Difference between revisions of "Stag"
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{ | {{SkillTableHeader}} | ||
{{SkillTableRow|Staghide|Master|0|The warm hide of the stag protects you.}} | |||
{{SkillTableRow|Greenman|Master|33|A ceremony to help recovery of will and endurance.}} | |||
| | {{SkillTableRow|Bonding|Master|66|Bond with the commune's totem poles.}} | ||
{{SkillTableRow|Ringwalk|Gifted|0|Your inner stag will walk the sacred ring around you.}} | |||
| | {{SkillTableRow|StagStomp|Gifted|33|When someone is down, keep them down.}} | ||
{{SkillTableRow|Trueheart|Gifted|66|A ceremony to strengthen and protect the ego.}} | |||
{{SkillTableRow|Bellow|Expert|0|Stun your enemies with a mighty stag's bellow.}} | |||
{{SkillTableRow|Pacing|Expert|33|The ability to anticipate and keep pace with others.}} | |||
| | {{SkillTableRow|Parade|Expert|66|Your mystic antlers will cause admiration in others.}} | ||
{{SkillTableRow|Bolting|Virtuoso|0|Turn up your tail and flee your enemies.}} | |||
| | {{SkillTableRow|Lightning|Virtuoso|33|A ceremony to increase your equilibrium.}} | ||
{{SkillTableRow|TotemReturn|Virtuoso|66|Return to your bonded totem pole.}} | |||
{{SkillTableRow|Headbutt|Fabled|0|Knock your opponent out of the room.}} | |||
{{SkillTableRow|Swiftstripes|Fabled|33|A ceremony to increase your speed.}} | |||
| | {{SkillTableRow|Medicinebag|Fabled|66|A blend of herbs that heal your wounds.}} | ||
{{SkillTableRow|Sacrifice|Mythical|0|Sacrifice yourself for the benefit of your allies.}} | |||
| | {{SkillTableRow|StagTotem|Mythical|33|Your bonded totem will heal your afflictions.}} | ||
{{SkillTableRow|Ancestralcurse|Mythical|66|Call upon your ancestors to curse others.}} | |||
{{SkillTableRow|Stagform|Transcendent|0|Take on the form of the stag.}} | |||
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[[Image:Stag.jpg|thumb|Druidess Astrasia (by Gelo)]] | [[Image:Stag.jpg|thumb|Druidess Astrasia (by Gelo)]] |
Revision as of 01:45, 13 September 2012
The Nature Totem known as the White Hart is available to some members of the Serenwilde commune, and is the required totem of the Hartstone druid guild. White Hart grants skills associated with the stag until at the very highest level allows taking on the stagform itself. |
Skill | Learned At | Description |
---|---|---|
Staghide | Master+0% | The warm hide of the stag protects you. |
Greenman | Master+33% | A ceremony to help recovery of will and endurance. |
Bonding | Master+66% | Bond with the commune's totem poles. |
Ringwalk | Gifted+0% | Your inner stag will walk the sacred ring around you. |
StagStomp | Gifted+33% | When someone is down, keep them down. |
Trueheart | Gifted+66% | A ceremony to strengthen and protect the ego. |
Bellow | Expert+0% | Stun your enemies with a mighty stag's bellow. |
Pacing | Expert+33% | The ability to anticipate and keep pace with others. |
Parade | Expert+66% | Your mystic antlers will cause admiration in others. |
Bolting | Virtuoso+0% | Turn up your tail and flee your enemies. |
Lightning | Virtuoso+33% | A ceremony to increase your equilibrium. |
TotemReturn | Virtuoso+66% | Return to your bonded totem pole. |
Headbutt | Fabled+0% | Knock your opponent out of the room. |
Swiftstripes | Fabled+33% | A ceremony to increase your speed. |
Medicinebag | Fabled+66% | A blend of herbs that heal your wounds. |
Sacrifice | Mythical+0% | Sacrifice yourself for the benefit of your allies. |
StagTotem | Mythical+33% | Your bonded totem will heal your afflictions. |
Ancestralcurse | Mythical+66% | Call upon your ancestors to curse others. |
Stagform | Transcendent+0% | Take on the form of the stag. |
Staghide
Syntax: |
STAGHIDE |
Damage Modifier: variable depending on skill level, max of 30 |
Covering yourself with a warm stag hide, you will be protected against extreme cold.
Greenman
Syntax: |
PAINT FACE GREENMAN |
Tints Required: greentint 2 |
This ceremony will paint the representation of the Greenman on your face, which will help speed in the recovery of your will and endurance. To remove all facepaints, you must WIPE FACE. To wipe a specific facepaint, WIPE FACE <paint>.
Bonding
Syntax: |
TOTEM BOND TOTEM RELEASE |
Power: 8 (to bond), 1 (to renew) (Moonhart Tree) |
You may bond with a totem pole for a year and a day. You may also release the bond to your totem before that. Sense will show you how many months remain before your bond expires. Renewing will renew your bond to your totem for two additional months, up to a maximum of a year.
You may assign a Druid caretaker for your totem, which will allow them to affix runes to the totem and tune it as though it were their own. If you are a Druid, sense will also show you the locations of any totems for which you are the caretaker.
Ringwalk
Syntax: |
RINGWALK |
The ringwalk is the sacred run of White Hart, which you can create in any location. The stag spirit within will circle in a ring around you, giving a slight chance of blocking anyone from exiting. This chance will increase if you are in stag form and stacks with other stags also walking the ring. Those who specialize in the Stag Totem are immune from this effect.
StagStomp
Syntax: |
STAGSTOMP <target> |
Power: 4 (Moonhart Tree) 2 (Moonhart Tree) if in STAGFORM |
If someone is prone, you may stomp on them, knocking out their wind. They will be forced to concentrate before being able to gain equilibrium. There is a chance of breaking your target's legs while stomping. If you have the STAGFORM skill, you may stagstomp at a reduced power cost.
Trueheart
Syntax: |
PAINT FACE TRUEHEART |
Tints Required: yellowtint 2 |
This ceremony will paint rays of sunshine upon your face, which will increase your ability of Influence and further resist attempts to command you 50% of the time, this includes cosmic beings' attempts to beckon you. You cannot have both Trueheart and Greenman painted on your face at the same time. To remove any facepaint, you must WIPE FACE.
Bellow
Syntax: |
BELLOW <target> BELLOW |
The bellow of White Hart is truly a fearsome sound, so much in fact that it will stun everyone in your location to whom it is directed at. You may target a specific individual using the first syntax, or you may direct it to all your personal enemies using the second syntax. To those that you target the bellow, the strong focus of sound will cause even the most deaf to hear once again.
Pacing
Syntax: |
PACE <target> |
Nothing can out pace White Hart and he will grant this ability to you so, making you follow a person even if they try to sprint or gallop away.
Parade
Syntax: |
PARADE <target> |
Power: 1 (Moonhart Tree) 0 if in STAGFORM |
Your antlers are so magnificent that you can parade them before another, impressing that person so much that he or she will be forced to add you to their list of allies. If you have the STAGFORM skill, you may parade more quickly and at no power cost.
Bolting
Syntax: |
BOLTING ON/OFF |
Your senses are heightened by White Hart against predators, so you will immediately bolt when one of your enemies approaches.
Lightning
Syntax: |
PAINT FACE LIGHTNING |
Tints Required: bluetint 2 |
This ceremony will paint jagged bolts of blue lightning along your cheeks, forehead and chin. Your equilibrium recovery will be quicker, but your balance recovery will be slower. To remove any facepaint, you must WIPE FACE.
TotemReturn
Syntax: |
TOTEM RETURN |
Power: *variable (Moonhart Tree) |
If you are bonded to a totem, you may return to it from any known plane. The further away the plane, the longer it takes to travel back. The only planes this power works is as follows:
- Prime Plane: 0 power
- Ethereal Plane: 2 power
- Elemental Plane: 4 power
- Cosmic Plane: 6 power
- Astral Plane: 8 power
Headbutt
Syntax: |
HEADBUTT <target> <direction> |
White Hart has blessed you with the ability to headbutt a target out of a room.
Swiftstripes
Syntax: |
PAINT FACE SWIFTSTRIPES |
Tints Required: redtint 2 |
This ceremony will paint red war stripes along your cheeks, forehead and chin. Your balance recovery will be quicker, but your equilibrium recovery will be slower. You cannot have both Swiftstripes and Lightning painted on your face at the same time. To remove any facepaint, you must WIPE FACE.
Medicinebag
Syntax: |
STAGCALL MEDICINEBAG TOUCH <medicinebag> |
Power: 8 (Moonhart Tree) |
The medicine bag is a powerful healing gift from White Hart. Touching it will heal you and it can be re-used (according to your skill in Stag) up to 50 times. Rubbing it against your limbs will cure some wounding damage.
Sacrifice
Syntax: |
STAGCALL SACRIFICE FOR <person|AREA> |
Power: 10 (Moonhart) |
This powerful ability embodies the self-sacrificing nature of the White Hart. Using it you may either choose to sacrifice your own health and well-being for a singular person, in which case you will be severely weakened, or for an entire area, in which case you will have to give up your life.
When sacrificing for an area, your blood will flow through that area, granting all your allies in that area increased health and vitality as well as occasional curing for one full hour. This type of sacrifice will destroy your body and you will not be able to conglutinate.
When sacrificing for an individual, you will sacrifice half of your health and vitality which will be transferred to your recipient. This lasts so long as you both are in the same local area. If the recipient of your sacrifice dies, you will also immediately die.
Additional Notes: |
Costs two thirds of your maximum health, and cures target of all afflictions, mana, ego, balance loss, equilibrium loss, need for sleep, drunkenness, and hunger. When you sacrifice for an area, it bypasses the vitae defense. |
StagTotem
Syntax: |
STAGCALL TOTEM |
Power: 5 (Moonhart Tree) |
This ability will allow you to call out to White Hart, asking him to provide you with a spirit totem in your location, which will heal you and your allies, restore your mana and cure you all of random afflictions occasionally.
This spirit totem will gradually wane, its weight and ties to the material realm fading as it uses its power, until it disappears entirely.
Ancestralcurse
Syntax: |
STAGCALL CURSE |
Power: 8 (Moonhart Tree) |
Nothing is more powerful than calling down the curse of your ancestors upon those who have transgressed against you. The spirits will rise up out of the ground and plague your enemies with their many curses. It is only castable on the ground and in the trees, and it will affect both.
Stagform
Syntax: |
STAGFORM GORE <target> |
Power: 10 (Moonhart Tree) for STAGFORM, 2 (Moonhart Tree) for GORE Damage Type: 100% Cutting |
Perhaps the greatest gift of White Hart is granting you his mantle of power. When taking on the form of the stag, you will gain health regeneration, increased dexterity, and the horns of a mighty stag. The powerful GORE attack not only does significant damage but it has a chance of impaling a target. If they are below a quarter of their health when impaled, death is ensured. Being in stagform also gives you the gift of celerity, allowing you to move further than others before you become too hasty for your own good.