This specialization of Knighthood concentrates on two-handed swords. When used by trained warriors, these mighty weapons can be swung with apparent ease, though to anyone else they are incredibly unwieldy. The higher the skill, the more deadly and varied the effects. |
Greatsword | Master | Mastery of the two-handed sword weapons. |
LacerateArm | Master +25% | Mangle the main artery of the arms. |
LacerateLeg | Master +50% | Mangle the main artery of the legs. |
Maneuvers | Master +75% | Refine your attacks with more focus. |
OpenChest | Gifted | Slow down foes by laying open their chest. |
OpenGut | Gifted +25% | Split open the gut. |
SliceEar | Gifted +50% | Chop off an ear. |
Cleave | Gifted +75% | Strike through shields into flesh in one stroke. |
FurrowBrow | Expert | Let blood flow into the eyes. |
SeverPhrenic | Expert +20% | Cut a nerve to make breathing difficult. |
SliceBicep | Expert +40% | Weaken your foe's strike by cutting muscle. |
GashCheek | Expert +60% | Induce a muscular twitch. |
SlitThroat | Expert +80% | Incapacitate communication by opening the throat. |
CollapseLungs | Virtuoso | Completely ruin the lungs. |
LegTendon | Virtuoso +25% | Cut apart the leg tendons. |
Assault | Virtuoso +50% | A strong swing that bypasses many defenses. |
Furrow | Virtuoso +75% | Bury your blade to strike those down under. |
PierceLeg | Fabled | Open a large hole in the leg. |
SeverNerve | Fabled +25% | Cut apart a main nerve. |
HeftySword | Fabled +50% | Use the weight of your sword against parrying. |
CollapseNerve | Fabled +75% | Send the nervous system into complete disarray. |
RuptureStomach | Mythical | A deep wound into the stomach. |
AmputateLeg | Mythical +20% | Remove someone's leg. |
AmputateArm | Mythical +40% | Remove someone's arm. |
Disembowel | Mythical +60% | Remove someone's innards. |
Behead | Mythical +80% | Remove someone's head. |
Decapitate | Transcendent | Chop off someone's head, regardless of wounds. |
Greatsword
You are now a master of two-handed sword weapons, and you will notice a drastic improvement while using them. See Knighthood's slashing and targetting abilities for information on how to use cutting weapons.
LacerateArm
Bodypart: Arm Minimum Wound State: Negligible |
Lacerating a major artery in the arm induces very major bleeding.
LacerateLeg
Bodypart: Leg Minimum Wound State: Negligible |
Lacerating a major artery in the leg induces very major bleeding.
Maneuvers
Syntax: |
MANEUVER CREATE <name> MANEUVER LIST |
You are now able to develop your own fighting maneuvers. You start with being able to develop a limited amount of maneuvers and gradually increase the number of maneuvers as your training in Combat and Knighthood specializations increase. Each maneuver consists of two variables: the action and the wounds. The action is the attack verb (slash, smash, strike, etc.) that will be executed during the maneuver. The wounds are a list of the specific wounds you are attempting to inflict. (Please note that it does not determine if you are able to execute the action or inflict the wound until you perform the maneuver.)
When you perform a maneuver, you will focus all your mental attention on the wounds specified in the maneuver. This has two benefits. First, you will only inflict wounds from that list. So if you want to always inflict a lower level wound even if the target body part is in critical condition then a maneuver consisting only of that lower level wound will do just that. Secondly, provided your wound list is small, you will be able to concentrate more than normal on perfectly executing the attack. This increases your chance of exeuting that wound. Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.
OpenChest
Bodypart: Chest Minimum Wound State: Medium |
This maneuver will hack open the chest of your foe, causing them to bleed directly from their chest cavity. This is not only messy, but the resulting strain on your opponent's heart will also force them to move more slowly.
OpenGut
Bodypart: Gut Minimum Wound State: Light |
One of the surest ways to hinder an opponent is to slice open their gut. The bleeding from this wound may cause them to slip in their own blood.
SliceEar
Bodypart: Head Minimum Wound State: Light |
A favorite maneuver for a few infamous warriors who like collecting trophies is cutting off an opponent's ear, which also fills the ear canal with blood causing bouts of vertigo.
Cleave
Syntax: |
CLEAVE <target> <body part> |
This maneuver will allow you to cleave smoothly through defences such as shields and jab the blade of your sword into your foe, all in one movement.
FurrowBrow
Bodypart: Head Minimum Wound State: Light |
This wound will cause bleeding from the brow, which will run into the eyes and cause regular blindness.
SeverPhrenic
Bodypart: Chest Minimum Wound State: Medium |
This is an important nerve for breathing. By severing it, breathing becomes very difficult. This will have several effects. First, it will make it difficult to travel over long distances without losing your breath. Secondly, it will increase the amount of endurance consumed when the victim engages in physical activities (consumes balance). Lastly, it will make it difficult to use smoked cures.
SliceBicep
Bodypart: Arm Minimum Wound State: Light |
Slicing deep into your foe's bicep with your sword will cause that arm to be weakened. Any attacks against you using that arm will be performed with greatly weakened strength.
GashCheek
Bodypart: Head Minimum Wound State: Medium |
Cutting into the nerves of the face can cause a nervous twitch, which can throw one off balance.
SlitThroat
Bodypart: Head Minimum Wound State: Heavy |
Slitting the throat causes tremendous bleeding as well as preventing the capability to eat or speak.
CollapseLungs
Bodypart: Chest Minimum Wound State: Heavy |
With a collapsed pair of lungs, not only will there be regular blackouts but also the complete inability to smoke.
LegTendon
Bodypart: Leg Minimum Wound State: Heavy |
Severing the tendon of the leg just above the ankle is a vicious maneuver that will knock your foe down and prevent him from standing up.
Assault
Syntax: |
ASSAULT <target> <body part> |
Power: 4 (Any) |
This precision swing will avoid most of your opponent's combat defences, for example rebounding and stances, and it will do more wounding than normal. This counts as a swing.
Furrow
Syntax: |
FURROW |
Using the length of the greatsword, you are able to plunge your blade deep into the ground in order to strike those who seek to hide beneath the earth.
PierceLeg
Bodypart: Leg Minimum Wound State: Medium |
Cutting a nerve in the leg will cripple an opponent.
SeverNerve
Bodypart: Arm Minimum Wound State: Medium |
A precision strike to the nerve bundle near the shoulder can paralyse one side of the body.
HeftySword
When someone parries one of your attacks, the force behind your massive sword may throw their parrying arm off balance.
CollapseNerve
Bodypart: Arm Minimum Wound State: Heavy |
By striking into the shoulder, you can send the nervous system into complete disarray, which will cause periodic seizures until healed. Unlike smaller one-handed blades, your large blade can inflict this wound without hacking through the outer nerves first.
RuptureStomach
Bodypart: Gut Minimum Wound State: Heavy |
Rupturing the stomach will cause much bleeding and also drain some nutrition from the poor victim.
AmputateArm
Bodypart: Leg Minimum Wound State: Critical |
This powerful maneuver will cause your swing to sever the entire leg of an opponent, landing the disembodied limb promptly at your feet.
AmputateLeg
Bodypart: Arm Minimum Wound State: Critical |
This powerful maneuver will cause your swing to sever the entire arm of an opponent, landing the disembodied limb promptly at your feet.
Disembowel
Bodypart: Gut Minimum Wound State: Critical |
Disemboweling is a mortal wound which will result in death if not immediately treated.
Behead
Bodypart: Head Minimum Wound State: Critical |
If you manage to get your opponent's head in critical condition, you have a chance of severing the head from the body. Needless to say, this results in instant death.
Decapitate
Syntax: |
DECAPITATE <person> |
Power: 5 (Any) |
This extremely powerful maneuver is so dangerous that you must build up to its execution, the result of which is inevitably the death of your target.