Difference between revisions of "Aeromancy"

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|[[#Windwalk|Windwalk]]||Master||Walk upon the air like solid ground.
|[[#Windwalk|Windwalk]]||Inept||Walk upon the air like solid ground.
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|[[#Tempest|Tempest]]||Master +25%||Summon a mighty wind upon your enemies.
|[[#Tempest|Tempest]]||Inept +25%||Summon a mighty wing upon your enemies.
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|[[#Condensate|Condensate]]||Master +50%||Form clouds all around you.
|[[#Condensate|Condensate]]||Inept +50%||Form clouds all around you.
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|[[#Meld|Meld]]||Master +75%||Merge your magics with the clouded land.
|[[#Meld|Meld]]||Inept +75%||Merge your magics with the tainted land.
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|[[#Influence|Influence]]||Gifted||Increase your sway over others in your demesne.
|[[#Influence|Influence]]||Gifted||Increase your sway over others in your demesne.
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|[[#Dissolve|Dissolve]]||Expert +20%||Easily remove an aura of protection around another.
|[[#Dissolve|Dissolve]]||Expert +20%||Easily remove an aura of protection around another.
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|[[#Zephyr|Zephyr]]||Expert +40%||A mild breeze that calms the mind.
|[[#Eastwind|Eastwind]]||Expert +40%||A piercing gust against your enemies.
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|[[#Travel|Travel]]||Expert +60%||Teleport yourself to anyone in your demesne.
|[[#Travel|Travel]]||Expert +60%||Teleport yourself to anyone in your demesne.
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|[[#Airnet|Airnet]]||Fabled +25%||Trap those who escape to the sky.
|[[#Airnet|Airnet]]||Fabled +25%||Trap those who escape to the sky.
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|[[#Soothingclouds|Soothingclouds]]||Fabled +50%||Soothing clouds bring balance to the soul.
|[[#Southwind|Southwind]]||Fabled +50%||A strange gust to confuse your enemies.
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|[[#Illwind|Illwind]]||Fabled +75%||The illwind weakens the mind and body.
|[[#Illwind|Illwind]]||Fabled +75%||The illwind weakens the mind and body.
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|[[#Staff|Staff]]||Mythical||Summon your elemental staff.
|[[#Staff|Staff]]||Mythical||Summon your elemental staff.
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|[[#Westwind|Westwind]]||Mythical +25%||The mild western wind heals the body.
|[[#Westwind|Westwind]]||Mythical +20%||The mild western wind heals the body.
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|[[#Windstorm|Windstorm]]||Mythical +50%||Cast the powers of the wind in one spell.
|[[#Northwind|Northwind]]||Mythical +40%||Coils of cloud from the north will suffocate your foes.
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|[[#Chainlightning|Chainlightning]]||Mythical +75%||Summon a bolt that chains from person to person.
|[[#Windstorm|Windstorm]]||Mythical +60%||Cast the powers of the wind in one spell.
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|[[#DysbaricPressure|DysbaricPressure]]||Mythical +80%||Choke the life from your foes.
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|[[#Cyclone|Cyclone]]||Transcendent||Unleash the awesome power of elemental air.
|[[#Cyclone|Cyclone]]||Transcendent||Unleash the awesome power of elemental air.
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You can dissolve the aura of protection around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack.
You can dissolve the aura of protection around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack.


==Zephyr==
==Eastwind==


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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>AEROCAST ZEPHYR [DEMESNE]</tt>
| style="background:lightblue"|<tt>AEROCAST EASTWIND [DEMESNE]</tt>
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This can be cast in a single cloud location or throughout your demesne. Zephyr winds will bring clarity of mind to you and your allies, curing mental afflictions.
This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the east, which will pierce at the limbs of your enemies.


==Travel==
==Travel==
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This can be cast in a single cloud location or throughout your demesne. Any who attempt to fly may find themselves caught in a net of air. Let those who do not yet know you rule the sky find out the truth soon enough!
This can be cast in a single cloud location or throughout your demesne. Any who attempt to fly may find themselves caught in a net of air. Let those who do not yet know you rule the sky find out the truth soon enough!


==Soothingclouds==
==Southwind==


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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>AEROCAST SOOTHINGCLOUDS [DEMESNE]</tt>
| style="background:lightblue"|<tt>AEROCAST SOUTHWIND [DEMESNE]</tt>
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This can be cast in a single cloud location or throughout your demesne. Soothing clouds will cure you and your allies of some magical afflictions as well as replenish mana.
This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the south, which will send chills to your enemies with a variety of afflictions.


==Illwind==
==Illwind==
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This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the west, which will heal you and your allies as well as cure you of many physical afflictions.
This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the west, which will heal you and your allies as well as cure you of many afflictions.
 
==Northwind==
 
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| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>AEROCAST NORTHWIND [DEMESNE]</tt>
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This can be cast in a single cloud location or throughout your demesne. Summon forth the winds from the north, which will surround your foes with coils of cloud to slow them and delay their recovery.


==Windstorm==
==Windstorm==
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Your demesne will surge with elemental winds, and become imbued with thunderclouds, zephyr, blizzard, rainbowcloud, miasma, twister, swiftwind, airnet, soothingcloud, illwind, and westwind.
Your demesne will surge with elemental winds, and become imbued with thunderclouds, zephyr, blizzard, rainbowcloud, miasma, twister, swiftwind, airnet, soothingcloud, illwind, and westwind.


==Chainlightning==
==DysbaricPressure==


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| style="background:darkblue; color:white"|'''Syntax:'''
| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>AEROCAST CHAINLIGHTNING</tt>
| style="background:lightblue"|<tt>AEROCAST DYSBARICPRESSURE <player></tt>
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|style="background:pink"|Power: 5 (Matrix)
|style="background:pink"|Power: 5 (Matrix) (0p if less than six cloudcoils)
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This most potent spell calls forth a lightning bolt that will target all enemies in your location. The damage increasingly becomes greater with each enemy that is struck.
Within your meld, you may will coils of cloud surrounding your foe to exert unwithstandable pressure. Should at least six coils not be found on your foe, another coil will rush in to take its proper place around the neck of your target.


==Cyclone==
==Cyclone==
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|style="background:pink"|Power: 10 (Matrix)<br/>
|style="background:pink"|Power: 10 (Matrix)<br/>
Damage Type: 50% Electrical, 50% Blunt<br/>
Damage Type: 50% Electrical, 50% Cold<br/>
Damage Source: Magical
Damage Source: Magical
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By releasing a cyclone, you demonstrate the most intense and potent powers of the Elemental Plane of Air. An enormous cyclone will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle.
By releasing a cyclone, you demonstrate the most intense and potent powers of the Elemental Plane of Air. An enormous cyclone will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle.
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