Harmonics
Harmonics was developed by the Matrix Institute after studying the cosmic plane of the Continuum. The Continuum is a 'dead' divine creche, meaning that whatever divine beings were born there have long since grown up and departed (as opposed to the cosmic planes with half-formed where the divine beings never fully developed--or as opposed to the cosmic plane of the Vortex where the divine beings had never formed). Researchers from the Matrix Institute have used the abandoned crystal creches to tap into the harmonic energies of the Continuum. They've also learned to harness these energies into gemstones. While this has given them very powerful abilities, it also ends up being very expensive as the Institute constantly looks to fill their supply of gemstones. Historically, this has led them to many conflicts (especially with dwarves) as the Institute believed that all gemstones should come to them for the greater good. |
Harvest | Master | Crystals may be harvested on the Continuum Plane. |
Turquoise | Master | Heavy vibrational field that offers protection. |
Link | Master +25% | Channel the energy of wild astral nodes to your nexus. |
GemAffinity | Master +50% | Store your gems in an interdimensional space. |
Jade | Master +75% | Calm the mind with this meditative crystal. |
Resonance | Gifted | Magnify the strength of the vibrational harmonics. |
Garnet | Gifted +25% | Erratic vibrations that enervate the energies of enemies. |
Mendingstone | Gifted +50% | Create a stone that releases a healing cloud. |
Beryl | Gifted +75% | Light vibrational field that energises the ego. |
Balestone | Expert | Unstable vibration that creates a fiery destruction. |
Opal | Expert +25% | Chaotic vibrations that drain personal enregy. |
Glorygem | Expert +50% | Release glorious healing energies with this crafted crystal. |
Onyx | Expert +75% | Sickening vibrations that infest others with ailments. |
Convoke | Virtuoso | Fashion a vibration that acts as a strong magical summons. |
Bloodstone | Virtuoso +33% | Like its namesake, opens wounds that cause bleeding. |
Amethyst | Virtuoso +66% | Strong physical vibration that heals the body. |
Emerald | Fabled | Ultimate healing vibration that cures ailments. |
Malefactgem | Fabled +25% | Craft a crystal that induces debilitating vibrations. |
CrystalWand | Fabled +50% | The ultimate weapon of harmonic destruction. |
Sapphire | Fabled +75% | Sharp vibrations that stab into the minds. |
Ruby | Mythical | A dangerous crystal when stuck on another. |
Diamond | Mythical +25% | The clarity of this vibration shields you from harm. |
Heartstone | Mythical +50% | Protect others by encasing their hearts in crystal. |
Shatterplex | Mythical +75% | Use the power of rubies to create a massive explosion. |
Spire | Transcendent | Create a crystal spire on the Continuum to generate power. |
Harvest
Syntax: |
HARVEST <gem> |
With permission from a guild leader, you are able to harvest charged gemstones upon the Continuum Plane so long as you know the corresponding gem skill. For example, if you know the skill of Turquoise, you can harvest charged turquoise from the Turquoise Sphere of Flux Transmutation.
Turquoise
Syntax: |
CRYSTALSPIN TURQUOISE |
Gem: Turquoise |
You can spin a charged turquoise gem around your head, which will create a field of protection which absorbs some damage.
Syntax: |
CRYSTALPLEX CRYSTALPLEX ACTIVATE [gem] |
The CRYSTALPLEX command will show you all gems that are currently spinning around you. Some gems can be activated or deactivated. While active, gems will slowly lose their charge until they are entirely consumed.
Link
Syntax: |
CRYSTALSPIN LINK NODE |
Gem: Any |
Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link.
GemAffinity
Syntax: |
INGEMRIFT (INGR) [<amount>|ALL] <item> OUTGEMRIFT (OGR) [|ALL] |
Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane.
INGEMRIFT (or INGR) puts a given number of a single type of gem (or all by default) into the GemRift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).
OUTGEMRIFT (or OGR) takes a given number of a single type of gem (or all by default) out of the GemRift. If no amount is specified, then the default is to take out only one gem.
INVGEMRIFT (or IGR) peeks into the GemRift to take a quick inventory of what is stored there.
Jade
Syntax: |
CRYSTALSPIN JADE |
Gem: Jade |
Spinning this crystal will create a harmonic field which regenerates the mana of you and your allies.
Resonance
Syntax: |
CRYSTALSPIN RESONANCE <target> |
Gems: Turquoise and Jade Power: 10 (Matrix) |
Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your traget dies or you cast another resonance field to replace the previous one. A resonance effect will increase many harmonic effects that impact the target.
Garnet
Syntax: |
CRYSTALSPIN GARNET |
Gem: Garnet |
Spinning this crystal will create a harmonic field which drains the mana of your enemies.
Mendingstone
Syntax: |
CRYSTALSPIN MENDINGSTONE |
Gems: Garnet and Jade Power: 3 (Matrix) |
Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.
Beryl
Syntax: |
CRYSTALSPIN BERYL |
Gem: Beryl |
Spinning this crystal will create a harmonic field that regenerates the ego of you and your allies.
Balestone
Syntax: |
CRYSTALSPIN BALESTONE |
Power: 2 (Matrix) Gems: Garnet, Beryl |
A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them.
Opal
Syntax: |
CRYSTALSPIN OPAL |
Gem: Opal |
Spinning this crystal will create a harmonic field which drains the ego of your enemies.
Glorygem
Syntax: |
CRYSTALSPIN GLORYGEM |
Gems: Opal and Jade |
Create a glorygem which will immediately release a cloud that refreshes the mana and ego of yourself and all your allies.
Onyx
Syntax: |
CRYSTALSPIN ONYX |
Gem: Onyx |
Spinning this crystal will create a harmonic field that will sicken your enemies.
Convoke
Syntax: |
CRYSTALSPIN CONVOKE <target> |
Gems: Onyx, beryl, and garnet Power: 3 (Matrix) |
Manifest a powerful vibration that will attempt to summon the person that you resonate with to you. The time it takes to summon that person depends on how warped they are (the more warped, the faster the summons).
Bloodstone
Syntax: |
CRYSTALSPIN BLOODSTONE |
Gem: Bloodstone |
Not surprisingly, spinning this crystal will open up wounds in your enemies, causing them to bleed.
Amethyst
Syntax: |
CRYSTALSPIN AMETHYST |
Gem: Amethyst |
This royal vibration will heal the physical body of you and your allies.
Emerald
Syntax: |
CRYSTALSPIN EMERALD |
Gem: Emerald |
Invoking this strong healing vibration will cure ailments from both you and your allies.
Malefactgem
Syntax: |
CRYSTALSPIN MALEFACTGEM [<ENEMIES>|<target> <affliction>] |
Gems: Onyx, Amethyst, Bloodstone |
Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment.
CrystalWand
Syntax: |
CRYSTALSPIN CRYSTALWAND <type> |
Power: 10 Gems: Special |
You can create a crystal wand from either turquoise, jade, garnet, beryl, opal, onyx, bloodstone, amethyst or emerald. You'll need 10 of the type of gem you choose. So long as the wand is in your inventory, any crystal of the same type as the wand will have increased charges when spun.
Syntax: |
POINT WAND <person> |
Damage Type: Magic Damage Source: Magical |
This will dicharge a harmonic attack at the person.
Sapphire
Syntax: |
CRYSTALSPIN SAPPHIRE |
Gem: Sapphire |
The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against your enemies.
Ruby
Syntax: |
CRYSTALSPIN RUBY <target> |
Gem: Ruby Damage Type: Magic |
You can spin a charged ruby crystal, which will attack with balls of balefire that causes damage and a slight timewarp. Unlike other gems, this gem spins around the target and follows him or her. However, there is a 50% chance the gem will explode (and do the standard ruby damage to the target one last time) whenever the target moves (unless target is resonating with caster in which case there is only a 20% chance). You can have multiple rubies (up to 7) around a target.
Diamond
Syntax: |
CRYSTALSPIN DIAMOND |
Gem: Diamond |
The strong natural crystalline structure of diamonds can protect you by weaving shields intermittently around you.
Heartstone
Syntax: |
CRYSTALSPIN HEARTSTONE <target> |
Gems: diamond, ruby, sapphire Power: 5 (Matrix) |
You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.
Syntax: |
HEARTSTONE LIST HEARTSTONE RESURRECT |
Once a heartstone has been placed within another, you can use it to resurrect that person. Though you can resurrect remotely and do not need a body to do so, note that you will be transported to your target's ghost. Alternatively, you can break the heartstone, killing that person immediately (thus, there needs to be a high amount of trust to allow another to hold one's heart in your hand).
Shatterplex
Syntax: |
CRYSTALSPIN SHATTERPLEX <target> |
Damage Type: Magic Damage Source: Magical |
If 7 rubies surround the victim (only 5 rubies if the target resonates with caster), you can detonate them for a powerful balefire explosion that causes extreme timewarp.
Spire
Syntax: |
CRYSTALSPIN SPIRE |
Gems: 10 turquoise, 10 jade, 10 garnet, 10 beryl, 10 opal, 10 onyx, 10 bloodstone, 10 amethyst, 10 emerald, 10 sapphire, 10 ruby, 10 diamond Power: 10 (Matrix) |
You can create a crystal spire in a location in the Continuum. If you are about to die on the Continuum, the spire will automatically drain itself of 25 power and protect you from death. The spire can hold up to 100 power and will last indefinitely so long as the creator uses it at least once in a Lusternian year. Also, if you are physically in an adjacent room to the spire, your health, mana and ego will be doubled (note this benefit is ONLY in adjacent rooms, not the same room as the spire).
Syntax: |
CRYSTALSPIRE STATUS CRYSTALSPIRE DRAIN |
To use the spire, the creator can check the status which will show how much power is in the spire. The creator can drain power from the spire into his or her personal power reserves or channel power from his or her personal reserves into the spire. The spire will generate power on its own, though it generates faster, the fuller it is and vice versa (much like the astral nodes).