Difference between revisions of "Harmonics"

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{{SkillTableRow|Beryl|Gifted|75|Light vibrational field that energises the ego.}}
{{SkillTableRow|Beryl|Gifted|75|Light vibrational field that energises the ego.}}
{{SkillTableRow|Balestone|Expert|0|Unstable vibration that creates a fiery destruction.}}
{{SkillTableRow|Balestone|Expert|0|Unstable vibration that creates a fiery destruction.}}
{{SkillTableRow|Opal|Expert|25|Chaotic vibrations that drain personal enregy.}}
{{SkillTableRow|Opal|Expert|25|Chaotic vibrations that drain personal energy.}}
{{SkillTableRow|Glorygem|Expert|50|Release glorious healing energies with this crafted crystal.}}
{{SkillTableRow|Glorygem|Expert|50|Release glorious healing energies with this crafted crystal.}}
{{SkillTableRow|Onyx|Expert|75|Sickening vibrations that infest others with ailments.}}
{{SkillTableRow|Onyx|Expert|75|Sickening vibrations that infest others with ailments.}}
{{SkillTableRow|Convoke|Virtuoso|0|Fashion a vibration that acts as a strong magical summons.}}
{{SkillTableRow|Bloodstone|Virtuoso|25|Like its namesake, opens wounds that cause bleeding.}}
{{SkillTableRow|Bloodstone|Virtuoso|25|Like its namesake, opens wounds that cause bleeding.}}
{{SkillTableRow|Amethyst|Virtuoso|50|Strong physical vibration that heals the body.}}
{{SkillTableRow|Amethyst|Virtuoso|50|Strong physical vibration that heals the body.}}
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{{SkillTableRow|ShockStone|Fabled|75|Unleash a powerful mental concussive force.}}
{{SkillTableRow|ShockStone|Fabled|75|Unleash a powerful mental concussive force.}}
{{SkillTableRow|Ruby|Mythical|0|A dangerous crystal when stuck on another.}}
{{SkillTableRow|Ruby|Mythical|0|A dangerous crystal when stuck on another.}}
{{SkillTableRow|Diamond|Mythical|25|The clarity of this vibration shields you from harm.}}
{{SkillTableRow|Diamond|Mythical|20|The clarity of this vibration shields disruptive summons.}}
{{SkillTableRow|Heartstone|Mythical|50|Protect others by encasing their hearts in crystal.}}
{{SkillTableRow|Heartstone|Mythical|40|Protect others by encasing their hearts in crystal.}}
{{SkillTableRow|Shatterplex|Mythical|75|Use the power of rubies to create a massive explosion.}}
{{SkillTableRow|Shatterplex|Mythical|60|Use the power of rubies to create a massive explosion.}}
{{SkillTableRow|Acceleratorgem|Mythical|80|A powerful vibration to fill your crystalplex.}}
{{SkillTableRow|Spire|Transcendent|0|Create a crystal spire on the Continuum to generate power.}}
{{SkillTableRow|Spire|Transcendent|0|Create a crystal spire on the Continuum to generate power.}}
|}
|}
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|skillname = Turquoise
|skillname = Turquoise
|syntax = CRYSTALSPIN TURQUOISE
|syntax = CRYSTALSPIN TURQUOISE
|cost = Gem:    Turquoise <br>
|cost = Gem:    Turquoise
Damage Resistance: 1/7 from all sources, 1/8 with a turquoise harmonic weapon
|Cost = Power: 1 (Matrix)
|description = You can spin a charged turquoise gem around your head, which will create a field of protection which absorbs some damage. This gem can only target the caster.
|Offensive:  Chance to do additional damage
|Defensive:  Chance to absorb damage
|Afflictions: Sensitivity, Asthenia
|description = You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with timewarp, or get a small vitals heal.
{{sub
{{sub
|syntax = CRYSTALPLEX<br>
|syntax = CRYSTALPLEX<br>
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CRYSTALPLEX TARGET [gem] [target]<br>
CRYSTALPLEX TARGET [gem] [target]<br>
CRYSTALPLEX MASK [ON{{!}}OFF]
CRYSTALPLEX MASK [ON{{!}}OFF]
CRYSTALPLEX ATTACK <target> <gems>
CRYSTALPLEX DEFEND <target> <gems>
}}
}}


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|syntax = CRYSTALSPIN JADE
|syntax = CRYSTALSPIN JADE
|cost = Gem:    Jade
|cost = Gem:    Jade
|description = Spinning this crystal will create a harmonic field which regenerates the mana of whomever it targets.
|cost = Power: 1 (Matrix)
|Offensive:  Decreases mana healing from mana potions.
|Defensive:  Increases mana healing from mana potions.
|Afflictions: Hallucinations, paranoia and recklessness
|description = Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets.
}}
}}


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|syntax = CRYSTALSPIN GARNET
|syntax = CRYSTALSPIN GARNET
|cost = Gem:    Garnet
|cost = Gem:    Garnet
|description = Spinning this crystal will create a harmonic field which drains the mana of whoever it targets.
|cost = Power: 1 (Matrix)
|Offensive:  Chance to drain mana and ego when taking damage.
|Defensive:  Chance to heal mana and ego when taking damage.
|Afflictions: Powersap and Dysentery
|description = Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets.
}}
}}


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|cost = Power:  3 (Matrix)<br>
|cost = Power:  3 (Matrix)<br>
Gems:  Garnet and Jade
Gems:  Garnet and Jade
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure  
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.
yourself and all your allies.
}}
}}


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|syntax = CRYSTALSPIN BERYL
|syntax = CRYSTALSPIN BERYL
|cost = Gem:    Beryl
|cost = Gem:    Beryl
|description = Spinning this crystal will create a harmonic field that regenerates the ego of whoever it targets.
|cost = Power: 1 (Matrix)
|Offensive:  Decrease ego gained when sipping bromides.
|Defensive:  Increase ego gained when sipping bromides.
|Afflictions: Paralysis and Ablaze
|Spinning this crystal will create a harmonic field that increase/decreases the ego sipping of whoever it targets.
}}
}}


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|syntax = CRYSTALSPIN OPAL
|syntax = CRYSTALSPIN OPAL
|cost = Gem:    Opal
|cost = Gem:    Opal
|description = Spinning this crystal will create a harmonic field which drains the ego of whoever it targets.
|cost = Power: 1 (Matrix)
 
|Offensive:  Decrease Sparkleberry effect.
|Defensive:  Increase Sparkleberry effect.
|Afflictions: Temporary Insanity, Entangled, Transfixed
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of sparkleberry of whoever it targets.
}}
}}


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|syntax = CRYSTALSPIN ONYX
|syntax = CRYSTALSPIN ONYX
|cost = Gem:    Onyx
|cost = Gem:    Onyx
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets.
|cost = Power: 1 (Matrix)
}}
|Offensive:  Gives random dust afflictions.
 
|DefensiveCures random dust afflictions.
{{AB
|Afflictions: Sickening, Pox, Scabies, Vomiting
|skillname = Convoke
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a dust affliction.
|syntax =  CRYSTALSPIN CONVOKE
|cost = Power: 3 (Matrix)<br>
GemsOnyx, Beryl, Garnet
|description = Manifest a powerful vibration that will attempt to summon the person that you resonate with to you. The time it takes to summon that person depends on how warped they are (the more warped, the faster the summons).
}}
}}


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|syntax = CRYSTALSPIN BLOODSTONE
|syntax = CRYSTALSPIN BLOODSTONE
|cost = Gem:    Bloodstone
|cost = Gem:    Bloodstone
|description = Not surprisingly, spinning this crystal will open up wounds on whoever it targets, causing them to  bleed.
|cost = Power: 1 (Matrix)
|Offensive:  Deals bleeding scaling with timewarp
|Defensive:  Reduces bleeding.
|Afflictions: Haemophilia, Internalbleeding, Rigormortis
|description = Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets.
}}
}}


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|syntax = CRYSTALSPIN AMETHYST
|syntax = CRYSTALSPIN AMETHYST
|cost = Gem:    Amethyst
|cost = Gem:    Amethyst
|description = This royal vibration will heal the physical body of whoever it targets.
|cost = Power: 1 (Matrix)
|Offensive:  Decreases health gain when sipping health potions
|Defensive:  Increases health gain when sipping health potions.
|Afflictions: Clumsiness, Ataxia
|description = This royal vibration will increase/decrease the gain to physical body of whoever it targets.
}}
}}


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|syntax = CRYSTALSPIN EMERALD
|syntax = CRYSTALSPIN EMERALD
|cost = Gem:    Emerald
|cost = Gem:    Emerald
|description = Invoking this strong healing vibration will cure ailments from whomever it targets.
|cost = Power: 1 (Matrix)
|Offensive:  Chance to relapse a cured affliction.
|Defensive:  Heals a random affliction
|Afflictions: Epilepsy, Relapsing
|description = Invoking this strong healing vibration will cure/afflict ailments from whomever it targets.
}}
}}


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|syntax = CRYSTALSPIN SAPPHIRE
|syntax = CRYSTALSPIN SAPPHIRE
|cost = Gem:    Sapphire
|cost = Gem:    Sapphire
|description = The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target.
|cost = Power: 1 (Matrix)
|Offensive:  Give random spiritual afflictions
|Defensive:  Protect against spiritual afflictions
|Afflictions: Anorexia, Fear
|description = The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target. It will randomly protect from or afflict spiritual afflictions
}}
}}


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|syntax = CRYSTALSPIN RUBY <target>
|syntax = CRYSTALSPIN RUBY <target>
|cost = Gem:    Ruby <br>
|cost = Gem:    Ruby <br>
Damage Type: Magic
|cost = Power: 1 (Matrix)
|description = You can spin a charged ruby crystal, which will attack with balls of balefire that causes damage and a slight timewarp. Unlike other gems, this gem spins around the target and follows him or her. However, there is a 50% chance the gem will explode (and do the standard ruby damage to the target one last time) whenever the target moves (unless target is resonating with caster in which case there is only a 20% chance). You can have multiple rubies (up to 7) around a target.
|Offensive:  Afflicts with timewarp
|Defensive:  Protects against timewarp
|Afflictions: Crushedchest, CollapsedLung, DamagedThroat, DamagedOrgans
|description = Your ruby can protect or weaken the temporal auras around the target.
}}
}}


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|syntax = CRYSTALSPIN DIAMOND
|syntax = CRYSTALSPIN DIAMOND
|cost = Gem:    Diamond<br>
|cost = Gem:    Diamond<br>
Resistance: 10
Power: 1 (The Matrix)
|description = The strong natural crystalline structure of diamonds will bind your body to the ground, increasing your resistance to forcible movement. This gem can only target the caster.
Offensive:  Reduce Rooting
Defensive:  Increase Rooting
Afflictions: Stupidity, Confusion, DamagedSkull
|description = The strong natural crystalline structure of diamonds will bind or loosen your target's bodyto the ground, increasing or decreasing resistance to forcible movement.
}}
}}


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|syntax = CRYSTALSPIN HEARTSTONE <target>
|syntax = CRYSTALSPIN HEARTSTONE <target>
|cost = Power:  5 (Matrix)<br>
|cost = Power:  5 (Matrix)<br>
Gems:  Diamond, Ruby, Sapphire
|Gems:  Diamond, Ruby, Sapphire
|description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.
|description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF.
{{Sub
{{Sub
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|skillname = Shatterplex
|skillname = Shatterplex
|syntax =  CRYSTALSPIN SHATTERPLEX <target>
|syntax =  CRYSTALSPIN SHATTERPLEX <target>
|cost = Damage Type: 100% Magic
|cost = 5 (Matrix)
|description = If 7 rubies surround the victim (only 5 rubies if the target resonates with caster), you can detonate them for a powerful balefire explosion that causes extreme timewarp.
|description = For a period of one minute, you can interfere with your targets healing
auras and make their timewarp curing only half effective for the period
of time.
As the auras reform, the target will cure all the timewarp they have
when it ends.
}}
}}


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|cost = Power:  10 (Matrix) (5 if on the Continuum)<br>
|cost = Power:  10 (Matrix) (5 if on the Continuum)<br>
Gems:  All except Ruby
Gems:  All except Ruby
|description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex, barring a charged ruby. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed.
|description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed.
}}
}}


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|syntax = CRYSTALSPIN SPIRE
|syntax = CRYSTALSPIN SPIRE
|cost = Power:  10 (Matrix) <br>
|cost = Power:  10 (Matrix) <br>
Gems:  10 turquoise, 10 jade, 10 garnet, 10 beryl, 10 opal, 10 onyx
|Gems:  1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond.
10 bloodstone, 10 amethyst, 10 emerald, 10 sapphire, 10 ruby, 10 diamond
|description = The ultimate crystalspin, you can take your twelve gems and have them form a intricate pattern around the target that will cause them to form a crystalline spire in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well.
|description = You can create a crystal spire in a location in the Continuum. If you are about to die on the Continuum, the spire will automatically drain itself of 25 power and protect you from death (if and only if you have enable crystalspire protection). The spire can hold up to 100 power and will last indefinitely so long as the creator uses it at least once in a
Lusternian year. Also, if you are physically in an adjacent room to the spire, your health, mana and ego will be doubled (note this benefit is ONLY in adjacent rooms, not the same room as the spire).
All spires will cure at the same time.
 
{{Sub
|syntax = CRYSTALSPIRE STATUS<br>
CRYSTALSPIRE PROTECTION [ON{{!}}OFF]<br>
CRYSTALSPIRE DRAIN <amount><br>
CRYSTALSPIRE CHANNEL <amount><br>
}}
To use the spire, the creator can check the status which will show how much power is in the spire. The creator can drain power from the spire into his or her personal power reserves or channel power from his or her personal reserves into the spire. The spire will generate power on its own, though it generates faster, the fuller it is and vice versa (much like the astral nodes).
}}
}}
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