The prime skill for all warrior guilds is Knighthood, which is where they learn basic fighting styles and maneuvers. The beginning skills here immediately and dramatically improve using a weapon, which increases as the skill in knighthood increases. Although the general skill of Combat will also improve the ability to hit and damage with weapons, it is more a defensive skill and accordingly improves defense more than offense. Knighthood, on the other hand, will strongly improve offensive and most warriors choose to master Knighthood before the general skill of Combat. After mastering the basics of Knighthood, the warrior moves on to a weapon specialization. Also, increasing your ability in Knighthood will provide a moderate boost to your abilities in the general skill of Combat. |
Skill | Learned At | Description |
---|---|---|
Striking | Inept+0% | Strike out with your weapons. |
Raze | Inept+50% | Attack the defences that would keep your weapons out. |
WeaponMaster | Novice+0% | Improved competency in all weapons. |
Defensive | Novice+50% | Change your fighting style to be more defensive. |
Aggressive | Apprentice+0% | An inaccurate but slow fighting style. |
Concentrated | Apprentice+0% | A precise but less damaging fighting style. |
ShieldParry | Apprentice+50% | Use shields to parry. |
Gripping | Capable+0% | Grip your wielded items in a deathlock. |
Assay | Capable+33% | Analyze the fighting techniques of your foe. |
Weaponparry | Capable+Inept% | 66 |
Lightning | Adept+0% | A reckless but swift fighting style. |
Engage | Adept+25% | Strike out at a cowardly opponent. |
Targeting | Adept+50% | Aim your jabs at specific body parts. |
StandardBearer | Adept+75% | Protect your squad by bearing the brunt of any aggression. |
Master | Master+0% | Move on to a master specialization. |
Striking
Syntax |
STRIKE <target> [LEFT|RIGHT] |
Striking is the most basic use of weapons, allowing you to bash or cut an opponent. If you are wielding two one-handed weapons, you can optionally select which hand to strike with.
Raze
Syntax |
RAZE <target> RAZE <target> LEFT |
With raze, your weapon will shear away the defences of your enemies that serve to keep your weapons out. You can optionally select which hand to swing with.
Weaponmaster
Your skill with weapons is such that you will strike faster than non-warriors.
Defensive
Syntax |
COMBATSTYLE DEFENSIVE |
Choosing a defensive fighting style will increase the effectiveness of your parrying while decreasing the effectiveness of your attacks.
Additional Notes: |
Universal damage resistance +1/+8 AND damage buff malus -1/-8. |
Aggressive
Syntax |
COMBATSTYLE AGGRESSIVE |
Choosing an aggressive fighting style will increase the damage from your attacks while slowing your balance recovery.
Additional Notes: |
Universal damage buff +1/+8 AND balance malus -1/-8. |
Concentrated
Syntax |
COMBATSTYLE CONCENTRATED |
This combatstyle will increase wounding significantly by 50% but decrease damage significantly by 50%
ShieldParry
Syntax |
PARRY <body part> <numeric weight> PARRY ALL |
Possessing shield parry in both Knighthood and Combat will improve your parry accuracy with shields.
Gripping
Syntax |
GRIP RELAX GRIP |
While using this ability, you will prevent items from being knocked out of your grip. Relax when you want to unwield.
Assay
Syntax |
ASSAY <target> [STANCE|UPPER|MIDDLE|LOWER|<bodypart>] |
Quickly assaying the movements of an opponent will allow you to get some idea of his or her fighting style, and parrying.
Weaponparry
Syntax |
PARRY <body part> <numeric weight> PARRY |
Possessing weapon parry in both Knighthood and Combat will improve your parry accuracy with weapons.
Lightning
Syntax |
COMBATSTYLE LIGHTNING |
Choosing a lightning fighting style will increase the speed of your attacks, while decreasing the amount of damage dealt.
Additional Notes: |
Universal damage malus -1/-8 AND balance bonus +1/+8. |
Engage
Syntax |
ENGAGE <player> DISENGAGE <player> |
There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged a player, if he or she tries to leave the room, you will get in an extra strike at them, regardless of whether you have equilibrium and balance or not. There is a small chance you will also prevent your foe from departing, greatly increasing should one or both of their legs be wounded.
Targeting
Syntax |
STRIKE <target> [LEFT|RIGHT] [<bodypart>] |
Bodyparts (with shorthand):
Head (h) Chest (c) Gut (g) Rightarm (rarm, ra) Leftarm (larm, la) Rightleg (rleg, rl) Leftleg (lleg, ll)
Your skill with weapons is such that you may now target specific body parts on an opponent, inflicting deep wounds.
Note: When using modifiers that you learn later once you specialize, striking with those modifiers will not inflict deep wounds.
StandardBearer
Syntax |
BEAR <standard|NOTHING> BEAR <standard> LESSER (will protect those level 80 and under) |
By bearing a standard, which can be crafted by a blacksmith, you will become the focal point of a unit, standing at the front and representing the group. Any creatures that would attack your group will see and target the standard bearer first.
Master
At this point in your training of Knighthood, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.