Difference between revisions of "Pyromancy"
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|syntax = PYROCAST MELD<br> | |syntax = PYROCAST MELD<br> | ||
PYROCAST CLEAR<br> | PYROCAST CLEAR<br> | ||
PYROCAST CLEAR NODE <#><br> | |||
PYROCAST SENSE<br> | PYROCAST SENSE<br> | ||
PYROCAST WATCH ON/OFF<br> | PYROCAST WATCH ON/OFF<br> | ||
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DEMESNE<br> | DEMESNE<br> | ||
DEMESNE [NODES{{!}}ROOMS{{!}}BONDS{{!}}EFFECTS] | DEMESNE [NODES{{!}}ROOMS{{!}}BONDS{{!}}EFFECTS] | ||
|description = The primary power of pyromancy is to build your own combusted demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne. | |description = The primary power of pyromancy is to build your own combusted demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the | ||
connecting rooms to your demesne.<br><br> | |||
You may also BOND to a fellow pyromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them. | You may also BOND to a fellow pyromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.<br><br> | ||
While in your demesne, you can SENSE who dares to enter your flames and WATCH who enters and leaves. DEMESNE will show you what rooms are | |||
While in your demesne, you can SENSE who dares to enter your flames and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it. | included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it. | ||
}} | }} | ||
'''Changelog:''' | |||
*Melders can now <elem>CAST CLEAR NODE <#> to clear a specific node.'''(#2573 on 2021-Dec-16)''' | |||
{{AB | {{AB |
Revision as of 03:34, 21 December 2021
Pyromancy is the specialization of the element of fire and may only be learned in Gaudiguch, for it draws its power from the Eternal Flame. Of all the mage skills, pyromancy is the most aggressive of all the elemental powers, though it offers little in the way of defense. |
Skill | Learned At | Description |
---|---|---|
Fireproof | Master+0% | Your body is less able to burn. |
Combust | Master+25% | Turn up the heat! |
Meld | Master+50% | Merge your magics with the burning land. |
Fireball | Master+75% | Blast everyone else with a massive fireball. |
Incinerate | Gifted+25% | Blast your enemies with the purity of fire. |
Firestorm | Gifted+75% | Ignite all your enemies at once. |
FireWalls | Expert+0% | Raise up the flames to inhibit passage. |
Dissolve | Expert+20% | Easily remove an aura of protection around another. |
SmokeHaze | Expert+40% | Inhibit the lungs and eyes with smoke. |
Travel | Expert+60% | Teleport yourself to anyone in your demesne. |
AshFall | Expert+80% | A rain of ash harms the lungs, confuses the eye. |
Salamanders | Virtuoso+0% | Summon forth fire-born lizards to attack your foes. |
Phoenix | Virtuoso+33% | Summon a bird born of fire. |
FireRain | Virtuoso+66% | Drops of fire will bring your enemies down in flames. |
Mirage | Fabled+0% | Make all places in your demesne indistinguishable. |
Heatstroke | Fabled+33% | Excessive perspiration coats the skin with sweat. |
Missile | Fabled+66% | Seek out a target within your meld. |
FlashFire | Mythical+0% | A short burst of flame that singes the skin. |
Staff | Mythical+20% | Summon your elemental staff. |
Heatwave | Mythical+40% | Make others' skin more sensitive to the increasing heat. |
Conflagration | Mythical+60% | Cast all the powers of the flame in one spell. |
Cremation | Mythical+80% | Blast an enemy into instant ashes. |
Inferno | Transcendent+0% | Unleash the unforgiving rage of elemental fire. |
Fireproof
Syntax |
PYROCAST FIREPROOF |
Damage Modifier: 1/8 fire resistance |
You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the [[Elemental Plane of Fire.]]
Combust
Syntax |
PYROCAST COMBUST PYROCAST FORCECOMBUST |
Power: 1 (Eternal Flame) |
You can cause fires to spontaneously combust and burn almost any environment.
If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.
Meld
Syntax |
PYROCAST MELD PYROCAST CLEAR |
The primary power of pyromancy is to build your own combusted demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the
connecting rooms to your demesne.
You may also BOND to a fellow pyromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.
While in your demesne, you can SENSE who dares to enter your flames and WATCH who enters and leaves. DEMESNE will show you what rooms are
included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.
Changelog:
- Melders can now <elem>CAST CLEAR NODE <#> to clear a specific node.(#2573 on 2021-Dec-16)
Fireball
Syntax |
PYROCAST FIREBALL [target|NODES] |
Power: 3 (Eternal Flame) (Nodes only) Damage Type: Fire |
Cast forth a tremendous ball of fire that will rip through your location and blast your enemies, burning them in the process.
You may target a single enemy or target all enemies between connecting nodes the node you are standing on.
Incinerate
Syntax |
PYROCAST INCINERATE [HERE|NODES] |
Power: 3 (Eternal Flame) (Current Room) 5 (Eternal Flame) (All Nodes) |
Incinerate your location or all of the nodes in your demesne. This will force your enemies away from you, or away from each node in your demesne.
Firestorm
Syntax |
PYROCAST FIRESTORM [DAMPEN] |
Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect. Damage Type: 100% Fire |
Storms of fire will rip through your demesne, damaging and knocking over your enemies. If they are already knocked over, they'll be knocked off balance.
FireWalls
Syntax |
PYROCAST FIREWALLS [DAMPEN] |
Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Walls of fire will have a chance of blocking your enemies and keeping them in the room if they attempt to leave, afflicting them with burns.
Dissolve
Syntax |
DISSOLVE [<target>|NODES|MELD] |
Power: 5 (Matrix) (Nodes) 10 (Matrix) (Meld) |
You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.
SmokeHaze
Syntax |
PYROCAST SMOKEHAZE [DAMPEN] |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Hazy smoke will drift across your demesne, causing random mental afflictions and building burns on your enemies.
Travel
Syntax |
PYROCAST TRAVEL [<player>|Node number] |
Power: 3 (Eternal Flame) |
You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. The node number appears in DEMESNE NODES.
AshFall
Syntax |
PYROCAST ASHFALL [DAMPEN] |
Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
You can raise a cloud of ash that will obfuscate locations and afflict your enemies with burns.
Salamanders
Syntax |
PYROCAST SALAMANDERS [DAMPEN] |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Hundreds of tiny salamanders will wander your demesne, stunning your enemies and burning them.
Phoenix
Syntax |
PYROCAST PHOENIX BEAST ORDER BREATHE FIRE <target> |
Power: 10 (Eternal Flame) |
Create a phoenix egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Fire. The phoenix has the ability to fly as well as the inherent ability to breathe fire which a pyromancer may cast regardless of his or her level in Beastmastery. The fire breath of a phoenix has the unique property of burning others.
Every two years, you may summon forth another phoenix egg.
NOTE: If you lose the phoenix skill, your phoenix will not abandon you; however, it will no longer have the ability to light people on fire when it breathes fire nor allow the owner to use breathe fire without the Beastmastery skill. Also note that the phoenix's inherent ability to fly will always need the flying skill in Beastmastery to use it.
FireRain
Syntax |
PYROCAST FIRERAIN [DAMPEN] |
Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Call a rain of fire to bring any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves caught in a net of air. It will also burn your enemies.
Mirage
Syntax |
PYROCAST MIRAGE [DAMPEN] |
Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Your allies will find their ice applications faster while your enemies will find them slower.
Heatstroke
Syntax |
PYROCAST HEATSTROKE [DAMPEN] |
Meld Effect: this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
The heat will cause temporary insanity in your enemies depending on their levels of burns.
Missile
Syntax |
PYROCAST MISSILE <target> |
Power: 2 (Eternal Flame) Damage Type: 100% Fire |
You may summon a missile of fire to attack anyone within your demesne. It will damage and build burns on them.
FlashFire
Syntax |
PYROCAST FLASHFIRE [DAMPEN] |
Meld Effect: This will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
A healing flashfire will heal your allies and burn your enemies.
Staff
Syntax |
PYROCAST STAFF POINT STAFF <target> [direction] |
Power: 10 (Eternal Flame) Damage Type: 75% Fire, 25% Asphyxiation (point staff) |
The ultimate weapon of the pyromancer is a staff created from elemental fire. By wielding the staff you may POINT STAFF at a target and shoot a stream of fire at your target. With WHIRL STAFF, you can reveal anyone hiding in your location. The power cost will be significantly less if cast on the Elemental Plane of Fire.
Syntax |
TUNE STAFF <percent> FIRE <percent> ASPHYXIATION TUNE STAFF CLEAR |
Power: 1 (Eternal Flame) |
You may TUNE STAFF to choose what percentage of your damage is in the form of fire or asphyxiation damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
Heatwave
Syntax |
PYROCAST HEATWAVE [<target>|NODES|MELD] |
Power: 2 (Eternal Flame) (Single Target in meld) 5 (Eternal Flame) (Single Target outside meld) |
Summon forth a wave of heat that causes sweat to pour and your enemies to black out.
Conflagration
Syntax |
PYROCAST CONFLAGRATION |
Power: 5 (Eternal Flame) |
Your demesne will surge with elemental winds, and become imbued with firestorm, firewalls, smokehaze, ashfall, salamanders, firerain, mirage, heatstroke and flashfire.
Cremation
Syntax |
PYROCAST CREMATE <target> |
Power: 5 (Eternal Flame) |
This extremely devastating spell will only work if the target has fourth degree burns. If they do, you can utterly destroy the target, literally reducing the target to nothing but a pile of ash.
If they do not have fourth degree burns, they will be stunned and burned some more.
Inferno
Syntax |
UNLEASH STAFF |
Power: 10 (Eternal Flame) Damage Type: 100% Fire |
By releasing an inferno, you demonstrate the most intense and potent powers of the Elemental Plane of Fire. An enormous firestorm will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Inferno will depend on how many burns your enemies have, though it will entirely dissipate all their burns when it fires.
Bonded melders will reduce how long this takes to cast.