Affliction
|
Diagnosis
|
Cure
|
Effect
|
Ablaze
|
ablaze.
|
Frost
|
Causes damage periodically. Increases damage of some skills.
|
Absinthe
|
feeling good with absinthe flowing in the blood.
|
passage of time
|
Significant boost for dreamweavers, but causes bad trips otherwise.
|
Achromatic Aura
|
afflicted with an achromatic aura.
|
Horehound
|
Increases damage 10% from all magic-sourced attacks.
|
Addiction
|
addicted to elixirs.
|
Galingale; Focus Mind
|
Slows sip balance recovery; consumes potions faster.
|
Aeon
|
afflicted with the curse of the Aeon.
|
Phlegmatic; Reishi
|
Causes a one-second delay before actions take effect; another action during that time will preclude the previous one. Prevented by the Quicksilver defense.
|
Afterimage
|
suffering from a dazzling afterimage.
|
20 seconds
|
Prevents raising the sixth sense defense.
|
Agoraphobia
|
agoraphobic.
|
Wormwood; Focus Mind
|
Victim will avoid going from indoors to outdoors.
|
Amnesia
|
suffering from amnesia.
|
None
|
The next command entered doesn't take effect.
|
Amputated Limb
|
without a left/right arm/leg.
|
Regeneration
|
Prevents many actions that require the limb, such as standing, movement, and tumbling. When cured, the new limb is mangled.
|
Anorexia
|
anorexic.
|
Coltsfoot; Focus mind
|
Victim cannot eat or drink, including cures.
|
Antlers
|
afflicted by the Antlers sphere.
|
variable amount of time
|
Reduced dexterity
|
Anxious
|
feeling anxious in a debate.
|
Attitude Saintly; Rub Focus
|
Makes victim more vulnerable to pettifoggery.
|
Asthma
|
afflicted by horrible asthma.
|
Melancholic to chest
|
Victim cannot smoke pipes. Swift movement causes damage.
|
Attraction
|
attracted to <person>.
|
Earwort and leaving the room
|
Prevents the victim from voluntarily leaving the bard's presence.
|
Aura Warp
|
suffering under a warped aura of infirmity.
|
Leave the room, then Reishi or Focus Spirit
|
Periodically causes periods of Homeostasis.
|
Bad Trip
|
having a bad trip.
|
passage of time
|
Spams victim with odd visions.
|
BatBane
|
cursed with Bat Bane.
|
60 seconds
|
Increases damage from attacks caused by sound.
|
Bedevil
|
plagued by a bedeviling sickness.
|
Leave, then Focus Spirit
|
When you cure one affliction, other afflictions replace it.
|
Binah
|
surrounded by the Binah Sphere.
|
Focus Spirit
|
Reduces constitution.
|
Black Lung
|
coughing up dreadful black phlegm.
|
Melancholic to chest
|
Steals balance occasionally.
|
Blackout
|
devoid of senses.
|
Allheale
|
Blocks seeing the prompt and most messages.
|
Blindness
|
blind.
|
Myrtle; Faeleaf; Health to head
|
Can't see anything, including targets, unless Sixth Sense defense is up. Protects against many visual attacks such as illusions.
|
Blood Clot
|
afflicted with a blood clot in the left/right shoulder/hip.
|
Yarrow
|
Prevents curing blood vessels.
|
Blues
|
suffering from the blues.
|
Focus Mind
|
No effect.
|
Broken Chest
|
suffering from a broken chest.
|
Arnica to chest
|
Drains endurance.
|
Broken Jaw
|
suffering from a broken jaw.
|
Mending to head
|
Causes a small amount of damage on eating and drinking.
|
Broken Limb
|
afflicted by a crippled left/right arm/leg.
|
Mending
|
Prevents actions that require the limb, such as attacks or movement. Can cause items to be unwielded.
|
Broken Nose
|
suffering a broken nose.
|
Arnica to head
|
Causes some bleeding, and prevents snorting wiccan spores.
|
Broken Wrist
|
suffering a broken left/right wrist.
|
Mending to arms
|
Causes unwielding and prevents wielding.
|
Bubble
|
trapped inside a bubble.
|
passage of time
|
Prevents most actions and protects against most attacks.
|
Bumblebee
|
afflicted by the Bumblebee sphere.
|
variable amount of time
|
Slows focus body time.
|
Burning Censer
|
afflicted by the Burning Censer sphere.
|
variable amount of time
|
Increased vulnerability to asphyxiation damage.
|
Burnout
|
suffering from psionic/ecologic/healing burnout.
|
passage of time
|
Prevents using the relevant skills.
|
Burst Organs
|
suffering from massive organ failure.
|
Regeneration to gut
|
Kills in twelve seconds if not cured.
|
Burst Vessels
|
suffering <number> burst blood vessels.
|
Sparkleberry; Health
|
Lots of bleeding; makes you vulnerable to Telekinesis instakill.
|
Captivation
|
captivated by the music of <person>.
|
Earwort; Leaving the room for 6 seconds
|
The victim is only affected by the captivating bard's song effects, not those of other bards.
|
Chest Pain
|
experiencing heavy chest pain.
|
Regeneration to chest
|
Prepares the victim for Gahtirak'sho (see Tahtetso).
|
Choke
|
choked by shadows.
|
Leave the shadowdancer's presence
|
Causes a half-second delay before actions take effect; another action during that time will preclude the previous one.
|
Circuitous
|
confounded by circuitous logic in a debate.
|
Attitude Zealotry; Rub Focus
|
Makes victim more vulnerable to pontification.
|
Clamped Arm
|
clamped on the left/right arm by a hound's jaws.
|
Writhe
|
Prevents many actions, especially those using that arm.
|
Claustrophobia
|
claustrophobic.
|
Wormwood; Focus Mind
|
Prevents moving from indoor to outdoor areas.
|
Clumsiness
|
afflicted with clumsiness.
|
Kombu
|
Makes warriors and monks miss more often and do less damage. Lets the victim attack himself.
|
Collapsed Lungs
|
suffering from collapsed lungs.
|
Regeneration to chest
|
Causes blackout periodically. Prevents smoking pipes. When cured, the lungs are punctured.
|
Collapsed Nerves
|
suffering from a collapsed left/right arm nerve.
|
Regeneration to arms
|
Periodically causes epilepsy.
|
Concussion
|
has a serious concussion.
|
Regeneration to head
|
Periodically causes amnesia. When cured, the head is still damaged.
|
Confusion
|
confused.
|
Pennyroyal; Sanguine; Focus Mind
|
Doubles equilibrium recovery time.
|
Cracked Elbow
|
inflicted with a cracked left/right elbow.
|
Regeneration to arms
|
Makes Combat parries not take effect.
|
Cracked Kneecap
|
inflicted with a cracked left/right kneecap.
|
Regeneration to legs
|
MakesCombat stances not take effect.
|
Crocodile
|
afflicted by the Crocodile sphere.
|
variable amount of time
|
Increased vulnerability to physical damage.
|
Crotamine
|
dying from crotamine.
|
Antidote
|
Kills in twenty-five seconds.
|
Crucified
|
crucified.
|
Writhe
|
Can't do most actions. Periodically breaks limbs.
|
Crushed Chest
|
suffering a crushed chest.
|
Regeneration to chest
|
Drains endurance quickly.
|
Crushed Foot
|
limping on a crushed left/right foot.
|
Arnica to legs
|
Slows movement.
|
Crushed Windpipe
|
muted by a crushed windpipe.
|
Myrtle; Arnica to head
|
Prevents speaking, and eating and drinking.
|
Damaged Head
|
has a partially damaged head.
|
Regeneration to head
|
Periodically causes concussion.
|
Dark Moon
|
under the curse of the dark moon.
|
Focus Spirit; passage of time
|
Periodically strips defenses or causes disease afflictions.
|
Darkseed
|
afflicted with the darkseed implanted beneath the skin.
|
30 seconds
|
Periodically entangles and causes damage.
|
Daydreaming
|
plagued by childish daydreams.
|
Kafe
|
Periodically causes loss of balance.
|
Deadening
|
of a deadened mind.
|
Kombu
|
Slows the recovery of focus balance.
|
Dead Reckoning
|
cursed to suffer the reckoning of the dead by <God>.
|
passage of time
|
Victim is haunted by the dead who randomly attack, insult, knock down, and spam the victim, or cause him to do or say stupid things.
|
Deafness
|
deaf.
|
Myrtle; Earwort; Health to head
|
Prevents hearing speech and channels, and periodically causes dizziness, except with Truehearing defense. Protects against musical attacks.
|
Death
|
afflicted by death.
|
Pray For Salvation
|
There’s usually only one thing you can do: go through his clothes and look for loose change.
|
Death Mark
|
marked by a small stain/murky blotch/dark mark/jagged scar/black miasma on the throat.
|
Cleanse
|
Various effects including slower crucify writhing and more vulnerability to contagion. See Necromancy.
|
Dementia
|
demented.
|
Pennyroyal
|
Shows randomly-selected and false locations, objects, and players.
|
Disembowelment
|
disemboweled.
|
Regeneration to gut
|
Kills in twelve seconds if not cured.
|
Dislocated Limb
|
suffering from a dislocated left/right arm/leg.
|
Marjoram
|
Causes deep wounds to increase passively.
|
Disloyalty
|
has an aura of repugnance.
|
Love
|
Prevents ordering loyal denizens, and causes them to attack the victim.
|
Dizziness
|
overcome by dizziness.
|
Kombu; Focus Mind; Melancholic to head
|
Causes victim to fall down when moving sometimes.
|
Dolphin
|
afflicted by the Dolphin sphere.
|
variable amount of time
|
Reduces intelligence.
|
Dragon
|
afflicted by the Dragon sphere.
|
variable amount of time
|
Increased vulnerability to magical damage.
|
Dysentery
|
suffering from a bad bout of dysentery.
|
Choleric
|
Periodically causes damage; increases hunger levels.
|
Earache
|
suffering from the effects of blank note.
|
6-8 seconds
|
Prevents raising the Truehearing defense.
|
Ectoplasm
|
covered in ectoplasm.
|
Cleanse
|
Slows the recovery of balance.
|
Egovice
|
cursed by ego vice.
|
Horehound
|
Causes health damage whenever ego is used or damaged.
|
Enfeeble
|
enfeebled.
|
passage of time
|
Reduces strength.
|
Entanglement
|
entangled.
|
Writhe
|
Can't do most actions.
|
Epilepsy
|
suffering from epilepsy.
|
Kombu; Focus Mind
|
Periodically steals balance.
|
Eyepeck
|
without a left/right eye.
|
Regeneration to head
|
Causes bleeding. If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown.
|
FaerieFire
|
surrounded by a colourful light.
|
Focus Spirit; passage of time
|
Temporarily cancels being shrouded.
|
Fear
|
afflicted by fear.
|
Compose
|
Periodically moves you in random directions.
|
Fleshstone
|
turned into a statue.
|
passage of time
|
Prevents most actions and protects against most attacks.
|
Fractured Arm
|
suffering from a fractured left/right arm.
|
Arnica to arms
|
Slows recovery of arm balance.
|
Fractured Skull
|
suffering from a fractured skull.
|
Mending to head
|
One third of commands fail to take effect.
|
Frozen
|
frozen stiff.
|
Fire
|
Prevents movement. When cured, victim is still shivering.
|
Furrowed Brow
|
bleeding through a furrowed brow.
|
Sanguine
|
Bleeding, plus periodic blindness.
|
Gashed Cheek
|
twitching in the face due to a gash.
|
Marjoram
|
Periodically steals balance.
|
Generosity
|
extremely generous.
|
Galingale; Phlegmatic
|
Victim randomly gives away things from the inventory.
|
Glacier
|
afflicted by the Glacier sphere.
|
variable amount of time
|
Increased vulnerability to cold damage.
|
Gluttony
|
gluttonous.
|
Galingale
|
Victim periodically eats a random edible thing in his inventory.
|
Grappled
|
grappled by <person>.
|
Writhe
|
Prevents most actions. Requirement for many Kata attacks.
|
Gunk
|
covered in vile sticky gunk.
|
Cleanse
|
Causes a half-second delay before actions take effect; another action during that time will preclude the previous one.
|
Haemophilia
|
afflicted by haemophilia.
|
Yarrow; Sanguine
|
Prevents clotting.
|
Hallucinations
|
hallucinating.
|
Pennyroyal
|
Periodically stuns, causes fear, or knocks down.
|
Haunted
|
haunted by the spirit/spirits of <number> of <person>'s ancestors.
|
Leave the bard's presence
|
No effect, but allows the bard to entangle, summon, damage, stun, or afflict the victim.
|
Healthleech
|
cursed with the healthleech.
|
Horehound; Sanguine
|
Drains health to random passersby.
|
Hemiplegy
|
paralysed on the left/right side/lower body.
|
Myrtle
|
Hinders many actions on that side of the body.
|
HerbBane
|
cursed with Herb Bane.
|
60 seconds
|
Causes a 50% chance the body will reject any herb, draining health instead.
|
Heretic
|
marked with the aura of a heretic.
|
passage of time
|
Periodically gives random afflictions. Prepares victim for Sacraments Inquisition.
|
Homeostasis
|
ravaged by an imbalanced homeostasis.
|
Cure Aura Warp
|
Prevents all cures from working.
|
Hypersomnia
|
hypersomnic.
|
Choleric
|
Prevents raising the Insomnia defense.
|
HypnoticPattern
|
bewitched by hypnotic patterns of lights.
|
Dispel Illusion; passage of time
|
Periodically steals equilibrium.
|
Hypochondria
|
a certified hypochondriac.
|
Wormwood
|
Gives affliction lines of random, fake afflictions.
|
Illusory Wounds
|
plagued by illusory wounds.
|
Dispel Illusion; passage of time
|
Causes victim to seem more damaged than he really is.
|
Impatience
|
impatient.
|
Coltsfoot; Focus Mind
|
Prevents focusing other than focusing mind.
|
Infidel
|
marked with the aura of an infidel.
|
passage of time
|
Periodically gives random afflictions. Prepares victim for Sacraments Inquisition.
|
Infiltration
|
being infiltrated.
|
None
|
Allows caster to hear city/commune and guild aethers of victim.
|
Insomnia
|
an insomniac.
|
Coltsfoot
|
Prevents sleeping. Usually considered a defense.
|
Jinx
|
cursed with a powerful jinx.
|
cure all other afflictions, then Reishi
|
One third chance of commands failing to happen.
|
Justice
|
surrounded by the aura of justice.
|
Reishi
|
10% of damage done by the victim rebounds on him.
|
Kneeling
|
kneeling.
|
Stand; Springup; almost any action
|
Prevents stances and parrying.
|
Lacerated Limb
|
suffering from a lacerated left/right arm/leg.
|
Yarrow
|
Increases bleeding.
|
Lapsing Consciousness
|
afflicted by lapses in consciousness.
|
Allheale
|
Periodically causes Unconsciousness.
|
Lethargy
|
feeling rather lethargic.
|
Yarrow; Sanguine
|
Slows equilibrium recovery slightly.
|
Lion
|
afflicted by the Lion sphere.
|
variable amount of time
|
Decreased charisma.
|
Locked Legs
|
suffering locked leg muscles.
|
Focus Body
|
Prevents actions that use the legs.
|
Locked Throat
|
suffering a locked throat.
|
Focus Body
|
Prevents eating and drinking.
|
Loneliness
|
very lonely.
|
Coltsfoot; Focus Mind
|
Causes random movement until victim is in the same room as someone else.
|
Loophole
|
trapped by a loophole in a debate.
|
Attitude Lawyerly; Rub Focus
|
Makes victim more vulnerable to passion.
|
Love Potion
|
under the influence of a love potion.
|
Choleric
|
Periodically causes victim to lust (forced ally) random passersby, or them to lust the victim.
|
Lover's Curse
|
Desperately in love with <name>.
|
Galingale
|
Prevents any attacks on the specified person.
|
Maggotting
|
cursed as a revolting maggot by <God>.
|
passage of time
|
Replaces your race with the Maggot race with 1 in all stats.
|
Manabarbs
|
cursed by manabarbs.
|
Horehound
|
Any use or loss of mana will cause health damage as well.
|
Manaleech
|
a victim of manaleech.
|
Allheale
|
Periodically drains mana.
|
Mangled Limb
|
has a mangled left/right arm/leg.
|
Regeneration
|
Prevents most use of the limb. When cured, limb is still broken.
|
Mangled Tongue
|
muted by a mangled tongue.
|
Marjoram
|
Prevents speech and singing.
|
Masochism
|
masochistic.
|
Coltsfoot; Focus Mind
|
Periodically causes damage.
|
Mud
|
covered in sticky mud.
|
Cleanse
|
Slows movement.
|
Muted
|
cut off from communication.
|
passage of time
|
Victim cannot speak or communicate.
|
Narcolepsy
|
narcoleptic.
|
Kafe
|
Periodically causes sleep.
|
Numbed Limbs
|
has a numbed head/chest/gut/left/right arm/leg.
|
Health to limb
|
Slows balance recovery of the afflicted limb.
|
Omen
|
under an ill omen.
|
20 seconds; Focus Spirit
|
Doubles all suffered damage.
|
Omniphobia
|
afraid of the world.
|
Kombu
|
Amplifies the effects of phobias.
|
Open Chest
|
suffering a chest that has been opened up.
|
Marjoram
|
Slows balance recovery, and causes bleeding.
|
Open Gut
|
suffering from a sliced open gut.
|
Marjoram
|
Periodically knocks down, and causes bleeding.
|
Pacification
|
feeling unnaturally tranquil.
|
Reishi; Focus Mind
|
Victim is unable to take offensive action.
|
Papaxi
|
health/mana/ego cursed by Papaxi.
|
120 seconds; Focus Spirit
|
Reduces maximum health, mana, or ego.
|
Paralysis
|
paralysed.
|
Focus Body
|
Unable to move, attack, or do many actions.
|
Paranoia
|
paranoid.
|
Pennyroyal; Focus Mind
|
Causes allies to be treated as enemies.
|
Peace
|
pacified.
|
Reishi
|
Victim is unable to take offensive action.
|
Permasleep
|
lost in the dreamrealm.
|
passage of time
|
Prevents awakening.
|
Phantom
|
plagued by an illusory phantom.
|
Dispel Illusion; passage of time
|
Periodically gives mental afflictions.
|
Phantomspheres
|
a host to <number> phantom sphere/spheres.
|
Dispel Illusion; passage of time; leaving the caster's meld
|
Causes mental afflictions; strips shields; detonates to hurt the mage's enemies; instantly kills once victim has five spheres.
|
Pierced Limb
|
suffering from a pierced left/right arm/leg.
|
Myrtle
|
Periodically knocks down or causes items to be unwielded.
|
Pinched Nerve
|
has stiff face/chest/gut/left/right arm muscles.
|
Marjoram
|
Slows different curing balances depending on the affected body part.
|
Pinned Leg
|
pinned at the left/right leg.
|
Writhe
|
Can't do most actions. Periodically causes bleeding and damage.
|
Plague
|
suffering from a severely warped aura.
|
Healers radiating purity
|
Prevents most cures.
|
Powersap
|
being sapped of power.
|
Antidote
|
Periodically drains power.
|
Powersink
|
afflicted with a mental powersink.
|
Phlegmatic
|
Periodically drains mana.
|
Powerspikes
|
cursed by power spikes.
|
Horehound; Focus Spirit
|
Any use of power causes significant damage.
|
Pox
|
suffering from a pox.
|
Liniment
|
Periodically causes damage; can be transmitted to others nearby.
|
Punctured Aura
|
punctured in the etheric substance of your aura.
|
Reishi; Focus Spirit
|
Does nothing in itself, but makes it easier for dreamweavers to afflict with motes.
|
Punctured Chest
|
suffering from a punctured chest.
|
Marjoram
|
Periodically blacks out, and causes bleeding.
|
Punctured Lung
|
suffering from a punctured lung.
|
Melancholic to chest
|
Quickly drains endurance.
|
Rainbow Pattern
|
beset by dazzling rainbow coloured patterns.
|
Dispel Illusion; passage of time
|
Periodically gives afflictions.
|
Recklessness
|
reckless.
|
Horehound; Focus Mind
|
Health, mana, and ego appear to be at full.
|
Relapsing
|
afflicted by thin blood.
|
Yarrow
|
Poison afflictions recur after being cured.
|
Rigor Mortis
|
turning stiff like a corpse.
|
Marjoram
|
Periodically breaks limbs.
|
Roped
|
bound and tied.
|
Writhe
|
Prevents most actions.
|
Ruptured Stomach
|
suffering from a ruptured stomach.
|
Regeneration to gut
|
Increases hunger level, and causes bleeding.
|
Sap
|
covered in viscous sap.
|
Cleanse
|
Causes a one-second delay before actions take effect; another action during that time will preclude the previous one.
|
Scabies
|
infected with scabies mites.
|
Liniment
|
Periodically steals balance; can be transmitted to others nearby.
|
Scalped
|
scalped.
|
Sanguine
|
Causes a lot of bleeding. When cured, victim has a sliced forehead.
|
Scarabs
|
none
|
60 seconds
|
Becomes active and inactive repeatedly; while active, prevents eating and drinking, and causes damage.
|
Scrambled Brains
|
has a scrambled brain.
|
Pennyroyal
|
Significantly increases willpower drains.
|
Sensitivity
|
sensitive to pain.
|
Myrtle; Melancholic to head
|
Increases damage suffered by 33%.
|
Severed Artery
|
suffering from a severed artery in the left/right arm/leg.
|
Yarrow
|
Periodically increases bleeding.
|
Severed Phrenic Nerve
|
having difficulty breathing due to a severed phrenic nerve.
|
Myrtle
|
Increases endurance drains. Prevents some smoked cures from working.
|
Severed Spine
|
immobile due to a severed spine.
|
Regeneration to gut
|
Prevents most actions.
|
Shackles
|
shackled.
|
Writhe
|
Prevents most actions.
|
Shattered Ankle
|
limping with a shattered left/right ankle.
|
Regeneration to legs
|
Prevents standing and hinders movement.
|
Shattered Ego
|
with a shattered ego.
|
10 minutes
|
Prevents influencing, debating, and diverting.
|
Shattered Jaw
|
suffering from a shattered jaw.
|
Regeneration to head
|
Eating or drinking causes bleeding. When cured, victim has a broken jaw.
|
Shivering
|
shivering.
|
Fire
|
Slows movement.
|
Shortened Breath
|
very short of breath.
|
Melancholic to chest
|
Increases endurance drains.
|
Shrubbing
|
cursed as a small shrubbery.
|
None
|
Victim can do little other than handle messages and rustle.
|
Shyness
|
afflicted by unbearable shyness.
|
Coltsfoot; Phlegmatic; Focus Mind
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Periodic random movement whenever in the presence of others.
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Sickening
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sickened by the earth's taint.
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Focus Spirit
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Reduces effectiveness of healing, mana, and bromide potions.
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Sightstealer
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a host to a phantom sightstealer.
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Dispel Illusion; passage of time
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Allows the caster to see through the victim's eyes and send afflictions remotely.
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Skull
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afflicted by the Skull sphere.
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variable amount of time
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Reduces constitution.
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Sleep
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sleeping.
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Wake
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Prevents most actions; victim won't see some things happening around them.
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Sliced Bicep
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inflicted with a sliced left/right bicep.
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Marjoram
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Weakens damage of weapons used in that hand.
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Sliced Ear
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missing the left/right ear.
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Marjoram
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Periodically causes vertigo. When cured, victim might gain deafness.
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Sliced Forehead
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suffering from a sliced open forehead.
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Yarrow
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Reduces accuracy of weapon attacks; causes some bleeding.
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Sliced Tendon
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suffering from a sliced tendon in the left/right leg.
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Regeneration to legs
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Prevents standing and Combat stances, and slows movement.
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Sliced Thigh
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inflicted with a sliced left/right thigh.
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Marjoram
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Periodically knocks down.
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Slickness
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extremely oily.
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Calamus; Cleanse
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Prevents applying salves and arnica.
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Slit Throat
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suffering from a slit throat.
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Mending to head
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Prevents speaking, eating, and drinking.
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SnakeBane
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cursed with Snake Bane.
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60 seconds
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Decreases chance to shrug poisons.
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Snapped Rib
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pained by a snapped rib.
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Arnica to chest
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Slows equilibrium recovery; causes bleeding when balance is used.
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Spider
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afflicted by the Spider sphere.
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variable amount of time
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Slows writhing.
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Sprawled
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sprawled on the ground.
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Stand; Springup
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Prevents movement and some actions.
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Stars
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seeing illusory stars.
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Dispel Illusion; passage of time
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Spams victim with stars.
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Stun
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stunned.
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passage of time
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Prevents all actions.
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Stupidity
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unnaturally stupid.
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Pennyroyal; Focus Mind
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33% chance that commands will be replaced by random emotes or other actions.
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Succumb
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succumbing to Mother Night.
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Reishi
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Periodically drains mana.
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Sun Allergy
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allergic to sunlight.
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Liniment
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Periodic damage when in sunlight; if left untreated long enough will cause death.
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Thornlash
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left/right arm/leg lashed in thorny vines.
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Writhe; Ignite
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Slows arm balance; causes bleeding on movement; prevents flight; slows movement; if all four limbs are lashed, allows an instakill.
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Thoughtstealer
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a host to a phantom thoughtstealer.
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Dispel Illusion; passage of time
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Allows the caster to hear what the victim hears.
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Toadcurse
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cursed into the shape of a toad.
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being kissed; passage of time
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Strips all defenses; unable to do anything except move and ribbit; vulnerable to being stomped.
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Transfixed
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transfixed.
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Writhe
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Prevents most actions.
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Treebane
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hated by the trees.
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Focus Spirit; passage of time
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Periodically thrown to ground level when in the trees, with a chance to have limbs broken.
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Trembling
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trembling weakly.
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Melancholic to chest
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Significantly increases endurance drain.
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Tripping
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tripping hard.
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passage of time
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Has a chance of causing a Bad Trip.
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Trussed
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tightly trussed up.
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Writhe
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Prevents most actions.
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Twin Crystals
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afflicted by the Twin Crystals sphere.
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variable amount of time
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Increased vulnerability to psychic damage.
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Twisted Limbs
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has a twisted left/right arm/leg.
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Mending to limb
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Periodically increases deep wounds.
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Unconsciousness
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unconscious.
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Wake
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Prevents most actions; victim won't see some things happening around them.
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Vapors
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stricken by the vapors.
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Kombu; Melancholic to head
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Periodically gives blackout.
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Vertigo
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afraid of heights.
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Myrtle; Focus Mind
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Prevents climbing or flying to higher elevations.
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Vestiphobia
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afraid of clothing.
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Wormwood
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Victim periodically removes clothing and throws it to the ground.
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Void
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infected with a parasite of the dreaming.
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Pennyroyal; Focus Mind
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High chance of commands failing to take effect.
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Volcano
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afflicted by the Volcano sphere.
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variable amount of time
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Increased vulnerability to fire damage.
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Vomiting
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violently ill.
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Choleric
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Periodically increases hunger and causes minor damage.
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Vomiting Blood
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vomiting blood.
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Choleric
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Causes heavy bleeding.
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Weakness
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wearied in body.
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Marjoram; Phlegmatic; Focus Mind
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Reduces damage of melee attacks; prevents sprinting and flying; slightly slows equilibrium recovery.
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Worms
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infected with stomach worms.
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Choleric
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Prevents food from reducing hunger levels.
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