Pyromancy

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Pyromancy is the specialization of the element of fire and may only be learned in Gaudiguch, for it draws its power from the Eternal Flame. Of all the mage skills, pyromancy is the most aggressive of all the elemental powers, though it offers little in the way of defense.
Skill Learned At Description
Fireproof Master+0% Your body is less able to burn.
Combust Master+25% Turn up the heat!
Meld Master+50% Merge your magics with the burning land.
Fireball Master+75% Blast everyone else with a massive fireball.
Incinerate Gifted+25% Blast your enemies with the purity of fire.
Firestorm Gifted+75% Ignite all your enemies at once.
FireWalls Expert+0% Raise up the flames to inhibit passage.
Dissolve Expert+20% Easily remove an aura of protection around another.
SmokeHaze Expert+40% Inhibit the lungs and eyes with smoke.
Travel Expert+60% Teleport yourself to anyone in your demesne.
AshFall Expert+80% A rain of ash harms the lungs, confuses the eye.
Salamanders Virtuoso+0% Summon forth fire-born lizards to attack your foes.
Phoenix Virtuoso+33% Summon a bird born of fire.
FireRain Virtuoso+66% Drops of fire will bring your enemies down in flames.
Mirage Fabled+0% Make all places in your demesne indistinguishable.
Heatstroke Fabled+33% Excessive perspiration coats the skin with sweat.
Missile Fabled+66% Seek out a target within your meld.
FlashFire Mythical+0% A short burst of flame that singes the skin.
Staff Mythical+20% Summon your elemental staff.
Heatwave Mythical+40% Make others' skin more sensitive to the increasing heat.
Conflagration Mythical+60% Cast all the powers of the flame in one spell.
Cremation Mythical+80% Blast an enemy into instant ashes.
Inferno Transcendent+0% Unleash the unforgiving rage of elemental fire.


The Pyromancer (by Xiel)


Fireproof

Syntax
PYROCAST FIREPROOF
Damage Modifier: 1/8 fire resistance

You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the [[Elemental Plane of Fire.]]


Combust

Syntax
PYROCAST COMBUST

PYROCAST FORCECOMBUST

Power: 1 (Eternal Flame)

You can cause fires to spontaneously combust and burn almost any environment.

If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.


Meld

Syntax
PYROCAST MELD

PYROCAST CLEAR
PYROCAST CLEAR NODE <#>
PYROCAST SENSE
PYROCAST WATCH ON/OFF
PYROCAST DISSOLVE
PYROCAST BOND
PYROCAST UNBOND
PYROCAST PASS [Bonded Mage]
DEMESNE
DEMESNE [NODES|ROOMS|BONDS|EFFECTS]

The primary power of pyromancy is to build your own combusted demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne.

You may also BOND to a fellow pyromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.

While in your demesne, you can SENSE who dares to enter your flames and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.

Changelog:

  • Melders can now <elem>CAST CLEAR NODE <#> to clear a specific node.(#2573 on 2021-Dec-16)


Fireball

Syntax
PYROCAST FIREBALL [target|NODES]
Power: 3 (Eternal Flame) (Nodes only)

Damage Type: Fire

Cast forth a tremendous ball of fire that will rip through your location and blast your enemies, burning them in the process.

You may target a single enemy or target all enemies between connecting nodes the node you are standing on.


Incinerate

Syntax
PYROCAST INCINERATE [HERE|NODES]
Power: 3 (Eternal Flame) (Current Room)

5 (Eternal Flame) (All Nodes)

Incinerate your location or all of the nodes in your demesne. This will force your enemies away from you, or away from each node in your demesne.


Firestorm

Syntax
PYROCAST FIRESTORM [DAMPEN]
Meld Effect: this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

Damage Type: 100% Fire

Storms of fire will rip through your demesne, damaging and knocking over your enemies. If they are already knocked over, they'll be knocked off balance.


FireWalls

Syntax
PYROCAST FIREWALLS [DAMPEN]
Meld Effect: this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

Walls of fire will have a chance of blocking your enemies and keeping them in the room if they attempt to leave, afflicting them with burns.


Dissolve

Syntax
DISSOLVE [<target>|NODES|MELD]
Power: 5 (Matrix) (Nodes)

10 (Matrix) (Meld)

You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.


SmokeHaze

Syntax
PYROCAST SMOKEHAZE [DAMPEN]
Meld Effect, this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

Hazy smoke will drift across your demesne, causing random mental afflictions and building burns on your enemies.


Travel

Syntax
PYROCAST TRAVEL [<player>|Node number]
Power: 3 (Eternal Flame)

You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. The node number appears in DEMESNE NODES.


AshFall

Syntax
PYROCAST ASHFALL [DAMPEN]
Meld Effect: this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

You can raise a cloud of ash that will obfuscate locations and afflict your enemies with burns.


Salamanders

Syntax
PYROCAST SALAMANDERS [DAMPEN]
Meld Effect, this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

Hundreds of tiny salamanders will wander your demesne, stunning your enemies and burning them.


Phoenix

Syntax
PYROCAST PHOENIX

BEAST ORDER BREATHE FIRE <target>

Power: 10 (Eternal Flame)

Create a phoenix egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Fire. The phoenix has the ability to fly as well as the inherent ability to breathe fire which a pyromancer may cast regardless of his or her level in Beastmastery. The fire breath of a phoenix has the unique property of burning others.

Every two years, you may summon forth another phoenix egg.

NOTE: If you lose the phoenix skill, your phoenix will not abandon you; however, it will no longer have the ability to light people on fire when it breathes fire nor allow the owner to use breathe fire without the Beastmastery skill. Also note that the phoenix's inherent ability to fly will always need the flying skill in Beastmastery to use it.


FireRain

Syntax
PYROCAST FIRERAIN [DAMPEN]
Meld Effect: this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

Call a rain of fire to bring any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves caught in a net of air. It will also burn your enemies.


Mirage

Syntax
PYROCAST MIRAGE [DAMPEN]
Meld Effect: this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

Your allies will find their ice applications faster while your enemies will find them slower.


Heatstroke

Syntax
PYROCAST HEATSTROKE [DAMPEN]
Meld Effect: this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

The heat will cause temporary insanity in your enemies depending on their levels of burns.


Missile

Syntax
PYROCAST MISSILE <target>
Power: 2 (Eternal Flame)

Damage Type: 100% Fire

You may summon a missile of fire to attack anyone within your demesne. It will damage and build burns on them.


FlashFire

Syntax
PYROCAST FLASHFIRE [DAMPEN]
Meld Effect: This will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

A healing flashfire will heal your allies and burn your enemies.


Staff

Syntax
PYROCAST STAFF

POINT STAFF <target> [direction]
WHIRL STAFF

Power: 10 (Eternal Flame)

Damage Type: 75% Fire, 25% Asphyxiation (point staff)
Can Target Denizens (in room only)

The ultimate weapon of the pyromancer is a staff created from elemental fire. By wielding the staff you may POINT STAFF at a target and shoot a stream of fire at your target. With WHIRL STAFF, you can reveal anyone hiding in your location. The power cost will be significantly less if cast on the Elemental Plane of Fire.

Syntax
TUNE STAFF <percent> FIRE <percent> ASPHYXIATION

TUNE STAFF CLEAR

Power: 1 (Eternal Flame)

You may TUNE STAFF to choose what percentage of your damage is in the form of fire or asphyxiation damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.

NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.


Heatwave

Syntax
PYROCAST HEATWAVE [<target>|NODES|MELD]
Power: 2 (Eternal Flame) (Single Target in meld)

5 (Eternal Flame) (Single Target outside meld)
5 (Eternal Flame) (Nodes)
8 (Eternal Flame) (Meld)

Summon forth a wave of heat that causes sweat to pour and your enemies to black out.


Conflagration

Syntax
PYROCAST CONFLAGRATION
Power: 5 (Eternal Flame)

Your demesne will surge with elemental winds, and become imbued with firestorm, firewalls, smokehaze, ashfall, salamanders, firerain, mirage, heatstroke and flashfire.


Cremation

Syntax
PYROCAST CREMATE <target>
Power: 5 (Eternal Flame)

This extremely devastating spell will only work if the target has fourth degree burns. If they do, you can utterly destroy the target, literally reducing the target to nothing but a pile of ash.

If they do not have fourth degree burns, they will be stunned and burned some more.


Inferno

Syntax
UNLEASH STAFF
Power: 10 (Eternal Flame)

Damage Type: 100% Fire

By releasing an inferno, you demonstrate the most intense and potent powers of the Elemental Plane of Fire. An enormous firestorm will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Inferno will depend on how many burns your enemies have, though it will entirely dissipate all their burns when it fires.

Bonded melders will reduce how long this takes to cast.