Astrology

Revision as of 03:20, 7 November 2016 by Havastus (talk | contribs)
The science of astrology revolves upon the movement of the celestial bodies. Notably, the science was in the caretaking of Hallifax lucidians, who named the outer planets in their own tongue. Knowledge of astrology was lost for some time after the Taint Wars, though it was recovered and taught to wiccan and guardian guilds. Most people know their sun sign, which is based as follows:
  • Volcano : 15 Kiani - 14 Dioni
  • Antlers : 15 Dioni - 14 Vestian
  • Twin Crystals : 15 Vestian - 14 Avechary
  • Dolphin : 15 Avechary - 14 Dvarsh
  • Lion : 15 Dvarsh - 14 Tzarin
  • Crocodile : 15 Tzarin - 14 Klangiary
  • Burning Censer : 15 Klangiary - 14 Juliary
  • Spider : 15 Juliary - 14 Shanthin
  • Dragon : 15 Shanthin - 14 Roarkian
  • Skull : 15 Roarkian - 14 Estar
  • Bumblebee : 15 Estar - 14 Urlachmar
  • Glacier : 15 Urlachmar - 14 Kiani

The celestial bodies include: Sun, Moon, Eroee, Sidiak, Tarox, Papaxi and Aapek.

For the true astrologer, however, the science of astrology is extremely complex, and not for everybody. It involves harnessing the powers of the planets and signs, according to their daily aspects, in the form of rays and spheres. Thus, the power of astrologers waxes and wanes accordingly. Every city and commune also falls under one of the signs, and the astrologers benefit from the flowing powers related to the nexus they are connected to.


Skill Learned At Description
Stargaze Inept+0% Record the planetary positions for the current day.
Nativity Inept+0% Calculate the planetary alignments on someone's natal day.
Sun Inept+50% The centre of the solar system represents the self.
Moon Novice+0% Lunar energies flux as do emotions.
Ascendant Novice+33% As the Sun rises upon your city/commune, so shall your ego.
Eroee Novice+66% Love conquers under this celestial body.
Sidiak Apprentice+0% Mind and logic fall under this planet's sphere.
Tarox Apprentice+33% The planet that brings aggression, war and strife.
Papaxi Capable+0% Slow moving planet that encompasses luck and benevolence.
Aapek Capable+33% Planet furthest out represents restrictions and boundaries.
Astrosense Capable+66% Use the stars to locate another.
Descendant Adept+0% Sun in your city/commune's opposite sign swells the body.
Volcano Adept+50% First sign of the zodiac: initiative and drive.
Antlers Master+0% Second sign of the zodiac: body and feelings.
TwinCrystals Master+33% Third sign of the zodiac: thought and the mind.
Astroglide Master+66% The power of the stars allows travel upon the astral winds.
Dolphin Gifted+0% Fourth sign of the zodiac: emotions and love.
Lion Gifted+50% Fifth sign of the zodiac: ego and leadership.
Disjunct Gifted+75% Block a planet from being used in your rays.
Crocodile Expert+0% Sixth sign of the zodiac: discrimination and health.
BurningCenser Expert+33% Seventh sign of the zodiac: relationships and partners.
Spider Expert+66% Eighth sign of the zodiac: death and transformation.
ImumCoeli Virtuoso+0% Sun at your city/commune's Imum Coeli brings defense.
Dragon Virtuoso+33% Ninth sign of the zodiac: philosophy and higher mind.
Meteor Virtuoso+66% Summon the fury of a falling star.
Skull Fabled+0% Tenth sign of the zodiac: ambition and drive.
Bumblebee Fabled+33% Eleventh sign of the zodiac: society and friends.
Glacier Fabled+66% Twelfth sign of the zodiac: mystery and return.
MediumCoeli Mythical+0% Sun at your city/commune's Medium Coeli raises the mind.
Stellium Mythical+33% Tap into the energies of multiple conjunctions.
MeteorStorm Mythical+66% The ultimate destructive power of the stars.
Constellation Transcendent+0% Harness the power of two signs simultaneously.
Star-crossed (by Siam)

Stargaze

Syntax:
STARGAZE [sign]

To make an accurate calculation of where the planets are, the astrologer must first travel to an observatory. By a simple STARGAZE, The astrologer can get a static reading of the planetary configurations. Alternatively, the astrologer can STARGAZE <sign> to calculate the current planetary aspects to one particular sign.

Additional Notes:
A hand-held astrolabe allows stargazing from anywhere.

Nativity

Syntax:
NATIVITY <person>

This is the simple calculation of a person's nativity (where the planets were on his or her date of birth). As all you need is the date of birth, the person need not be present to calculate the natal chart. However, if the person is physically before you, you may also determine what astrological energies are around him or her (if any).

Sun

Syntax:
ASTROCAST SUN RAY AT <target>

The Sun is the center of the astrological system, representing the ego and the self. The Sun's effect when cast as an offensive ray of energy is always to cause damage. The type of damage depends on which sign it was in when the target was born (check his or her nativity).

(Note: The damage source is always 100% magical.)

  • Volcano: fire damage
  • Antlers: cutting damage
  • Twin Crystals: psychic damage
  • Dolphin: cold damage
  • Lion: cutting damage
  • Crocodile: asphyxiation damage
  • Burning Censer: asphyxiation damage
  • Spider: poison damage
  • Dragon: fire damage
  • Skull: blunt damage
  • Bumblebee: poison damage
  • Glacier: cold damage

Moon

Syntax:
ASTROCAST MOON RAY AT <target>
Cardinal Signs (Volcano, Dolphin, Burning Censer, Skull): Hallucinate

Fixed Signs (Antlers, Lion, Spider, Bumblebee): Dizziness
Mutable Signs (Twin Crystals, Crocodile, Dragon, Glacier): Dementia

Though not a planet, the Moon is considered a celestial body as far as astrology is concerned. It moves extremely fast, transversing the entire zodiac belt in approximately 30 days. The Moon represents emotions and fluctuations. The Moon's effects depend upon which sign it was in when the target was born (check his or her nativity).

Ascendant

Each nation is under a particular sign. When the Sun transits this sign, astrologers connected to the nation's nexus will find an increase in ego.

Additional Notes:
The nation signs are:
  • Glomdoring: Spider
  • Magnagora: Skull
  • New Celest: Dolphin
  • Serenwilde: Antlers
  • Hallifax: Twin Crystals
  • Gaudiguch: Dragon

Eroee

Syntax:
ASTROCAST EROEE RAY AT <target>
Cardinal Signs (Volcano, Dolphin, Burning Censer, Skull): Sensitivity

Fixed Signs (Antlers, Lion, Spider, Bumblebee): Addiction
Mutable Signs (Twin Crystals, Crocodile, Dragon, Glacier): Love

Eroee is a fast moving planet, taking about three months to transverse the zodiac belt. Eroee represents love and attraction. Eroee can go retrograde (i.e., appear to move backwards in its orbit). Eroee's effects depend upon which sign it was in when the target was born (check his or her nativity).

Sidiak

Syntax:
ASTROCAST SIDIAK RAY AT <target>
Cardinal Signs (Volcano, Dolphin, Burning Censer, Skull): Stupidity

Fixed Signs (Antlers, Lion, Spider, Bumblebee): Epilepsy
Mutable Signs (Twin Crystals, Crocodile, Dragon, Glacier): Confusion

Sidiak is a moderately fast moving planet, taking about four months to transverse the zodiac belt. Sidiak represents thought and the ability to think. Sidiak can go retrograde (i.e., appear to move backwards in its orbit). Sidiak's effects depend upon which sign it was in when the target was born (check his or her nativity).

Tarox

Syntax:
ASTROCAST TAROX RAY AT <target>
Cardinal Signs (Volcano, Dolphin, Burning Censer, Skull): Recklessness

Fixed Signs (Antlers, Lion, Spider, Bumblebee): Asthma
Mutable Signs (Twin Crystals, Crocodile, Dragon, Glacier): Impatience

Tarox transverses the zodiac belt in about half a year. It represents the forces of war, aggression and impulsivenes. Tarox can go retrograde (i.e., appear to move backwards in its orbit). Tarox's effects depend upon which sign it was in when the target was born (check his or her nativity).

Papaxi

Syntax:
ASTROCAST PAPAXI RAY AT <target>
Cardinal Signs (Volcano, Dolphin, Burning Censer, Skull): ego reduction

Fixed Signs (Antlers, Lion, Spider, Bumblebee): health reduction
Mutable Signs (Twin Crystals, Crocodile, Dragon, Glacier): mana reduction

Papaxi is a slow moving planet, taking almost a year to transverse the zodiac belt. It is often thought of as a benefic force, as its energies represent luck and expansion. Papaxi can go retrograde (i.e., appear to move backwards in its orbit). Papaxi's effects depend upon which sign it was in when the target was born (check his or her nativity).

Note that Papaxi reduces the maximum of either ego, health or mana of the target, but this does not stack nor is it long lasting.

Aapek

Syntax:
ASTROCAST AAPEK RAY AT <target>
Cardinal Signs (Volcano, Dolphin, Burning Censer, Skull): Aeon

Fixed Signs (Antlers, Lion, Spider, Bumblebee): Anorexia
Mutable Signs (Twin Crystals, Crocodile, Dragon, Glacier): Scabies

Aapek is the slowest moving planet, taking over a year to transverse the zodiac belt. It is often thought of as a malefic force, as its energies represent restrictions and boundaries. Aapek can go retrograde (i.e., appear to move backwards in its orbit). Aapek's effects depend upon which sign it was in when the target was born (check his or her nativity).

Astrosense

Syntax:
ASTROSENSE <target>

Use the location of the stars to reveal with the location of another.

Descendant

Each nation is under a particular sign. When the Sun transits its opposite sign, astrologers connected to the nation's nexus will find their constitution to increase to protect them.

Additional Notes:
The nation opposed signs are:
  • Glomdoring: Antlers
  • Magnagora: Dolphin
  • New Celest: Skull
  • Serenwilde: Spider
  • Hallifax: Dragon
  • Gaudiguch: Twin Crystals

Volcano

Syntax:
ASTROCAST VOLCANO RAY AT <target>

ASTROCAST VOLCANO SPHERE AT <target>

Power: Variable (sphere only) (see below)

Mode: Cardinal
Element: Lava
Damage Resistance: variable (max 30)

The first sign of the zodiac is that of the Volcano, representing the first initiative of eruption and is the force of drive and power. The Sphere of the Volcano impacts susceptibility to fire damage.

NOTES ON ASTROCASTING RAYS OF THE ZODIAC: Unlike tapping directly into the planetary power of a specific celestial body, the practiced astrologer can instead invoke the the zodiac sign itself. Any planets within that sign could strike the intended target. If there is more than one planet within the sign, it will be random which planet's energy will strike. If no planets are within that sign, then there is no effect. Retrograde planets will always strike if within that sign, no matter how many there are. The effects of the planet are NOT determined by the nativity of the target; rather, it is determined by the sign. In other words, if the Moon is in Volcano, the Volcano ray will always cause the target to hallucinate regardless of his or her nativity (if the Moon energies strike).

NOTES ON ASTROCASTING SPHERES OF THE ZODIAC: Astrological spheres of energy can be placed around individuals (including the self). However, the effects and cost of casting are entirely dependent upon the current planetary configurations. To calculate the effects, the astrologer must know what aspects the planets are to the sign of the sphere being astrocast. Aspects determine whether the effect is either positive or negative:

  • Conjunction (0 degrees or same sign) has a huge positive impact.
  • Semisextile (30 degrees or 1 sign away) has a minor positive impact.
  • Sextile (60 degrees or 2 signs away) has a positive impact.
  • Square (90 degrees or 3 signs away) has a negative impact.
  • Trine (120 degrees or 4 signs away) has a major positive impact.
  • Quincunx (150 degrees or 5 signs away) has a minor negative impact.
  • Opposition (180 degrees or 6 signs away) has a major negative impact.

Further, each planet impacts the sphere differently:

  • Sun determines the strength of the sphere, either for good or ill.
  • Moon determines the duration of the sphere.
  • Eroee determines the cost of mana for casting the sphere.
  • Sidiak determines the cost of willpower for casting the sphere.
  • Tarox determines the cost of endurance for casting the sphere.
  • Papaxi effects some part of casting the sphere randomly.
  • Aapek determines the cost of power for casting the sphere.

As an example, if an astrologer was casting the Sphere of the Volcano and the Sun was conjunct Volcano (i.e., 0 degrees or within the same sign), the effects would be positive (i.e., the person under the sphere would have a huge positive resistance to fire). If the Sun were the Burning Censer (the opposite sign of Volcano), then the effect would be a big negative (i.e., the person would have a major negative susceptibility to fire). Likewise, the duration of the spell would be determined by the aspect of the Moon to the sign of the Volcano. The casting cost in terms of mana, willpower, endurance and power would likewise fluctuate depending on the current planetary aspects to the sign of the Volcano. Papaxi is a wildcard, and if it is negatively aspected to Volcano, it could suddenly change one of the other aspects of the spell negatively.

IMPORTANT: Astrocasting a sphere while the target has the opposite sphere will destroy both spheres (thus, it is not possible for any individual to ever have more than 6 spheres upon him or her).

WARNING: Spheres could cost power! Always be aware if Aapek is negatively aspected to the sphere you are astrocasting. Also, if Papaxi is negatively aspecting the sphere, there is a chance that it could make astrocasting the sphere cost power (though an equally strong positive aspect to Aapek will negate this chance).

Additional Notes:
The effects of spheres are as follows:
Alignment Name Spacing Effect Modifier
C Conjunct 0 signs away extremely positive +4
M Semisextile 1 sign away positive +1
X Sextile 2 signs away slightly positive +2
U Square 3 signs away negative -2
T Trine 4 signs away very positive +3
Q Quincux 5 signs away slightly negative -1
O Opposite 6 signs away very negative -3

Antlers

Syntax:
ASTROCAST ANTLERS RAY AT <target>

ASTROCAST ANTLERS SPHERE AT <target>

Power: Variable (sphere only)

Mode: Fixed
Element: Nature

The second sign of the zodiac is that of the Antlers, representing the body and inner feelings. The Sphere of the Antlers impacts dexterity, either for good or for ill.

TwinCrystals

Syntax:
ASTROCAST TWINCRYSTALS RAY AT <target>

ASTROCAST TWINCRYSTALS SPHERE AT <target>

Power: Variable (sphere only)

Mode: Mutable
Element: Air

The third sign of the zodiac is that of the Twin Crystals, representing thought and the powers of the mind. The Sphere of the Twin Crystals impacts susceptibility to psychic damage.

Astroglide

Syntax:
ASTROGLIDE

ASTROGLIDE NEXUS

Power: 5 (any nexus)

This spell is only available to astrologers who also possess the skill of AstroGate in Planar. Further, it will only work for those who are connected to a nexus of power. The astrologer may travel along the astral winds to an energy node whose vibrations are sympathetic to the nexus of power to which the astrologer is in tune.

Dolphin

Syntax:
ASTROCAST DOLPHIN RAY AT <target>

ASTROCAST DOLPHIN SPHERE AT <target>

Power: Variable (sphere only)

Mode: Cardinal
Element: Water

The fourth sign of the zodiac is that of the Dolphin, representing high emotions and inner majesty. The Sphere of the Dolphin impacts intelligence, either for good or ill.

Lion

Syntax:
ASTROCAST LION RAY AT <target>

ASTROCAST LION SPHERE AT <target>

Power: Variable (sphere only)

Mode: Fixed
Element: Nature

The fifth sign of the zodiac is that of the Lion, representing ego and leadership. The Sphere of the Lion impacts charisma, either for good or ill.

Disjunct

Syntax:
ASTROCAST DISJUNCT [<planet>|NONE]
Power: 5 (general) (to block a planet)

By blocking one of the seven planets from your astrological senses, you can prevent it from being used in any zodiac sign rays you may cast.

Crocodile

Syntax:
ASTROCAST CROCODILE RAY AT <target>

ASTROCAST CROCODILE SPHERE AT <target>

Power: Variable (sphere only)

Mode: Mutable
Element: Mud

The sixth sign of the zodiac is that of the Crocodile, representing health and discrimination. The Sphere of the Crocodile impacts susceptibility to physical damage.

BurningCenser

Syntax:
ASTROCAST BURNINGCENSER RAY AT <target>

ASTROCAST BURNINGCENSER SPHERE AT <target>

Power: Variable (sphere only)

Mode: Cardinal
Element: Smoke

The seventh sign of the zodiac is that of the Burning Censer, representing relationships and partnerships. The Sphere of the Burning Censer impacts susceptibility to asphyxiation damage.

Spider

Syntax:
ASTROCAST SPIDER RAY AT <target>

ASTROCAST SPIDER SPHERE AT <target>

Power: Variable (sphere only)

Mode: Fixed
Element: Nature

The eighth sign of the zodiac is that of the Spider, representing the forces of death and transformation. The Sphere of the Spider impacts ones ability to WRITHE out of bindings.

ImumCoeli

Damage Modifier: 10

Each nation is under a particular sign. When the Sun transits its imum coeli, astrologers connected to the nation's nexus will have any damage done to them to be reduced.

Additional Notes:
The nation imum coeli signs are:
  • Glomdoring: Bumblebee
  • Magnagora: Volcano
  • New Celest: Burning Censer
  • Serenwilde: Lion
  • Hallifax: Crocodile
  • Gaudiguch: Glacier

Dragon

Syntax:
ASTROCAST DRAGON RAY AT <target>

ASTROCAST DRAGON SPHERE AT <target>

Power: Variable (sphere only)

Mode: Mutable
Element: Fire

The ninth sign of the zodiac is that of the Dragon, representing philosophy and meditation. The Sphere of the Dragon impacts susceptibility to magical damage.

Meteor

Syntax:
ASTROCAST METEOR AT <person>

DRAW ZODIAC IN <SALT|BLOOD>

Damage Type: 50% Fire, 50% Magical

Damage Source: Magic

Those who study the stars are acutely aware that the celestial bodies in the heavens are many, and that the planets are but the largest. While the stars answer the call of none, it is possible - though difficult - to summon down a meteor from the heavens.

In order to do this, one must first draw a zodiac circle in either salt or blood upon the ground in a place with a clear view of the heavens. Though any who study Astrology may draw such a circle, only those with mastery of the meteor know its grim purpose. Once done, you may call the fury of the stars upon any transgressor who is affected by a negative zodiac sphere. The full force of the meteor will depend upon how many negative zodiac spheres by which the transgressor is affected. The summoning will consume all of the negative zodiac spheres in the process. A deadly meteor, if empowered by the zodiac energies of six or more negative spheres, will spell almost certain doom.

Additionally, a lesser amount of damage may be done to your personal enemies who stand too close to the focal point of the summoning.

Skull

Syntax:
ASTROCAST SKULL RAY AT <target>

ASTROCAST SKULL SPHERE AT <target>

Power: Variable (sphere only)

Mode: Cardinal
Element: Earth

The tenth sign of the zodiac is that of the Skull, representing ambition and power. The Sphere of the Skull impacts the constitution, for either good or ill.

Bumblebee

Syntax:
ASTROCAST BUMBLEBEE RAY AT <target>

ASTROCAST BUMBLEBEE SPHERE AT <target>

Power: Variable (sphere only)

Mode: Fixed Element: Nature

The eleventh sign of the zodiac is that of the Bumblebee, representing aspects of society and friendship. The Sphere of the Bumblebee impacts the ability to focus the body, either for good or ill.

Glacier

Syntax:
ASTROCAST GLACIER RAY AT <target>

ASTROCAST GLACIER SPHERE AT <target>

Power: Variable (sphere only)

Mode: Mutable
Element: Ice

The twelfth sign of the zodiac is that of the Glacier, representing the unknowable mysteries encased deep within its icy surface. The Sphere of the Glacier impacts susceptibility to cold damage.

MediumCoeli

Each nation is under a particular sign. When the Sun transits its medium coeli, astrologers connected to the nation's nexus will will find their mana reserves increased.

Additional Notes:
The nation imum coeli signs are:
  • Glomdoring: Lion
  • Magnagora: Burning Censer
  • New Celest: Volcano
  • Serenwilde: Bumblebee
  • Hallifax: Glacier
  • Gaudiguch: Crocodile

Stellium

Syntax:
ASTROCAST <sign> STELLIUM AT <target>
Power: 2 (Any)

This powerful attack should only be used when there are multiple planets within the same sign. This will release the energy of all the planets, no matter whether they are retrograde or not. Astrologers are at their peak power when several planets are clustered within the same sign. Of course, the time when astrologers are most feared is during a syzygy (sometimes called the harmonic convergence) when all planets are conjunct within the same sign. Regrettably for astrologers, this only happens approximately once every 250 years.

MeteorStorm

Syntax:
ASTROCAST METEOR STORM
Power: 10 (Any)

Damage Type: 50% Fire, 50% Magical
Damage Source: Magic

The full fury of the stars are unleashed by the master Astrologist, who may call down the meteor storm in a similar manner to the lesser meteor strike: first by drawing a zodiac circle under the open sky.

However, unlike the lesser spell, the meteor storm shall deal the full fury of the celestial bodies' wrath to all your personal enemies in the location - provided they are labouring under the energies of a negative zodiac sphere. The zodiac spheres will be consumed by the summoning and converted into raw destructive fury.

Constellation

Syntax:
ASTROCAST <sign 1> <sign 2> CONSTELLATION AT <target>
Power: 1 (Any)

This ability allows you to unleash the powers of two signs at once upon your target. These effects will be of the ray type, and only astrological signs may be used, not planets.