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==Primary Specialisations== | ==Primary Specialisations== | ||
===Axelord ( | ===Axelord (Warrior)=== | ||
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures. | * Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures. | ||
* Chop - attempt to bring down the great trees in a forest commune. | * Chop - attempt to bring down the great trees in a forest commune. | ||
===Cavalier ( | ===Cavalier (Warrior)=== | ||
* Tender - restore the health, mana and ego of your mount. | * Tender - restore the health, mana and ego of your mount. | ||
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures. | * Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures. | ||
* Muster - summon your steed back to your side. | * Muster - summon your steed back to your side. | ||
===Blademaster ( | ===Blademaster (Warrior)=== | ||
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures. | * Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures. | ||
===Bonecrusher ( | ===Bonecrusher (Warrior)=== | ||
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures. | * Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures. | ||
===Pureblade ( | ===Pureblade (Warrior)=== | ||
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures. | * Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures. | ||
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* Wings - fly into the sky or land | * Wings - fly into the sky or land | ||
* Link - channel energy from an astral node into your nexus. | * Link - channel energy from an astral node into your nexus. | ||
* Symbol | * Symbol - a 100% divinus attack that strikes a target with the energy of a chosen Supernal. | ||
===Harmonics (Guardian)=== | ===Harmonics (Guardian)=== | ||
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* Glorygem - restore mana and ego to yourself or another player. | * Glorygem - restore mana and ego to yourself or another player. | ||
* Convoke [3p] - summon another player to you. | * Convoke [3p] - summon another player to you. | ||
* CrystalWeapon | * CrystalWeapon - a 100% magic attack that releases harmonic energies at a target. Also allows discharging periodically to give a short bonus for 1 minute. | ||
* Heartstone [5p] - resurrects another player that you have previously linked with. | * Heartstone [5p] - resurrects another player that you have previously linked with. | ||
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* Torso - grants wings which you can use to fly/land. | * Torso - grants wings which you can use to fly/land. | ||
* Hands - provides one of three types of attacks, either 100% cutting, 100% blunt or 100% psychic. | * Hands - provides one of three types of attacks, either 100% cutting, 100% blunt or 100% psychic. | ||
===Wicca (Wiccan)=== | |||
* Broom - fly into the sky and land. | |||
* Maiden [1p] - summon a fae for a short time that gives random blessings to yourself or another player. | |||
* Dryad [1p] - summon a dryad into your location, providing a tree canopy. | |||
* Mushrooms [1p] - summon a mushroom circle in forest, then snort the spores to teleport back there from the same plane. | |||
===Druidry (Druid)=== | |||
* Sapling - sprout a new tree in forest that will eventually grow to a size where it can be harvested for lumber. | |||
* Forest [1p] - change the environment of the location to forest. | |||
* Totem - hatch a unique beast companion for Beastmastery skills. | |||
* Storm - periodically heal yourself and your allies (forested terrain only). | |||
* Cudgel - a 50% cutting, 50% blunt attack with splinters, or a 100% poison (Crow) or 100% lightning (Stag) attack. | |||
===Wildewood (Druid)=== | |||
* Wildewood - a 100% magic attack that turns a target's skin to bark. | |||
* AutumnalSurge - allows a tree to die, leaving behind sap resources. | |||
* Garland - a 50% blunt, 50% magic attack that involves holding a garland of flowers while squirrels throw nuts. | |||
* Treehug - a 50% blunt, 50% asphyxiation attack where you embrace your target at the cost of one faeblossom resource. | |||
* Wildecall [5p] - summons random animals for the next hour, providing minor boosts such as damage resistance or mana restoration. | |||
===Wyrdenwood (Druid)=== | |||
* Wyrdenwood - a 100% magic attack that turns a target's skin to bark. | |||
* WyrdenBlaze - allows a tree to die, leaving behind sap resources. | |||
* Flailing - a 50% poison, 50% cutting attack that involves whipping a thorned vine item to flay a target. | |||
* Noose - a 50% cutting, 50% asphyxiation attack where you garrote your target with your vine. | |||
* CrimsonMoss [5p] - reduce bleeding for an hour, and if others in the room bleed you will restore some health. | |||
===Aeromancy (Mage)=== | |||
* Windwalk - Can fly into the sky and land. | |||
* Condensate [1p] - change the environment in the location to clouds. | |||
* Thunderbird - hatch a unique beast companion for Beastmastery skills. | |||
* SwiftWind - give a 10/10 balance or equilibrium recovery bonus to the next skill used by yourself or an ally (cloudy terrain only). | |||
* WestWind - periodically heal yourself and your allies (cloudy terrain only). | |||
* Staff - a variable percentage electrical/cold attack using elemental air. | |||
===Aerochemantics (Mage)=== | |||
* Windwalk - Can fly into the sky and land. | |||
* BeamGenerator - a 50% electric, 50% asphyxiation attack | |||
* FocalTip - changes the BeamGenerator attack to be 100% electric at a cost of 1 altostratus resource per attack. | |||
===Aquamancy (Mage)=== | |||
* Turtle - hatch a unique beast companion for Beastmastery skills. | |||
* Flood [1p] - change the environment in the location to flooded. | |||
* Dilute - give a vital elixir bonus to yourself and allied players (flooded terrain only). | |||
* Healspring - periodically heal yourself and allied players (flooded terrain only). | |||
* Staff - a variable percentage cold/blunt/asphyxiation attack using elemental water. | |||
===Aquachemantics (Mage)=== | |||
* Chalice - a 50% asphyxiation, 25% cold, 25% blunt attack using celestial waters. | |||
* Gild - changes the Chalice attack to be 100% divinus at a cost of 1 luminated resource per attack. | |||
* Novamist [5p] - will prevent death from damage once by restoring a large amount of health, with the effect lasting one hour. | |||
===Geomancy (Mage)=== | |||
* Burrow - dig down underground. | |||
* Taint [1p] - change the environment in the location to taint. | |||
* Wyrm - hatch a unique beast companion for Beastmastery skills. | |||
* Lodestone - give a particulate curing bonus to yourself and allied players (tainted terrain only). | |||
* Grounding - periodically heal yourself and allied players (tainted terrain only). | |||
* Staff - a variable percentage poison/cutting/asphyxiation attack using elemental earth. | |||
===Geochemantics (Mage)=== | |||
* Magnum - a 50% asphyxiation, 50% cutting attack using explosive iron. | |||
* Nozzle - changes the Magnum attack to be 100% excorable at a cost of 1 taint resource per attack. | |||
===Pyromancy (Mage)=== | |||
* Combust [1p] - change the environment in the location to burning. | |||
* Phoenix - hatch a unique beast companion for Beastmastery skills. | |||
* Mirage - give an ice curing bonus to yourself and allied players (burning terrain only). | |||
* Flashfire - periodically heal yourself and allied players (burning terrain only). | |||
* Staff - a variable percentage fire/asphyxiation attack using elemental fire. | |||
===Pyrochemantics (Mage)=== | |||
* Pyrocannon - a 50% fire, 50% asphyxiation attack using a blast of fire. | |||
* Muzzle - changes the Pyrocannon attack to be 100% fire at a cost of 1 pyrrhic resource per attack. | |||
===Nekotai (Monk)=== | |||
* Nekai - a 100% cutting damage attack using an arm to slice with a nekai blade weapon. | |||
===Ninjakari (Monk)=== | |||
* Jakari - a 100% blunt damage attack using an arm to swing a jakari chain weapon. | |||
===Nunchaku (Monk)=== | |||
* Nunchaku - a 100% blunt damage attack using an arm to swing a nunchaku weapon. | |||
* Neihuo - cure any chill afflictions and gain fire defense. | |||
===Shofangi (Monk)=== | |||
* Shofa - a 100% cutting damage attack using an arm to swing a shofa blade weapon. | |||
* Ram - destroy a wall blocking an exit. | |||
===Tahtetso (Monk)=== | |||
* Tahto - a 100% blunt damage attack using an arm to swing a tahto staff weapon. | |||
* Polevault - leap over any obstacle to an adjacent location. | |||
===Tessenchi (Monk)=== | |||
* Tessenku - a 100% cutting damage attack using an arm to swing a tessen weapon. | |||
* CalmingWind [5p] - restores 20% of health, mana and ego for allied players present. | |||
==Secondary Skills== | ==Secondary Skills== |
edits