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{{SkillTableRow|Beryl|Gifted|75|Light vibrational field that energises the ego.}} | {{SkillTableRow|Beryl|Gifted|75|Light vibrational field that energises the ego.}} | ||
{{SkillTableRow|Balestone|Expert|0|Unstable vibration that creates a fiery destruction.}} | {{SkillTableRow|Balestone|Expert|0|Unstable vibration that creates a fiery destruction.}} | ||
{{SkillTableRow|Opal|Expert|25|Chaotic vibrations that drain personal | {{SkillTableRow|Opal|Expert|25|Chaotic vibrations that drain personal energy.}} | ||
{{SkillTableRow|Glorygem|Expert|50|Release glorious healing energies with this crafted crystal.}} | {{SkillTableRow|Glorygem|Expert|50|Release glorious healing energies with this crafted crystal.}} | ||
{{SkillTableRow|Onyx|Expert|75|Sickening vibrations that infest others with ailments.}} | {{SkillTableRow|Onyx|Expert|75|Sickening vibrations that infest others with ailments.}} | ||
{{SkillTableRow|Bloodstone|Virtuoso|25|Like its namesake, opens wounds that cause bleeding.}} | {{SkillTableRow|Bloodstone|Virtuoso|25|Like its namesake, opens wounds that cause bleeding.}} | ||
{{SkillTableRow|Amethyst|Virtuoso|50|Strong physical vibration that heals the body.}} | {{SkillTableRow|Amethyst|Virtuoso|50|Strong physical vibration that heals the body.}} | ||
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{{SkillTableRow|ShockStone|Fabled|75|Unleash a powerful mental concussive force.}} | {{SkillTableRow|ShockStone|Fabled|75|Unleash a powerful mental concussive force.}} | ||
{{SkillTableRow|Ruby|Mythical|0|A dangerous crystal when stuck on another.}} | {{SkillTableRow|Ruby|Mythical|0|A dangerous crystal when stuck on another.}} | ||
{{SkillTableRow|Diamond|Mythical| | {{SkillTableRow|Diamond|Mythical|20|The clarity of this vibration shields disruptive summons.}} | ||
{{SkillTableRow|Heartstone|Mythical| | {{SkillTableRow|Heartstone|Mythical|40|Protect others by encasing their hearts in crystal.}} | ||
{{SkillTableRow|Shatterplex|Mythical| | {{SkillTableRow|Shatterplex|Mythical|60|Use the power of rubies to create a massive explosion.}} | ||
{{SkillTableRow|Acceleratorgem|Mythical|80|A powerful vibration to fill your crystalplex.}} | |||
{{SkillTableRow|Spire|Transcendent|0|Create a crystal spire on the Continuum to generate power.}} | {{SkillTableRow|Spire|Transcendent|0|Create a crystal spire on the Continuum to generate power.}} | ||
|} | |} | ||
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|skillname = Turquoise | |skillname = Turquoise | ||
|syntax = CRYSTALSPIN TURQUOISE | |syntax = CRYSTALSPIN TURQUOISE | ||
|cost = Gem: Turquoise | |cost = Gem: Turquoise | ||
|Cost = Power: 1 (Matrix) | |||
|description = You can spin a charged turquoise gem around | |Offensive: Chance to do additional damage | ||
|Defensive: Chance to absorb damage | |||
|Afflictions: Sensitivity, Asthenia | |||
|description = You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with timewarp, or get a small vitals heal. | |||
{{sub | {{sub | ||
|syntax = CRYSTALPLEX<br> | |syntax = CRYSTALPLEX<br> | ||
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CRYSTALPLEX TARGET [gem] [target]<br> | CRYSTALPLEX TARGET [gem] [target]<br> | ||
CRYSTALPLEX MASK [ON{{!}}OFF] | CRYSTALPLEX MASK [ON{{!}}OFF] | ||
CRYSTALPLEX ATTACK <target> <gems> | |||
CRYSTALPLEX DEFEND <target> <gems> | |||
}} | }} | ||
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|syntax = CRYSTALSPIN JADE | |syntax = CRYSTALSPIN JADE | ||
|cost = Gem: Jade | |cost = Gem: Jade | ||
|description = Spinning this crystal will create a harmonic field which | |cost = Power: 1 (Matrix) | ||
|Offensive: Decreases mana healing from mana potions. | |||
|Defensive: Increases mana healing from mana potions. | |||
|Afflictions: Hallucinations, paranoia and recklessness | |||
|description = Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets. | |||
}} | }} | ||
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|syntax = CRYSTALSPIN GARNET | |syntax = CRYSTALSPIN GARNET | ||
|cost = Gem: Garnet | |cost = Gem: Garnet | ||
|description = Spinning this crystal will create a harmonic field which drains the mana of whoever it targets. | |cost = Power: 1 (Matrix) | ||
|Offensive: Chance to drain mana and ego when taking damage. | |||
|Defensive: Chance to heal mana and ego when taking damage. | |||
|Afflictions: Powersap and Dysentery | |||
|description = Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets. | |||
}} | }} | ||
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|cost = Power: 3 (Matrix)<br> | |cost = Power: 3 (Matrix)<br> | ||
Gems: Garnet and Jade | Gems: Garnet and Jade | ||
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure | |description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies. | ||
yourself and all your allies. | |||
}} | }} | ||
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|syntax = CRYSTALSPIN BERYL | |syntax = CRYSTALSPIN BERYL | ||
|cost = Gem: Beryl | |cost = Gem: Beryl | ||
| | |cost = Power: 1 (Matrix) | ||
|Offensive: Decrease ego gained when sipping bromides. | |||
|Defensive: Increase ego gained when sipping bromides. | |||
|Afflictions: Paralysis and Ablaze | |||
|Spinning this crystal will create a harmonic field that increase/decreases the ego sipping of whoever it targets. | |||
}} | }} | ||
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|syntax = CRYSTALSPIN OPAL | |syntax = CRYSTALSPIN OPAL | ||
|cost = Gem: Opal | |cost = Gem: Opal | ||
|description = Spinning this crystal will create a harmonic field which | |cost = Power: 1 (Matrix) | ||
|Offensive: Decrease Sparkleberry effect. | |||
|Defensive: Increase Sparkleberry effect. | |||
|Afflictions: Temporary Insanity, Entangled, Transfixed | |||
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of sparkleberry of whoever it targets. | |||
}} | }} | ||
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|syntax = CRYSTALSPIN ONYX | |syntax = CRYSTALSPIN ONYX | ||
|cost = Gem: Onyx | |cost = Gem: Onyx | ||
|cost = Power: 1 (Matrix) | |||
|Offensive: Gives random dust afflictions. | |||
|Defensive: Cures random dust afflictions. | |||
|Afflictions: Sickening, Pox, Scabies, Vomiting | |||
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a dust affliction. | |||
|cost = Power: | |||
|description = | |||
}} | }} | ||
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|syntax = CRYSTALSPIN BLOODSTONE | |syntax = CRYSTALSPIN BLOODSTONE | ||
|cost = Gem: Bloodstone | |cost = Gem: Bloodstone | ||
|description = Not surprisingly, spinning this crystal will open up wounds on whoever it targets | |cost = Power: 1 (Matrix) | ||
|Offensive: Deals bleeding scaling with timewarp | |||
|Defensive: Reduces bleeding. | |||
|Afflictions: Haemophilia, Internalbleeding, Rigormortis | |||
|description = Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets. | |||
}} | }} | ||
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|syntax = CRYSTALSPIN AMETHYST | |syntax = CRYSTALSPIN AMETHYST | ||
|cost = Gem: Amethyst | |cost = Gem: Amethyst | ||
|description = This royal vibration will | |cost = Power: 1 (Matrix) | ||
|Offensive: Decreases health gain when sipping health potions | |||
|Defensive: Increases health gain when sipping health potions. | |||
|Afflictions: Clumsiness, Ataxia | |||
|description = This royal vibration will increase/decrease the gain to physical body of whoever it targets. | |||
}} | }} | ||
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|syntax = CRYSTALSPIN EMERALD | |syntax = CRYSTALSPIN EMERALD | ||
|cost = Gem: Emerald | |cost = Gem: Emerald | ||
|description = Invoking this strong healing vibration will cure ailments from whomever it targets. | |cost = Power: 1 (Matrix) | ||
|Offensive: Chance to relapse a cured affliction. | |||
|Defensive: Heals a random affliction | |||
|Afflictions: Epilepsy, Relapsing | |||
|description = Invoking this strong healing vibration will cure/afflict ailments from whomever it targets. | |||
}} | }} | ||
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|syntax = CRYSTALSPIN SAPPHIRE | |syntax = CRYSTALSPIN SAPPHIRE | ||
|cost = Gem: Sapphire | |cost = Gem: Sapphire | ||
|description = The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target. | |cost = Power: 1 (Matrix) | ||
|Offensive: Give random spiritual afflictions | |||
|Defensive: Protect against spiritual afflictions | |||
|Afflictions: Anorexia, Fear | |||
|description = The sapphire vibration can pierce the mental state of any person, which can be a powerful weapon against its target. It will randomly protect from or afflict spiritual afflictions | |||
}} | }} | ||
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|syntax = CRYSTALSPIN RUBY <target> | |syntax = CRYSTALSPIN RUBY <target> | ||
|cost = Gem: Ruby <br> | |cost = Gem: Ruby <br> | ||
|cost = Power: 1 (Matrix) | |||
| | |Offensive: Afflicts with timewarp | ||
|Defensive: Protects against timewarp | |||
|Afflictions: Crushedchest, CollapsedLung, DamagedThroat, DamagedOrgans | |||
|description = Your ruby can protect or weaken the temporal auras around the target. | |||
}} | }} | ||
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|syntax = CRYSTALSPIN DIAMOND | |syntax = CRYSTALSPIN DIAMOND | ||
|cost = Gem: Diamond<br> | |cost = Gem: Diamond<br> | ||
Power: 1 (The Matrix) | |||
|description = The strong natural crystalline structure of diamonds will bind your | Offensive: Reduce Rooting | ||
Defensive: Increase Rooting | |||
Afflictions: Stupidity, Confusion, DamagedSkull | |||
|description = The strong natural crystalline structure of diamonds will bind or loosen your target's bodyto the ground, increasing or decreasing resistance to forcible movement. | |||
}} | }} | ||
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|syntax = CRYSTALSPIN HEARTSTONE <target> | |syntax = CRYSTALSPIN HEARTSTONE <target> | ||
|cost = Power: 5 (Matrix)<br> | |cost = Power: 5 (Matrix)<br> | ||
Gems: Diamond, Ruby, Sapphire | |Gems: Diamond, Ruby, Sapphire | ||
|description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF. | |description = You can create a heartstone of a person, but he or she must willingly agree to accept it (and cannot be forced to do so). Once accepted, the heartstone will merge with the person's heart and stay there for one year. YOU CANNOT SPIN A HEARTSTONE OF YOURSELF. | ||
{{Sub | {{Sub | ||
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|skillname = Shatterplex | |skillname = Shatterplex | ||
|syntax = CRYSTALSPIN SHATTERPLEX <target> | |syntax = CRYSTALSPIN SHATTERPLEX <target> | ||
|cost = | |cost = 5 (Matrix) | ||
|description = | |description = For a period of one minute, you can interfere with your targets healing | ||
auras and make their timewarp curing only half effective for the period | |||
of time. | |||
As the auras reform, the target will cure all the timewarp they have | |||
when it ends. | |||
}} | }} | ||
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|cost = Power: 10 (Matrix) (5 if on the Continuum)<br> | |cost = Power: 10 (Matrix) (5 if on the Continuum)<br> | ||
Gems: All except Ruby | Gems: All except Ruby | ||
|description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex | |description = Creating an acceleratorgem will allow you to place each type of Harmonics crystal in your crystalplex. Further, if spun when you already have crystals in your crystalplex, the charges on those gems will be refreshed. | ||
}} | }} | ||
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|syntax = CRYSTALSPIN SPIRE | |syntax = CRYSTALSPIN SPIRE | ||
|cost = Power: 10 (Matrix) <br> | |cost = Power: 10 (Matrix) <br> | ||
Gems: | |Gems: 1 turquoise, 1 jade, 1 garnet, 1 beryl, 1 opal, 1 onyx 1 bloodstone, 1 amethyst, 1 emerald, 1 sapphire, 1 ruby, 1 diamond. | ||
|description = The ultimate crystalspin, you can take your twelve gems and have them form a intricate pattern around the target that will cause them to form a crystalline spire in 5 secs. This will last for 10 seconds. Anyone who attempts to attack the spire will find themselves turned into a spire as well. | |||
|description = | |||
All spires will cure at the same time. | |||
}} | }} |
edits