This is a temporary space where the Honours Quests page will be updated before it replaces the old one.
Honour quests are one type of the longer, more involved quests that Lusternia has to offer. When you check someone's HONOURS, you'll often see a line at the end directing you to HONOURS FULL <person> and it's here where you may view all of the honours quests they have completed. As noted above, these range broadly in both difficulty and time to complete.
Honour quests may be done for a variety of reasons. Some yield rewards to help an organization or to hinder an opposing one. Some may be considered rites of passage for a certain characters. Many yield historical context in the game world, bits of information or secrets about the world of Lusternia that are available nowhere else. Most grant gold and karma rewards with some giving other personal blessings.
For a completionist, acquiring new honours will be a constant venture throughout one's play, and as you'll see, there are enough to keep one busy for a very long time.
Regarding level suggestions, bear in mind that some races and classes are more adept at hunting than others, and so outside of Newton Caverns these are all sweeping generalizations. If you know that you're out of your depth in a given area, grab a friend to help or return when you're a bit stronger.
Each organization has a prophecy quest associated with it, and a series of honours associated with the completion, leading up to the cycle of Epic Quests. Prophecy quests generally yield standard rhetoric associated with a given org. During times when that org or the Basin at large is in peril, they can be performed to glean valuable information about world-scale events. In addition to the organization quests, there are a couple of neutral-territory prophecy quests, which are not associated with epic quests.
Newton Honour Quests
Honours | She has earned the title of Hero to the Finks. |
Start Level | 1-31 |
Area | Newton Caverns |
Quest Giver | Momma Mia |
Difficulty | Easy-Medium. A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go. |
Notes | Once you reach level 31, you'll be unable to return to Newton Caverns, so start early! |
Reward | Gold. |
Honours | She has earned the title of Savior to the Gnomes. |
Start Level | 1-31 |
Area | Newton Caverns |
Quest Giver | A gnome librarian |
Difficulty | Easy-Medium. A great introduction to questing, though by no means the easiest Lusternia has to offer. Pay attention to the denizens you meet - they're not all there simply for hunting. For a start point, if it seems like you should be able to help someone, you probably can. Jump in anywhere and you'll piece it together as you go. |
Notes | Once you reach level 31, you'll be unable to return to Newton Caverns, so start early! |
Reward | Gold. |
Village Honour Quests
Honour | She solved the mysterious murder at Stewart Mansion. |
Start Level | 50+ |
Area | Stewartsville |
Quest Giver | |
Difficulty | Easy. The hardest part of this quest is often considered to be getting the opportunity to begin, given its popularity. A good exercise in both finding hidden things and deductive reasoning. |
Notes | Like other villages, Stewartsville can be under the political influence of a player-run organization which may or may not welcome you in its borders. Though no hunting is required, the level requirement is noted a bit higher, as it is possible to encounter an aggressive denizen should your sleuthing falter. You can fight this perpetrator off, or simply run away and wait for it to leave before having another go. |
Reward | Gold. |
Honour | She is the Matchmaker, having brought lovers together at the Chateau d'Amour. |
Start Level | 30+ |
Area | Delport |
Quest Giver | |
Difficulty | Easy. Very straightforward with a clear start point. Requires a bit of hiking around doing village commodities quests as well as some hidden things. |
Notes | Delport is a village which can be under the political influence of a player-run organization, meaning that the org you belong to may not be welcome by whichever one currently controls Delport. |
Reward | Gold. |
Honour | She is known to the dwarves as Kingmaker. |
Start Level | 40+ |
Area | Southgard or Rockholm |
Quest Giver | |
Difficulty | Difficult. This is an organization-level quest. Low to higher level hunting is required throughout, coupled with wide knowledge of the prime material plane. |
Notes | Though low level people can certainly help with this quest, they will not be able to kill all of the various types of creatures which may be required. While the hunting parts are generally in non-enemy prime territory, it is common enough for pvp to occur during the quest |
Reward | The village which hosts the king of the dwarves will also be host to all of the dwarf miners (excluding any which may be in Angkrag), essentially ending commodities production in the opposing village, and boosting production in its own. |
Honour | She is an Honourary Shepherd of the Rocks. |
Start Level | 1+ |
Area | Dairuchi |
Quest Giver | |
Difficulty | Easy. Solving a simple maze in a world without the game map. An enjoyable puzzle in itself, you may wish to get out a paper and pencil. |
Notes | Dairuchi is a village which can be under the political influence of a player-run organization, meaning that the org you belong to may not be welcome by whichever one currently controls Dairuchi. To earn the honour, you'll be completing the small puzzle several times. Your progress is remembered indefinitely. |
Reward | Gold, increased marble production for the village. |
Honour | She is a Slave Master of Angkrag. |
Start Level | 1+ |
Area | Angkrag |
Quest Giver | Nasir n'Rotri |
Difficulty | Easy. A fun little puzzle requiring no hunting or influencing. |
Notes | Like other villages, Angkrag can be under the political influence of a player-run organization which may or may not welcome you in its borders. CONFIG MAPVIEW ON is quite useful. You'll complete the task ten times before gaining the honour with your progress saved indefinitely. The very proud will wish to ensure the village is empty before attempting, as the fail messages are rather unkind! |
Reward | Gold, increased steel production in the village, and a village ikon. |
Honour | She is an honoured Caregiver to the tae'dae cubs in Estelbar. |
Start Level | 30+ |
Area | Estelbar |
Quest Giver | |
Difficulty | Easy-Medium. Your choice of influence or doing commodities quests to acquire some things you need. Another mix of hidden things coupled with deductive reasoning, and perhaps a smidgen of guess work. |
Notes | Like other villages, Estelbar can be under the political influence of a player-run organization which may or may not welcome you in its borders, though the cause of helping these adorable sick cubs has been known to melt hard hearts. |
Reward | Gold. |
Honour | In Acknor, she helped the orcs raise a new chieftain. |
Start Level | 40+ |
Area | Acknor |
Quest Giver | |
Difficulty | Difficult. This quest was once so easy that it had to be changed. It earns this rating because it requires killing loyal denizens in player-org territory. Otherwise, it is a mix of commodities quests, hidden things, and acquiring information on the order of 'easy'. |
Notes | Depending on who controls it, Acknor may or may not practice slaving. This state of affairs can be altered when the controlling city or commune leader speaks to the new chieftain on the day this quest is completed. Failed attempts will result in an angry orc. |
Reward | Gold, opportunity to change slaving status in the village. |
Honour | She did put the spirits of Paavik manor to rest. |
Start Level | 1+ |
Area | |
Quest Giver | |
Difficulty | Easy-Medium. A good exercise in both hidden things and acquiring information. Timing is important. The particulars are literally written down for you. |
Notes | Like other villages, Paavik can be under the political influence of a player-run organization which may or may not welcome you in its borders. The story which unfolds as you work to complete this quest is macabre at its most delightful. Another quester recommends: if you find the cane, be sure to THWAP someone while holding it! |
Reward | Gold. |
Honour | She brought harmony of mind to the Shanthmark Lodge. |
Start Level | 30+ |
Area | Shanthmark |
Quest Giver | |
Difficulty | Medium. Hidden things, commodities quests and deductive reasoning, this one can take a bit of time to complete. |
Notes | Like other villages, Shanthmark can be under the political influence of a player-run organization which may or may not welcome you in its borders. Search for crystals last, so they don't start respawning on you |
Reward | Gold, notable karma. |
Honour | She is a Servant of the Stones, having served the Overmind of Ixthiaxa. |
Start Level | 1+ |
Area | Ixthiaxa |
Quest Giver | |
Difficulty | Medium-Hard. A fairly challenging peg-solitaire puzzle. |
Notes | One needs to solve this ten times to receive the honour.. The syntax for solving isn't precisely clear, so to save you a few minutes' ire, there are two - MOVE (direction) and SKIP|BOUNCE (direction) - the directions being up, down, left, right. Be warned! While there is no level requirement to get started or work on the puzzle, failure results in an aggressive, loyal denizen. Shield first, and you should have time to escape if you're quick. |
Reward | Gold. A village and a soulless ikon. |
Honour | She is a Master of Ice-picking in the Village of Rikenfriez. |
Start Level | 15+ |
Area | Rikenfriez |
Quest Giver | Ahhuma Rrohur |
Difficulty | Easy. |
Notes | Rikenfriez is a simple Minesweeper puzzle. Hitting a "bomb" just traps you under the ice for a short while, where you take damage. After escaping, one can continue the quest without it resetting. |
Reward | Gold and a village ikon. |
Honour | She has synced the Geodes of Talthos, speeding production. |
Start Level | 40+ |
Area | Talthos |
Quest Giver | |
Difficulty | Medium. Requires influencing and solving a puzzle. |
Notes | |
Reward |
Light Honour Quests
Honours | She summoned the spirit of Princess Marilynth to cleanse the Sea of Despair. |
Start Level | 50+ |
Area | |
Quest Giver | |
Difficulty | Medium. A relatively straightforward fetch and deliver quest, but one which is only open for completion during a small window of time following the victory of the dragon turtles over the seawolves in their recurring battles. Requires underwater swimming. |
Notes | A counterpart to the Sea of Despair quest, this one is part of the Celestian epic quest cycle. For those who happen upon this quest when it is available, it is a relatively simple venture. The challenge is in ensuring a victory of the dragon turtles. This becomes an organization-level undertaking with many parts that will usually be contested by players vying for a victory on the opposite side. |
Reward | Gold. Marilynth will sing prettily throughout the Sea of Despair, staving off any further sea battles and annoying Magnagorans until she is weakened and banished. It has been noted that banishing her may be slightly more difficult than banishing Ladantine, but raising her is slightly more difficult than raising Ladantine. |
Honour | She has scribed the tales of old Celest into the Tome of Remembrance. |
Start Level | 21+ |
Area | Spectre Isle |
Quest Giver | |
Difficulty | Easy. A bit of hidden things coupled with a simple puzzle. |
Notes | The biggest challenge in this area might be finding it when it's not hunted out. The quest has no hunting, but does require interacting with denizens used in Magnagora's power quest. Those who aren't able to visit Magnagora for the ferry will need to swim to visit the island. This is a part of Celest's epic quest cycle. |
Reward | Gold. |
Honour | She aided Ciarrus in sealing Castle Djarrakh for all time. |
Start Level | 40+ |
Area | The Grey Moors |
Quest Giver | Ciarrus |
Difficulty | Difficult. You're essentially given the end-goal and very little further direction in what is a fairly extensive series of subquests. Some hunting will be necessary, but nothing difficult. |
Notes | Assume that almost everyone you meet in the moors will be important in finishing the quest. Manticore poison is NOT necessary to complete the quest. |
Reward | Gold. |
Honour | She helped seal the gorgogs behind the dimensional barriers. |
Start Level | 70+ |
Area | Arysian Isles |
Quest Giver | Marinus |
Difficulty | Medium-Hard. Expect to be repeatedly disrupted in this very popular hunting ground. Some middle to higher level hunting, with a lot of 'figuring out.' |
Notes | Vague directions are not really informative. Proceed on the assumption that the various side-quests in the area must be linked. |
Reward | Gold, the gorgogs no longer being present in the seas. |
Honour | She rescued the child Joiya from the machinations of Jeitara. |
Start Level | 30+ |
Area | Carai Caroo |
Quest Giver | |
Difficulty | Medium. The biggest part of the quest is a sudoku style puzzle, which can be arduous both in the solving and in inputting the solution. |
Notes | You'll need a waterbreathe enchant if you're not a Totems user. Requires planar travel to Faethorn. |
Reward | Kelpies will flood the seas, preventing Ladantine from raising seawolves or poisoning Marilynth. |
Honour | She destroyed the Soulforge, ending its reign of terror. |
Start Level | 90+ |
Area | The Village of Duum |
Quest Giver | |
Difficulty | Difficult. Requires a fair amount of high-level hunting. |
Notes | This honour can only be completed if the Soulforge is currently active, which happens quite rarely. |
Reward | Ends the global effects of the Soulforge. |
Honour | She did save Aestra, the celestial pegasus, from the Cult of Legion. |
Start Level | 90+ |
Area | Floating Isle of the Forgotten |
Quest Giver | |
Difficulty | Medium. High level bashing, a bit of figuring out and hidden things, a maze. |
Notes | This is Hajamin's temple on the Isle of Light, parts of which are formally Celestian territory, though they tend to claim it all. The temple is pretty interesting to puzzle with, a small area full of pitfalls - one fatal. Just getting into the temple can be quite difficult. |
Reward | Aestra will follow you around for a bit as a powerful mount. |
Honour | She did subdue the insane residents of the i'Xiia asylum. |
Start Level | |
Area | The i'Xiia Asylum |
Quest Giver | A Swirling Water Elemental |
Difficulty | . |
Notes | |
Reward |
Honour | She has freed the maiden Feyahi from the prison of the Kryden Valik. |
Start Level | 65+ |
Area | The Kryden Valk |
Quest Giver | Feyahi |
Difficulty | Medium. A mix of mid-level hunting and influencing, along with puzzles. |
Notes | |
Reward | Gold. |
Honour | She did free the souls of Malacoda from their nightmare. |
Start Level | 90+ |
Area | Malacoda Manor |
Quest Giver | |
Difficulty | Difficult. Mid to high level hunting required, coupled with hidden things, deductive reasoning, a cryptogram, and a fate game. |
Notes | Malacoda is an interesting but potentially frustrating area, spanning multiple planes. The lower levels are easy hunting but groups of spectres can hurt. Be sure to read the rules when you play the fate game, card values differ from the normal game. A lot of history here. Dealing with respawns gets taxing. Best to do all the figuring out that you can before you begin solving, as timing may require you to do handins twice. This is a part of Celest's epic quest cycle. |
Reward | Gold. |
Honour | She restored the Spire of Dionamus, spreading healing energies across Lusternia. |
Start Level | 80+ |
Area | Mount Dio |
Quest Giver | |
Difficulty | Difficult.High level bashing, hidden things, easier puzzles, a lot of 'figuring out'. Requires digging. |
Notes | Getting to Mount Dio currently requires owning a full Vernal collection, as the previous means of getting there through the observatory no longer exist. The spire can only be repaired if it isn't already working. |
Reward | A vernal ikon and curio. The spire being restored gives a regeneration malus to all liches (from the Necromancy skill) and those with dark spirits (from the Crow skill). Everyone who doesn't fall into one of these categories receives a regeneration buff. |
Honour | She freed the Dwarven Kingdom from the clutches of the Dark Virago.
She blessed the Altar of Clangorum and summoned forth the Flame Warriors. |
Start Level | 90+ |
Area | The Chancel of Clangorum |
Quest Giver | Thorgan |
Difficulty | Difficult. High level hunting and influencing. |
Notes | Item respawns are notoriously frustrating. Both lines involve the same steps. |
Reward | Freeing the Dwarven Kingdom removes the dark armours which reside in Rockholm and Southgard, and allows undead dwarven miners to once again be brought back to life. Summoning the Flame Warriors increases the number of high-level denizens in the Chancel, and prevents dwarves from being turned to the undead in Angkrag. |
Honour | She enacted the ritual of the Cay of Cloadahi, protecting the Inner Sea. |
Start Level | 70+ |
Area | The Cay of Cloadahi |
Quest Giver | |
Difficulty | Easy-Medium. Mid to high tier hunting and influencing. Some puzzling. Directions are fairly clear throughout. |
Notes | |
Reward | Gold. If the Cay was previously turned to the dark side, it cancels this and removes the mist lurkers from the Inner Sea. If the Cay was neutral, completing this prevents dolphins from being converted to seawolves. In either case, neither side of the quest can be completed for eight hours. |
Honour | She has sided with the Paladins of Old in their Crusade against the Scorpion Cult. |
Start Level | 50+ |
Area | Skarch |
Quest Giver | A spectral paladin |
Difficulty | Medium. Involves mid-level bashing. The main difficulty is guessing what needs to be done. |
Notes | |
Reward | Some minor lore. |
Honour | Sympathetic Paladin |
Start Level | |
Area | |
Quest Giver | |
Difficulty | . |
Notes | |
Reward |
Honour | Mwauka's Abomination |
Start Level | |
Area | |
Quest Giver | |
Difficulty | . |
Notes | |
Reward |
Honour | She has been named an honourary Keeper of Dreams by the guardians of the Sleeping Child. |
Start Level | |
Area | The Emerald Enclave |
Quest Giver | An engraved staff. |
Difficulty | . |
Notes | |
Reward |
Honour | She restored the singing coral, bringing the Song of Sirenalai to the Inner Sea. |
Start Level | |
Area | The Inner Sea |
Quest Giver | Lousha Lou |
Difficulty | . |
Notes | |
Reward |
Dark Honour Quests
Honour | She did release the ship of the dead to plague the Inner Sea. |
Start Level | 50+ |
Area | The Sea of Despair |
Quest Giver | Ladantine |
Difficulty | Medium. While the quest itself is incredibly simple, it only opens for completion during a small window of time following the victory of the seawolves over the dragon turtles in their recurring battles. Requires underwater swimming. |
Notes | Part of the Magnagoran epic quest cycle. For the lucky few who happen across this quest when it's open, it is a simple fetch and deliver which can be completed in a matter of minutes. For those involved in winning the sea battle to set this up, it becomes an organization-level endeavour that is significantly more complicated and will be hotly contested. New Celest will not be pleased with anyone working on this quest in any capacity. |
Reward | Gold. Ladantine and the ship of the dead will float around the inner sea corrupting it and preventing further sea battles from occurring until they are weakened and banished. |
Honour | She released the horrors of Castle Djarrakh onto an unsuspecting world. |
Start Level | 40+ |
Area | The Grey Moors |
Quest Giver | |
Difficulty | Difficult. You're essentially given the end-goal and very little further direction in what is a fairly extensive series of subquests. Some hunting will be necessary, but nothing difficult. |
Notes | Assume that almost everyone you meet in the moors will be important in finishing the quest. Manticore poison is NOT necessary to complete the quest. |
Reward | Gold. Opens up an area beneath Castle Djarrakh, where the "horrors" reside. |
Honour | She freed the gorgogs from their dimensional prison. |
Start Level | 70+ |
Area | The Arysian Isles |
Quest Giver | Gognigin |
Difficulty | Medium-Hard. |
Notes | Vague directions are not really informative. Proceed on the assumption that the various side-quests in the area must be linked. Start point is clearer on the sealing the gorgogs side. The end result of freeing the gorgogs makes life difficult for city novices. Releasing the gorgogs is part of the Magnagoran epic quest cycle. |
Reward | Gold, releasing aggressive gorgogs throughout the seas. |
Honour | She did sacrifice the innocent Joiya, thus aiding Jeitara's schemes. |
Start Level | 30+ |
Area | Carai Caroo |
Quest Giver | Jeitara |
Difficulty | Medium. The biggest part of the quest is a sudoku style puzzle, which can be arduous both in the solving and in inputting the solution. |
Notes | You'll need a waterbreathe enchant if you're not a Totems user. Requires planar travel to Faethorn. |
Reward | Mutant kelpies flood the seas, preventing seawolves from being turned back into dolphins. |
Honour | She ruthlessly assassinated the noble traitor at the Presidio of the Damned. |
Start Level | 55+ |
Area | The Presidio of the Damned |
Quest Giver | |
Difficulty | Medium. Hidden things, deductive reasoning, and a small bit of mid-level hunting. |
Notes | The progress from this quest is kept, so you might encounter it untouched, or at any stage of completion, and it can be difficult to jump in. Though seemingly geared towards Magnagorans (there's a good amount of information pertaining to the noble houses), it's by no means exclusive to members of this org, and completing it doesn't help them in any way. |
Reward | Gold |
Honour | She awakened what lay sleeping within the Shallamurine Cathedral. |
Start Level | 55+ |
Area | Shallamurine Cathedral |
Quest Giver | |
Difficulty | Medium-hard. Some easy hunting, hidden things and a challenging logic puzzle, but more or less straightforward in the doing. |
Notes | Reaching Shallamurine is a mini-quest in itself. A really great area to explore for game history. The priestesses have no connection to any organization, and the result of this quest reflects that. This is a part of Magnagora's epic quest cycle. |
Reward | Gold and an ego blessing. If not done for the Magnagoran epic, this also wakens Marani Veloske. Marani gets stronger over time and drains power from travelers in the mountains. |
Honour | She did lower the veil over the Hifarae hills and release Gromagh's horde. |
Start Level | 50+ |
Area | Hifarae Hills |
Quest Giver | |
Difficulty | Easy-medium. Fairly straightforward, with a small bit of hunting coupled with hidden things and a simple puzzle. |
Notes | Not the easiest quest, but a decent introductory venture. Part of the Glomdoring epic quest cycle. |
Reward | Gold throughout, releasing aggressive denizens on the Alabaster Road. |
Honour | She slew Aestra, the golden pegasus, and brought her heart to Morgfyre, the Legion. |
Start Level | 90+ |
Area | The Floating Isle of the Forgotten |
Quest Giver | |
Difficulty | Medium. High level bashing, a bit of figuring out and hidden things, a maze. |
Notes | This is Hajamin's temple on the Isle of Light, parts of which are formally Celestian territory, though they tend to claim it all. The temple is pretty interesting to puzzle with, a small area full of pitfalls - one fatal. Just getting into the temple can be quite difficult. |
Reward | A vitals blessing if you have access to Morgfyre's realm. |
Honour | She aided Norchatine in the repair of the Tainted Broadcasting Centre. |
Start Level | 80+ |
Area | The Tainted Broadcasting Center |
Quest Giver | |
Difficulty | Medium-hard. Though fairly straightforward once you get started, this quest is a good mix of high-level bashing, influencing, and puzzling. If you can get into the TBC, you can probably handle the denizens you must kill during the quest. |
Notes | Some orgs don't allow completion of this quest. Upon completion, all nexii but your own org's will be subject to what some consider a very annoying level of extra spam, and on top of that, everyone will know that you caused it. Despite having no counter, this is considered a conflict quest, and it is not unheard of for fighting to break out if anyone finds out you're attempting it. |
Reward | Gold, and access to bards, scholars, and pilgrims by anyone in your org. Members of other organizations will not be able to lead these wanderers. |
Honour | (asylum) |
Start Level | |
Area | |
Quest Giver | |
Difficulty | . |
Notes | |
Reward |
Honour | She did condemn the souls of Malacoda to their nightmare. |
Start Level | 90+ |
Area | Malacoda Manor |
Quest Giver | |
Difficulty | Medium. Mid to high level hunting required, coupled with hidden things, deductive reasoning, a cryptogram, and a fate game. |
Notes | Malacoda is an interesting but potentially frustrating area, spanning multiple planes. The lower levels are easy hunting but groups of spectres can hurt. Be sure to read the rules when you play the fate game, card values differ from the normal game. A lot of history here. Dealing with respawns gets taxing, but you aren't punished for guessing incorrectly on the puzzle. |
Reward | Gold. |
Honour | She resurrected the Soulforge to reign terror upon the world once again. |
Start Level | 90+ |
Area | The Village of Duum |
Quest Giver | Wanda Murkle |
Difficulty | Difficult. An org-level quest with lots of high-level hunting, a bit of puzzling and figuring out. |
Notes | Resurrecting the Soulforge will require summoning and killing a supermob. |
Reward | Power for your organization's nexus at the expense of the cities'. |
Honour | She summoned a shadow of the Soulless God Crazen to possess the priestess Kiska. |
Start Level | 65+ |
Area | The Kryden Valik |
Quest Giver | |
Difficulty | Difficult. Though straightforward in execution, these quests are mixtures of mid to high level hunting and influencing, coupled with some puzzles and require very fine timing in places. |
Notes | Finishing this quest results in an encounter with a very strong, aggressive denizen. |
Reward | Gold, a soulless curio, and a soulless ikon. |
Honour | She destroyed the healing energies emanating from the Spire of Dionamus. |
Start Level | 80+ |
Area | Mount Dio |
Quest Giver | Rawari |
Difficulty | Difficult. High level bashing, hidden things, easier puzzles. Requires digging, and for one part requires two people. |
Notes | It's good to do this quest with a friend, both to help with the bashing and because one portion requires you to be in two places at once. You can easily tell if the spire is active by the pinkish global messages at dusk and dawn, or by checking your defenses. |
Reward | Gold. Removes the regeneration buff and malus caused by the spire. |
Honour | He helped the Dark Virago banish the dwarven flame warriors.
He aided the Dark Virago to take control of the Dwarven Kingdom. |
Start Level | 90+ |
Area | The Chancel of Clangorum |
Quest Giver | Ethildora |
Difficulty | Difficult. More or less an org-level quest. High-level hunting, influencing, hidden things, a maze - a very fun quest for the seasoned veteran. |
Notes | Item respawns are notoriously frustrating, although the dark side requires fewer items than the light side. Both lines involve the same steps. |
Reward | Banishing the flame warriors removes them from the Chancel and once again allows dwarven miners to be turned undead in Angkrag. Aiding the Dark Virago to take control of the Dwarven Kingdom releases hordes of aggressive high level denizens in Rockholm and Southgard. |
Honour | He foiled the ritual of the Cay of Cloadahi, releasing the lurkers of mist. |
Start Level | 70+ |
Area | The Cay of Cloadahi |
Quest Giver | The Dark Sphere |
Difficulty | Easy-medium. Mid to high tier hunting and influencing. Some puzzling. |
Notes | |
Reward | Gold. If the Cay was previously turned to the light side, it cancels this and and allows the collection of dolphin corpses. If the Cay was neutral, completing this releases mist lurkers which prevent seawolves from being converted back into dolphins. In either case, neither side of the quest can be completed for eight hours. |
Honour | She empowered the Slaghora'ruin to invade the Faethorn. |
Start Level | 70+ |
Area | The Tar Pit Wastes |
Quest Giver | |
Difficulty | Medium-hard. The difficulty rating is more due to its length and tedium rather than difficult hunting or puzzles. |
Notes | The communes will be unhappy if they find you working on this quest. |
Reward | A soulless curio. Aggressive low-level denizens invade Faethorn. |
Honour | She is an esteemed associate of the Effervescent Beauty Laboratory. |
Start Level | 70+ |
Area | The Presidio of the Damned |
Quest Giver | Latifa y'Bolgari |
Difficulty | Medium. Requires some mid-level hunting, figuring out, and a fair amount of knowledge about where to obtain ingredients in the basin. |
Notes | Empowering the monolith can be tricky. SAY the appropriate person's title. You'll know it's working by the reaction that happens when you drop the corpses. The quest must be completed five times to get the honour. |
Reward | Gold, a jar which can be used to gain an ego blessing and a curio-like ambient if used by the undead. The mix is extra special if the fruit you bring is already cold. |
Honour | The Blasted Land was plagued by the zombified groundhogs due to her actions. |
Start Level | |
Area | |
Quest Giver | |
Difficulty | . |
Notes | |
Reward |
Honour | She has aided the Oracle of the Earthburner in exacting her vengeance. |
Start Level | 70+ |
Area | Mornhai Sanctuary |
Quest Giver | Cimtri, the Oracle of the Earthburner |
Difficulty | Medium. Mid to high level hunting. |
Notes | An important quest to do for explorers. |
Reward | A journal full of interesting lore. |
Honour | She aided Mwauka Blackfur in creating a monstrous abomination. |
Start Level | |
Area | Verasavir Valley |
Quest Giver | Mwauka Blackfur |
Difficulty | Easy. |
Notes | |
Reward | Gold. Releases an aggressive denizen in Verasavir. |
Honour | She completed the lost experiments of Xischonai Xeeth. |
Start Level | 70+ |
Area | Secret Laboratories of Xeeth |
Quest Giver | |
Difficulty | Difficult. Some mid level hunting and difficult puzzles. |
Notes | Completing this quest will get you enemied to the communes. The quest itself involves several unique puzzles that are not found elsewhere. |
Reward | An eaf'Eramich, which can be used as a mount. |
Honour | She has assisted Rasebal i'Xiia in studying the monstrous gulagoyles. |
Start Level | 50+ |
Area | The Southern Mountains |
Quest Giver | Rasebal i'Xiia |
Difficulty | Easy. Mid level hunting. |
Notes | Requires scaling. |
Reward | A beaker which can be used to give a 1/6 divinus resistance blessing. |
Honour | She taught Strength to children through Adversity in the Bloodmines. |
Start Level | 50+ |
Area | The Blasted Lands |
Quest Giver | Nevak d'Sifal |
Difficulty | Easy-medium. Requires killing a rather powerful denizen right at the beginning. Also requires finding the Feyranti Estate, which can be a task in and of itself. |
Notes | Requires 5 completions to receive the line. |
Reward | Gold. |
Honour | She did assist Vuram Blegurli in recovering the insanity cure research. |
Start Level | 60+ |
Area | The i'Xiia Asylum |
Quest Giver | Vuram Blegurli |
Difficulty | Medium. Involves finding hidden things and mid-level hunting and influencing. |
Notes | |
Reward | A bit of lore. |
Nature Honour Quests
Honours | She did aid the centaurs of the Hifarae hills drive out Gromagh's horde. |
Start Level | 50+ |
Area | Hifarae Hills |
Quest Giver | |
Notes | Easy-Medium. Fairly straightforward, with a small bit of hunting coupled with hidden things and a simple puzzle. Not the easiest quest, but a decent introductory venture. Part of Serenwilde's epic cycle. |
Reward | Gold throughout, removing the horde from the Alabaster Road. |
Honours | She did raise the veil over the Hifarae hills and drive back Gromagh's horde. |
Start Level | 50+ |
Area | Hifarae Hills |
Quest Giver | |
Notes | Easy-Medium. Fairly straightforward, with a small bit of hunting coupled with hidden things and a simple puzzle. Not the easiest quest, but a decent introductory venture. |
Reward | Gold throughout. |
Honours | She assisted Kravch to bring vengeance upon the taurians of Verasavir Valley. |
Start Level | 30+ |
Area | Verasavir Valley |
Quest Giver | Kravch |
Notes | Easy. Very simple quests which might offer an introduction to denizens which team up against you. Mostly hunting with some hidden things and hidden locations. Part of the Communes' epic quest. |
Reward | Gold and the temporary disappearance of taurians. |
Honours | She helped the shaman Rynak vanquish the ghost-wolves of Verasavir Valley. |
Start Level | 30+ |
Area | Hifarae Hills |
Quest Giver | Rynak |
Notes | Easy. Very simple quests which might offer an introduction to denizens which team up against you. Mostly hunting with some hidden things and hidden locations. Part of the Communes' epic quest. |
Reward | Gold and the temporary disappearance of wolves. |
Honours | She did help summon the Great Cat Spirit to aid the Igasho Tribe of Hhuhur. |
Start Level | 60+ |
Area | Snow Valley |
Quest Giver | |
Notes | Medium difficulty. With straightforward starting points, this quest consists of mid to high level hunting paired with a nominal amount of information acquiring. Requires the ability to fly and suggested use of a levitation enchantment. Scaling may also be used in part. Yodeleh HE hoo. |
Reward | Gold. |
Honours | She brought balance to the Kiakodan Reserve, preserving it for future generations. |
Start Level | 30+ |
Area | Kiakodan Nature Reserve |
Quest Giver | |
Notes | Medium difficulty. Low level hunting, some hidden things, a lot of 'figuring out.' There are four sub-quests to the larger quest, and your progress is kept indefinitely. Several unique mechanics to be found here. Requires swimming. Climbing is helpful. Some truly memorable denizens in this area. A lot of dialog-based solving. Slight chance of death. |
Reward | Gold, vernal ikon and curio. |
Honours | (wydyr lovers) |
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Honours | She woke the Old Ones and restored connection to Grandmother Scorpion. |
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Honours | (Maeve Sceptre) |
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Honours | (Song of the Ail'Fae) |
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Area | |
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Honours | She helped Tolborolla tae'dae and furrikin contact Ackleberry. |
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Honours | She succeeded in containing the Slaghora'ruin. |
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Honours | She aided in the summoning of the Spirit of Groundhog. |
Start Level | |
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Honours | She has restored the lost souls of the Mornhai Sanctuary. |
Start Level | |
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Honours | She helped Magee Gladheart return the golden salmon to the Toronada River. |
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Honours | He did bathe the fae until they were squeaky clean. |
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Reward |
Aether Bubble Honour Quests
Honour | She holds the position of Planar Trader at the Facility in the Aetherways. |
Start Level | 60+ |
Area | |
Quest Giver | |
Difficulty | Difficult. Requiring mid to high level hunting, rudimentary math skills, and aetherflight. |
Notes | While possible to complete alone, bring a friend. Digging and flying are necessary, as well as a fair amount of aetherflying. Will require multiple times completing the same puzzle and this progress is saved indefinitely. Don't over think it, math geeks. |
Reward | Above average gold. |
Undervault Honour Quests
Honour | She did aid Wise Lamella, and brought peace to the Hyfae of Tryko. |
Start Level | 65+ |
Area | |
Quest Giver | |
Difficulty | Medium. Mid to higher level hunting and influencing coupled with puzzling. |
Notes | A neat little quest with a lot of good history available upon completion. There are some aggressive creatures in Tryko, though you're not required to kill them. A good bit of trekking through the tunnels of the undervault. |
Reward | Health, mana, ego blessing |
Icewynd Honour Quests
Honour | She has broken the will of the Icewynd Tribes and slain the Ice Angels. |
Start Level | 90+ |
Area | |
Quest Giver | |
Difficulty | Difficult. Requires high level hunting and influencing. |
Notes | |
Reward | Up to three Forsaken curios. |
Honour | She has helped the Forsaken restore the Piercing Needle of Transcendent Ice. |
Start Level | 90+ |
Area | |
Quest Giver | |
Difficulty | Difficult. Requires high level hunting and influencing. |
Notes | |
Reward | A Forsaken curio. |
Miscellaneous Honour Quests
Honour | She passed the challenges of the Tosha Monastery. |
Start Level | 70+ |
Area | |
Quest Giver | |
Difficulty | Easy-Medium. Very straightforward hunting/hand in quest. The medium designation is only in the difficulty of some of the creatures you encounter in the latter part. |
Notes | A very popular quest with a useful reward. You are able to do a lot of the preparation work ahead of time that you may complete it when you wish. While the first stage hunting is easy, do not underestimate the second stage. Bring a friend if you like, though make sure you are the one who gets the killing blows. |
Reward | Health, mana, and ego blessing. |