The Nekotai skill is learned by the monk guild of the same name in the Commune of Glomdoring. They specialize in the nekai, a one handed weapon that forms three (usually) claws. Their kata style heavily involves the use of poison, and generally causes significant bleeding. This is also known as the scorpion style of kata combat. |
Nekai | Master | The basic nekai blade attack. |
Nekreve | Master +25% | Attack the defences that would keep your nekai out. |
Boost | Master +50% | Spend power for superior kata moves. |
Gripping | Master +75% | Grip your wielded items in a deathlock. |
Kaiga | Gifted | Burst limb blood vessels on kicks. |
Sprongcree | Gifted +20% | Hide a poisoned dart under your foot. |
Angknek | Gifted +40% | Do basic injuries to a body part. |
Nekcree | Gifted +60% | Enhance the effects of poison. |
Oothai | Gifted +80% | An improved form of choking. |
Kaife | Expert | Whirl your blades faster. |
ScorpionStrike | Expert +25% | A stealthy strike from afar. |
Nektree | Expert +50% | Hold fast to the trees. |
Creehai | Expert +75% | Bypass your foe's poison resistances. |
ScorpionSpit | Virtuoso | Send poisons back to your foe. |
Angkai | Virtuoso +25% | Do greater injuries to a body part. |
Oriama | Virtuoso +50% | Enhance your throws to snap limbs. |
ScorpionBlood | Virtuoso +75% | Your poisonous blood resists toxins. |
ScorpionTail | Fabled | Move to knock down your foes when you dodge an attack. |
Ootangk | Fabled +20% | Slow the functions of your opponent. |
Sprongk | Fabled +40% | A kick to impair healing abilities. |
Spronghai | Fabled +60% | A kick that draws blood. |
Shocree | Fabled +80% | Hide the effects of your poisons. |
Angkhai | Mythical | Weaken the blood with a few serious injuries. |
Sprongma | Mythical +25% | A crushing center-mass kick. |
Amihai | Mythical +50% | Painfully rip your blades from the flesh. |
ScorpionFury | Mythical +75% | Rile yourself into a poisonous fury. |
FinalSting | Transcendent | Push a poison dart deep into the flesh. |
Nekai
Syntax: |
KA NEKAI <target> <bodypart> RIGHT|LEFT (For players)
KA NEKAI <target> RIGHT|LEFT (For bashing NPCs.) |
Kata: Action Ka Weight: 75 |
The basic attack with a nekai weapon will do cutting damage and wounding. Note that while a nekai is wielded, the trained monk can still perform punches and other moves.
Nekreve
Syntax: |
KATA DEVELOP <form> MODIFIERS NEKREVE |
Power: 3 (Any) Kata: Modifier |
When using your nekai to attack opponents, your weapon will shear away the defences of your enemies that serve to keep your weapons out. It will also boost your damage and wounds.
Boost
Power: 5 or 10 (Ravenwood Tree) |
You can now expend power for a temporary increase in momentum. Suppose you have a Kata form called SMASH and another called DESTROY. Normally you could string these together using this syntax:
KATA PERFORM ROARK SMASH DESTROY
If you do not have enough momentum to support the ka cost of DESTROY then you boost your momentum by a level for 5 power. You use + to do this. For example:
KATA PERFORM ROARK SMASH +DESTROY
You can boost multiple forms. For example, if you lack the momentum for both SMASH and DESTROY then you could boost both for a sum cost of 10 power with this syntax:
KATA PERFORM ROARK +SMASH +DESTROY
Finally, you can also boost your forms by two momentum levels using ++. For example, if you need two more levels of momentum to afford the SMASH form then you could spend 10 power to do the following:
KATA PERFORM ROARK ++SMASH DESTROY
Lastly, there is a level 6 of momentum that opens 1500 ka points. You cannot attain this level through normal means. Only through boosting can you get to level 6 momentum.
NOTE: This skill does not actually increase your momentum. It just gives a temporary boost. So if an attack causes you to lose momentum, boosting will not help you avoid the momentum loss.
Gripping
Syntax: |
GRIP RELAX GRIP |
While using this ability, you will prevent items from being knocked out of your grip. Relax when you want to unwield.
Kaiga
Syntax: |
KATA DEVELOP <form> MODIFIERS KAIGA |
Kata: Modifier Ka Weight: 150 |
When kicking, there is a chance to burst a blood vessel on a limb. The more momentum you have, the more likely it is to burst.
Sprongcree
Syntax: |
PLACE <poison> RIGHT|LEFT |
With a dart and vial of poison in hand, you can dip the dart in the poison and hide it under your right or left foot.
Syntax: |
KATA DEVELOP <form> MODIFIERS DART |
Kata: Modifier Ka Weight: 125 |
With this modifier, you will angle your kicks to ensure the poisoned dart is exposed and pierces the skin of the target. Note that you have enough foot control to ensure the dart does not accidentally connect without your explicit intent.
Angknek
Syntax: |
KA ANGKNEK <target> <bodypart> RIGHT|LEFT |
Kata: Attack Ka Weight: 125 |
This move causes mild afflictions, including slicing a limb, gashing a cheek, puncturing lungs, and opening up the gut.
Nekcree
Syntax: |
KATA DEVELOP <form> MODIFIERS NEKCREE |
Kata: Modifier Ka Weight: 100 |
Your understanding of poisoning is such that you can use your physical attacks in conjunction with a poison to increase the damage of your attack. Any strike employing the nekcree technique will also do more damage if a poison is induced.
Oothai
Syntax: |
KA OOTHAI <target> <bodypart> |
Kata: Action Ka Weight: 350 |
You can use your nekai blades to do a choking grapple. This move does more harm than a basic Kata choke would do.
Kaife
Syntax: |
KA KAIFE <target> <bodypart> KA KAIFE AIR |
Kata: Action Ka Weight: 350 |
This attack will increase your momentum level. Note that if you target the air then it will not be able to get you past initial momentum. You cannot target the air in a Kata form.
ScorpionStrike
Syntax: |
KA SCORPIONSTRIKE <target> <kata form> |
This is an attack that cannot be done as part of a Kata form. The scorpion strike is initiated from the room adjacent to your intended target. You then rush to your target, perform a single kata form, and then rush back from whence you came.
Nektree
While wielding two nekai blades, you will be able to use them to climb your way up trees. You will also resist forced movement while standing near trees.
Creehai
Syntax: |
KATA DEVELOP <form> MODIFIERS CREEHAI |
Kata: Modifier Ka Weight: 200 |
The creehai technique puts more concentration on ensuring the poisoned part of your weapon or dart strikes deep, maximizing the exposure to the bloodstream and thereby reducing the chance it is resisted by the target.
ScorpionSpit
Syntax: |
SPIT <target> |
When you are struck with a poison, you can use your power of mind-over-body to send the poison from your blood and into your mouth. At that point you can spit the poison upon any target, afflicting the poor victim with the toxin. You only have the capacity to store one poison at a time in your mouth. Do not specify a target if you wish to just spit out the poison on the ground.
Angkai
Syntax: |
KA ANGKAI <target> <bodypart> RIGHT|LEFT |
Kata: Attack Ka Weight: 350 |
This move causes very serious afflictions, including pierced limbs, liver damage, a severed phrenic nerve, or removal of the eyes. This move will cause you to lose some momentum.
Oriama
Syntax: |
KATA DEVELOP <form> MODIFIERS ORIAMA |
Kata: Modifier Ka Weight: 500 |
This technique improves upon the basic Kata throw attack. When throwing someone while locking a limb, you will break the limb and do more wounding damage; you will mangle the limb if the target was also prone at the time. For locks on non-limb bodyparts, it will not cause any additional afflictions, but it will increase wounding damage even higher than it does for limbs. Upon a successful mangle, some momentum will be lost.
ScorpionBlood
While you are holding venom in your mouth to spit, its presence in your body will allow the poison shrugging effects of Resilience to be more effective.
ScorpionTail
Syntax: |
KA SCORPIONTAIL |
This is a defensive state based on shifting the balance between your legs. When you dodge an enemy due to a good stance, you will immediately respond with a sweep kick, knocking the attacker down. Note that it only function as part of a dodging move on your part, not if the attacker misses completely due to his own ineptness.
Ootangk
Syntax: |
KA OOTANGK <target> <bodypart> |
Kata: Action Ka Weight: 500 |
While this grapple is in place, there is a chance for cures to fail for its respective body part. When on the head, it impacts sipping; the chest, it impacts smoking; the gut, it impacts eating; the arms, it impacts applying salves, potions, and medicinebags. This move will cause you to lose some momentum.
Sprongk
Syntax: |
KA SPRONGK <target> <bodypart> RIGHT|LEFT |
Kata: Action Ka Weight: 250 |
This kick will pinch a nerve, causing muscles to stiffen. This affliction, when used on the the head, increases potion sip balance; on the chest, increases herb smoking balance; on the gut, increases herb eating balance; on the arms, increases balance for applying salves and potions to the body, and also touching Stag medicinebags. This move will cause you to lose momentum.
Spronghai
Syntax: |
KA SPRONGHAI <target> <bodypart> |
Kata: Action Ka Weight: 250 |
This style of kick induces haemophilia and internal bleeding. The more momentum, the more bleeding.
Shocree
Syntax: |
KATA DEVELOP <form> MODIFIERS SHOCREE |
Kata: Modifier Ka Weight: 200 |
The shocree technique seeks to induce more pain than normal. Although the pain does not do any physical harm, it does distract the victim from immediately noticing the symptoms of any poisons induced by the attack.
Angkhai
Syntax: |
KA ANGKHAI <target> <bodypart> RIGHT|LEFT |
Kata: Attack Ka Weight: 550 |
This move induces poison relapsing. In addition, if you have level four or higher momentum then it can also cause a slit throat or torn tendon if used on the head or legs. This move will cause you to lose some momentum, more than normal if you manage to cut the leg tendons.
Sprongma
Syntax: |
KA SPRONGMA <target> <bodypart> |
Kata: Action Ka Weight: 500 |
A sharp blow to the centermass of the body, this move can collapse the lungs (chest) or spine (gut). If you momentum has reached level 5 then it will also do bleeding: the more wounded the bodypart, the more bleeding. This move will cause you to lose some momentum and will drain additional momentum if delivering severed spine. It is not a very effective attack when used against the gut outside the fluidity of a kata form.
Amihai
Syntax: |
KA AMIHAI |
Kata: Action Ka Weight: 400 |
If you have someone grappled with your blades, the amihai move will rake the blades across the body. This causes considerable bleeding and ensures the venoms on your blades enter the bloodstream in a hidden fashion.
ScorpionFury
Syntax: |
KA SCORPIONFURY |
Power: 10 (Ravenwood Tree) |
For a period of time, you will be riled up with the fury of the scorpion, giving you the physical energy to put the following modifiers in all of your attacks: nekcree, shocree, and creehai.
FinalSting
Syntax: |
KA FINALSTING <target> <bodypart> RIGHT|LEFT |
Kata: Action Ka Weight: 1500 |
This kick is meant to be combined with a poisoned dart inserted under your foot. If using this within a kata form, it will force the dart so deep into the flesh that it will avoid various immunities. For crotamine poison, it will also cause the poison to immediately start afflicting the victim at a very late stage symptom. This move will cause you to lose some momentum. When used outside a kata form, it is too weak to perform any differently than a normal kick.