Wonderwand
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A Wand of Wonder, commonly called a wonderwand, is a special artifact made from 1-20 wondercrystals.
Wonderwands provide a powerful attack for hunting denizens, along with various utility powers such as resurrection and portals.
Damage Mechanic
A wonderwand's damage is 680 + 30 per additional crystal (to a maximum of 19 additional crystals). Thus, the minimum damage rate would be 680 per balance/equilibrium recovery (typically taking ~3 seconds), and a maximum of 1250 per balance/equilibrium recovery. (Source: Forum comment from 2018)
(To compare with other hunting artifacts, see artifact whip and gnomeweapon.
Powers
Each additional wondercrystal will add a damage type or special power to your wonderwand.
Crystals | Power | Effect | Uses |
---|---|---|---|
1 | Cutting Damage | ||
2 | Blunt Damage | ||
3 | Balance | Choose whether the wonderwand's attacks use equilibrium or balance. | ∞ |
4 | Magical Damage | ||
5 | Changeself | ∞ | |
6 | Fire Damage | ||
7 | Weather Shield | ∞ | |
8 | Cold Damage | ||
9 | Geyser | ∞ | |
10 | Asphyxiation Damage | ||
11 | Starleaper | 1/GD | |
12 | Poison Damage | ||
13 | Astral Fling | 1/GM | |
14 | Electricity Damage | ||
15 | Wondercure | 1/GM | |
16 | Psychic Damage | ||
17 | Resurrection | 1/GM | |
18 | Excorable Damage | ||
19 | Divinus Damage | ||
20 | Portals | ∞* |
Key | |
---|---|
∞ | Unlimited |
GD | Game Day (1hr) |
GM | Game Month (24hr) |
* | Restricted by Plane |