Difference between revisions of "Aethercraft"

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| style="background:lightyellow"|Aethercraft is a branch of planar magic that involves the ability to merge with an algontherine entity and manipulate an aethership. In order to learn the Aethercraft skill, you must either own a ship, or a ship owner (captain) must give you permission to use their ship's modules. There are three basic aethercraft functions which relate to the basic modules:  
| style="background:lightyellow"|[[Aethercraft]] is a branch of [[planar]] magic that involves the ability to merge with an [[algontherine|algontherine entity]] and manipulate an [[aethership]]. In order to learn the Aethercraft skill, you must either own a ship, or a ship owner (captain) must give you permission to use their ship's modules. There are three basic aethercraft functions which relate to the basic modules:  


'''Command Chair''': Piloting the aethercraft, including joining armadas, transverseing to other planes, and ramming other ships. The "pilot" branch of aethercraft.
'''Command Chair''': Piloting the aethercraft, including joining armadas, transversing to other [[planescape|planes]], and ramming other ships. The "pilot" branch of aethercraft.


'''Empathic Grid''': Healing hull damage as well as module damage. Also communicating and scans are done through the empathic grid. The "empath" branch of aethercraft.
'''Empathic Grid''': Healing hull damage as well as module damage. Also communicating and scans are done through the empathic grid. The "empath" branch of aethercraft.
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'''Battle Turret''': The ability to use a battle turret to fight aethermonsters as well as other ships. The "combateer" branch of aethercraft.
'''Battle Turret''': The ability to use a battle turret to fight aethermonsters as well as other ships. The "combateer" branch of aethercraft.


Aethercraft uses a type of learning called 'proficiencies' in relation to the three main branches of aethercraft skills (commander, empath, combateer) corresponding to the above modules. The more you use the skills corresponding with a branch of aethercraft, the more your proficiency in that branch rises. However, the more you focus on one proficiency, there is a chance that you will lose proficiency in the other branches. Thus, it is not feasible to have 100% proficiency in all three branches. SHIP PROFICIENCIES will show you where your proficiencies stand.
Aethercraft uses a type of learning called 'proficiencies' in relation to the three main branches of aethercraft skills (commander, empath, combateer) corresponding to the above modules. The more you use the skills corresponding with a branch of aethercraft, the more your proficiency in that branch rises. However, the more you focus on one proficiency, there is a chance that you will lose proficiency in the other branches. Thus, it is not feasible to have 100% proficiency in all three branches. <tt>SHIP PROFICIENCIES</tt> will show you where your proficiencies stand.
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{{SkillTableHeader}}
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{{SkillTableRow|Channel|Inept|0|Access a ship's crew communication channel.}}
|[[#Channel|Channel]]||Access a ship's crew communication channel.
{{SkillTableRow|Aethercraft|Inept|25|Basic use of a command chair.}}
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{{SkillTableRow|Empathy|Inept|50|Basic use of the empathic grid.}}
|[[#Aethercraft|Aethercraft]]||Basic use of a command chair.
{{SkillTableRow|Battle|Inept|75|Basic use of a battle turret.}}
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{{SkillTableRow|Offerings|Novice|0|Give offerings of aetheric essence to the gods.}}
|[[#Empathy|Empathy]]||Basic use of the empathic grid.
{{SkillTableRow|Armada|Novice|33|Join into an armada of ships.}}
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{{SkillTableRow|Interlink|Novice|66|Include non-crew on the ship channel.}}
|[[#Battle|Battle]]||Basic use of a battle turret.
{{SkillTableRow|Targeting|Apprentice|0|Attack specific modules.}}
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{{SkillTableRow|Ram|Apprentice|25|Ram and board enemy ships.}}
|[[#Offerings|Offerings]]||Give offerings of aetheric essence to the gods.
{{SkillTableRow|Siphon|Apprentice|50|Gather power from aether vortices.}}
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{{SkillTableRow|Modules|Apprentice|75|Directly heal damaged modules.}}
|[[#Armada|Armada]]||Join into an armada of ships.
{{SkillTableRow|Scoop|Capable|0|Gather glaetherial dust.}}
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{{SkillTableRow|Trade|Capable|33|Exchange goods with gnome trading ships.}}
|[[#Interlink|Interlink]]||Include non-crew on the ship channel.
{{SkillTableRow|Worldscan|Capable|66|Scan the worlds for signs of constructs.}}
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{{SkillTableRow|Forcefield|Adept|0|Enhanced protection while exploring.}}
|[[#Targeting|Targeting]]||Attack specific modules.
{{SkillTableRow|Transverse|Adept|25|Travel through dimensional fissures.}}
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{{SkillTableRow|EnergyLink|Adept|50|Extract energy from collectors.}}
|[[#Ram|Ram]]||Ram and board enemy ships.
{{SkillTableRow|Gliding|Adept|75|Glide carefree through the aethers.}}
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{{SkillTableRow|Trail|Master|0|Follow a ship without its permission.}}
|[[#Siphon|Siphon]]||Gather power from aether vortices.
{{SkillTableRow|Analyze|Master|33|Examine other ships or aetherbeasts.}}
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{{SkillTableRow|Distribution|Master|66|Distribute power to and from modules.}}
|[[#Modules|Modules]]||Directly heal damaged modules.
{{SkillTableRow|Bombard|Gifted|0|Destroy constructs.}}
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{{SkillTableRow|Cadet|Gifted|25|Midlevel piloting maneuvers.}}
|[[#Scoop|Scoop]]||Gather glaetherial dust.
{{SkillTableRow|Rupture|Gifted|50|Create ruptures in aetherspace.}}
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{{SkillTableRow|Steward|Gifted|75|Midlevel communication skills.}}
|[[#Trade|Trade]]||Exchange goods with gnome trading ships.
{{SkillTableRow|Tunnel|Expert|0|Enter a vortex and jump at will.}}
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{{SkillTableRow|Bosun|Expert|33|Midlevel turret attacks.}}
|[[#Worldscan|Worldscan]]||Scan the worlds for signs of constructs.
{{SkillTableRow|Astralsight|Expert|66|Sense other algontherine ships.}}
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{{SkillTableRow|Purser|Virtuoso|0|Midlevel empathic grid functions.}}
|[[#Transverse|Transverse]]||Travel through dimensional fissures.
{{SkillTableRow|TurretSiphon|Virtuoso|25|Siphon energy from a shieldless enemy.}}
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{{SkillTableRow|ThirdMate|Virtuoso|50|Intermediate pilot maneuvers.}}
|[[#EnergyLink|EnergyLink]]||Extract energy from collectors.
{{SkillTableRow|Scan|Virtuoso|75|Find all non-cloaked ships in same environment.}}
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{{SkillTableRow|SecondMate|Fabled|0|Advanced turret attacks.}}
|[[#Gliding|Gliding]]||Glide carefree through the aethers.
{{SkillTableRow|Flashpoint|Fabled|33|Create flashpoints to aid in navigation.}}
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{{SkillTableRow|FirstMate|Fabled|66|Advanced empathic grid functions.}}
|[[#Trail|Trail]]||Follow a ship without its permission.
{{SkillTableRow|Shock|Mythical|0|Briefly paralyze ship or aetherbeast.}}
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{{SkillTableRow|Captain|Mythical|25|Advanced piloting maneuvers.}}
|[[#Analyze|Analyze]]||Examine other ships or aetherbeasts.
{{SkillTableRow|Spiral|Mythical|50|Dodge all hits for a limited time.}}
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{{SkillTableRow|Resonance|Mythical|75|Create an aura to hide the ship from aetherbeasts.}}
|[[#Distribution|Distribution]]||Distribute power to and from modules.
{{SkillTableRow|Clarionblast|Transcendent|0|Blow up modules on enemy ship.}}
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|[[#Cadet|Cadet]]||Midlevel piloting maneuvers.
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|[[#Rupture|Rupture]]||Create ruptures in aetherspace.
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|[[#Steward|Steward]]||Midlevel communication skills.
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|[[#Tunnel|Tunnel]]||Enter a vortex and jump at will.
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|[[#Bosun|Bosun]]||Midlevel turret attacks.
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|[[#Astralsight|Astralsight]]||Sense other algontherine ships.
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|[[#Purser|Purser]]||Midlevel empathic grid functions.
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|[[#TurretSiphon|TurretSiphon]]||Siphon energy from a shieldless enemy.
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|[[#ThirdMate|ThirdMate]]||Intermediate pilot maneuvers.
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|[[#Scan|Scan]]||Find all non-cloaked ships in same environment.
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|[[#SecondMate|SecondMate]]||Advanced turret attacks.
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|[[#Flashpoint|Flashpoint]]||Create flashpoints to aid in navigation.
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|[[#FirstMate|FirstMate]]||Advanced empathic grid functions.
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|[[#Shock|Shock]]||Briefly paralyze ship or aetherbeast.
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|[[#Captain|Captain]]||Advanced piloting maneuvers.
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|[[#Spiral|Spiral]]||Dodge all hits for a limited time.
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|[[#Resonance|Resonance]]||Create an aura to hide the ship from aetherbeasts.
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|[[#Clarionblast|Clarionblast]]||Blow up modules on enemy ship.
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[[Image:aetherspace.jpg|thumb|Dreams of Aetherspace (by Rhosyn)]]
==Channel==
==Channel==
The ability to join into an aethercraft's communications channel, using SHIPT <text>.
The ability to join into an aethercraft's communications channel, using <tt>SHIPT <text></tt>.


==Aethercraft==
==Aethercraft==
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This skill enables the basic operations of a command module. In order for an aethercraft to survive in aetherspace, it must have power. Thus, the first responsibility of a commander is to make sure the ship is powered at all times. If the ship is low on power, the commander may FUNNEL power directly from his own reserves or, alternately, from a nexus (if the captain has permission from the city or commune) or from the energy collectors (if they have any power).
This skill enables the basic operations of a command module. In order for an aethercraft to survive in aetherspace, it must have power. Thus, the first responsibility of a commander is to make sure the ship is powered at all times. If the ship is low on power, the commander may <tt>FUNNEL</tt> power directly from his own reserves or, alternately, from a nexus (if the captain has permission from the city or commune) or from the energy collectors (if they have any power).


For steering a ship, note that smaller ships are able to steer faster than larger ones due to their inertia. But as a larger moves more and more, it will gain more and more speed. Note that a sharp turn can hurt your inertia, slowing down a large ship that has accumulated much speed.
For steering a ship, note that smaller ships are able to steer faster than larger ones due to their inertia. But as a larger ship moves more and more, it will gain more and more speed. Note that a sharp turn can hurt your inertia, slowing down a large ship that has accumulated much speed.


The commander can then LAUNCH and DOCK to or from aetherports, and steer through aetherspace.
The commander can then <tt>LAUNCH</tt> and <tt>DOCK</tt> to or from aetherports, and steer through aetherspace.


You also have the ability to manage modules on any ship you own.
You also have the ability to manage modules on any ship you own.
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In order to use any module, you must LOCK into it. When finished, you must UNLOCK from it. You can only LOCK into a module if you have been granted permission by the captain (owner) of the ship. If you are the ship's captain then you can use the ADD and REMOVE syntaxes to set permissions. (See HELP PERMISSIONS to learn how Lusternia's permission system works.) The CLEAR syntax will simply destroy all permission rules, making it open to anyone. Lastly, the SHOW syntax will let you see what the current permissions are for a module.
In order to use any module, you must <tt>LOCK</tt> into it. When finished, you must <tt>UNLOCK</tt> from it. You can only <tt>LOCK</tt> into a module if you have been granted permission by the captain (owner) of the ship. If you are the ship's captain then you can use the <tt>ADD</tt> and <tt>REMOVE</tt> syntaxes to set permissions. (See <tt>HELP PERMISSIONS</tt> to learn how Lusternia's permission system works.) The <tt>CLEAR</tt> syntax will simply destroy all permission rules, making it open to anyone. Lastly, the <tt>SHOW</tt> syntax will let you see what the current permissions are for a module.
 
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|Note that you can see how much proficiency you have in each kind of module using the <tt>SHIP PROFICIENCIES</tt> command.
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==Empathy==
==Empathy==
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As your ship slays beasts of the aetherways, it can collect essence from their spiritual being. The more essence it gathers, the more the algontherine will glow. SHIP STATUS will show you how bright the algontherine is. When docked at a god's realm, you can offer this essence in devotion to that deity.
As your ship slays beasts of the aetherways, it can collect essence from their spiritual being. The more essence it gathers, the more the algontherine will glow. <tt>SHIP STATUS</tt> will show you how bright the algontherine is. When docked at a god's realm, you can offer this essence in devotion to that deity.


==Armada==
==Armada==
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| style="background:lightblue"|<tt>GRID REPAIR MODULE <module><br/>
| style="background:lightblue"|<tt>GRID REPAIR MODULE <module><br/>
GRID REPAIR MODULE (to repair most damaged)</tt>
GRID REPAIR MODULE</tt> (to repair most damaged)
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| style="background:pink"|Module: Empathic Grid
| style="background:pink"|Module: Empathic Grid
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You may repair modules directly from the empathic grid.
You may repair modules directly from the empathic grid.
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|In this and other <tt>GRID</tt> commands, the module must be specified by number only.  That is, <tt>GRID REPAIR MODULE CHAIR</tt> won't work, neither will <tt>GRID REPAIR MODULE CHAIR12345</tt>.  The only accepted syntax is <tt>GRID REPAIR MODULE 12345</tt>.
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==Scoop==
==Scoop==
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If your ship is equipped with an aetherhold, you can scoop any glaetherial dust into those storage. SHIP STATUS will show how much dust is in your holds.
If your ship is equipped with an aetherhold, you can scoop any glaetherial dust into those storage. <tt>SHIP STATUS</tt> will show how much dust is in your holds.
For more information, see HELP AETHERSPACE COMMERCE.
For more information, see <tt>HELP AETHERSPACE COMMERCE</tt>.


==Trade==
==Trade==
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If your ship is equipped with an aetherhold that has any glaetherial dust inside, you can trade with any gnome merchant trade ships. SHIP STATUS will show how much dust is in your holds as well as what gnomish commodities are in those holds. If you sell gnomish commodities to the gnomes, the gold will be deposited into your inventory.
If your ship is equipped with an aetherhold that has any glaetherial dust inside, you can trade with any gnome merchant trade ships. <tt>SHIP STATUS</tt> will show how much dust is in your holds as well as what gnomish commodities are in those holds. If you sell gnomish commodities to the gnomes, the gold will be deposited into your inventory.
For more information, see HELP AETHERSPACE COMMERCE.
For more information, see <tt>HELP AETHERSPACE COMMERCE</tt>.
 
Also, if you have excess glaetherial dust then you can donate it to another ship equipped with an aetherhold via GRID DONATE <amount> TO <ship>.
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|Use <tt>GRID TRADE WARES</tt> to see what's available.  The simplest form of trading consists of buying commodities with dust (<tt>GRID TRADE BUY <number> <commodity></tt>), then immediately reselling them for gold (<tt>GRID TRADE SELL <number> <commodity></tt>), in which case, dividing the selling price by the buying price will show which give the highest yield.  Substantially better returns can be had by buying from one gnome merchant and selling to another, but may require a lot of flying back and forth to find the gnomes and compare their prices.
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==Worldscan==
==Worldscan==
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While aboard any ship, you can scan a world for any constructs or signs of life (though an algontherine can only detect those Lusternians who have passed through the Portal of Fate). This is possible while docked with the world or while launched if your ship is in the same location as the dock portal.
While aboard any ship, you can scan a world for any constructs or signs of life (though an algontherine can only detect those Lusternians who have passed through the Portal of Fate). This is possible while docked with the world or while launched if your ship is in the same location as the dock portal.
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|Worldscan will set off aethersight.
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==Forcefield==
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| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>PILOT FORCEFIELD</tt>
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| style="background:pink"|Module: Command Chair<br/>
Ship Power: 5
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If your ship also has a shield module, you create a forcefield to keep parasites from entering your ship and to completely absorb ranged attacks from the creatures that inhabit aetherspace. This effect will drop whenever the turret is fired.


==Transverse==
==Transverse==
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You can transfer power from one module to another. Bringing a module below 100% power will make it behave as if it has suffered physical damage. Conversely, giving it extra power can compensate for damage taken. Furthermore, boosting a module over 100% power can actually make it perform better than normal if it has not taken much damage. For example, a command chair will pilot the ship faster, a battle turret will do more damage, and an empathic grid will have superior healing. You can distribute power between all three of those types of modules and also a shield module.
You can transfer power from one module to another. Bringing a module below 100% power will make it behave as if it has suffered physical damage. Conversely, giving it extra power can compensate for damage taken. Furthermore, boosting a module over 100% power can actually make it perform better than normal if it has not taken much damage. For example, a command chair will pilot the ship faster, a battle turret will do more damage, and an empathic grid will have superior healing. You can distribute power between all three of those types of modules and also a shield module.
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|Typically you will distribute power from unused modules to the most important ones, usually the grid and command chair first and foremost.  As always specify only the number of the module (e.g., <tt>12345</tt> instead of <tt>chair12345</tt>).
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==Bombard==
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| style="background:darkblue; color:white"|'''Syntax:'''
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| style="background:lightblue"|<tt>TURRET BOMBARD</tt>
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| style="background:pink"|Module: Battle Turret
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You can now initiate a bombardment of aether rings below. Your ship must be above the dock to the world, and it must be in an active conflict, triggered by an aether flare. It will take a long time for the ship to charge, and the blast will be very strong. If you leave your turret or if your ship moves then it will interfere with the charging process. A ship can only support charging one turret at a time.


==Cadet==
==Cadet==
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Upon creating a rupture in aetherspace, any ship or aether beast that encounters the rupture will suffer damage.
Upon creating a rupture in aetherspace, any ship or aether beast that encounters the rupture will suffer damage.
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|When fleeing from aethercreatures that are too much to handle, the turrets can be used to keep shooting, but if they get out of range dropping ruptures is a good way to discourage the pursuing creatures since the people on the turrets really can't do anything else anyway.
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==Steward==
==Steward==
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By turning on screech, your ship will damage any other ships which attempt to locate her.
By turning on screech, your ship will alert you when any other ships attempt to locate her.


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At the expense of speed, you can increase the distance of your scanner. This will increase the range at which your ship is able to target other ships and aether monsters.
At the expense of speed, you can increase the distance of your scanner. This will increase the range at which your ship is able to target other ships and aether monsters.


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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|This ''does'' stack with the antennae diamonut.
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Fusing with the presence of a flashpoint or with a ship that your empath has synchronized with will cause your ship to travel to that flashpoint or ship.
Fusing with the presence of a flashpoint or with a ship that your empath has synchronized with will cause your ship to travel to that flashpoint or ship.


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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|There is a delay before a fuse completes, during which the ship can't do anything without interrupting the movement.  That includes being attacked, so make sure you're free of any pursuers before starting the fuse.  Fusing cannot cross from one plane to another.
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By sending your ship into a spiral flight, you can make her perfectly   dodge all incoming attacks - giving your crew a welcome chance to       recover. However, she will be unable to sail while spiraling, lest the spiral be disrupted.
By sending your ship into a spiral flight, you can make her perfectly dodge all incoming attacks - giving your crew a welcome chance to recover. However, she will be unable to sail while spiraling, lest the spiral be disrupted.


==Resonance==
==Resonance==
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Completely blow up a module.
Completely blow up a module.
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| style="background:darkgreen; color:white"|'''Additional Notes:'''
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| style="background:lightgreen"|The module can only be repaired with the [[#Purser|Regenerate]] skill.
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[[Category:Common Skills]]
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