Difference between revisions of "Aethercraft"

301 bytes added ,  14:00, 21 August 2009
Put tt around commands, and added an "additional notes" box that I hope we can use for player-contributed elaborations and explanations.
(Added HELP AETHERCRAFT in a box on the right. This will eventually become a template for a skills page.)
(Put tt around commands, and added an "additional notes" box that I hope we can use for player-contributed elaborations and explanations.)
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'''Battle Turret''': The ability to use a battle turret to fight aethermonsters as well as other ships. The "combateer" branch of aethercraft.
'''Battle Turret''': The ability to use a battle turret to fight aethermonsters as well as other ships. The "combateer" branch of aethercraft.


Aethercraft uses a type of learning called 'proficiencies' in relation to the three main branches of aethercraft skills (commander, empath, combateer) corresponding to the above modules. The more you use the skills corresponding with a branch of aethercraft, the more your proficiency in that branch rises. However, the more you focus on one proficiency, there is a chance that you will lose proficiency in the other branches. Thus, it is not feasible to have 100% proficiency in all three branches. SHIP PROFICIENCIES will show you where your proficiencies stand.
Aethercraft uses a type of learning called 'proficiencies' in relation to the three main branches of aethercraft skills (commander, empath, combateer) corresponding to the above modules. The more you use the skills corresponding with a branch of aethercraft, the more your proficiency in that branch rises. However, the more you focus on one proficiency, there is a chance that you will lose proficiency in the other branches. Thus, it is not feasible to have 100% proficiency in all three branches. <tt>SHIP PROFICIENCIES</tt> will show you where your proficiencies stand.
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==Channel==
==Channel==
The ability to join into an aethercraft's communications channel, using SHIPT <text>.
The ability to join into an aethercraft's communications channel, using <tt>SHIPT <text></tt>.


==Aethercraft==
==Aethercraft==
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For steering a ship, note that smaller ships are able to steer faster than larger ones due to their inertia. But as a larger moves more and more, it will gain more and more speed. Note that a sharp turn can hurt your inertia, slowing down a large ship that has accumulated much speed.
For steering a ship, note that smaller ships are able to steer faster than larger ones due to their inertia. But as a larger moves more and more, it will gain more and more speed. Note that a sharp turn can hurt your inertia, slowing down a large ship that has accumulated much speed.


The commander can then LAUNCH and DOCK to or from aetherports, and steer through aetherspace.
The commander can then <tt>LAUNCH</tt> and <tt>DOCK</tt> to or from aetherports, and steer through aetherspace.


You also have the ability to manage modules on any ship you own.
You also have the ability to manage modules on any ship you own.
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In order to use any module, you must LOCK into it. When finished, you must UNLOCK from it. You can only LOCK into a module if you have been granted permission by the captain (owner) of the ship. If you are the ship's captain then you can use the ADD and REMOVE syntaxes to set permissions. (See HELP PERMISSIONS to learn how Lusternia's permission system works.) The CLEAR syntax will simply destroy all permission rules, making it open to anyone. Lastly, the SHOW syntax will let you see what the current permissions are for a module.
In order to use any module, you must LOCK into it. When finished, you must UNLOCK from it. You can only LOCK into a module if you have been granted permission by the captain (owner) of the ship. If you are the ship's captain then you can use the ADD and REMOVE syntaxes to set permissions. (See <tt>HELP PERMISSIONS</tt> to learn how Lusternia's permission system works.) The CLEAR syntax will simply destroy all permission rules, making it open to anyone. Lastly, the SHOW syntax will let you see what the current permissions are for a module.
 
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|Note that you can see how much proficiency you have in each kind of module using the <tt>SHIP PROFICIENCIES</tt> command.
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==Empathy==
==Empathy==
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As your ship slays beasts of the aetherways, it can collect essence from their spiritual being. The more essence it gathers, the more the algontherine will glow. SHIP STATUS will show you how bright the algontherine is. When docked at a god's realm, you can offer this essence in devotion to that deity.
As your ship slays beasts of the aetherways, it can collect essence from their spiritual being. The more essence it gathers, the more the algontherine will glow. <tt>SHIP STATUS</tt> will show you how bright the algontherine is. When docked at a god's realm, you can offer this essence in devotion to that deity.


==Armada==
==Armada==
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If your ship is equipped with an aetherhold that has any glaetherial dust inside, you can trade with any gnome merchant trade ships. SHIP STATUS will show how much dust is in your holds as well as what gnomish commodities are in those holds. If you sell gnomish commodities to the gnomes, the gold will be deposited into your inventory.
If your ship is equipped with an aetherhold that has any glaetherial dust inside, you can trade with any gnome merchant trade ships. SHIP STATUS will show how much dust is in your holds as well as what gnomish commodities are in those holds. If you sell gnomish commodities to the gnomes, the gold will be deposited into your inventory.
For more information, see HELP AETHERSPACE COMMERCE.
For more information, see <tt>HELP AETHERSPACE COMMERCE</tt>.


==Worldscan==
==Worldscan==
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