Difference between revisions of "Magnagora"

16 bytes added ,  19:36, 5 September 2022
Updated some links; addressed some commas.
(→‎Organization Emotes: added hatred back to the table after confirming that it is a Magnagoran emote.)
(Updated some links; addressed some commas.)
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{{Template:Organization | orgName=Magnagora, the Engine of Transformation | currLeader=Kailanna| govName=Iron Council| currGov= Sapphira, Shango, and Silvanus | Patron=[[Drocilla]] | Pantheon= [[Drocilla]], [[Fain]], [[Morgfyre]], [[Raezon]], [[Thax]] and [[Malmydia]]| PolStructure=Conquest | GoveStyle=Benign | currVillages=Stewartsville and Acknor| Classes=Ur'Guard, Cacophony, Geomancers, Ninjakari, Nihilists| Guilds= [[The Infernal Mandate|Infernals]], [[The Iniquitous Society|Society]], and [[The Heralds of Dark Fates|Heralds]].}}
{{Template:Organization | orgName=Magnagora, the Engine of Transformation | currLeader=Kailanna| govName=Iron Council| currGov= Sapphira, Shango, and Silvanus | Patron=[[Drocilla]] | Pantheon= [[Drocilla]], [[Fain]], [[Morgfyre]], [[Raezon]], [[Thax]] and [[Malmydia]]| PolStructure=Conquest | GoveStyle=Benign | currVillages=Stewartsville and Acknor| Classes=Ur'Guard, Cacophony, Geomancers, Ninjakari, Nihilists| Guilds= [[The Infernal Mandate|Infernals]], [[The Iniquitous Society|Society]], and [[The Heralds of Dark Fates|Heralds]].}}


[[Magnagora]] was the only city to survive the [[Taint Wars]], itself twisted by the [[Taint]]. The mutated and [[undead]] flocked there, claiming it as their own, interbreeding and giving birth to the [[viscanti]] race. Innately distrustful of the other races, they are especially vocal against the [[merian|merians]], [[elfen]] and [[kephera]] who wish to cleanse the taint. These races are considered contemptible, the lowest of the low, and are treated with great contempt and not entitled to the same rights as other citizens.
[[Magnagora]] was the only city to survive the [[Taint Wars]], itself twisted by the [[Taint]]. The mutated and [[undead]] flocked there, claiming it as their own, interbreeding and giving birth to the [[viscanti]] race. Innately distrustful of the other races, they are especially vocal against the [[merian]]s, [[elfen]] and [[kephera]] who wish to cleanse the taint. These races are considered contemptible, the lowest of the low, and are treated with great contempt and not entitled to the same rights as other citizens.


Embracing their heritage, the city quickly became a force to reckon with, pulling their power from the Tainted [[Elemental_Plane_of_Earth|plane of earth]] and the transformed plane of [[Nil]], now home to the [[:Category:Demon Lords|Demon Lords]]. Bent on conquest and domination, they quickly adapted to the prejudices of the peoples of the [[Basin of Life|Basin]], learning that brute force was not always the answer and instead finding more subtle manipulations were just as effective. They are now a major player in the game of power, poised to fundamentally change the landscape of the Basin of Life.
Embracing their heritage, the city quickly became a force to reckon with, pulling their power from the Tainted [[Earth (plane)|plane of earth]] and the transformed plane of [[Nil]], now home to the [[Demon Lord]]s. Bent on conquest and domination, they quickly adapted to the prejudices of the peoples of the [[Basin]], learning that brute force was not always the answer and instead finding more subtle manipulations were just as effective. They are now a major player in the game of power, poised to fundamentally change the landscape of the Basin of Life.


During the events of the year 473 CoE the guilds were closed ending the age of separation of the Engine merely by the forces of which powers one might control or call upon, and set into motion the age of Transformation for the whole of the basin. Guilds which represented more than could be understood at the original opening of them rose in their place all around the basin of life. In Magnagora those guilds were the [[The Infernal Mandate|Infernals]], [[The Iniquitous Society|Society]], and [[The Heralds of Dark Fates|Heralds]] which now stand as pillars of Magnagoran culture to ensure that the Engine presses forward into the future to gain dominance and supremacy.
During the events of the year 473 CoE the guilds were closed ending the age of separation of the Engine merely by the forces of which powers one might control or call upon, and set into motion the age of Transformation for the whole of the basin. Guilds which represented more than could be understood at the original opening of them rose in their place all around the basin of life. In Magnagora those guilds were the [[The Infernal Mandate|Infernals]], [[The Iniquitous Society|Society]], and [[The Heralds of Dark Fates|Heralds]] which now stand as pillars of Magnagoran culture to ensure that the Engine presses forward into the future to gain dominance and supremacy.
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==Landmarks==
==Landmarks==
===The Megalith of Doom===
===The Megalith of Doom===
Known as the Stone of Truth before the glory and blessings of the Taint, this massive monolith is Magnagora's nexus, vessel and conveyor of the city's power stores. All citizens may tap into the Nexus to fill their own reserves, up to a given limit monthly based on city rank. More importantly, dark essence may be fed into the Megalith to increase the city's power reserves, among other power gathering methods.
Known as the Stone of Truth before the glory and blessings of the Taint, this massive monolith is Magnagora's [[nexus]], vessel and conveyor of the city's power stores. All citizens may tap into the nexus to fill their own reserves, up to a given limit monthly based on city rank. More importantly, [[Essence|dark essence]] from [[Earth (plane)|Earth]] may be fed into the Megalith to increase the city's power reserves, among other power gathering methods.


The Megalith stands at the centre of the Necropolis as the city's sacred meeting place. Novice Portals, the Infernal Machine, and Teleport Nexus all exit or end here. Due to this, plus citizens gathering for social occasions, it is a veritable bustle of activity for all ages and ranks.
The Megalith stands at the centre of the Necropolis as the city's sacred meeting place. Novice Portals, the Infernal Machine, and Teleport Nexus all exit or end here. Due to this, plus citizens gathering for social occasions, it is a veritable bustle of activity for all ages and ranks.
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As the Demon Lords and Lady all watch over and bless the Engine of Transformation, so too does the Silent Cathedral stand elevated upon a plateau above the city, sentry and guardian over Magnagora. A wealth of lore unto itself, the Cathedral captures the essence of Magnagora in its construction, symbolic decor, the carvings, the statues, and rendered images all throughout.  
As the Demon Lords and Lady all watch over and bless the Engine of Transformation, so too does the Silent Cathedral stand elevated upon a plateau above the city, sentry and guardian over Magnagora. A wealth of lore unto itself, the Cathedral captures the essence of Magnagora in its construction, symbolic decor, the carvings, the statues, and rendered images all throughout.  


Within branching alcoves and niches, fonts representing each Demon Lord and Lady are here, designed to convey the full glory of their values and symbols. The northern most font is reserved for the Supreme Master Himself, Lord Luciphage.  
Within branching alcoves and niches, fonts representing each Demon Lord and Lady are here, designed to convey the full glory of their values and symbols. The northern most font is reserved for the [[Luciphage|Supreme Master Himself, Lord Luciphage]].  


Halls leading into these niches bear their own marks of lore and history to behold. An absolute must for every new Magnagoran and visitor, the Cathedral has much to offer in knowledge and understanding of the Engine's religious and cultural heritage, and is still regularly the preferred location for sermons and rituals.
Halls leading into these niches bear their own marks of lore and history to behold. An absolute must for every new Magnagoran and visitor, the Cathedral has much to offer in knowledge and understanding of the Engine's religious and cultural heritage, and is still regularly the preferred location for sermons and rituals.
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==Notable Denizens==
==Notable Denizens==
*Alaron y'Bolgari
*Alaron y'Bolgari
:: High Priest of the Silent Cathedral located near the eastern gates, Alaron is a viscanti of religious dedication to Nihilism and the Demon Lords and Lady. His body was reformed in modern times after being scattered in pieces across the Cosmic Plane of Nil, though his missing left hand bears evidence to the atrocity he experienced. However confused he appears in his current state, his dark devotion has never waned.
:: High Priest of the Silent Cathedral located near the eastern gates, Alaron is a viscanti of religious dedication to Nihilism and the Demon Lords and Lady. His body was reformed in modern times after being scattered in pieces across the Cosmic Plane of Nil, though his missing left hand bears evidence to the atrocity he experienced. However, confused he appears in his current state, his dark devotion has never waned.
*Ardath n'Lochli
*Ardath n'Lochli
:: Bejewelled with all that glitters, this graceful viscanti lady is of the Great House n'Lochli. She makes claim to being one of the oldest viscanti in the city due to the glories of Necromancy. The Lady can be found in the n'Lochli Estates in the southern part of the city.
:: Bejewelled with all that glitters, this graceful viscanti lady is of the Great House n'Lochli. She makes claim to being one of the oldest viscanti in the city due to the glories of Necromancy. The Lady can be found in the n'Lochli Estates in the southern part of the city.
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:: Horrifically blinded and deafened by long iron spikes, this chained viscanti is serving a penance for past treason and high crimes. She is a warning to all who would follow in her footsteps. Forced to serve the city she nearly sundered, she manages the Workhouse, where compliant beggars are put to hard labour.
:: Horrifically blinded and deafened by long iron spikes, this chained viscanti is serving a penance for past treason and high crimes. She is a warning to all who would follow in her footsteps. Forced to serve the city she nearly sundered, she manages the Workhouse, where compliant beggars are put to hard labour.
*Lain, the Lamplighter
*Lain, the Lamplighter
:: Wandering the city from gas lamp to gas lamp, Lain is in charge of lighting the city's fixtures when darkness falls. This pale ruby viscanti young woman is easily overlooked as she diligently carries out her duties in silence, but greet her and you may find a way to assist her. At dawn and dusk, following the Lamplighter could yield you a wondrous, unique spectacle to witness. (If you own a watch, five o'clock in the morning and six o'clock in the evening!)
:: Wandering the city from gas lamp to gas lamp, Lain is in charge of lighting the city's fixtures when darkness falls. This pale ruby viscanti young woman is easily overlooked as she diligently carries out her duties in silence, but <tt>GREET</tt> her and you may find a way to assist her. At dawn and dusk, following the Lamplighter could yield you a wondrous, unique spectacle to witness. (If you own a watch, five o'clock in the morning and six o'clock in the evening!)
*Marla
*Marla
:: Frazzled, frizzy and disheveled, Marla the postal worker is the perfect example of "Busy!" This short viscanti woman maintains all the courier bats for the Magnagoran Post Office. Her constant panic and frenzied state are easily evidenced by all who greet or look at her.
:: Frazzled, frizzy and disheveled, Marla the postal worker is the perfect example of "Busy!" This short viscanti woman maintains all the courier bats for the Magnagoran Post Office. Her constant panic and frenzied state are easily evidenced by all who greet or look at her.
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:: A passionate scientist studying how to maintain the Necromentate, Snaikka is a petite, diminutive viscanti with a feverish devotion to her work locked away in the northwest tower of the city. Often found muttering profanities under her breath, she only engages with others for the tasks she requires of them. Her experiments involve the use of high quantities of enlarged brains.
:: A passionate scientist studying how to maintain the Necromentate, Snaikka is a petite, diminutive viscanti with a feverish devotion to her work locked away in the northwest tower of the city. Often found muttering profanities under her breath, she only engages with others for the tasks she requires of them. Her experiments involve the use of high quantities of enlarged brains.
*Tunika d'Murani
*Tunika d'Murani
:: An esteemed scientist found in the southeastern side of the city in d'Murani Tower, this member of the Great House claims responsibility for the Necromentate on behalf of his house. Typical of any scientist, his robes are sooty from various experiments and he is too busy for idle talk. However, he is quite adamant about finding beggars work and has a means of persuading them to the task.
:: An esteemed scientist found in the southeastern side of the city in d'Murani Tower, this member of the Great House claims responsibility for the Necromentate on behalf of his house. Typical of any scientist, his robes are sooty from various experiments, and he is too busy for idle talk. However, he is quite adamant about finding beggars work and has a means of persuading them to the task.
*Valkira d'Lardick
*Valkira d'Lardick
:: Grand Executioner of the City of Magnagora, this viscanti woman is elegance personified for all that her duties lend itself to gruesome reprimand and punishment. Small but strong, she stands ready for any of the Iron Council to order an execution above the North Gates where she is stationed.
:: Grand Executioner of the City of Magnagora, this viscanti woman is elegance personified for all that her duties lend itself to gruesome reprimand and punishment. Small but strong, she stands ready for any of the Iron Council to order an execution above the North Gates where she is stationed.
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