Difference between revisions of "Acrobatics"

117 bytes added ,  22:44, 18 August 2023
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Fixed the skillname for AirPike
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m (Fixed the skillname for AirPike)
 
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[[Image:Acrobatics.jpg|thumb|Ialie Starfall (by Gwynevere)]]
[[Image:Acrobatics.jpg|thumb|Ialie Starfall (by Gwynevere)]]
{{AB
{{AB
|skillname = Dodging
|skillname = Dodging
|cost = Damage Modifier vs denizens: 1/8 universal resistance  
|cost = Damage Modifier vs denizens: 1/8 universal resistance  
|description = Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You may not wear any armour beyond leather in order to dodge. You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you.
|description = Dodging is the ability to move out of the way of incoming attacks, this includes physical attacks and some magical attacks that are aimed at you. You may not wear any armour beyond leather in order to dodge.<br/>You will only be able to dodge those attacks which you can see coming, making this ability of limited use against psionic attacks, dreamweavers, and long-ranged attacks where your assailant is not near to you.
}}
}}
{{AB
{{AB
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|cost = 2/4 buff to balance speed
|cost = 2/4 buff to balance speed
|description = By stretching and limbering your muscles and joints before physical exertion, you can increase your dexterity.
|description = By stretching and limbering your muscles and joints before physical exertion, you can increase your dexterity.
}}
}}
{{AB
{{AB
|skillname = Balancing
|skillname = Balancing
|syntax = BALANCING [ON/OFF]
|syntax = BALANCING [ON/OFF]
|description = Like a cat, you can balance yourself in such a manner that you stand a chance to remain on your feet from those attacks which would knock you over. On use there is a chance the balancing will stop.
|description = Like a cat, you can balance yourself in such a manner that you stand a chance to remain on your feet from those attacks which would [[sprawled|knock you over]]. On use there is a chance the balancing will stop.
}}
}}
{{AB
{{AB
|skillname = Falling
|skillname = Falling
|syntax = FALLING
|syntax = FALLING
|description = You can prepare yourself to brace yourself against falling. This means you will reduce damage and lessen the chance of breaking limbs. Your falling skill increases as your level in acrobatics increases.
|description = You can prepare yourself to brace yourself against falling. This means you will reduce damage and lessen the chance of breaking limbs. Your falling skill increases as your level in acrobatics increases.
}}
}}
{{AB
{{AB
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|syntax = SPRINGUP
|syntax = SPRINGUP
|description = You no longer need balance in order to stand. Rather, you can spring upright at any time.
|description = You no longer need balance in order to stand. Rather, you can spring upright at any time.
|notes = Cures [[sprawled]].
}}
}}
{{AB
{{AB
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|syntax = SOMERSAULT <direction>
|syntax = SOMERSAULT <direction>
|description = You can easily roll out of danger, quicker than a tumbler.
|description = You can easily roll out of danger, quicker than a tumbler.
 
}}
Calisthenics
{{AB
|skillname = Calisthenics
|description = Your dextrous practices grant you a 1/5 bonus to health.
|description = Your dextrous practices grant you a 1/5 bonus to health.
}}
}}
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|skillname = Contortion
|skillname = Contortion
|syntax = CONTORT
|syntax = CONTORT
|description = Through dislocating joints and other tricks, you can contort yourself out of all forms of entanglement.
|description = Through dislocating joints and other tricks, you can contort yourself out of [[:Category:Restrictive Afflictions|all forms of entanglement]].
}}
}}
{{AB
{{AB
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|skillname = Jumpkick
|skillname = Jumpkick
|syntax = JUMPKICK <target> <direction>
|syntax = JUMPKICK <target> <direction>
|description = From an adjacent room, you can rush in and jump kick an opponent, knocking them down and stunning them.
|description = From an adjacent room, you can rush in and jump kick an opponent, [[sprawled|knocking them down]] and [[stun]]ning them.
}}
}}
{{AB
{{AB
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}}
{{AB
{{AB
|skillname = Airpike
|skillname = AirPike
|syntax = AIRPIKE <direction> <direction>
|syntax = AIRPIKE <direction> <direction>
|cost = Power: 3 (Any) if unable to fly<br/>Power: 1 (Any) if able to fly
|cost = Power: 3 (Any) if unable to fly<br>
Power: 1 (Any) if able to fly
|description = A master acrobat can change directions in mid-air, controlling their velocity and movement to a superior degree. This difficult task may be aided by the ability to fly, in which case the power cost is lessened.
|description = A master acrobat can change directions in mid-air, controlling their velocity and movement to a superior degree. This difficult task may be aided by the ability to fly, in which case the power cost is lessened.
}}
}}
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|description = For a short period of time, you will be so fast and hyperactive that you will be able to predict and avoid many effects that might happen when you enter or leave a location.<br/>You can fully bypass waylay, motion alarms, illusions, runes, ancestral spirits, hexes, and reality shift.<br/>You will occasionally be able to bypass blocking and traps.
|description = For a short period of time, you will be so fast and hyperactive that you will be able to predict and avoid many effects that might happen when you enter or leave a location.<br/>You can fully bypass waylay, motion alarms, illusions, runes, ancestral spirits, hexes, and reality shift.<br/>You will occasionally be able to bypass blocking and traps.
}}
}}
[[Category:Class Skills]]
[[Category:Class Skills]]
2,562

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