Difference between revisions of "Class"
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==[[New Celest]]== | ==[[New Celest]]== | ||
===Celestine=== | ===Celestine=== | ||
{{: | {{:Celestine}} | ||
Archetype: [[Guardian]] | Archetype: [[Guardian]] | ||
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===Aquamancer=== | ===Aquamancer=== | ||
{{: | {{:Aquamancer}} | ||
Archetype: [[Mage]] | Archetype: [[Mage]] | ||
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===Paladin=== | ===Paladin=== | ||
{{: | {{:Paladin}} | ||
Archetype: [[Warrior]] | Archetype: [[Warrior]] | ||
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===Cantor=== | ===Cantor=== | ||
{{: | {{:Cantor}} | ||
Archetype: [[Bard]] | Archetype: [[Bard]] | ||
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===Ninjakari=== | ===Ninjakari=== | ||
{{:Ninjakari (class)}} | |||
Archetype: [[Monk]] | Archetype: [[Monk]] | ||
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===Blacktalon=== | ===Blacktalon=== | ||
{{:Blacktalon}} | |||
Archetype: [[Druid]] | Archetype: [[Druid]] | ||
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===Ebonguard=== | ===Ebonguard=== | ||
{{:Ebonguard}} | |||
Archetype: [[Warrior]] | Archetype: [[Warrior]] | ||
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===Nekotai=== | ===Nekotai=== | ||
{{:Nekotai (class)}} | |||
Archetype: [[Monk]] | Archetype: [[Monk]] | ||
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==[[Gaudiguch]]== | ==[[Gaudiguch]]== | ||
===Illuminati=== | ===Illuminati=== | ||
{{:Illuminati}} | |||
Archetype: [[Guardian]] | Archetype: [[Guardian]] | ||
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===Pyromancer=== | ===Pyromancer=== | ||
{{:Pyromancer}} | |||
Archetype: [[Mage]] | Archetype: [[Mage]] | ||
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===Templar=== | ===Templar=== | ||
{{:Templar}} | |||
Archetype: [[Warrior]] | Archetype: [[Warrior]] | ||
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===Minstrel=== | ===Minstrel=== | ||
{{:Minstrel}} | |||
Archetype: [[Bard]] | Archetype: [[Bard]] | ||
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===Aeromancer=== | ===Aeromancer=== | ||
{{:Aeromancer}} | |||
Archetype: [[Mage]] | Archetype: [[Mage]] |
Revision as of 00:50, 12 July 2022
The following is a list of classes in Lusternia, separated by which organization they belong to, and the associated skills with those classes along with any trades that are specific to that class.
Serenwilde
Moondancers
In the aftermath of the Elder Wars, the nature spirits were weak and fragmented, corrupted by the touch of Soulless Gods trapped within the lands in which they dwelt. The elfen Ellindel Treeheart was first to contact these dying fae, using her arts to heal them. From her teachings, the Moondancers were born.
The Moondancers protect the fae in the name of Mother Moon, the Great Spirit they worship. They revere her triune aspects - the Maiden of growth and change, the Mother of nurturing and teaching, and the Crone of wisdom and protection. The Moondancers are the spiritual liaisons between the Serenwilde and the Ethereal realm, and they are able to summon the fae in times of need. Though often accused of fanaticism, they merely wish to return to purer times before the advent of cities.
Archetype: Wiccan
This class requires the Low Magic skill
Primary:
Secondary:
Tertiary:
Trades:
Hartstone
The Hartstone is a class of druids, who can meld with the forest itself and cause nature to rise to its defense. The class is bonded to White Hart, a Great Spirit of Nature who takes the form of a giant snowy-white stag.
Archetype: Druid
This class requires the Low Magic skill
Primary:
Secondary:
Tertiary:
Trades:
Serenguard
Forged from the blood of the Serenwilde's darkest days, the Serenguard are a folk of warriors dedicated to the protection of the forest in which they reside. Long ago, a group of conspirators tried to seize control of the commune, waging a bloody civil war against their brethren. The centaur hunters gathered the greatest warriors of Serenwilde to combat the threat, establishing the Serenguard with the sole purpose of defending the commune from all threats, within its borders and beyond.
The Serenguard of today is organised in a loose folk system that does not adhere to the strict hierarchy of the more knightly warriors. Though bound by their blood oaths to defend the Serenwilde, they are a diverse group that ranges from enlightened, spiritual warriors guided by the wisdom of the great nature spirits to fierce hunters recognised by their proudly worn war paint.
Archetype: Warrior
Primary:
Secondary:
Tertiary:
Trades:
Spiritsinger
The Spiritsingers are the bards of the Serenwilde, a group dedicated to preserving the lore and ancient wisdom of the northern forest. The class was founded in the year 160 CE when Ialie Starfall, its first guildmaster, sang the song "Celebrate" to a mysterious sphere by the Moonhart Mother Tree, thus awakening the dead voice of the Elder Goddess Trialante. The Spiritsingers use song, poetry, and other expressive arts to inspire the commune and to help it remember the wisdom of the Ancestor Spirits, who they awaken with music imbued with Trialante's powerful voice.
Archetype: Bard
Primary:
Secondary:
Tertiary:
Trades:
- Enchantment for those who learn Highmagic
- Alchemy for those who learn Lowmagic
Shofangi
In the year 178, kephera Queen of Queens Zenobia announced that in exchange for her resurrection, Grand Master Osierti would teach the Serenwilde the ancient science of monkhood. Named after a long-lost Fae word signifying the strength and majesty of Brother Hart, the first monk class to be founded on the Basin's surface would be taught to use shofa, a special knife comprised of two conjoined crescent blades. As monks and as members of Serenwilde they value both strength alone and as part of a greater whole. Each member is encouraged to be independent and develop their own talents so that they can best support the class.
Archetype: Monk
Primary:
Secondary:
Tertiary:
Trades:
New Celest
Celestine
The Celestine Guild was the priesthood of Light, both protecting and being protected by the angelic plane of Celestia. As the spiritual leaders of New Celest, they uphold the teachings of the Holy Supernals of Celestia, seeking justice and harmony for all. Once pledged to a Holy Supernal, the blessed Celestine is almost always accompanied by an angelic companion who helps in the good works in the name of the Light.
Archetype: Guardian
This class requires the High Magic skill
Primary:
Secondary:
Tertiary:
Trades:
Aquamancer
The Aquamancers are mages who devote themselves to the element of water, which they consider a healing and beneficial source of life. Holding a distinguished position in New Celest, Aquamancers use their powers both for protection and healing. They are extremely scholarly, though can use their chosen element as a powerful weapon.
Archetype: Mage
This class requires the High Magic skill
Primary:
Secondary:
Tertiary:
Trades:
Paladin
The Paladins Class are the Holy Warriors of the Light. Like the Celestines, they are close to the angelic plane of Celestia, holding the teachings of Methrenton, Crusader of the Holy Flame, and Shakiniel, Defender of the Dawning Hope, in high regard.
Archetype: Warrior
Primary:
Secondary:
Tertiary:
Trades:
Cantor
The Cantors are bards of the City of New Celest, singing the hymns and prayers of the Supernals in great reverence to Their glory. Founded on the 22nd of Tzarin, 160CE, the original guild was born under Raflein's poem, his voice awakening the remnants of Rhapsody, whose essence is infused with all of the Cantors.
Wielding their holy instruments in hand, members of this class play songs of reverence to the Supernals, compounding the strength and glory of Celest in their lyrics. With songs that bespeak of hope and love, of courage and justice, and of light made incarnate, the Cantors play with such fervour and accuracy as to send Angels into a passionate frenzy, or inspire allies to achieve greatness.
Archetype: Bard
Primary:
Secondary:
Tertiary:
Trades:
- Enchantment for those who learn Highmagic
- Alchemy for those who learn Lowmagic
Tahtetso
Founded in 185CE by decree of Zenobia, Queen of Queens of the Undervault, the Tahtetso Priory was constructed in New Celest where the knowledge and wisdom of the kephera were combined with the teachings of the Light. This blending of parallel philosophies lead to the Luminous Counsels of the Tahtetso and the pursuit of Lumosis, a heightened state of being achieved through the ascetic sublimation of the self in accordance with the virtues of Humility, Discipline and Sacrifice.
Archetype: Monk
Primary:
Secondary:
Tertiary:
Trades:
Magnagora
Nihilist
Nihilists are the priesthood of Magnagora, and are tied to the demonic plane of Nil, from whence they receive the powers of necromancy. While nominally the spiritual leaders of Magnagora, they often focus on the accumulation of material wealth and power for the city rather than more esoteric concerns. Most adepts are accompanied by a demonic thrall sent by a Demon Lord of Nil to help in their work.
Archetype: Guardian
This class requires the High Magic skill
Primary:
Secondary:
Tertiary:
Trades:
Geomancer
The Geomancers are mages who devote themselves to the element of earth, a Tainted plane that has been become associated with disease and destruction. Even their allies consider Geomancers to be somewhat insane, as the twisted element they work with often twists their minds as well. Their magics are honed to be aggressive and deadly.
Archetype: Mage
This class requires the High Magic skill
Primary:
Secondary:
Tertiary:
Trades:
ur'Guard
The origins of the ur'Guard can be traced back through the ages to the Vernal Wars. Their foundation can be seen clearly in the first legion that heeded the Vernal God Urlach's call back from the brink of eternal oblivion. With each soldier that embraced life after death, the power of the ur'Guard and their devotion to Urlach were increased. This manipulation of undeath began the magical school of Necromancy.
After Urlach sacrificed Himself to overcome the threat of the Soulless Gods, the ur'Guard found a new purpose. This time, they assembled their full might under the banner of the Holy Celestine Empire. In conflict after conflict, the ur'Guard stood at the forefront, serving as the Empire's shock troops.
The advent of the Taint once again brought change to the ranks of the ur'Guard as the Empire crumbled to dust. Amongst the dark towers of the Magnagora, they pledged their service to the new order, revelling in their necromantic arts. The ur'Guard now stands as the bulwark of the Engine's might, poised to enforce its will.
Archetype: Warrior
Primary:
Secondary:
Tertiary:
Trades:
Cacophony
As anticipation and curiosity arose in the city of Magnagora, the black orb that hung over the Megalith of Doom was suddenly awakened by Aia y'Kada and her words hailing the strength of the Engine of Transformation. Awakening the Dead Voice of Jagrerox, the Cacophony was founded in the year of 159 C.E.
From those who wield instruments to bring about the death of their enemies to those who play for raptured audiences to strengthen their allies, the Cacophony builds upon the strength and culture of Magnagora. With violas, lyres, mandolins, or other stringed musical instruments at their disposal, they have the power to send demonic beings from Nil into an attacking frenzy or cause a plague of ill fate towards their enemies. Bringing about the destruction of all who stand in their way, they walk a fine line of music and death, lore and taint.
Archetype: Bard
Primary:
Secondary:
Tertiary:
Trades:
- Enchantment for those who learn Highmagic
- Alchemy for those who learn Lowmagic
Ninjakari
The Ninjakari are the monks of Magnagora, trained in the deadly arts of the jakari, a chain weapon. Their monk school was founded after the discovery of the illithoid, who imparted their arts to the Magnagorans, sensing close allies in their mutual goals. The Ninjakari are stealthy warriors, preferring to strike from the shadows when least expected than engage the enemy directly, disdaining those who lack subtlety in their methods.
Archetype: Monk
Primary:
Secondary:
Tertiary:
Trades:
Glomdoring
Shadowdancer
Ancient and mysterious, the Coven of Night once prevailed as the spiritual link within the Gloriana Forest Commune, who worshipped the Great Nature Spirit Mother Night. During the Fall of the Holy Celestine Empire, fair Gloriana fell into the embrace of the Taint, and with the forest so fell the Night Coven. Rowena Nightshade, once High Priestess of Night lurked deep within the forest boughs, tending the whims of Night as she waited for the day when the Coven would once more rise again.
In the year of 115 after the Coming of Estarra, a group of like-minded individuals left the cities and the commune and ventured deep into Glomdoring to learn the old magic of Night. The goddess Viravain remade the Glomdoring forest to prepare it for its reawakening, and then demanded that Rowena Nightshade give up the secrets of Mother Night so that a coven could serve the spiritual needs of the dark forest. The undead witch led them all in a long pursuit, which ended with the birth of Rowena's children by Laeroc, the Consort of the Fae Queen. It was then, that the mantle of power was passed from Rowena Nightshade to the new Queen of the Night, a wiccan of the name Gwynevere Whytetower-Drakonis, who formed the fledgling coven of Night once again calling itself the Shadowdancers.
Archetype: Wiccan
This class requires the Low Magic skill
Primary:
Secondary:
Tertiary:
Trades:
Blacktalon
Deep in the heart of the Glomdoring Forest, the Song of Dark Returning lay dormant for many, many years. In the early years of Glomdoring reawakened, Crow began to appear with Brennan Stormcrow in the dreams. Brennan, whole and handsome, spoke to the commune of the Song, slowly revealing hints and eventually leading the whole commune to search for it. Uncovering the words, many of the commune's guildless druids agreed to sing the Song, hoping it would reawaken Crow, so that he might teach one to lead the druids on a new, uncertain path. After many unsuccessful tries, Glomdoring was informed that they must choose amongst themselves who the Chosen of Crow would be, and they would be handed the spine of a feather to open the way to the Dark Nest. After some debate and discussion, Bau Sayelle-Gladheart was eventually chosen to be the first Eye of Crow, and sang the Song of Dark Returning which gave birth to the Blacktalon Circle.
Archetype: Druid
This class requires the Low Magic skill
Primary:
Secondary:
Tertiary:
Trades:
Ebonguard
In the year 115, shortly after Rowena Nightshade passed on her mantle of power to the new Queen of the Night, Lady Viravain asked a simple tae'dae warrior if he planned to travel the path of the Shadowdancers. He was a warrior armed with flails and explained to the Lady Viravain that he sought a guild of warriors to protect the Glomdoring, to take up arms in battle where needed. Finding much wisdom in the words of the bear, Viravain decreed that it would be so, and asked what this group of warriors would be called. Shocked and amazed, the tae'dae said the first name that came to his mind, and that name was 'Ebonguard'. And so it came to pass that this most unlikely of tae'daes, whose name was Daganev Treeripper, founded the Ebonguard and took the title of Merciless Chieftain of the Ravenwood. The Ebonguard attracted many who had sought out the newly founded commune of Glomdoring, banding together as a tribe of fierce warriors. Using steel and might along with the teachings of the Great Totem Spirits, the Ebonguard embodies the Spirit of the Ebonglom Wyrm. But what this truly means remains an enigma to those outside of this fledgling guild. Are the Ebonguard brutal merciless warriors or deep pondering mystics? Do they care only for Nature or only to enhance their own power? The answer perhaps can only be found deep within the Mysteries of the Ebonglom Wyrm itself.
Archetype: Warrior
Primary:
Secondary:
Tertiary:
Trades:
Harbinger
Unsettling rhythms echo in the darkness of Glomdoring Forest, a low thrum rising from the Drums of the Dead like the pulse of a dark heart, accompanied by barghests' howls and the beating of crows' wings. In the year 159, the Blacktalon Nirrti captured these eerie melodies in a song, whose refrain awakened the Voice of the dead Elder Goddess Mahalla. Nirrti found herself keeper of the Dead Voice, and vowed to teach others to sing the praises of the dark forest, becoming the first Harbinger of the Wyrd.
The Harbingers' art ranges from hymns of subtle beauty, to ferocious hunt songs, to dirges fatal to the listener. Their music spurs shadowbound fae to a frenzy and makes the Wyrden forest thrive. Above all, their voices herald the ascendancy of the Wyrd over the Basin of Life.
Archetype: Bard
Primary:
Secondary:
Tertiary:
Trades:
- Enchantment for those who learn Highmagic
- Alchemy for those who learn Lowmagic
Nekotai
The pact between Glomdoring and the Illithoid of the Undervault culminated in the formation of the insidious Cult of the Nekotai in the year 204CE. Upon being raised as the Avatar of Illith by Kaervas d'Murani, Great Cthoglogg pledged the aid of the Illithoid in teaching their ancient arts to their newfound allies. Named after a fae word meaning "bringer of sorrow", the Nekotai study under the watchful guidance of Madam Yoraghu. The primary weapons of the Nekotai are the nekai, long claws which enable them to incapacitate their foes by tearing flesh from bone and causing severe nerve damage. Fierce defenders of their territory, they stand as sentinels ever present in the gloom of their home, scouting the lands for intruders and warding off those who dare to come near. The sacred beliefs of the Nekotai are shrouded in secrecy, though they are known for their steadfast devotion to the exultant Wyrd.
Archetype: Monk
Primary:
Secondary:
Tertiary:
Trades:
Gaudiguch
Illuminati
The origins of the Illuminati are unknown, though it is generally accepted that they are extremely ancient, certainly predating the Celestine Empire. Some scholars have speculated that the Illuminati predates even the Vernal Wars, though there has never been any conclusive evidence on this one way or the other. At the time of the founding of the Celestine Empire, the Illuminati were known as an enigmatic sect of primarily dracnari mystics, revered by most dracnari for their spiritual wisdom and strength. After the Illuminati opened the way to the Eternal Flame, it is rumoured that their occult and esoteric teachings had a renaissance. However, the Illuminati had always closely guarded their rites of Initiation into the Mysteries, and the general public only saw their spiritual and mystic powers increase dramatically. Around this time, members of the Illuminati began to wear their trademark robes that hid their features and it is also around this time that the dracnari developed the skills of Beastmastery.
Archetype: Guardian
This class requires the High Magic skill
Primary:
Secondary:
Tertiary:
Trades:
Pyromancer
The Pyromancers class are mages who devote themselves to the element of fire. Though originally founded many centuries ago, the guild was lost during the Taint Wars when the City of Gaudiguch was trapped in time and space for over 500 years. The Pyromancer Scuchidira Tliwx was the only survivor, and it was she who reopened the guild. Of all the mage skills, pyromancy is the most aggressive of all the elemental powers, though it offers little in the way of defense.
Archetype: Mage
This class requires the High Magic skill
Primary:
Secondary:
Tertiary:
Trades:
Templar
Before the opening of the Eternal Flame and the founding of the Gaudiguch, the Illuminati were known as a sect of primarily dracnari mystics. Their inner teachings were closely kept occult secrets, guarded zealously by a subsect known only as the Guardians of the Hidden Temple (the 'hidden temple' is often regarded as a metaphor for their spiritual teachings rather than an actual structure). Throughout ancient history the Illuminati went through periods of denying the existence of the Guardians to promoting them as a charitable arm of the sect. Unsubstantiated rumours often followed the subsect as being in possession of powerful relics and artifacts. When the Eternal Flame was opened, the Guardians of the Hidden Temple were refounded as the Templars, being a more overtly militant arm of the Illuminati, though still charged with the primary task of protecting the Secrets of Initiation. In time, the Templars took on more mundane guard roles and were eventually considered the military arm of Gaudiguch.
Archetype: Warrior
Primary:
Secondary:
Tertiary:
Trades:
Minstrel
The Minstrels Guild was founded just after the Era of the Wounded Sky in the year 315 C.E. after the Voice of Gullagumbah was freed after being held captive by the Ice Angels and before that the Frost Spite. When the Voice of Gullagumbah was in captivity, it used to help break the sky and amplify the power of the Soulless God Zenos. After finding freedom, the Voice was attracted to the intoxicated state of Beloch Baruwski in Gaudiguch and took up residence in his body. When the Voice of Gullagumbah heard the song sung by Tetra Alin'dor, who also composed it, titled "Morning Star", it left the body of Beloch and took up residence in the Pleasure Palace, founding what is now known as the Minstrels Guild.
Archetype: Bard
Primary:
Secondary:
Tertiary:
Trades:
- Enchantment for those who learn Highmagic
- Alchemy for those who learn Lowmagic
Nunchaku
The Nunchaku are of the monk archetype. As such, after having mastered the basic monk practices of Kata, they specialise in Nunchaku, the art of using nunchakus, which are two rods connected by some type of chain. Their secondary skill is Zarakido, which involves harnessing the flows of life itself as well as mastering one's inner will. Nunchaku may also choose to learn psionics, eventually turning their study to their bodies with psychometabolism, or acrobatics.
Archetype: Monk
Primary:
Secondary:
Tertiary:
Trades:
Hallifax
Institute
The Institutional Society of Hallifax for the Improvement of Temporal Knowledge (more commonly known as the Matrix Institute) is a learned society for science established during the earliest days after the founding of the city of Hallifax. Primarily responsible for the practice of Temporal Manipulation and the discovery of Continuum, the Institute used their understanding of Time to join together with the Aeromancers and create the Matrix. Since then, the Institute has elevated the study of Time into a Science itself, to which they still dedicate most of their research. Since their founding, the Institute has branched out and now seeks to improve knowledge of all natural and unnatural sciences through controlled experiments. The Institute is a society of learned gentlefolk who take great pride in their profession, as is reflected by their motto: 'Take nobody's word for it', which is an expression of the determination of the Fellows to withstand the domination of authority and to verify all statements by an appeal to facts determined by experiment.
Archetype: Guardian
This class requires the High Magic skill
Primary:
Secondary:
Tertiary:
Trades:
Aeromancer
The Aeromancers are mages who devote themselves to the element of air. Though originally founded many centuries ago, the class was lost during the Taint Wars when the City of Hallifax was trapped in time and space for over 500 years. The Aeromancer Cririk Adom was the only survivor, and it was he who reopened the guild. Teaching the arts of wind, cloud and storm, the Aeromancers are a formidable force to be reckoned with, despite their academic and intellectual leanings.
Archetype: Mage
This class requires the High Magic skill
Primary:
Secondary:
Tertiary:
Trades:
Sentinel
In the early days of the founding of Hallifax, the Matrix was not a very well understood source of power and produced several temporal anomalies. The Holy Celestine Empire charged Hallifax with overseeing these anomalies, which sometimes released hostile entities through unstable dimensional rifts. At first, Hallifax employed mercenary companies to help investigate these anomalies, one of which was the Skylark Company of trill mercenaries. Hallifax eventually purchased exclusive rights to the employment of the Skylark Company and, together with Hallifax's temporal mechanics and engineers, founded the Sentinel Company of Temporal Anomalies (commonly called the Time Sentinels). Though eventually the Matrix stabilized, the Sentinels continued their initial mandate of monitoring the timestream, where they closely worked with the Matrix Institute. However, their duties eventually grew to encompass more traditional home guard and military assignments, especially in relation to procuring mining areas. This eventually led to the establishment of the Ministry of Peace, the bureaucratic branch which oversees the Sentinels. Today, the Sentinels operate as a highly ceremonial guard in the city of Hallifax, where their blue-white dress uniforms, silver breastplates and ornate halberds have become part of the culture of the city. The Company is a highly structured and rigid organisation, and those who seek to serve as Senior Officers generally must still have a degree in temporal mechanics.
Primary:
Secondary:
Tertiary:
Trades:
Symphonium
The Symphonium was founded just after the Era of the Wounded Sky in the year 315 C.E. when the Voice of Crys was held captive by the Ice Angels and used to help break the sky and amplify the power of the Soulless God Zenos. After taking refuge in the body of Professor Nann Baruwski while she was conducting experiments in harmonic audio fields, the Voice was finally lured out by Morshoth Windwhisper who sang the song he composed, titled "The Collectivist Crescendo". Since then, it was revealed that the Voice of Crys was somehow entwined with the soul of a mortal named Jilai Clarramore, whom only the Voice of Crys can hear, though some believe they can hear Jilai when he sings. The Voice has taken residence in the Symphonium Opera House in Hallifax.
Primary:
Secondary:
Tertiary:
Trades:
- Enchantment for those who learn Highmagic
- Alchemy for those who learn Lowmagic
Tessenchi
The Tessenchi are a class within the monk archetype. As such, after having mastered the basic monk practices of Kata, they specialise in Tessenchi, the art of using fighting fans, also known as tessen. Their secondary skill is Zarakido, which involves harnessing the flows of life itself as well as mastering one's inner will. Tessenchi may also choose to learn psionics, eventually turning their study to their bodies with psychometabolism, or they can learn acrobatics.
Primary:
Secondary:
Tertiary:
Trades: