Affliction
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Affliction | Diagnosis | Cure | Effect |
Ablaze | ablaze. | Frost; Cleanse; Freeze; staying in water | Causes damage periodically. Increases damage of some skills. |
Absinthe | feeling good with absinthe flowing in the blood. | passage of time | Significant boost for dreamweavers, but causes bad trips otherwise. |
Achromatic Aura | afflicted with an achromatic aura. | Horehound | Increases damage 10% from all magic-sourced attacks. |
Addiction | addicted to elixirs. | Galingale; Focus Mind | Slows sip balance recovery; consumes potions faster. |
Aeon | afflicted with the curse of the Aeon. | Phlegmatic; Reishi; passage of time | Causes a one-second delay before actions take effect; another action during that time will preclude the previous one. Prevented by the Quicksilver defense. |
Afterimage | suffering from a dazzling afterimage. | 20 seconds | Prevents raising the sixth sense defense. |
Agoraphobia | agoraphobic. | Wormwood; Focus Mind | Victim will avoid going from indoors to outdoors. |
Amnesia | suffering from amnesia. | None | One command entered doesn't take effect. |
Amputated Limb | without a left/right arm/leg. | Regeneration | Prevents many actions that require the limb, such as standing, movement, and tumbling. When cured, the new limb is mangled. |
Anorexia | anorexic. | Coltsfoot; Focus mind | Victim cannot eat or drink, including cures. |
Antlers | afflicted by the Antlers sphere. | variable amount of time; have opposing sphere cast on you | Reduced dexterity |
Anxious | feeling anxious in a debate. | Attitude Saintly; Rub Focus | Makes victim more vulnerable to pettifoggery. |
Asthma | afflicted by horrible asthma. | Melancholic to chest | Victim cannot smoke pipes. Swift movement causes damage. |
Attraction | attracted to <person>. | Earwort and leaving the room | Prevents the victim from voluntarily leaving the bard's presence. |
Aura Warp | suffering under a warped aura of infirmity. | Leave the room, then Reishi or Focus Spirit | Periodically causes periods of Homeostasis. |
Bad Trip | having a bad trip. | passage of time | Spams victim with odd visions. |
BatBane | cursed with Bat Bane. | 60 seconds | Increases damage from attacks caused by sound. |
Bedevil | plagued by a bedeviling sickness. | Leave, then Focus Spirit | When you cure one affliction, other afflictions replace it. |
Binah | surrounded by the Binah Sphere. | Focus Spirit; passage of time | Reduces constitution. |
Black Lung | coughing up dreadful black phlegm. | Melancholic to chest | Steals balance occasionally. |
Blackout | devoid of senses. | Allheale | Blocks seeing the prompt and most messages. |
Blindness | blind. | Myrtle; Faeleaf; Health to head | Can't see anything, including targets, unless Sixth Sense defense is up. Protects against many visual attacks such as illusions. |
Blood Clot | afflicted with a blood clot in the left/right shoulder/hip. | Yarrow | Prevents curing blood vessels. |
Blues | suffering from the blues. | Focus Mind | No effect. |
Broken Chest | suffering from a broken chest. | Arnica to chest | Drains endurance. |
Broken Jaw | suffering from a broken jaw. | Mending to head | Causes a small amount of damage on eating and drinking. |
Broken Limb | afflicted by a crippled left/right arm/leg. | Mending | Prevents actions that require the limb, such as attacks or movement. Can cause items to be unwielded. |
Broken Nose | suffering a broken nose. | Arnica to head | Causes some bleeding, and prevents snorting wiccan spores. |
Broken Wrist | suffering a broken left/right wrist. | Mending to arms | Causes unwielding and prevents wielding. |
Bubble | trapped inside a bubble. | passage of time | Prevents most actions and protects against most attacks. |
Bumblebee | afflicted by the Bumblebee sphere. | variable amount of time; have opposing sphere cast on you | Slows focus body time. |
Burning Censer | afflicted by the Burning Censer sphere. | variable amount of time; have opposing sphere cast on you | Increased vulnerability to asphyxiation damage. |
Burnout | suffering from psionic/ecologic/healing burnout. | passage of time | Prevents using the relevant skills. |
Burst Organs | suffering from massive organ failure. | Regeneration to gut | Kills in twelve seconds if not cured. |
Burst Vessels | suffering <number> burst blood vessels. | Sparkleberry; Health | Lots of bleeding; makes you vulnerable to Telekinesis instakill. |
Captivation | captivated by the music of <person>. | Earwort; Leaving the room for 6 seconds | The victim is only affected by the captivating bard's song effects, not those of other bards. |
Chest Pain | experiencing heavy chest pain. | Regeneration to chest | Prepares the victim for Gahtirak'sho (see Tahtetso). |
Choke | choked by shadows. | Leave the caster's presence for 3 seconds; passage of time | Causes a one-second delay before actions take effect; another action during that time will preclude the previous one. |
Circuitous | confounded by circuitous logic in a debate. | Attitude Zealotry; Rub Focus | Makes victim more vulnerable to pontification. |
Clamped Arm | clamped on the left/right arm by a hound's jaws. | Writhe | Prevents many actions, especially those using that arm. |
Claustrophobia | claustrophobic. | Wormwood; Focus Mind | Prevents moving from indoor to outdoor areas. |
Clumsiness | afflicted with clumsiness. | Kombu | Makes warriors and monks miss more often and do less damage. Lets the victim attack himself. |
Collapsed Lungs | suffering from collapsed lungs. | Regeneration to chest | Causes blackout periodically. Prevents smoking pipes. When cured, the lungs are punctured. |
Collapsed Nerves | suffering from a collapsed left/right arm nerve. | Regeneration to arms | Periodically causes epilepsy. |
Concussion | has a serious concussion. | Regeneration to head | Periodically causes amnesia. When cured, the head is still damaged. |
Confusion | confused. | Pennyroyal; Sanguine; Focus Mind | Doubles equilibrium recovery time. |
Cracked Elbow | inflicted with a cracked left/right elbow. | Regeneration to arms | Makes Combat parries not take effect. |
Cracked Kneecap | inflicted with a cracked left/right kneecap. | Regeneration to legs | MakesCombat stances not take effect. |
Crocodile | afflicted by the Crocodile sphere. | variable amount of time; have opposing sphere cast on you | Increased vulnerability to physical damage. |
Crotamine | dying from crotamine. | Antidote | Kills in twenty-five seconds. |
Crucified | crucified. | Writhe | Can't do most actions. Periodically breaks limbs. |
Crushed Chest | suffering a crushed chest. | Regeneration to chest | Drains endurance quickly. |
Crushed Foot | limping on a crushed left/right foot. | Arnica to legs | Slows movement. |
Crushed Windpipe | muted by a crushed windpipe. | Myrtle; Arnica to head | Prevents speaking, and eating and drinking. |
Damaged Head | has a partially damaged head. | Regeneration to head | Periodically causes concussion. |
Dark Moon | under the curse of the dark moon. | Focus Spirit; passage of time | Periodically strips defenses or causes disease afflictions. |
Darkseed | afflicted with the darkseed implanted beneath the skin. | 30 seconds | Periodically entangles and causes damage. |
Daydreaming | plagued by childish daydreams. | Kafe | Periodically causes loss of balance. |
Deadening | of a deadened mind. | Kombu | Slows the recovery of focus balance. |
Dead Reckoning | cursed to suffer the reckoning of the dead by <God>. | passage of time | Victim is haunted by the dead who randomly attack, insult, knock down, and spam the victim, or cause him to do or say stupid things. |
Deafness | deaf. | Myrtle; Earwort; Health to head | Prevents hearing speech and channels, and periodically causes dizziness, except with Truehearing defense. Protects against musical attacks. |
Death | afflicted by death. | Pray For Salvation | There’s usually only one thing you can do: go through his clothes and look for loose change. |
Death Mark | marked by a small stain/murky blotch/dark mark/jagged scar/black miasma on the throat. | Cleanse | Various effects including slower crucify writhing and more vulnerability to contagion. See Necromancy. |
Dementia | demented. | Pennyroyal | Shows randomly-selected and false locations, objects, and players. |
Dionamus | cursed by the Spire of Dionamus. | Counterquest | Reduces the effect of Mercy, Perfection, and Beauty enchantments |
Disembowelment | disemboweled. | Regeneration to gut | Kills in twelve seconds if not cured. |
Dislocated Limb | suffering from a dislocated left/right arm/leg. | Marjoram | Causes deep wounds to increase passively. |
Disloyalty | has an aura of repugnance. | Love | Prevents ordering loyal denizens, and causes them to attack the victim. |
Dizziness | overcome by dizziness. | Kombu; Focus Mind; Melancholic to head | Causes victim to fall down when moving sometimes. |
Dolphin | afflicted by the Dolphin sphere. | variable amount of time; have opposing sphere cast on you | Reduces intelligence. |
Dragon | afflicted by the Dragon sphere. | variable amount of time; have opposing sphere cast on you | Increased vulnerability to magical damage. |
Dysentery | suffering from a bad bout of dysentery. | Choleric | Periodically causes damage; increases hunger levels. |
Earache | suffering from the effects of blank note. | 6-8 seconds | Prevents raising the Truehearing defense. |
Ectoplasm | covered in ectoplasm. | Cleanse | Slows the recovery of balance. |
Egovice | cursed by ego vice. | Horehound | Causes health damage whenever ego is used or damaged. |
Enfeeble | enfeebled. | passage of time | Reduces strength. |
Entanglement | entangled. | Writhe | Can't do most actions. |
Epilepsy | suffering from epilepsy. | Kombu; Focus Mind | Periodically steals balance. |
Eyepeck | without a left/right eye. | Regeneration to head | Causes bleeding. If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown. |
FaerieFire | surrounded by a colourful light. | Focus Spirit; passage of time | Temporarily cancels being shrouded. |
Fear | afflicted by fear. | Compose | Periodically moves you in random directions. |
Fleshstone | turned into a statue. | passage of time | Prevents most actions and protects against most attacks. |
Fractured Arm | suffering from a fractured left/right arm. | Arnica to arms | Slows recovery of arm balance. |
Fractured Skull | suffering from a fractured skull. | Mending to head | One third of commands fail to take effect. |
Frozen | frozen stiff. | Fire | Slows movement. When cured, victim is still shivering. |
Furrowed Brow | bleeding through a furrowed brow. | Sanguine | Bleeding, plus periodic blindness. |
Gashed Cheek | twitching in the face due to a gash. | Marjoram | Periodically steals balance. |
Glacier | afflicted by the Glacier sphere. | variable amount of time; have opposing sphere cast on you | Increased vulnerability to cold damage. |
Gluttony | gluttonous. | Galingale | Victim periodically eats a random edible thing in his inventory. |
Grappled | grappled by <person>. | Writhe | Prevents most actions. Requirement for many Kata attacks. |
Gunk | covered in vile sticky gunk. | Cleanse | Slows movement, and prevents movement over rubble. |
Haemophilia | afflicted by haemophilia. | Yarrow; Sanguine | Prevents clotting. |
Hallucinations | hallucinating. | Pennyroyal | Periodically stuns, causes fear, or knocks down. |
Haunted | haunted by the spirit/spirits of <number> of <person>'s ancestors. | Leave the bard's presence | No effect, but allows the bard to entangle, summon, damage, stun, or afflict the victim. |
Healthleech | cursed with the healthleech. | Horehound; Sanguine | Drains health to random passersby. |
Hemiplegy | paralysed on the left/right side/lower body. | Myrtle | Hinders many actions on that side of the body. |
HerbBane | cursed with Herb Bane. | 60 seconds | Causes a 50% chance the body will reject any herb, draining health instead. |
Heretic | marked with the aura of a heretic. | passage of time | Periodically gives random afflictions. Prepares victim for Sacraments Inquisition. |
Homeostasis | ravaged by an imbalanced homeostasis. | Cure Aura Warp | Prevents all cures from working. |
Hypersomnia | hypersomnic. | Choleric | Prevents raising the Insomnia defense. |
HypnoticPattern | bewitched by hypnotic patterns of lights. | Dispel Illusion; passage of time | Periodically steals equilibrium. |
Hypochondria | a certified hypochondriac. | Wormwood | Gives affliction lines of random, fake afflictions. |
Illusory Wounds | plagued by illusory wounds. | Dispel Illusion; passage of time | Causes victim to seem more damaged than he really is. |
Impaled | impaled through the gut. | Writhe | Can't do most actions. Periodically causes bleeding and damage. |
Impatience | impatient. | Coltsfoot; Focus Mind | Prevents focusing other than focusing mind. |
Infidel | marked with the aura of an infidel. | Focus Spirit; passage of time | Periodically gives random afflictions. Prepares victim for Sacraments Inquisition. |
Infiltration | being infiltrated. | None | Allows caster to hear city/commune and guild aethers of victim. |
Insomnia | an insomniac. | Coltsfoot | Prevents sleeping. Usually considered a defense. |
Jinx | cursed with a powerful jinx. | cure other mental afflictions, then Reishi | One third chance of commands failing to happen. |
Justice | surrounded by the aura of justice. | Reishi | 10% of damage done by the victim rebounds on him. |
Kneeling | kneeling. | Stand; Springup; almost any action | Prevents stances and parrying. |
Lacerated Limb | suffering from a lacerated left/right arm/leg. | Yarrow | Increases bleeding. |
Lapsing Consciousness | afflicted by lapses in consciousness. | Allheale | Periodically causes Unconsciousness. |
Lion | afflicted by the Lion sphere. | variable amount of time; have opposing sphere cast on you | Decreased charisma. |
Locked Legs | suffering locked leg muscles. | Focus Body | Prevents actions that use the legs. |
Locked Throat | suffering a locked throat. | Focus Body | Prevents eating and drinking. |
Loneliness | very lonely. | Coltsfoot; Focus Mind | Causes random movement until victim is in the same room as someone else. |
Loophole | trapped by a loophole in a debate. | Attitude Lawyerly; Rub Focus | Makes victim more vulnerable to passion. |
Love Potion | under the influence of a love potion. | Choleric | Periodically causes victim to lust (forced ally) random passersby, or them to lust the victim. |
Lover's Curse | Desperately in love with <name>. | Galingale | Prevents any attacks on the specified person. |
Maggotting | cursed as a revolting maggot by <God>. | passage of time | Replaces your race with the Maggot race with 1 in all stats. |
Manabarbs | cursed by manabarbs. | Horehound | Any use or loss of mana will cause health damage as well. |
Mangled Limb | has a mangled left/right arm/leg. | Regeneration | Prevents most use of the limb. When cured, limb is still broken. |
Mangled Tongue | muted by a mangled tongue. | Marjoram | Prevents speech and singing. |
Masochism | masochistic. | Coltsfoot; Focus Mind | Periodically causes damage. |
Mud | covered in sticky mud. | Cleanse | Slows movement. |
Muted | cut off from communication. | leave 5 room radius from caster, or when caster unlocks the channel | Victim cannot speak or communicate. |
Narcolepsy | narcoleptic. | Kafe | Periodically causes sleep. |
Numbed Limbs | has a numbed head/chest/gut/left/right arm/leg. | Health to limb | Slows balance recovery of the afflicted limb. |
Omen | under an ill omen. | 20 seconds; Focus Spirit | Doubles all suffered damage. |
Omniphobia | afraid of the world. | Kombu | Amplifies the effects of phobias; afflicts with new phobias. |
Open Chest | suffering a chest that has been opened up. | Marjoram | Slows balance recovery, and causes bleeding. |
Open Gut | suffering from a sliced open gut. | Marjoram | Periodically knocks down, and causes bleeding. |
Pacification | feeling unnaturally tranquil. | Reishi; Focus Mind | Victim is unable to take offensive action. |
Papaxi | health/mana/ego cursed by Papaxi. | 120 seconds; Focus Spirit | Reduces maximum health, mana, or ego. |
Paralysis | paralysed. | Focus Body | Unable to move, attack, or do many actions. |
Paranoia | paranoid. | Pennyroyal; Focus Mind | Causes allies to be treated as enemies. |
Peace | pacified. | Reishi | Victim is unable to take offensive action. |
Permasleep | lost in the dreamrealm. | passage of time | Prevents awakening. |
Phantom | plagued by an illusory phantom. | Dispel Illusion; passage of time | Periodically gives mental afflictions. |
Phantomspheres | a host to <number> phantom sphere/spheres. | leaving the caster's meld for 10 seconds per sphere | Causes mental afflictions; strips shields; detonates to hurt the mage's enemies; instantly kills once victim has five spheres. |
Pierced Limb | suffering from a pierced left/right arm/leg. | Myrtle | Periodically knocks down or causes items to be unwielded. |
Pinched Nerve | has stiff face/chest/gut/left/right arm muscles. | Marjoram | Slows different curing balances depending on the affected body part. |
Pinned Leg | pinned at the left/right leg. | Writhe | Can't do most actions. Periodically causes bleeding and damage. |
Plague | suffering from a severely warped aura. | Healers radiating purity | Prevents most cures. |
Powersap | being sapped of power. | Antidote | Periodically drains power. |
Powersink | afflicted with a mental powersink. | Phlegmatic | Periodically drains mana. |
Powerspikes | cursed by power spikes. | Horehound; Focus Spirit | Any use of power causes significant damage. |
Pox | suffering from a pox. | Liniment | Periodically causes damage and drains mana. |
Punctured Aura | punctured in the etheric substance of your aura. | Reishi; Focus Spirit | Does nothing in itself, but makes it easier for dreamweavers to afflict with motes. |
Punctured Chest | suffering from a punctured chest. | Marjoram | Periodically blacks out, and causes bleeding. |
Punctured Lung | suffering from a punctured lung. | Melancholic to chest | Quickly drains endurance. |
Rainbow Pattern | beset by dazzling rainbow coloured patterns. | Dispel Illusion; passage of time | Periodically gives afflictions. |
Recklessness | reckless. | Horehound; Focus Mind | Health, mana, and ego appear to be at full. |
Relapsing | afflicted by thin blood. | Yarrow | Poison afflictions recur after being cured. |
Rigor Mortis | turning stiff like a corpse. | Marjoram | Periodically breaks limbs. |
Roped | bound and tied. | Writhe | Prevents most actions. |
Ruptured Stomach | suffering from a ruptured stomach. | Regeneration to gut | Increases hunger level, and causes bleeding. |
Sap | covered in viscous sap. | Cleanse | Causes a half-second delay before actions take effect; another action during that time will preclude the previous one. |
Scabies | infected with scabies mites. | Liniment | Periodically steals balance; can be transmitted to others nearby. |
Scalped | scalped. | Sanguine | Causes a lot of bleeding. When cured, victim has a sliced forehead. |
Scarabs | none | 60 seconds | Becomes active and inactive repeatedly; while active, prevents eating and drinking, and causes damage. |
Scrambled Brains | has a scrambled brain. | Pennyroyal | Significantly increases willpower drains. |
Sensitivity | sensitive to pain. | Myrtle; Melancholic to head | Increases damage suffered by 33%. |
Severed Artery | suffering from a severed artery in the left/right arm/leg. | Yarrow | Periodically increases bleeding. |
Severed Phrenic Nerve | having difficulty breathing due to a severed phrenic nerve. | Myrtle | Increases endurance drains. Prevents some smoked cures from working. |
Severed Spine | immobile due to a severed spine. | Regeneration to gut | Prevents most actions like paralysis. |
Shackles | shackled. | Writhe | Prevents most actions. |
Shattered Ankle | limping with a shattered left/right ankle. | Regeneration to legs | Prevents standing and hinders movement. |
Shattered Ego | with a shattered ego. | 10 minutes | Prevents influencing, debating, and diverting. |
Shattered Jaw | suffering from a shattered jaw. | Regeneration to head | Eating or drinking causes bleeding. When cured, victim has a broken jaw. |
Shivering | shivering. | Fire | Slows movement. |
Shortened Breath | very short of breath. | Melancholic to chest | Increases endurance drains. |
Shrubbing | cursed as a small shrubbery. | None | Victim can do little other than handle messages and rustle. |
Shyness | afflicted by unbearable shyness. | Coltsfoot; Phlegmatic; Focus Mind | Periodic random movement whenever in the presence of others. |
Sickening | sickened by the earth's taint. | Focus Spirit; passage of time | Reduces effectiveness of healing, mana, and bromide potions. |
Sightstealer | a host to a phantom sightstealer. | Dispel Illusion; passage of time | Allows the caster to see through the victim's eyes and send afflictions remotely. |
Skull | afflicted by the Skull sphere. | variable amount of time; have opposing sphere cast on you | Reduces constitution. |
Sleep | sleeping. | Wake | Prevents most actions; victim won't see some things happening around them. |
Sliced Bicep | inflicted with a sliced left/right bicep. | Marjoram | Weakens damage of weapons used in that hand. |
Sliced Ear | missing the left/right ear. | Marjoram | Periodically causes vertigo. When cured, victim might gain deafness. |
Sliced Forehead | suffering from a sliced open forehead. | Yarrow | Reduces accuracy of weapon attacks; causes some bleeding. |
Sliced Tendon | suffering from a sliced tendon in the left/right leg. | Regeneration to legs | Prevents standing and Combat stances, and slows movement. |
Sliced Thigh | inflicted with a sliced left/right thigh. | Marjoram | Periodically knocks down. |
Slickness | extremely oily. | Calamus; Cleanse | Prevents applying salves and arnica. |
Slit Throat | suffering from a slit throat. | Mending to head | Prevents speaking, eating, and drinking. |
SnakeBane | cursed with Snake Bane. | 60 seconds | Decreases chance to shrug poisons. |
Snapped Rib | pained by a snapped rib. | Arnica to chest | Slows equilibrium recovery; causes bleeding when balance is used. |
Spider | afflicted by the Spider sphere. | variable amount of time; have opposing sphere cast on you | Slows writhing. |
Sprawled | sprawled on the ground. | Stand; Springup | Prevents movement and some actions. |
Stars | seeing illusory stars. | Dispel Illusion; passage of time | Spams victim with stars. |
Stun | stunned. | passage of time | Prevents all actions. |
Stupidity | unnaturally stupid. | Pennyroyal; Focus Mind | 33% chance that commands will be replaced by random emotes or other actions. |
Succumb | succumbing to Mother Moon. | Reishi | Periodically drains mana. |
Sun Allergy | allergic to sunlight. | Liniment | Periodic damage when in sunlight; if left untreated long enough will cause death. |
Thornlash | left/right arm/leg lashed in thorny vines. | Writhe; Ignite | Slows arm balance; causes bleeding on movement; prevents flight; slows movement; if all four limbs are lashed, allows an instakill. |
Thoughtstealer | a host to a phantom thoughtstealer. | Dispel Illusion; passage of time | Allows the caster to hear what the victim hears. |
Toadcurse | cursed into the shape of a toad. | being kissed; passage of time | Strips all defenses; unable to do anything except move and ribbit; vulnerable to being stomped. |
Transfixed | transfixed. | Writhe | Prevents most actions. |
Treebane | hated by the trees. | Focus Spirit; passage of time | Periodically thrown to ground level when in the trees, with a chance to have limbs broken. |
Trembling | trembling weakly. | Melancholic to chest | Significantly increases endurance drain. |
Tripping | tripping hard. | passage of time | Has a chance of causing a Bad Trip. |
Trussed | tightly trussed up. | Writhe | Prevents most actions. |
Twin Crystals | afflicted by the Twin Crystals sphere. | variable amount of time; have opposing sphere cast on you | Increased vulnerability to psychic damage. |
Twisted Limbs | has a twisted left/right arm/leg. | Mending to limb | Periodically increases deep wounds. |
Unconsciousness | unconscious. | passage of time, or being attacked | Prevents most actions; victim won't see some things happening around them. |
Vapors | stricken by the vapors. | Kombu; Melancholic to head | Periodically gives blackout and knocks down. |
Vertigo | afraid of heights. | Myrtle; Focus Mind | Prevents climbing or flying to higher elevations. |
Vestiphobia | afraid of clothing. | Wormwood | Victim periodically removes clothing and throws it to the ground (the latter won't happen if you have the Selfishness defense). |
Void | infected with a parasite of the dreaming. | Pennyroyal; Focus Mind | High chance of commands failing to take effect. |
Volcano | afflicted by the Volcano sphere. | variable amount of time; have opposing sphere cast on you | Increased vulnerability to fire damage. |
Vomiting | violently ill. | Choleric | Periodically increases hunger and causes minor damage. |
Vomiting Blood | vomiting blood. | Choleric | Causes heavy bleeding. |
Weakness | wearied in body. | Marjoram; Phlegmatic; Focus Mind | Reduces damage of melee attacks; prevents sprinting and flying; slightly slows equilibrium recovery. |
Worms | infected with stomach worms. | Choleric | Prevents food from reducing hunger levels. |