Constructs are buildings raised on controlled aetherbubbles that provide benefits to their city or commune. Each organization always controls its own Nexus World and may claim additional aetherbubbles through Aether Flares. Every so often an aether flare will disrupt the energies around specific set of aetherbubbles, allowing control of the aetherbubbles to change hands. Control of an aetherbubble will allow construction of one construct within the aether ring on that bubble, which will last until the next aether flare for that bubble.
Creating and Maintaining Constructs
The Power Ministry of a city or commune is responsible for the creation of Constructs, which then take time to build.
The benefits of each Construct are variable, and different nations have access to the blueprints for different Constructs that suit the ethos and mission of that nation. New Constructs may be researched by edict of the ruling Council of a nation, in consultation with their Divine Patron, though this process is both time-consuming and expensive.
Syntax: CITY CONSTRUCTS [<construct>] CITY RAISE <construct> (Power Minister only) CITY DISMANTLE <construct> (Power Minister only)
Hallifax Constructs
Harmonysculpture
- +25% XP Gain on Aether Bubbles.
- No immolation cost.
Opalspire
- TOUCH <construct> - Transports Hallifax citizens to the Air Lords.
- TOUCH WHIRLWIND - Transports to the Opal Spire from a swirling whirlwind.
- Enemies of Hallifax will be driven insane on the plane of Air.
- Discretionary powers can be freely used on the plane of Air.
- Citizens of Hallifax receive 2/4 regeneration on the plane of Air.
Diamondspire
- TOUCH <construct> - Transports Hallifax citizens to the Continuum.
- TOUCH SPIRE - Transports to the Diamond Spire from a shimmering opal spire.
- Enemies of Hallifax will be driven insane on the plane of Continuum.
- Discretionary powers can be freely used on the plane of Continuum.
- Citizens of Hallifax receive 2/4 regeneration on the plane of Continuum.
- Aetherbubble description:
Composed entirely of diamond, this construct is both elegant and brilliant, its surface in possession of three smooth ridges that shimmer and sparkle as they catch the light, spraying rainbows on anything that may be nearby. Within the spire pockets of energy can be seen, crackling and glowing, casting a steady, blinding luminescence, each slowly channeling energy upwards towards the spire's peak. There, high above the spire, the tip is laden with a faceted sphere of diamond, which spins slowly, vibrating with harmonic energies.
- Continuum description:
Smooth to the touch and bearing a rounded, blunt peak, white opal composes the entirety of this spire. Small ridges appear to be worked into its surface, spiraling upwards to its top, the ridge itself a paler, semi-opaque that allows glimpses of the multihued stone beneath, while the rest of the spire is opaque white, offering a characteristic, opalescent sheen for those who gaze upon it. Its base is seamless, as though grown, much as the rest of its environment.
Crystalspire
- TOUCH <construct> - Opens the Time Sense for 10 power
- Time Sense gives use of Mindclock - TIMECHANT MINDCLOCK. Non-Aeonics users will find their effectiveness is only 20%, while Aeonics users with Time Sense have effectiveness boosted even more.
- TIMECHANT QUICKENING - Four minutes of 2/4 eq and balance bonuses, usable once per day.
- TIMECHANT AGEING usable for anyone with Time Sense but if not possessing the skill normally, can only cast on oneself. If normally able to cast, it requires no power.
- Citizens will have a 0/4 to 3/4 health/mana/ego regeneration buff depending on the Sun sign's ascendancy for Hallifax.
Ephemeralspire
- TOUCH <construct> - Gives a Cloud of Contemplation for 10 power
- Cloud gives the ability to float on clouds and fly
- Cloud gives 1/7 resistance to all damage sources
- Cloud gives a further 1/7 resistance to electricity
- SPREAD CLOUDS to cast exit-obscuring clouds once per day