Wonderwand
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A Wand of Wonder, commonly called a wonderwand, is a special artifact made from 1-20 wondercrystals.
Wonderwands provide a powerful attack for hunting denizens, along with various utility powers such as resurrection and portals.
Damage Mechanic
A wonderwand's damage is 680 + 30 per additional crystal (to a maximum of 19 additional crystals). Thus, the minimum damage rate would be 680 per balance/equilibrium recovery (typically taking ~3 seconds), and a maximum of 1250 per balance/equilibrium recovery. (Source: Forum comment from 2018)
(To compare with other hunting artifacts, see artifact whip and gnomeweapon.
Powers
Each additional wondercrystal will add a damage type or special power to your wonderwand.
| Crystals | Power | Effect | Uses |
|---|---|---|---|
| 1 | Cutting Damage | ||
| 2 | Blunt Damage | ||
| 3 | Balance | Choose whether the wonderwand's attacks use equilibrium or balance. | ∞ |
| 4 | Magical Damage | ||
| 5 | Changeself | ∞ | |
| 6 | Fire Damage | ||
| 7 | Weather Shield | ∞ | |
| 8 | Cold Damage | ||
| 9 | Geyser | ∞ | |
| 10 | Asphyxiation Damage | ||
| 11 | Starleaper | 1/GD | |
| 12 | Poison Damage | ||
| 13 | Astral Fling | 1/GM | |
| 14 | Electricity Damage | ||
| 15 | Wondercure | 1/GM | |
| 16 | Psychic Damage | ||
| 17 | Resurrection | 1/GM | |
| 18 | Excorable Damage | ||
| 19 | Divinus Damage | ||
| 20 | Portals | ∞* |
| Key | |
|---|---|
| ∞ | Unlimited |
| GD | Game Day (1hr) |
| GM | Game Month (24hr) |
| * | Restricted by Plane |