to noose someone on the ground, and bring them up to the rooftops with you. Also, if another person is on the rooftops with you, you can shove them off and break their legs.
Mislead
Syntax |
STEALTH MISLEAD |
Power: 5 (general) |
The art of misdirection is one of the hallmarks of stealth, and you can prepare yourself to hide the direction of your next three attempts to tumble, roll, somersault, etc.
Blowgun
Syntax |
BLOWGUN CREATE BLOWGUN BLOWGUN CREATE DARTS |
Outlay: wood 1 (for blowgun) iron 10 (for darts) |
Shooting darts at an enemy does no damage but will afflict with poison. You must have a vial of poison in your inventory as well as darts and a blowgun. You can carve a blowgun out of a wood commodity, and can create a full brace of darts out of 10 iron commodities. You can shoot up to three people in this manner.
Stalk
Syntax |
STALK <target> |
If you are sneaking about, you can begin following someone in an adjacent location. You can only stalk someone on ground level and cannot stalk over water.
Awareness
Syntax |
STEALTH AWARENESS [ON/OFF] |
By becoming hyperaware of your surroundings, you will know when an enemy enters or leaves your general area, at the cost of a constant drain on your mana.
Agility
Syntax |
STEALTH AGILITY |
A user of Stealth not only moves silently, but also quickly. You are now able to increase your reflexes and agility.
This defence lasts 30s and while using agility, you will ignore gravity and rubble effects, and only use half the balance to evade, transverse and enter special exits.
After it fades, you will be unable to use Agility for two minutes.
Whisper
Syntax |
STEALTH WHISPER |
By entering into whisper mode, you will not be easily eavesdropped or infiltrated by other stealth users.
Infiltrate
Syntax |
INFILTRATE <target> |
In order to successfully infiltrate, your target must be in the same room as you though can be on any elevation. While infiltrating, you will hear the city and guild channels of that person.
Additional Notes: |
This ability is the primary reason that most organizations form separate clans to coordinate tactics. Ask your city leaders about joining yours today! |
Masquerade
Syntax |
MASQUERADE WEAR <mask> MASQUERADE RELAX |
In order to accomplish a successful masquerade, you must first make a gold mask from a corpse. You will need 5 gold tints and, of course, the undisturbed corpse or head of your target. Once you have created the delicate mask (which destroys the corpse or the head), you can use it to train the muscles of your face to take on the appearance of the mask's subject. The delicate mask will quickly decay the more you use it.
Performing any hostile action while under a masquerade will reveal who you are. No one will be able to target you using your masquerade name nor will your masquerade name be seen when you send tells to others.
NOTE: The algontherine entities known as aethercraft refuse to recognize those who are under a masquerade, and thus you cannot use PORTALs or MODULEs while masked.
Snoop
Syntax |
SNOOP <target> [<item>] |
You can snoop around another person's inventory to see what they have. You may also examine a specific item within another's inventory.
Caltrops
Syntax |
IRONCRAFT CALTROPS THROW CALTROPS AT GROUND |
With the requisite ability in Arts, you can now craft caltrops from a bar of iron. When thrown on the ground, they will impede the progress of people through the room. Anyone trying to sprint (or similar) through the room will find they cannot continue beyond the sharp tacks.
Truss
Syntax |
TRUSS <target> |
Commodity: rope 1 |
With a piece of rope, you can truss up a prone opponent with tight bindings.
Waylay
Syntax |
STEALTH WAYLAY <target> |
You must first set up to waylay a target, who cannot be in the same room as you but must be on the same continent. If the target enters the room, you will immediately spring out and waylay him or her, throwing the target to the ground. Once waylaid, there is a chance that you can block the target's movement out of the room (chance increases with your skill in stealth).
Changelog:
- Stealth Waylay's same continent/plane restriction has been removed. (#1441 on 2018-Jun-22)
- Stealth - Waylay will no longer confer information as to the online status of a player. (#1493 on 2018-Jul-27)
Rush
Syntax |
STEALTH RUSH <target> <direction> |
Power: 2 (Any) Commodity: rope 1 |
Rush at an enemy in an adjacent room and quickly truss them up.
Drag
Syntax |
DRAG <target> <direction> |
If your target is trussed up, you can drag him or her to adjacent locations.
Ghostwalk
Syntax |
GHOSTWALK <target> |
Power: 3 (any) |
By sensing out and focusing on a target who is no more than 10 rooms away from you, you can begin a ghostly walk to their location. After a 1-second channel, your journey will begin and you will instinctively know where your target is, as long as they stay within the 10-room radius. You will automatically move towards them, and if you manage to track them down before they evade you, you will waylay them and throw down caltrops, should you have some to hand. Ghostwalking will avoid things like walls, pits and rubble.
Changelog:
- The countdown was increased back up to 3 seconds. (#2109 on 6-13-2020)
- Ghostwalking now only takes 1 second and will avoid movement-hindering effects on the way to your target. (#1438 on 6-20-2018)
Aim
Syntax |
BLOWGUN AIM <poison> <target> [<target> ...] |
You can now aim your blowgun at a target, which will allow you to hit that target if in adjacent rooms or at different elevations in the room you are in. Note that aiming takes a little more balance than simply shooting. You can target up to three people in this manner.
Screen
Syntax |
STEALTH SCREEN |
You can cleverly hide the items you carry, so they cannot be seen by those trying to peek into your inventory.
Obscure
Syntax |
BLOWGUN AIM OBSCURE <poison> <target> [<target> ...] |
By obscuring your aimed shots, it will not be apparent from what direction or elevation the darts are coming from. This adds a small amount of balance recovery to the aimed shot. You can target up to three people in this manner.
DeepCover
Syntax |
STEALTH DEEPCOVER |
Power: 10 (any) |
While under a masquerade, you will be able to briefly assume that identity to such an extent that you will fool organizations. While under deep cover, organizations will truly think you are indeed that person when checking their enemy lists. However, this does NOT fool individuals who have you on their personal enemy list. This is very taxing and you will not be able to maintain deepcover for long so use that time wisely.
ShadowCloak
Syntax |
STEALTH SHADOWCLOAK |
Power: 5 (any) |
Utilising all of your acquired skills in Stealth, you can engage the following defenses instantly: Sneaking, Bracing, Whisper and Screen.
Veil
Syntax |
STEALTH VEIL |
Power: 5 (any) |
By veiling your aura, no one will be able to detect your whereabouts by almost any means. Do not underestimate this ability, it is extremely powerful! It will last 5 minutes before dissipating, after which you will need a couple minutes of rest before casting it again.