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(General updating) |
(Added a link to tracking pits where pits are mentioned.) Tags: Mobile web edit Mobile edit |
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|syntax = SWIM <direction> | |syntax = SWIM <direction> | ||
|description = Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly. | |description = Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly. | ||
|notes = You will take health damage unless you can breathe water or know [[#Fluidswim|Fluidswim]]. | |||
}} | }} | ||
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|syntax = GLANCE <direction><br> | |syntax = GLANCE <direction><br> | ||
GLANCE [GROUND{{!}}SKIES{{!}}ROOFTOPS{{!}}TREES] | GLANCE [GROUND{{!}}SKIES{{!}}ROOFTOPS{{!}}TREES] | ||
|description = Take a quick glance into an adjacent location. Alternatively, you can glance at different elevations, assuming you have the pre-requisite Environment skill. | |description = Take a quick glance into an adjacent location. Alternatively, you can glance at different elevations, assuming you have the pre-requisite Environment skill. <tt>GL</tt> is also a pre-set alias for <tt>GLANCE</tt> that is usable with any of its other arguments. | ||
}} | }} | ||
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|syntax = SURVEY | |syntax = SURVEY | ||
|description = You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance. If you have the [[Planar#Gatemaster|Gatemaster ability in Planar]], you can also see where rifts in your location lead whenever you survey your surroundings. | |description = You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance. If you have the [[Planar#Gatemaster|Gatemaster ability in Planar]], you can also see where rifts in your location lead whenever you survey your surroundings. | ||
|notes = This will show what area and plane you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. | |notes = This will show what area and [[Planescape|plane]] you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. Note that the environment it shows might be false if a [[mage]] or [[druid]] has imbued the area (even if not melded), or if an [[Phantasms#Terrain|illusory terrain]] is placed, or both. | ||
}} | }} | ||
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|syntax = FORECAST | |syntax = FORECAST | ||
|description = Perceive the weather conditions in the environment around you with a remarkable degree of accuracy. | |description = Perceive the weather conditions in the environment around you with a remarkable degree of accuracy. | ||
|notes = Despite the name it doesn't actually tell you what the weather will be, just what it is right now. | |notes = Requires being outdoors. Despite the name it doesn't actually tell you what the weather will be, just what it is right now. | ||
}} | }} | ||
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|syntax = SQUINT <direction> | |syntax = SQUINT <direction> | ||
|description = Glance through all locations within your line of sight. | |description = Glance through all locations within your line of sight. | ||
|notes = Outputs glance information for all rooms adjacent along a single direction. | |||
}} | }} | ||
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|skillname = Perceive | |skillname = Perceive | ||
|syntax = PERCEIVE | |syntax = PERCEIVE | ||
|description = When surveying a location, you can now determine whether you are treading within the demesne of a powerful mage or druid. | |description = When surveying a location, you can now determine whether you are treading within the demesne of a powerful [[mage]] or [[druid]]. | ||
|notes = Contrary to the description above, you don't get this information automatically when you <tt>SURVEY</tt>, you have to separately <tt>PERCEIVE</tt>. | |notes = Contrary to the description above, you don't get this information automatically when you <tt>SURVEY</tt>, you have to separately <tt>PERCEIVE</tt>. | ||
}} | }} | ||
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|skillname = Scouting | |skillname = Scouting | ||
|syntax = SCOUT | |syntax = SCOUT | ||
|description = Look around for adjacent areas and estimate in which direction they can | |description = Look around for adjacent areas and estimate in which direction they can be found. | ||
be found. | |||
}} | }} | ||
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|syntax = FILL BUCKET WITH WATER, DOUSE FIRE | |syntax = FILL BUCKET WITH WATER, DOUSE FIRE | ||
|description = With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage. | |description = With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage. | ||
|notes = One can create buckets using the [[Arts#Ironcraft|Ironcraft ability in Arts]]. | |||
}} | }} | ||
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|syntax = CLIMB ROCKS | |syntax = CLIMB ROCKS | ||
|cost = Power: 3 (any) | |cost = Power: 3 (any) | ||
|description = If you find yourself stuck in a pit and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions. | |description = If you find yourself stuck in a [[tracking#pit|pit]] and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions. | ||
}} | }} | ||
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CHOP VINES | CHOP VINES | ||
|description = With an axe, you can chop down even the great trees of the forests, including [[Wicca#Dryad|dryad]] trees. | |description = With an axe, you can chop down even the great trees of the forests, including [[Wicca#Dryad|dryad]] trees. | ||
|notes = The stats of your axe do determine how many blows it takes to fell a tree. | |notes = [[Forging#Blades|Axes are made by smiths]]. | ||
[OLD NOTE] The stats of your axe do determine how many blows it takes to fell a tree. [PLEASE VERIFY] | |||
}} | }} | ||
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|skillname = TrueGround | |skillname = TrueGround | ||
|syntax = TRUEGROUND | |syntax = TRUEGROUND | ||
|cost = Power: | |cost = Power: 2 (Any) | ||
|description = In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature. | |description = In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature. | ||
}} | }} | ||
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|syntax = DISARM <trap> [CAREFULLY] | |syntax = DISARM <trap> [CAREFULLY] | ||
|cost = Power: 2 (to disarm carefully) | |cost = Power: 2 (to disarm carefully) | ||
|description = If you know the trap that is in the room, you can attempt to disarm it.<br><br> | |description = If you know the trap that is in the room, you can attempt to disarm it. | ||
If you disarm a trap carefully, you will expend some power to enhance your dexterity and sensitivity to the trap's mechanisms, allowing you a much greater chance at disarming it without triggering the trap.<br><br> | <br><br> | ||
If you disarm a trap carefully, you will expend some power to enhance your dexterity and sensitivity to the trap's mechanisms, allowing you a much greater chance at disarming it without triggering the trap. | |||
<br><br> | |||
<nowiki>*</nowiki>NOTE - You are very unlikely to succeed in disarming an active trap without doing so carefully so be warned. | <nowiki>*</nowiki>NOTE - You are very unlikely to succeed in disarming an active trap without doing so carefully so be warned. | ||
}} | }} | ||
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{{AB | {{AB | ||
|skillname = Mountaineering | |skillname = Mountaineering | ||
|syntax = SCALE [UP{{!}}DOWN] | |syntax = SCALE [UP{{!}}DOWN]<br> | ||
OBSERVE MOUNTAINS | |||
|description = You can scale up to the highest peaks of a mountain. | |description = You can scale up to the highest peaks of a mountain. | ||
<br><br> | |||
You are also able to peer into all the mountain elevations in a room, at an equilibrium cost. | |||
|notes = Scaling uses balance. Mountain rooms have 10 special elevations between flying and the ground. Like how flying puts you in "Flying above <room name>", scaling up will put you "In the mountains above <room name>". If flying, one can use <tt>LAND MOUNTAINS</tt> to immediately reach the highest mountain elevation, however, without Mountaineering, the landed flyer will then rapidly drop down through these elevation rooms one at a time (taking health damage each time).<br><br> | |||
The effect of <tt>a pair of thin spectacles</tt> (see <tt>ASHOP 22</tt>) does apply to <tt>OBSERVE MOUNTAINS</tt>. | |||
}} | }} | ||
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|skillname = Crashing | |skillname = Crashing | ||
|syntax = CRASH <direction> | |syntax = CRASH <direction> | ||
|description = Using this ability, you will be able to crash through any unnatural wall (except a firewall). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others. | |description = Using this ability, you will be able to crash through any unnatural wall (except a [[Elementalism#Firewall|firewall]]). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others. | ||
}} | }} | ||
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|skillname = Stargazing | |skillname = Stargazing | ||
|syntax = STARGAZE | |syntax = STARGAZE | ||
|description = By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. Only an Astrologer can make accurate predictions and reveal the full readings of the heavenly bodies. | |description = By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. Only an [[Astrology|Astrologer]] can make accurate predictions and reveal the full readings of the heavenly bodies. | ||
}} | }} | ||
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