Difference between revisions of "Aethercraft"

1,521 bytes added ,  13:55, 21 August 2009
Added HELP AETHERCRAFT in a box on the right. This will eventually become a template for a skills page.
m (Fixed a few typos that got fixed in ABs.)
(Added HELP AETHERCRAFT in a box on the right. This will eventually become a template for a skills page.)
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__NOTOC__
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| style="background:lightyellow"|Aethercraft is a branch of planar magic that involves the ability to merge with an algontherine entity and manipulate an aethership. In order to learn the Aethercraft skill, you must either own a ship, or a ship owner (captain) must give you permission to use their ship's modules. There are three basic aethercraft functions which relate to the basic modules:
'''Command Chair''': Piloting the aethercraft, including joining armadas, transverseing to other planes, and ramming other ships. The "pilot" branch of aethercraft.
'''Empathic Grid''': Healing hull damage as well as module damage. Also communicating and scans are done through the empathic grid. The "empath" branch of aethercraft.
'''Battle Turret''': The ability to use a battle turret to fight aethermonsters as well as other ships. The "combateer" branch of aethercraft.
Aethercraft uses a type of learning called 'proficiencies' in relation to the three main branches of aethercraft skills (commander, empath, combateer) corresponding to the above modules. The more you use the skills corresponding with a branch of aethercraft, the more your proficiency in that branch rises. However, the more you focus on one proficiency, there is a chance that you will lose proficiency in the other branches. Thus, it is not feasible to have 100% proficiency in all three branches. SHIP PROFICIENCIES will show you where your proficiencies stand.
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