|Those who use Acrobatics cannot wear any armour heavier than leather; however, they train themselves in a variety of skills that enable them to train their muscles and reflexes to such a degree that they can reduce damage and completely avoid attacks. While this is mostly a defensive skill, its effectiveness should not be easily discounted.|
|Dodging||Inept+0%||Dodge the blows of your foes.|
|Limber||Inept+33%||Limber your limbs to improve your dexterity.|
|Balancing||Inept+66%||Balance on the balls of your feet, like a cat.|
|Falling||Novice+0%||Reduce the effects of falling through body control.|
|Elasticity||Novice+33%||Muscles can be trained to reduce physical damage.|
|Adroitness||Novice+66%||Move very quickly.|
|Climb||Apprentice+0%||Climbing abilities can be performed quickly.|
|Handstand||Apprentice+50%||While standing on your hands, you make a hard target.|
|Springup||Capable+0%||Quickly spring to your feet from a prone position.|
|Sprint||Capable+50%||Move quickly about the lands.|
|Somersault||Adept+0%||Roll out of danger gracefully and quickly.|
|Calisthenics||Adept+50%||Exercise keeps the body flexible and resilient.|
|Handspring||Master+0%||Leap out of danger with the greatest of ease.|
|Contortion||Master+33%||Show them the real way to escape from being bound.|
|Forwardflip||Master+66%||A complicated move to knock someone over.|
|Avoid||Gifted+0%||Prepare yourself to deftly avoid the next blow.|
|Highjump||Gifted+50%||Amazing move to jump high into the skies.|
|Backflip||Expert+0%||Hit your foe, and leave quickly.|
|Barrelroll||Expert+50%||Intensely complex maneuver to move into other rooms.|
|Jumpkick||Virtuoso+0%||Leaping into a location gives the element of surprise.|
|Scissorflip||Virtuoso+50%||Amazing flip scissors legs in a kick to hit many targets.|
|Hyperventilate||Fabled+0%||Learn to master your breathing technique.|
|Tripleflash||Mythical+0%||Become so chaotic, you will be impossible to strike.|
|AirPike||Mythical+33%||A difficult spin to change direction in mid-air.|
|Stretch||Mythical+66%||Prepare your body with a full stretch.|
|Hyperactive||Transcendent+0%||Become like a speedy predator.|
|Damage Modifier vs denizens: 1/8 universal resistance|
Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You may not wear any armour beyond leather in order to dodge.
You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you.
|2/4 buff to balance speed|
By stretching and limbering your muscles and joints before physical exertion, you can increase your dexterity.
Like a cat, you can balance yourself in such a manner that you stand a chance to remain on your feet from those attacks which would knock you over. On use there is a chance the balancing will stop.
You can prepare yourself to brace yourself against falling. This means you will reduce damage and lessen the chance of breaking limbs. Your falling skill increases as your level in acrobatics increases.
|Damage Modifier: 1/3 cutting + blunt resistance|
By stretching your muscles, you will take less damage from any cutting or blunt attacks.
This skill will allow you to run very quickly indeed.
|CLIMB UP (to climb trees)|
You can climb faster than most, including out of pits.
|Power: 3 (any)|
By standing on your hands, you can avoid most physical attacks from blades, bludgeons and fists thrown against you. (It provides no protection against magical or mystical means of assault.) However, there is very little you can do while standing on your hands.
You no longer need balance in order to stand. Rather, you can spring upright at any time.
Sprint quickly in a particular direction.
You can easily roll out of danger, quicker than a tumbler.
Your dextrous practices grant you a 1/5 bonus to health.
From a handstand position, you can spring over walls and other obstructions with the greatest of ease. You may also handspring if you are not in a handstand, but it will require a greater balance recovery.
Through dislocating joints and other tricks, you can contort yourself out of all forms of entanglement.
Flip forwards to knock your target to the ground and, if you're lucky, break his bones.
Avoid the next attack directed at you. You will not be able to perform any aggressive actions or move while preparing your avoidance.
Leap up into the air or trees and pull someone down, crashing him into the ground.
|BACKFLIP <person> <direction>|
This skill allows you to backflip agilely off of another person's body, briefly stunning them and knocking them to the ground as you make your grand exit.
|Power: 2 (any)|
If there is enough room, you can jump completely over a room and land on the other side.
|JUMPKICK <target> <direction>|
From an adjacent room, you can rush in and jump kick an opponent, knocking them down and stunning them.
|Power: 5 (any)|
You can kick out all your enemies from the room.
|Damage Modifier: 1/8 asphyxiation resistance|
Hyperventilating allows the acrobat to control his or her breathing, thus reducing damage from asphyxiation.
|Power: 10 (any)|
For a short period of time, your chance to dodge attacks will be vastly increased. You will have an additional 50% chance to dodge any attack (by either a denizen or player), compounded with your natural dodging ability. As with regular dodging, denizen attacks will be reduced rather than avoided entirely.
|AIRPIKE <direction> <direction>|
| Power: 3 (Any) if unable to fly|
Power: 1 (Any) if able to fly
A master acrobat can change directions in mid-air, controlling their velocity and movement to a superior degree. This difficult task may be aided by the ability to fly, in which case the power cost is lessened.
|Power: 5 (any)|
By performing a comprehensive stretch, you can simultaneously bring up the following acrobatic defences: limber, balancing, falling, elasticity, adroitness, hyperventilate.
|Power: 5 (any)|
For a short period of time, you will be so fast and hyperactive that you will be able to predict and avoid many effects that might happen when you enter or leave a location.
You can fully bypass waylay, motion alarms, illusions, runes, ancestral spirits, hexes, and reality shift.
You will occasionally be able to bypass blocking and traps.