Difference between revisions of "Elementalism"

374 bytes added ,  17:50, 5 November 2022
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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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| style="background:lightyellow"|The prime skill of all mages is to master the primal elements of earth, wind, fire and water. Once mastery is complete, the goal of every mage is to move on to specialize in the one element associated with their city's nexus of power.
| style="background:lightyellow"|The prime skill of all [[mage]]s is to master the primal elements of earth, wind, fire and water. Once mastery is complete, the goal of every mage is to move on to specialize in the one element associated with their city's [[nexus of power]].
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|skillname = Blast
|skillname = Blast
|syntax = CAST BLAST <target>
|syntax = CAST BLAST <target>
|cost = Damage Type: 100% Fire<br/>
|cost = Damage Type: 100% Fire<br>
Can target both adventurers and denizens.
Can target both adventurers and denizens.
|description = Attack your target with a blast of pure elemental power.
|description = Attack your target with a blast of pure elemental power.
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|syntax = CAST CLEANSE [<target>]
|syntax = CAST CLEANSE [<target>]
|description = Create refreshing, cleansing water to bathe in, washing away unwanted odours for ourself or for another.
|description = Create refreshing, cleansing water to bathe in, washing away unwanted odours for ourself or for another.
|notes = Cures [[:Category: Cleanse Cured Afflictions|Cleanse Cured Afflictions]].
}}
}}
{{AB
{{AB
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{{AB
{{AB
|skillname = Geyser
|skillname = Geyser
|syntax = CAST GEYSER AT <target><br/>
|syntax = CAST GEYSER AT <target><br>
CAST GEYSER <direction>
CAST GEYSER <direction>
|description = Using this ability, you may knock your target out of the trees or skies with a powerful spout of elemental water.
|description = Using this ability, you may knock your target out of the trees or skies with a powerful spout of elemental water.


<br/>If cast in a direction, it will douse any firewalls that may be there.
<br>If cast in a direction, it will douse any firewalls that may be there.
}}
}}
{{AB
{{AB
|skillname = Elementshield
|skillname = Elementshield
|syntax = CAST ELEMENTSHIELD
|syntax = CAST ELEMENTSHIELD
|cost = Works on/against:  Self<br/>
|cost = Works on/against:  Self<br>
Damage Resistance: 1/8 to Fire, Cold, and Electricity
Damage Resistance: 1/8 to Fire, Cold, and Electricity
|description = Surround yourself with a magical shield that absorbs some damage from elemental damage such as fire, cold, and electricity. This shield will also provide a slight benefit against the effects of extreme hot and cold weather.
|description = Surround yourself with a magical shield that absorbs some damage from elemental damage such as fire, cold, and electricity. This shield will also provide a slight benefit against the effects of extreme hot and cold weather.
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|description = Cast at the ground, you will create a layer of ice to cover the area, causing passersby to slip occasionally. This frost is also powerful enough to put out a wildfire in your location.
|description = Cast at the ground, you will create a layer of ice to cover the area, causing passersby to slip occasionally. This frost is also powerful enough to put out a wildfire in your location.


<br/>When cast at another person, you will first clear off the Fire potion defense if your target has one on, then cause him or her to shiver uncontrollably, before finally freezing them stiff.
<br>When cast at another person, you will first clear off the Fire potion defense if your target has one on, then cause him or her to shiver uncontrollably, before finally freezing them stiff.
}}
}}
{{AB
{{AB
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{{AB
{{AB
|skillname = Ignite
|skillname = Ignite
|syntax = CAST IGNITE <target><br/>
|syntax = CAST IGNITE <target><br>
CAST IGNITE <ice/briarwall> AT <direction><br>
CAST IGNITE <ice/briarwall> AT <direction><br>
CAST IGNITE GROUND (to melt frozen ground)
CAST IGNITE GROUND (to melt frozen ground)
|cost = Damage Type: 100% Fire<br/>
|cost = Damage Type: 100% Fire<br>
Damage Source: Magical
Damage Source: Magical
|description = You can ignite a hapless target, thaw frozen ground or destroy ice/briar walls with the fury of elemental fire.
|description = You can ignite a hapless target, thaw frozen ground or destroy ice/briar walls with the fury of elemental fire.
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|skillname = Gate
|skillname = Gate
|syntax = TRANSVERSE <plane>
|syntax = TRANSVERSE <plane>
|description = You can travel to or from the elemental realms from any planar gate.
|description = You can travel to or from the [[:Category: Elemental Planes|elemental realms]] from any planar gate.
}}
}}
{{AB
{{AB
|skillname = Master
|skillname = Master
|description = At this point in your training of Elementalism, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
|description = At this point in your training of Elementalism, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
|notes = Specializations depend on citizenship.
:Gaudiguch: [[Pyromancy]], [[Pyrochemantics]]
:Hallifax: [[Aeromancy]], [[Aerochemantics]]
:Magnagora: [[Geomancy]], [[Geochemantics]]
:New Celest: [[Aquamancy]], [[Aquachemantics]]
}}
}}
[[Category: Class Skills]]
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