Environment

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Mastering the environment around you offers a variety of skills to help you survive in the differing surroundings. Skills in this ability range from movement (such as finding sewers or climbing trees) to perceiving the state of the environment around you to useful skills to survive the weather.
Swimming Inept Swim in the beautiful waterways of Lusternia.
Glancing Inept See summarized information about your surroundings.
Surveying Inept +50% Gain information on the characteristics of your location.
Snowballs Novice What's more fun than a snowball fight!
Forecast Novice +50% Check the weather in your location accurately.
Squinting Apprentice See extended distances in your line of sight.
Secrets Apprentice +50% Discover hidden exits.
Treading Capable Swim in one place without drowning.
Perceive Capable +50% Perceive magics melded into the local environment.
Flyers Adept Take notice of those in the skies.
Dousing Adept +33% Only you can stop forest fires!
RockClimbing Adept +66% Scale even the most difficult of surfaces.
Windtalk Master Don't let the wind blow your words away!
Observe Master +33% Gain information about your extended surroundings.
Sewers Master +66% Gaining entry to the dark underbelly of the cities.
Chop Gifted Chop down the sacred trees of the nature communes.
Fluidswim Gifted +50% Swimming with not a care in the world.
Tumbling Expert Tumble past obstructions.
TrueGround Expert +50% Uncover the true environment in unmelded areas.
Mountaineering Virtuoso Scale the sides of steep mountain slopes.
Crashing Virtuoso +33% Crashing past obstructions that block your way.
Stargazing Virtuoso +66% Witness the splendor of the stars.
Climbing Fabled Rise up into the trees.
Rooftops Fabled +33% Scale up onto rooftops in urban environs.
Diving Fabled +66% Dive deep below the waves.
Shaking Mythical Shaking a tree to see what falls out.
Clinging Mythical +33% Clinging tightly onto a tree.
Weathersight Mythical +66% Navigate through even the most horrid weather conditions.
Attunement Transcendent Attune yourself to your surroundings.
Morning to Night (by Ashai)

Swimming

Syntax:
SWIM <direction>

Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.

Glancing

Syntax:
GLANCE <direction>

Take a quick glance into an adjacent location.

Surveying

Syntax:
SURVEY

You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance.

Additional Notes:
This will show what area and plane you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. Note that the environment it shows might be false if a mage or druid has imbued the area (even if not melded), or if an illusory terrain is placed, or both.

Snowballs

Syntax:
PACK SNOWBALL

During a snowfall, you can pack well formed snowballs and have a lovely snowball fight.

Additional Notes:
Snowballs melt over the course of a day; probing them will show how slushy they are.

Forecast

Syntax:
FORECAST

Perceive the weather conditions in the environment around you with a remarkable degree of accuracy.

Additional Notes:
Despite the name it doesn't actually tell you what the weather will be, just what it is right now.

Squinting

Syntax:
SQUINT <direction>

Glance through all locations within your line of sight.

Secrets

Syntax:
SECRETS

Using your perceptive powers, you will attempt to spot hidden exits from your room. It should be noted that secret exits can be fairly difficult to spot, and that you will often fail to find an exit with this ability.

Additional Notes:
Your likelihood of success depends on your total lessons invested in Environment.

Treading

With Treading, you are able to stay in one place in the water without fear of drowning.

Perceive

Syntax:
PERCEIVE

When surveying a location, you can now determine whether you are treading within the demesne of a powerful mage or druid.

Additional Notes:
Contrary to the description above, you don't get this information automatically when you SURVEY, you have to separately PERCEIVE.

Flyers

Syntax:
FLYERS

If you use this ability while outdoors, you will gain information on those in the skies above you.

Additional Notes:
All you really learn is who is up there.

Dousing

Syntax:
FILL BUCKET WITH WATER, DOUSE FIRE

With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage.

RockClimbing

Syntax:
CLIMB ROCKS
Power: 3 (any)

If you find yourself stuck in a pit and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions.

Windtalk

Your words will never be blown away during high winds.

Additional Notes:
Note that wind stealing your voice even affects denizens, like scholars you're offering to lead.

Observe

Syntax:
OBSERVE

This will perform a QL on each location adjacent to yours, in quick succession. An excellent way to ensure your surroundings are safe.

Sewers

Syntax:
ENTER GRATE

Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, but be warned that many unsavoury characters reside there.

Additional Notes:
Also note that sometimes sewers can lead you unwillingly into the body of Muud, which is very dangerous for all but the most powerful.

Chop

Syntax:
CHOP <tree> [WITH <axe>]

With an axe, you can chop down even the great trees of the forests, including dryad trees.

Additional Notes:
The stats of your axe do determine how many blows it takes to fell a tree.

Fluidswim

Once you have gained this ability, you will be able to swim constantly without fear of health loss due to drowning.

Tumbling

Syntax:
TUMBLE <direction>

TUMBLE BELOW

You can tumble past obstructions, or tumble towards the ground if you are above it. Useful for escaping sticky situations where you might otherwise be unable to move!

Additional Notes:
Very few things prevent tumble and even fewer will stop a tumble once it's been started.

TrueGround

Syntax:
TRUEGROUND
Power: 2 (Any)

In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature.

Mountaineering

Syntax:
SCALE [UP|DOWN]

You can scale up to the highest peaks of a mountain.

Crashing

Syntax:
CRASH <direction>

Using this ability, you will be able to crash through any unnatural wall (except a firewall). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others.

Stargazing

Syntax:
STARGAZE

By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. If it is night and you have an unobstructed view of the sky, you can attempt to predict when Nexus World weakenings will occur - though this is inaccurate at best. Only an Astrologer can make accurate predictions and reveal the full readings of the heavenly bodies.

Climbing

Syntax:
CLIMB UP, CLIMB DOWN

When in a forest location, you will be able to climb up into the trees.

Rooftops

Syntax:
SCALE ROOFTOPS / CLIMB DOWN

You can scale up to rooftops if they are accessible. Rooftops can only be found in certain urban locations, usually over roads.

Diving

Syntax:
DIVE, RISE

When in an ocean location, that does not have a down exit, you can DIVE into the ocean depths.

Shaking

Syntax:
SHAKE TREES

By using this ability, you will be able to try and shake people loose who might be hiding up in the trees.

Clinging

Syntax:
CLING

Such is your knowledge of the outdoors and so comfortable are you in the trees, that you are able to cling tightly onto them, maintaining your balance when in them, even if the branches should be greatly disturbed by wind or sinister persons.

Weathersight

You will be able to find exits even during blizzards or through banks of fog.

Attunement

Syntax:
ATTUNE

ATTUNE RELEASE

Power: 10 - Attune, 3 - Release (Any)

Damage Modifier: 10 (In Environment)

Taking the environment around you within, you are able to form a bond that affords you some protection as long as you remain within it. If you choose to release the bond in a special manner, your connection will return lost health to you.