Difference between revisions of "Harmonics"

42 bytes removed ,  00:44, 15 October 2021
no edit summary
Line 44: Line 44:
|skillname = Turquoise
|skillname = Turquoise
|syntax = CRYSTALSPIN TURQUOISE
|syntax = CRYSTALSPIN TURQUOISE
|Gems = Turquoise
Gems = Turquoise
|Cost = Power: 1 (Matrix)
|Cost = Power: 1 (Matrix)
|Offensive =  Chance to do additional damage
Offensive =  Chance to do additional damage
|Defensive =  Chance to absorb damage
Defensive =  Chance to absorb damage
|Afflictions = Sensitivity, Asthenia
Afflictions = Sensitivity, Asthenia
|description = You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with timewarp, or get a small vitals heal.
|description = You can spin a charged turquoise gem around you and set it to either offensive or defensive mode. Each mode has a different effect and you can at most have 4 offensive gems and 4 defensive gems. You can target anyone with the gems. Additionally - when the gem procs (once every 7-10s) if the target of the gem has any of the listed afflictions, they will be afflicted with timewarp, or get a small vitals heal.
{{sub
{{sub
Line 73: Line 73:
|skillname = Link
|skillname = Link
|syntax = CRYSTALSPIN LINK NODE [num]
|syntax = CRYSTALSPIN LINK NODE [num]
|Gems =    Any
Gems =    Any
|description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
|description = Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Matrix. You can use any charged crystal gem to make the link. You may either link permanently, or specify the number of links you wish to drain before automatically unlinking.
}}
}}
Line 95: Line 95:
|skillname = Jade
|skillname = Jade
|syntax = CRYSTALSPIN JADE
|syntax = CRYSTALSPIN JADE
|Gems =  Jade
Gems =  Jade
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive =  Decreases mana healing from mana potions.
Offensive =  Decreases mana healing from mana potions.
|Defensive =  Increases mana healing from mana potions.
Defensive =  Increases mana healing from mana potions.
|Afflictions = Hallucinations, paranoia and recklessness
Afflictions = Hallucinations, paranoia and recklessness
|description = Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets.
|description = Spinning this crystal will create a harmonic field which increases or decreases the mana sipping of whomever it targets.
}}
}}
Line 107: Line 107:
|syntax = CRYSTALSPIN RESONANCE <target>
|syntax = CRYSTALSPIN RESONANCE <target>
|cost = Power:  5 (Matrix)<br>
|cost = Power:  5 (Matrix)<br>
|Gems =  Turquoise and Jade
Gems =  Turquoise and Jade
|description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the  previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target.
|description = Create a resonance field between yourself and one (and only one) target. The field lasts for one Lusternian day unless you or your target dies or you cast another resonance field to replace the  previous one. (Note that time while you are offline does not count towards the Lusternian day limit.) A resonance effect will increase many harmonic effects that impact the target.
}}
}}
Line 114: Line 114:
|skillname = Garnet
|skillname = Garnet
|syntax = CRYSTALSPIN GARNET
|syntax = CRYSTALSPIN GARNET
|Gems =  Garnet
Gems =  Garnet
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive =  Chance to drain mana and ego when taking damage.
Offensive =  Chance to drain mana and ego when taking damage.
|Defensive =  Chance to heal mana and ego when taking damage.
Defensive =  Chance to heal mana and ego when taking damage.
|Afflictions = Powersap and Dysentery
Afflictions = Powersap and Dysentery
|description = Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets.
|description = Spinning this crystal will create a harmonic field which drains or heals the mana and ego of whoever it targets.
}}
}}
Line 126: Line 126:
|syntax = CRYSTALSPIN MENDINGSTONE
|syntax = CRYSTALSPIN MENDINGSTONE
|cost = Power:  3 (Matrix)<br>
|cost = Power:  3 (Matrix)<br>
|Gems =  Garnet and Jade
Gems =  Garnet and Jade
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.
|description = Create a mending stone which will immediately release a healing cloud that helps to heal and cure yourself and all your allies.
}}
}}
Line 133: Line 133:
|skillname = Beryl
|skillname = Beryl
|syntax = CRYSTALSPIN BERYL
|syntax = CRYSTALSPIN BERYL
|Gems =    Beryl
Gems =    Beryl
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive =  Decrease ego gained when sipping bromides.
Offensive =  Decrease ego gained when sipping bromides.
|Defensive =  Increase ego gained when sipping bromides.
Defensive =  Increase ego gained when sipping bromides.
|Afflictions = Paralysis and Ablaze
Afflictions = Paralysis and Ablaze
|Spinning this crystal will create a harmonic field that increase/decreases the ego sipping of whoever it targets.
|Spinning this crystal will create a harmonic field that increase/decreases the ego sipping of whoever it targets.
}}
}}
Line 145: Line 145:
|syntax = CRYSTALSPIN BALESTONE
|syntax = CRYSTALSPIN BALESTONE
|cost = Power:  2 (Matrix) <br>
|cost = Power:  2 (Matrix) <br>
|Gems =  Garnet, Beryl <br>
Gems =  Garnet, Beryl <br>
Damage Type: Magic
Damage Type: Magic
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them.
|description = A balestone has an extremely unstable vibration. Creating one will cause a temporal explosion, ripping your enemies with balefire which causes damage to their bodies as well as timewarping them.
Line 153: Line 153:
|skillname = Opal
|skillname = Opal
|syntax = CRYSTALSPIN OPAL
|syntax = CRYSTALSPIN OPAL
|Gems =  Opal
Gems =  Opal
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive =  Decrease Sparkleberry effect.
Offensive =  Decrease Sparkleberry effect.
|Defensive =  Increase Sparkleberry effect.
Defensive =  Increase Sparkleberry effect.
|Afflictions = Temporary Insanity, Entangled, Transfixed
Afflictions = Temporary Insanity, Entangled, Transfixed
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of sparkleberry of whoever it targets.
|description = Spinning this crystal will create a harmonic field which increases/decreases the effect of sparkleberry of whoever it targets.
}}
}}
Line 164: Line 164:
|skillname = Glorygem
|skillname = Glorygem
|syntax = CRYSTALSPIN GLORYGEM [<target>]
|syntax = CRYSTALSPIN GLORYGEM [<target>]
|Gems =  Opal and Jade
Gems =  Opal and Jade
|description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves.
|description = Create a glorygem which will immediately release a cloud that refreshes the mana and ego of the individual. Omitting the target will allow a Harmonics user to use the glorygem on themselves.
}}
}}
Line 171: Line 171:
|skillname = Onyx
|skillname = Onyx
|syntax = CRYSTALSPIN ONYX
|syntax = CRYSTALSPIN ONYX
|Gems =    Onyx
Gems =    Onyx
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive =  Gives random dust afflictions.
Offensive =  Gives random dust afflictions.
|Defensive =  Cures random dust afflictions.
Defensive =  Cures random dust afflictions.
|Afflictions = Sickening, Pox, Scabies, Vomiting
Afflictions = Sickening, Pox, Scabies, Vomiting
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a dust affliction.
|description = Spinning this crystal will create a harmonic field that will sicken whoever it targets. It will randomly afflict with a dust affliction.
}}
}}
Line 182: Line 182:
|skillname = Bloodstone
|skillname = Bloodstone
|syntax = CRYSTALSPIN BLOODSTONE
|syntax = CRYSTALSPIN BLOODSTONE
|Gems =    Bloodstone
Gems =    Bloodstone
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive =  Deals bleeding scaling with timewarp
Offensive =  Deals bleeding scaling with timewarp
|Defensive =  Reduces bleeding.
Defensive =  Reduces bleeding.
|Afflictions = Haemophilia, Internalbleeding, Rigormortis
Afflictions = Haemophilia, Internalbleeding, Rigormortis
|description = Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets.
|description = Not surprisingly, spinning this crystal will open up or close wounds on whoever it targets.
}}
}}
Line 193: Line 193:
|skillname = Amethyst
|skillname = Amethyst
|syntax = CRYSTALSPIN AMETHYST
|syntax = CRYSTALSPIN AMETHYST
|Gems =    Amethyst
Gems =    Amethyst
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive =  Decreases health gain when sipping health potions
Offensive =  Decreases health gain when sipping health potions
|Defensive =  Increases health gain when sipping health potions.
Defensive =  Increases health gain when sipping health potions.
|Afflictions = Clumsiness, Ataxia
Afflictions = Clumsiness, Ataxia
|description = This royal vibration will increase/decrease the gain to physical body of whoever it targets.
|description = This royal vibration will increase/decrease the gain to physical body of whoever it targets.
}}
}}
Line 204: Line 204:
|skillname = Emerald
|skillname = Emerald
|syntax = CRYSTALSPIN EMERALD
|syntax = CRYSTALSPIN EMERALD
|Gems =  Emerald
Gems =  Emerald
|cost = Power: 1 (Matrix)
|cost = Power: 1 (Matrix)
|Offensive =  Chance to relapse a cured affliction.
Offensive =  Chance to relapse a cured affliction.
|Defensive =  Heals a random affliction
Defensive =  Heals a random affliction
|Afflictions = Epilepsy, Relapsing
Afflictions = Epilepsy, Relapsing
|description = Invoking this strong healing vibration will cure/afflict ailments from whomever it targets.
|description = Invoking this strong healing vibration will cure/afflict ailments from whomever it targets.
}}
}}
Line 215: Line 215:
|skillname = Malefactgem
|skillname = Malefactgem
|syntax =  CRYSTALSPIN MALEFACTGEM [<ENEMIES>{{!}}<target> <affliction>]
|syntax =  CRYSTALSPIN MALEFACTGEM [<ENEMIES>{{!}}<target> <affliction>]
|Gems =    Onyx, Amethyst, Bloodstone <br>
Gems =    Onyx, Amethyst, Bloodstone <br>
|Ailments = Paralysis, Clumsiness, Asthma, Timewarp
Ailments = Paralysis, Clumsiness, Asthma, Timewarp
|description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety f ailments or direct it towards one individual by picking a specific ailment.
|description = Creating a malefactgem will immediately release a cloud of negative vibrations. You can release it to impact all your enemies with a variety of ailments or direct it towards one individual by picking a specific ailment.
}}
}}


13

edits