Difference between revisions of "User:Elryn/WorldSkills"

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==Primary Specialisations==
==Primary Specialisations==


===Axelord (Warriors)===
===Axelord (Warrior)===
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Chop - attempt to bring down the great trees in a forest commune.
* Chop - attempt to bring down the great trees in a forest commune.


===Cavalier (Warriors)===
===Cavalier (Warrior)===
* Tender - restore the health, mana and ego of your mount.
* Tender - restore the health, mana and ego of your mount.
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Muster - summon your steed back to your side.
* Muster - summon your steed back to your side.


===Blademaster (Warriors)===
===Blademaster (Warrior)===
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
    
    
===Bonecrusher (Warriors)===
===Bonecrusher (Warrior)===
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.


===Pureblade (Warriors)===
===Pureblade (Warrior)===
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.
* Warcry - divert any denizens attacking your allies to focus on yourself, except for certain loyal creatures.


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* Wings - fly into the sky or land
* Wings - fly into the sky or land
* Link - channel energy from an astral node into your nexus.
* Link - channel energy from an astral node into your nexus.
* Symbol [10p] - a 100% divinus attack that strikes a target with the energy of a chosen Supernal.
* Symbol - a 100% divinus attack that strikes a target with the energy of a chosen Supernal.


===Harmonics (Guardian)===
===Harmonics (Guardian)===
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* Glorygem - restore mana and ego to yourself or another player.
* Glorygem - restore mana and ego to yourself or another player.
* Convoke [3p] - summon another player to you.
* Convoke [3p] - summon another player to you.
* CrystalWeapon [10p] - a 100% magic attack that releases harmonic energies at a target. Also allows discharging periodically to give a short bonus for 1 minute.
* CrystalWeapon - a 100% magic attack that releases harmonic energies at a target. Also allows discharging periodically to give a short bonus for 1 minute.
* Heartstone [5p] - resurrects another player that you have previously linked with.
* Heartstone [5p] - resurrects another player that you have previously linked with.


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* Torso - grants wings which you can use to fly/land.
* Torso - grants wings which you can use to fly/land.
* Hands - provides one of three types of attacks, either 100% cutting, 100% blunt or 100% psychic.
* Hands - provides one of three types of attacks, either 100% cutting, 100% blunt or 100% psychic.
===Wicca (Wiccan)===
* Broom - fly into the sky and land.
* Maiden [1p] - summon a fae for a short time that gives random blessings to yourself or another player.
* Dryad [1p] - summon a dryad into your location, providing a tree canopy.
* Mushrooms [1p] - summon a mushroom circle in forest, then snort the spores to teleport back there from the same plane.
===Druidry (Druid)===
* Sapling - sprout a new tree in forest that will eventually grow to a size where it can be harvested for lumber.
* Forest [1p] - change the environment of the location to forest.
* Totem - hatch a unique beast companion for Beastmastery skills.
* Storm - periodically heal yourself and your allies (forested terrain only).
* Cudgel - a 50% cutting, 50% blunt attack with splinters, or a 100% poison (Crow) or 100% lightning (Stag) attack.
===Wildewood (Druid)===
* Wildewood - a 100% magic attack that turns a target's skin to bark.
* AutumnalSurge - allows a tree to die, leaving behind sap resources.
* Garland - a 50% blunt, 50% magic attack that involves holding a garland of flowers while squirrels throw nuts.
* Treehug - a 50% blunt, 50% asphyxiation attack where you embrace your target at the cost of one faeblossom resource.
* Wildecall [5p] - summons random animals for the next hour, providing minor boosts such as damage resistance or mana restoration.
===Wyrdenwood (Druid)===
* Wyrdenwood - a 100% magic attack that turns a target's skin to bark.
* WyrdenBlaze - allows a tree to die, leaving behind sap resources.
* Flailing - a 50% poison, 50% cutting attack that involves whipping a thorned vine item to flay a target.
* Noose - a 50% cutting, 50% asphyxiation attack where you garrote your target with your vine.
* CrimsonMoss [5p] - reduce bleeding for an hour, and if others in the room bleed you will restore some health.
===Aeromancy (Mage)===
* Windwalk - Can fly into the sky and land.
* Condensate [1p] - change the environment in the location to clouds.
* Thunderbird - hatch a unique beast companion for Beastmastery skills.
* SwiftWind - give a 10/10 balance or equilibrium recovery bonus to the next skill used by yourself or an ally (cloudy terrain only).
* WestWind - periodically heal yourself and your allies (cloudy terrain only).
* Staff - a variable percentage electrical/cold attack using elemental air.
===Aerochemantics (Mage)===
* Windwalk - Can fly into the sky and land.
* BeamGenerator - a 50% electric, 50% asphyxiation attack
* FocalTip - changes the BeamGenerator attack to be 100% electric at a cost of 1 altostratus resource per attack.
===Aquamancy (Mage)===
* Turtle - hatch a unique beast companion for Beastmastery skills.
* Flood [1p] - change the environment in the location to flooded.
* Dilute - give a vital elixir bonus to yourself and allied players (flooded terrain only).
* Healspring - periodically heal yourself and allied players (flooded terrain only).
* Staff - a variable percentage cold/blunt/asphyxiation attack using elemental water.
===Aquachemantics (Mage)===
* Chalice - a 50% asphyxiation, 25% cold, 25% blunt attack using celestial waters.
* Gild - changes the Chalice attack to be 100% divinus at a cost of 1 luminated resource per attack.
* Novamist [5p] - will prevent death from damage once by restoring a large amount of health, with the effect lasting one hour.
===Geomancy (Mage)===
* Burrow - dig down underground.
* Taint [1p] - change the environment in the location to taint.
* Wyrm - hatch a unique beast companion for Beastmastery skills.
* Lodestone - give a particulate curing bonus to yourself and allied players (tainted terrain only).
* Grounding - periodically heal yourself and allied players (tainted terrain only).
* Staff - a variable percentage poison/cutting/asphyxiation attack using elemental earth.
===Geochemantics (Mage)===
* Magnum - a 50% asphyxiation, 50% cutting attack using explosive iron.
* Nozzle - changes the Magnum attack to be 100% excorable at a cost of 1 taint resource per attack.
===Pyromancy (Mage)===
* Combust [1p] - change the environment in the location to burning.
* Phoenix - hatch a unique beast companion for Beastmastery skills.
* Mirage - give an ice curing bonus to yourself and allied players (burning terrain only).
* Flashfire - periodically heal yourself and allied players (burning terrain only).
* Staff - a variable percentage fire/asphyxiation attack using elemental fire.
===Pyrochemantics (Mage)===
* Pyrocannon - a 50% fire, 50% asphyxiation attack using a blast of fire.
* Muzzle - changes the Pyrocannon attack to be 100% fire at a cost of 1 pyrrhic resource per attack.
===Nekotai (Monk)===
* Nekai - a 100% cutting damage attack using an arm to slice with a nekai blade weapon.
===Ninjakari (Monk)===
* Jakari - a 100% blunt damage attack using an arm to swing a jakari chain weapon.
===Nunchaku (Monk)===
* Nunchaku - a 100% blunt damage attack using an arm to swing a nunchaku weapon.
* Neihuo - cure any chill afflictions and gain fire defense.
===Shofangi (Monk)===
* Shofa - a 100% cutting damage attack using an arm to swing a shofa blade weapon.
* Ram - destroy a wall blocking an exit.
===Tahtetso (Monk)===
* Tahto - a 100% blunt damage attack using an arm to swing a tahto staff weapon.
* Polevault - leap over any obstacle to an adjacent location.
===Tessenchi (Monk)===
* Tessenku - a 100% cutting damage attack using an arm to swing a tessen weapon.
* CalmingWind [5p] - restores 20% of health, mana and ego for allied players present.


==Secondary Skills==
==Secondary Skills==
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