Difference between revisions of "Acrobatics"

1,752 bytes removed ,  22:44, 18 August 2023
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Fixed the skillname for AirPike
(Added Calisthenics)
m (Fixed the skillname for AirPike)
 
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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
|-
|-
| style="background:lightyellow"|Those who use Acrobatics cannot wear any armour heavier than leather; however, they train themselves in a variety of skills that enable them to train their muscles and reflexes to such a degree that they can reduce damage and completely avoid attacks. While this is mostly a defensive skill, its effectiveness should not be easily discounted.
| style="background:lightyellow"|Those who use '''Acrobatics''' cannot wear any armour heavier than leather; however, they train themselves in a variety of skills that enable them to train their muscles and reflexes to such a degree that they can reduce damage and completely avoid attacks. While this is mostly a defensive skill, its effectiveness should not be easily discounted.
|-
|-
|}
|}
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{{SkillTableRow|Sprint|Capable|50|Move quickly about the lands.}}
{{SkillTableRow|Sprint|Capable|50|Move quickly about the lands.}}
{{SkillTableRow|Somersault|Adept|0|Roll out of danger gracefully and quickly.}}
{{SkillTableRow|Somersault|Adept|0|Roll out of danger gracefully and quickly.}}
{{SkillTableRow|Calisthenics|?|?|Exercise keeps the body flexible and resilient.}}
{{SkillTableRow|Calisthenics|Adept|50|Exercise keeps the body flexible and resilient.}}
{{SkillTableRow|Handspring|Master|0|Leap out of danger with the greatest of ease.}}
{{SkillTableRow|Handspring|Master|0|Leap out of danger with the greatest of ease.}}
{{SkillTableRow|Contortion|Master|33|Show them the real way to escape from being bound.}}
{{SkillTableRow|Contortion|Master|33|Show them the real way to escape from being bound.}}
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{{SkillTableRow|Hyperventilate|Fabled|0|Learn to master your breathing technique.}}
{{SkillTableRow|Hyperventilate|Fabled|0|Learn to master your breathing technique.}}
{{SkillTableRow|Tripleflash|Mythical|0|Become so chaotic, you will be impossible to strike.}}
{{SkillTableRow|Tripleflash|Mythical|0|Become so chaotic, you will be impossible to strike.}}
{{SkillTableRow|AirPike|Mythical|50|A difficult spin to change direction in mid-air.}}
{{SkillTableRow|AirPike|Mythical|33|A difficult spin to change direction in mid-air.}}
{{SkillTableRow|Stretch|Mythical|66|Prepare your body with a full stretch.}}
{{SkillTableRow|Hyperactive|Transcendent|0|Become like a speedy predator.}}
{{SkillTableRow|Hyperactive|Transcendent|0|Become like a speedy predator.}}
|}
|}
[[Image:Acrobatics.jpg|thumb|Ialie Starfall (by Gwynevere)]]
[[Image:Acrobatics.jpg|thumb|Ialie Starfall (by Gwynevere)]]
 
{{AB
==Dodging==
|skillname = Dodging
 
|cost = Damage Modifier vs denizens: 1/8 universal resistance
{|
|description = Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You may not wear any armour beyond leather in order to dodge.<br/>You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you.
|-
}}
|style="background:pink"|Damage Modifier: 15 (against denizens only)
{{AB
|-
|skillname = Limber
|}
|syntax = LIMBER
 
|cost = 2/4 buff to balance speed
Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You may not wear any armour beyond leather in order to dodge. Your ability to dodge increases as your acrobatics skill increases.
|description = By stretching and limbering your muscles and joints before physical exertion, you can increase your dexterity.
 
}}
You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you.
{{AB
 
|skillname = Balancing
==Limber==
|syntax = BALANCING [ON/OFF]
 
|description = Like a cat, you can balance yourself in such a manner that you stand a chance to remain on your feet from those attacks which would [[sprawled|knock you over]]. On use there is a chance the balancing will stop.
{|
}}
|-
{{AB
| style="background:darkblue; color:white"|'''Syntax:'''
|skillname = Falling
|-
|syntax = FALLING
| style="background:lightblue"|<tt>LIMBER</tt>
|description = You can prepare yourself to brace yourself against falling. This means you will reduce damage and lessen the chance of breaking limbs. Your falling skill increases as your level in acrobatics increases.
|-
}}
|}
{{AB
By limbering your muscles and joints, you can increase your dexterity.
|skillname = Elasticity
 
|syntax = ELASTICITY
==Balancing==
|cost = Damage Modifier: 1/3 cutting + blunt resistance
 
|description = By stretching your muscles, you will take less damage from any cutting or blunt attacks.
{|
}}
|-
{{AB
| style="background:darkblue; color:white"|'''Syntax:'''
|skillname = Adroitness
|-
|syntax = ADROITNESS
| style="background:lightblue"|<tt>BALANCING [ON/OFF]</tt>
|description = This skill will allow you to run very quickly indeed.
|-
}}
|}
{{AB
Like a cat, you can balance yourself in such a manner that you stand a chance to remain on your feet from those attacks which would knock you over. On use there is a chance the balancing will stop.
|skillname = Climb
 
|syntax = CLIMB UP (to climb trees)
==Falling==
|description = You can climb faster than most, including out of pits.
 
}}
{|
{{AB
|-
|skillname = Handstand
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = HANDSTAND
|-
|cost = Power: 3 (any)
| style="background:lightblue"|<tt>FALLING</tt>
|description = By standing on your hands, you can avoid most physical attacks from blades, bludgeons and fists thrown against you. (It provides no protection against magical or mystical means of assault.) However, there is very little you can do while standing on your hands.
|-
}}
|}
{{AB
You can prepare yourself to brace yourself against falling. This means you will reduce damage and lessen the chance of breaking limbs. Your falling skill increases as your level in acrobatics increases.
|skillname = Springup
 
|syntax = SPRINGUP
==Elasticity==
|description = You no longer need balance in order to stand. Rather, you can spring upright at any time.
 
|notes = Cures [[sprawled]].
{|
}}
|-
{{AB
| style="background:darkblue; color:white"|'''Syntax:'''
|skillname = Sprint
|-
|syntax = SPRINT <direction>
| style="background:lightblue"|<tt>ELASTICITY</tt>
|description = Sprint quickly in a particular direction.
|-
}}
|style="background:pink"|Damage Modifier: 20
{{AB
|-
|skillname = Somersault
|}
|syntax = SOMERSAULT <direction>
By stretching your muscles, you will take less damage from many injuries to your body.
|description = You can easily roll out of danger, quicker than a tumbler.
 
}}
{|
{{AB
|-
|skillname = Calisthenics
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|description = Your dextrous practices grant you a 1/5 bonus to health.
|-
}}
| style="background:lightgreen"|This reduces the amount of deep wounds incurred.
{{AB
|-
|skillname = Handspring
|}
|syntax = HANDSPRING <direction>
 
|description = From a handstand position, you can spring over walls and other obstructions with the greatest of ease. You may also handspring if you are not in a handstand, but it will require a greater balance recovery.
==Adroitness==
}}
 
{{AB
{|
|skillname = Contortion
|-
|syntax = CONTORT
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Through dislocating joints and other tricks, you can contort yourself out of [[:Category:Restrictive Afflictions|all forms of entanglement]].
|-
}}
| style="background:lightblue"|<tt>ADROITNESS</tt>
{{AB
|-
|skillname = Forwardflip
|}
|syntax = FORWARDFLIP <target>
This skill will allow you to run very quickly indeed.
|description = Flip forwards to knock your target to the ground and, if you're lucky, break his bones.
 
}}
{|
{{AB
|-
|skillname = Avoid
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = AVOID
|-
|description = Avoid the next attack directed at you. You will not be able to perform any aggressive actions or move while preparing your avoidance.
| style="background:lightgreen"|Allows more moves before the "<tt>Now, now, don't be hasty</tt>" message appears.
}}
|-
{{AB
|}
|skillname = Highjump
 
|syntax = HIGHJUMP <target>
==Climb==
|description = Leap up into the air or trees and pull someone down, crashing him into the ground.
 
}}
{|
{{AB
|-
|skillname = Backflip
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = BACKFLIP <person> <direction>
|-
|description = This skill allows you to backflip agilely off of another person's body, briefly stunning them and knocking them to the ground as you make your grand exit.
| style="background:lightblue"|<tt>CLIMB UP (to climb trees)</tt>
}}
|-
{{AB
|}
|skillname = Barrelroll
You can climb faster than most, including out of pits.
|syntax = BARRELROLL <direction>
 
|cost = Power: 2 (any)
==Handstand==
|description = If there is enough room, you can jump completely over a room and land on the other side.
 
}}
{|
{{AB
|-
|skillname = Jumpkick
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = JUMPKICK <target> <direction>
|-
|description = From an adjacent room, you can rush in and jump kick an opponent, [[sprawled|knocking them down]] and [[stun]]ning them.
| style="background:lightblue"|<tt>HANDSTAND</tt>
}}
|-
{{AB
|style="background:pink"|Power:  3 (any)
|skillname = Scissorflip
|-
|syntax = SCISSORFLIP
|}
|cost = Power: 5 (any)
By standing on your hands, you can avoid most physical attacks from blades, bludgeons and fists thrown against you. (It provides no protection against magical or mystical means of assault.) However, there is very little you can do while standing on your hands.
|description = You can kick out all your enemies from the room.
 
}}
==Springup==
{{AB
 
|skillname = Hyperventilate
{|
|syntax = HYPERVENTILATE
|-
|cost = Damage Modifier: 1/8 asphyxiation resistance
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Hyperventilating allows the acrobat to control his or her breathing, thus reducing damage from asphyxiation.
|-
}}
| style="background:lightblue"|<tt>SPRINGUP</tt>
{{AB
|-
|skillname = Tripleflash
|}
|syntax = TRIPLEFLASH
You no longer need balance in order to stand. Rather, you can spring upright at any time.
|cost = Power: 10 (any)
 
|description = For a short period of time, your chance to dodge attacks will be vastly increased. You will have an additional 50% chance to dodge any attack (by either a denizen or player), compounded with your natural dodging ability. As with regular dodging, denizen attacks will be reduced rather than avoided entirely.
==Sprint==
}}
 
{{AB
{|
|skillname = AirPike
|-
|syntax = AIRPIKE <direction> <direction>
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Power: 3 (Any) if unable to fly<br>
|-
Power: 1 (Any) if able to fly
| style="background:lightblue"|<tt>SPRINT <direction></tt>
|description = A master acrobat can change directions in mid-air, controlling their velocity and movement to a superior degree. This difficult task may be aided by the ability to fly, in which case the power cost is lessened.
|-
}}
|}
{{AB
Sprint quickly in a particular direction.
|skillname = Stretch
 
|syntax = STRETCHING
==Somersault==
|cost = Power: 5 (any)
 
|description = By performing a comprehensive stretch, you can simultaneously bring up the following acrobatic defences: limber, balancing, falling, elasticity, adroitness, hyperventilate.
{|
}}
|-
{{AB
| style="background:darkblue; color:white"|'''Syntax:'''
|skillname = Hyperactive
|-
|syntax = HYPERACTIVE
| style="background:lightblue"|<tt>SOMERSAULT <direction></tt>
|cost = Power: 5 (any)
|-
|description = For a short period of time, you will be so fast and hyperactive that you will be able to predict and avoid many effects that might happen when you enter or leave a location.<br/>You can fully bypass waylay, motion alarms, illusions, runes, ancestral spirits, hexes, and reality shift.<br/>You will occasionally be able to bypass blocking and traps.
|}
}}
You can easily roll out of danger, quicker than a tumbler.
[[Category:Class Skills]]
 
==Somersault==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SOMERSAULT <direction></tt>
|-
|}
You can easily roll out of danger, quicker than a tumbler.
 
==Calisthenics==
 
Your dextrous practices grant you a 1/5 bonus to health.
 
==Contortion==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CONTORT</tt>
|-
|}
Through dislocating joints and other tricks, you can contort yourself out of all forms of entanglement.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|You can also specify the type of entanglement with the <tt>CONTORT SHACKLES</tt> syntax; in general, this works the same as <tt>WRITHE</tt> but is quicker.
|-
|}
 
==Forwardflip==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FORWARDFLIP <target></tt>
|-
|}
Flip forwards to knock your target to the ground and, if you're lucky, break his bones.
 
==Avoid==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AVOID</tt>
|-
|}
Avoid the next attack directed at you. You will not be able to perform any aggressive actions or move while preparing your avoidance.
 
==Highjump==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HIGHJUMP <target></tt>
|-
|}
Leap up into the air or trees and pull someone down, crashing them into the ground.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Doesn't strip or bypass shields.
|-
|}
 
==Backflip==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>BACKFLIP <person> <direction></tt>
|-
|}
This skill allows you to backflip agilely off of another person's body, briefly stunning them and knocking them to the ground as you make your grand exit.
 
==Barrelroll==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>BARRELROLL <direction></tt>
|-
|style="background:pink"|Power:  2 (any)
|-
|}
If there is enough room, you can jump completely over a room and land on the other side.
 
==Jumpkick==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>JUMPKICK <target> <direction></tt>
|-
|}
From an adjacent room, you can rush in and jump kick an opponent, knocking them down and stunning them.
 
==Scissorflip==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SCISSORFLIP</tt>
|-
|style="background:pink"|Power:  5 (any)
|-
|}
You can kick out all your enemies from the room.
 
==Hyperventilate==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HYPERVENTILATE</tt>
|-
|style="background:pink"|Damage Modifier: 10
|-
|}
Hyperventilating allows the acrobat to control his or her breathing, thus reducing damage from asphyxiation damage.
 
==Tripleflash==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TRIPLEFLASH</tt>
|-
|style="background:pink"|Power:  10 (any)
|-
|}
For a short period of time, your chance to dodge attacks will be vastly increased. You will have an additional 50% chance to dodge any attack (by either a denizen or player), compounded with your natural dodging ability. As with regular dodging, denizen attacks will be reduced rather than avoided entirely.
 
==AirPike==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>AIRPIKE <direction> <direction></tt>
|-
|style="background:pink"|Power: 3 (Any)
|-
|}
A master acrobat can change directions in mid-air, controlling their velocity and movement to a superior degree. This difficult task may be aided by the ability to fly, in which case the power cost is lessened.
 
==Hyperactive==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>HYPERACTIVE</tt>
|-
|style="background:pink"|Power:  10 (any)
|-
|}
For a short period of time, you will be so fast and hyperactive that your balance time will be halved.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Equilibrium recovery time is not affected.
|-
|}
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